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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models
2. Working with Open Asset Import Library FREE CHAPTER 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Animating game characters – a primer

Moving a game character around in a virtual world with lots of different animations, changeable outfits, a collision detection system for other characters and the environment, and maybe even interaction with other characters looks nice and simple when playing a game.

But the mathematics and techniques behind the smoothly animated game characters are extensive and complex. Every movement, animation, action, or state change of the character involves a long journey until the final image is rendered to the screen.

Let’s look at a high-level explanation of animations first. If you already know the details, you can skip to the next section.

About nodes, bones, skeletal animation, and skinning

The building blocks of an animated three-dimensional character model are the so-called nodes. A node can be compared to a joint in the virtual body of the character, like the shoulder or hip.

All nodes in the character model are...

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Mastering C++ Game Animation Programming
Published in: Mar 2025
Publisher: Packt
ISBN-13: 9781835881927
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