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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models
2. Working with Open Asset Import Library FREE CHAPTER 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Practical sessions

You will see this section at the end of every chapter in the book. Here, I will add a bunch of suggestions and exercises that you can try out with the code on GitHub.

You could try to do the following:

  • Add more controls to the animations, like the play direction, one/time vs. loop play, or even ping-pong replay, alternating between forward and backward replay of the chosen animation.
  • Add an animation slider that lets you choose to show the frame at some point in time of an animation.
  • Search for model files on the internet. Try out which models work, or to which extent they work. You do not have to limit this search to game character models; you can also search for game maps in compatible formats, or 3D-printable objects. Remember to adjust the file dialog filter to show the additional file formats.
You have been reading a chapter from
Mastering C++ Game Animation Programming
Published in: Mar 2025
Publisher: Packt
ISBN-13: 9781835881927
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