Practical sessions
You will see this section at the end of every chapter in the book. Here, I will add a bunch of suggestions and exercises that you can try out with the code on GitHub.
You could try to do the following:
- Add more controls to the animations, like the play direction, one/time vs. loop play, or even ping-pong replay, alternating between forward and backward replay of the chosen animation.
- Add an animation slider that lets you choose to show the frame at some point in time of an animation.
- Search for model files on the internet. Try out which models work, or to which extent they work. You do not have to limit this search to game character models; you can also search for game maps in compatible formats, or 3D-printable objects. Remember to adjust the file dialog filter to show the additional file formats.