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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
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Concepts
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models FREE CHAPTER
2. Working with Open Asset Import Library 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Creating Immersive Interactive Worlds

Welcome to Chapter 14! In the previous chapter, we added pathfinding and navigation to the instances. We started with a brief overview of navigation methods in computer games. Then we explored and implemented the A* algorithm to find a path between the instance position and a point in the virtual world. Next, we enhanced the models to serve as navigation targets and extended the instances to find a path to one of the targets. At the end of the chapter, we added the ability for an instance to follow the path and reach the desired target.

In this chapter, we will explore different ideas to enhance the example code for more immersion and visual quality. We will look at the audible side for tools and methods to add sound effects and music to the application. Also, we will implement a simple audio manager class to play sounds and background music. To please not just the ears but also the eyes, we will collect some ideas about how to enhance the...

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