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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
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Concepts
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models
2. Working with Open Asset Import Library FREE CHAPTER 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Saving and Loading the Configuration

Welcome to Chapter 5! In the previous chapter, we added a separate view mode to the application. In this view-only mode, the user interface and selection functionality are disabled. Then, we added a simplified and, eventually, a full version of undo/redo for the instances. Setting changes to an instance can now be reverted, or reapplied.

In this chapter, we will add the ability to save the configuration of the application to a file. First, we will explore different file types to store the data. After considering the pros and cons of each type of file and determining a suitable file format, we will dive into the structure of the file format. Then, we’ll implement a parser class that will allow us to load and save our configuration. Finally, we will load a default configuration at application startup, allowing the user to play around with the application.

For any bigger application, it is crucial to be able to save the current state...

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