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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models
2. Working with Open Asset Import Library FREE CHAPTER 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Saving and loading the configuration file

Building our configuration file starts with the decision of what needs to be stored and how we want to store the elements. By reusing our custom data types like the InstanceSettings, creating the functions to save and load a file can be simplified. Now we no longer have to read each value individually, but we can use calls like getInstanceSettings() and setInstanceSettings() from the AssimpInstance class to transfer the values directly between the parser and the instance.

We will start by exploring what we want to save, and after adding the code to write our custom data to the file, a user interface dialog will be added, allowing a simple way to save the file to disk. Finally, we will step through the process of loading the configuration back into the application.

Deciding what to store in the configuration file

As mentioned in the Saving and loading textual data section, adding a version number can help a lot during the development...

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