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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
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Concepts
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models
2. Working with Open Asset Import Library FREE CHAPTER 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Loading a default configuration file at startup

To help a user explore a new application, next to an extensive tutorial, a simple example of the content created with the application can be loaded at the first start, or maybe at any start of the application. Tinkering around with the available options helps us understand how the application works, and what kind of content manipulations are possible.

Loading a default configuration at startup can be achieved in different ways. A configuration file could be added at compile time (baked into the application), or one or more example files could be placed in a reachable folder, and the example file loaded at startup. Often, a separate configuration setting for the application is available to disable the automated loading of an example file.

As an example, we will load the configuration file config/conf.acfg from the load and save dialogs at application startup. Thanks to the already implemented YAML parser and file-loading code...

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