Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Mastering Embedded Linux Development

You're reading from   Mastering Embedded Linux Development Craft fast and reliable embedded solutions with Linux 6.6 and The Yocto Project 5.0 (Scarthgap)

Arrow left icon
Product type Paperback
Published in May 2025
Publisher Packt
ISBN-13 9781803232591
Length 710 pages
Edition 4th Edition
Tools
Arrow right icon
Authors (2):
Arrow left icon
Frank Vasquez Frank Vasquez
Author Profile Icon Frank Vasquez
Frank Vasquez
Chris Simmonds Chris Simmonds
Author Profile Icon Chris Simmonds
Chris Simmonds
Arrow right icon
View More author details
Toc

Table of Contents (28) Chapters Close

Preface 1. Part 1: Elements of Embedded Linux
2. Starting Out FREE CHAPTER 3. Learning about Toolchains 4. All about Bootloaders 5. Configuring and Building the Kernel 6. Building a Root Filesystem 7. Part 2: Building Embedded Linux Images
8. Selecting a Build System 9. Developing with Yocto 10. Yocto under the Hood 11. Part 3: System Architecture and Design Decisions
12. Creating a Storage Strategy 13. Updating Software in the Field 14. Interfacing with Device Drivers 15. Prototyping with Add-On Boards 16. Starting Up – The init Program 17. Managing Power 18. Part 4: Developing Applications
19. Packaging Python 20. Deploying Container Images 21. Learning about Processes and Threads 22. Managing Memory 23. Part 5: Debugging and Optimizing Performance
24. Debugging with GDB 25. Profiling and Tracing 26. Real-Time Programming 27. Index

What this book covers

Chapter 1, Starting Out, sets the scene by describing the embedded Linux ecosystem and the choices available to you as you start your project.

Chapter 2, Learning about Toolchains, describes the components of a toolchain and where to obtain a toolchain for cross-compiling code for your target board.

Chapter 3, All about Bootloaders, explains the role of the bootloader in loading the Linux kernel into memory, and uses U-Boot as an example. It also introduces device trees as the mechanism used to encode the details of hardware in almost all embedded Linux systems.

Chapter 4, Configuring and Building the Kernel, provides information on how to select a Linux kernel for an embedded system and configure it for the hardware within the device. It also covers how to port Linux to the new hardware.

Chapter 5, Building a Root Filesystem, introduces the ideas behind the user space part of an embedded Linux implementation by means of a step-by-step guide on how to configure a root filesystem.

Chapter 6, Selecting a Build System, covers two commonly used embedded Linux build systems, Buildroot and The Yocto Project, which automate the steps described in the previous four chapters.

Chapter 7, Developing with Yocto, demonstrates how to build system images on top of an existing BSP layer, develop onboard software packages with Yocto’s extensible SDK, and roll your own embedded Linux distribution complete with runtime package management.

Chapter 8, Yocto under the Hood, is a tour of Yocto’s build workflow and architecture, including an explanation of Yocto’s unique multi-layer approach. It also breaks down the basics of BitBake syntax and semantics with examples from actual recipe files.

Chapter 9, Creating a Storage Strategy, discusses the challenges created by managing flash memory, including raw flash chips and embedded MMC (eMMC) packages. It describes the filesystems that are applicable to each type of technology.

Chapter 10, Updating Software in the Field, examines various ways of updating the software after the device has been deployed, and includes fully managed Over-the-Air (OTA) updates. The key topics under discussion are reliability and security.

Chapter 11, Interfacing with Device Drivers, describes how kernel device drivers interact with the hardware by implementing a simple driver. It also describes the various ways of calling device drivers from user space.

Chapter 12, Prototyping with Add-On Boards, demonstrates how to prototype hardware and software quickly using a pre-built Debian image for the BeaglePlay together with MikroElektronika peripheral add-on boards.

Chapter 13, Starting Up – The init Program, explains how the first user space program, init, starts the rest of the system. It describes three versions of the init program, each suitable for a different group of embedded systems, ranging from the simplicity of the BusyBox init, through System V init, to the current state-of-the-art, systemd.

Chapter 14, Managing Power, considers the various ways that Linux can be tuned to reduce power consumption, including dynamic frequency and voltage scaling, selecting deeper idle states, and system suspend. The aim is to make devices that run longer on a battery charge and also run cooler.

Chapter 15, Packaging Python, explains what choices are available for bundling Python modules together for deployment and when to use one method over another. It covers pip, virtual environments, and conda.

Chapter 16, Deploying Container Images, introduces the principles of the DevOps movement and demonstrates how to apply them to embedded Linux. First, we use Docker to bundle a Python application together with its user space environment inside a container image. Then we use GitHub Actions to set up a CI/CD pipeline for our container image. Lastly, we use Docker to perform containerized software updates on a Raspberry Pi 4.

Chapter 17, Learning about Processes and Threads, describes embedded systems from the point of view of the application programmer. This chapter looks at processes and threads, inter-process communications, and scheduling policies.

Chapter 18, Managing Memory, examines the ideas behind virtual memory and how the address space is divided into memory mappings. It also describes how to measure memory usage accurately and how to detect memory leaks.

Chapter 19, Debugging with GDB, shows you how to use the GNU debugger, GDB, together with the debug agent, gdbserver, to debug applications running remotely on the target device. It goes on to show how you can extend this model to debug kernel code, making use of the kernel debug stubs, KGDB.

Chapter 20, Profiling and Tracing, covers the techniques available to measure system performance, starting from whole system profiles and then zeroing in on specific areas where bottlenecks are causing poor performance. It also describes how to use Valgrind to check the correctness of an application’s use of thread synchronization and memory allocation.

Chapter 21, Real-Time Programming, provides a detailed guide to real-time programming on Linux using the recently merged PREEMPT_RT real-time kernel patch.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime