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Mastering Embedded Linux Development

You're reading from   Mastering Embedded Linux Development Craft fast and reliable embedded solutions with Linux 6.6 and The Yocto Project 5.0 (Scarthgap)

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Product type Paperback
Published in May 2025
Publisher Packt
ISBN-13 9781803232591
Length 710 pages
Edition 4th Edition
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Authors (2):
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Frank Vasquez Frank Vasquez
Author Profile Icon Frank Vasquez
Frank Vasquez
Chris Simmonds Chris Simmonds
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Chris Simmonds
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Toc

Table of Contents (28) Chapters Close

Preface 1. Part 1: Elements of Embedded Linux
2. Starting Out FREE CHAPTER 3. Learning about Toolchains 4. All about Bootloaders 5. Configuring and Building the Kernel 6. Building a Root Filesystem 7. Part 2: Building Embedded Linux Images
8. Selecting a Build System 9. Developing with Yocto 10. Yocto under the Hood 11. Part 3: System Architecture and Design Decisions
12. Creating a Storage Strategy 13. Updating Software in the Field 14. Interfacing with Device Drivers 15. Prototyping with Add-On Boards 16. Starting Up – The init Program 17. Managing Power 18. Part 4: Developing Applications
19. Packaging Python 20. Deploying Container Images 21. Learning about Processes and Threads 22. Managing Memory 23. Part 5: Debugging and Optimizing Performance
24. Debugging with GDB 25. Profiling and Tracing 26. Real-Time Programming 27. Index

GNU debugger

GDB is a source-level debugger for compiled languages, primarily C and C++, although there is also support for a variety of other languages, such as Go and Objective-C. You should read the notes for the version of GDB you are using to find out the status of support for the various languages.

The project website is https://www.gnu.org/software/gdb/ and it contains a lot of useful information, including the GDB user manual, Debugging with GDB.

Out of the box, GDB has a command-line user interface that some people find off-putting, although, in reality, it is easy to use with a little practice. If command-line interfaces are not to your liking, there are plenty of frontend user interfaces to GDB, and I will describe three of them later in this chapter.

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