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Practical C++ Game Programming with Data Structures and Algorithms

You're reading from   Practical C++ Game Programming with Data Structures and Algorithms Write high-performance code and solve game development challenges with expert-led C++ solutions

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Product type Paperback
Published in Jun 2025
Publisher Packt
ISBN-13 9781835889862
Length 408 pages
Edition 1st Edition
Languages
Concepts
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Authors (2):
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Zhenyu George Li Zhenyu George Li
Author Profile Icon Zhenyu George Li
Zhenyu George Li
Charles Shih-I Yeh Charles Shih-I Yeh
Author Profile Icon Charles Shih-I Yeh
Charles Shih-I Yeh
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Data Structure and Algorithm Fundamentals
2. Gearing Up: C++ for Game Development FREE CHAPTER 3. Data Structures in Action: Building Game Functionality 4. Algorithms Commonly Utilized in Game Development 5. Part 2: Graphics Algorithms in Practice
6. 2D Rendering and Effects 7. The Camera and Camera Controls 8. 3D Graphics Rendering 9. Rendering a 3D Game World 10. Part 3: Breathing Life into Your Games
11. Animating Your Characters 12. Building AI Opponents 13. Machine Learning Algorithms for Game AI 14. Part 4: Reflecting and Moving Forward
15. Continuing Your Learning Journey 16. Other Books You May Enjoy
17. Index

Learning about skeletal animation

In 3D skeletal animation, several key concepts form the foundation of how characters move and deform realistically. These concepts include bones, skeletons, and skin. Let’s look at them in depth here before we move on to the more practical aspects of skeletal animation:

  • Bone is a transformable object that acts as the primary control structure for character movement. Bones are not visible in the final rendered model but are essential in defining the movement of specific parts of a character, such as the head, arms, legs, etc. Each bone controls a portion of the character’s mesh, and they are often arranged in a hierarchical manner. When a bone moves, it influences the mesh linked to it.
  • Skeleton is the complete system of interconnected bones that defines the overall structure of a 3D model. Each bone in the skeleton is connected in a parent-child relationship, where movement in one bone affects the bones connected to...
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