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LLVM Code Generation

You're reading from   LLVM Code Generation A deep dive into compiler backend development

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Product type Paperback
Published in May 2025
Publisher Packt
ISBN-13 9781837637782
Length 620 pages
Edition 1st Edition
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Author (1):
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Quentin Colombet Quentin Colombet
Author Profile Icon Quentin Colombet
Quentin Colombet
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Toc

Table of Contents (30) Chapters Close

Preface 1. Part 1: Getting Started with LLVM
2. Building LLVM and Understanding the Directory Structure FREE CHAPTER 3. Contributing to LLVM 4. Compiler Basics and How They Map to LLVM APIs 5. Writing Your First Optimization 6. Dealing with Pass Managers 7. TableGen – LLVM Swiss Army Knife for Modeling 8. Part 2: Middle-End: LLVM IR to LLVM IR
9. Understanding LLVM IR 10. Survey of the Existing Passes 11. Introducing Target-Specific Constructs 12. Hands-On Debugging LLVM IR Passes 13. Part 3: Introduction to the Backend
14. Getting Started with the Backend 15. Getting Started with the Machine Code Layer 16. The Machine Pass Pipeline 17. Part 4: LLVM IR to Machine IR
18. Getting Started with Instruction Selection 19. Instruction Selection: The IR Building Phase 20. Instruction Selection: The Legalization Phase 21. Instruction Selection: The Selection Phase and Beyond 22. Part 5: Final Lowering and Optimizations
23. Instruction Scheduling 24. Register Allocation 25. Lowering of the Stack Layout 26. Getting Started with the Assembler 27. Unlock Your Book’s Exclusive Benefits 28. Other Books You May Enjoy
29. Index

A crash course on LLDB

Debuggers are a great tool for inspecting the state of a program at runtime.

LLDB is the LLVM debugger – that is, a debugger built using the LLVM project.

A debugger lets you run a program, stop it at any point, and inspect its state.

Depending on how your program was built, your debug session may be more or less close to the source code. A program built with a lower optimization level (for example, O0) is going to reflect the way the program was written more naturally than a program built with a higher optimization level.

To put it in simple terms, if you want to use a debugger to inspect your program at the source level, you’re better off building your program with optimization disabled (-O0) and the debug information enabled (-g). This is exactly what the Debug CMake build type is about.

Beyond that, you may have some information, such as the call stack, but you may not have easy access to symbolic information such as the...

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