This slide about Object Orientated Programing contains Fundamental of OOP, Encapsulation, Inheritance Abstract Class, Association, Polymorphism, Interface, Exceptional Handling and many more OOP language basic thing.
oops concept in java | object oriented programming in javaCPD INDIA
The document discusses key concepts in object-oriented programming in Java including classes, objects, inheritance, packages, interfaces, encapsulation, abstraction, and polymorphism. It provides examples to illustrate each concept. Classes define the structure and behavior of objects. Objects are instances of classes. Inheritance allows classes to extend existing classes. Packages organize related classes. Interfaces define behaviors without implementation. Encapsulation hides implementation details. Abstraction models essential features without specifics. Polymorphism allows the same method name with different signatures or overriding.
Inheritance in Java allows classes to inherit properties and behaviors from other classes. This encourages code reusability. The extends keyword establishes inheritance, allowing subclasses to access members of the superclass. Examples demonstrate single inheritance with an Employee superclass and Programmer subclass, multilevel inheritance with classes inheriting from grandparents and parents, and hierarchical inheritance with subclasses of the Animal superclass like Dog and Cat. Multiple inheritance is not directly supported in Java to avoid the "diamond problem" of ambiguous inheritance relationships.
This document provides an overview of object-oriented programming concepts in Java including inheritance, polymorphism, abstraction, and encapsulation. It also discusses control structures like if/else statements and switches as well as repetition structures like while, do-while, and for loops. Arithmetic operations in Java like addition, subtraction, multiplication, and division are also mentioned.
The document discusses method overloading and overriding in Java. It defines method overloading as having multiple methods with the same name but different parameters, while overriding involves subclasses providing specific implementations of methods in the parent class. It provides examples of overloading methods by changing parameters and data types, and explains why overriding is not possible by only changing the return type due to ambiguity. The use of the super keyword to refer to parent class members is also explained.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
The document discusses key concepts in Object Oriented Programming including objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It defines each concept and provides examples. Objects have state, behavior, and identity. A class is a template for creating objects that share common properties. Inheritance allows an object to acquire properties of a parent object. Polymorphism allows one task to be performed in different ways. Abstraction hides internal details and shows functionality. Encapsulation binds code and data into a single unit.
The access modifiers in Java specify the visibility or scope of classes, fields, methods, and constructors. There are four access modifiers: private (visible only within the class), default (visible within the package), protected (visible within the package and subclasses), and public (visible everywhere). Access modifiers determine where classes, fields, methods, and constructors declared with the modifiers can be accessed.
This document provides an overview of Java applets, including:
- Applets are small Java programs that can be transported over the network and embedded in HTML pages.
- The main types of Java programs are standalone programs and web-based programs like applets.
- Applets differ from applications in that they have a predefined lifecycle and are embedded in web pages rather than running independently.
- The Applet class is the superclass for all applets and defines methods corresponding to the applet lifecycle stages like init(), start(), paint(), stop(), and destroy().
- Common methods for applets include drawString() for output, setBackground()/getBackground() for colors, and showStatus() to display in
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
- Java threads allow for multithreaded and parallel execution where different parts of a program can run simultaneously.
- There are two main ways to create a Java thread: extending the Thread class or implementing the Runnable interface.
- To start a thread, its start() method must be called rather than run(). Calling run() results in serial execution rather than parallel execution of threads.
- Synchronized methods use intrinsic locks on objects to allow only one thread to execute synchronized code at a time, preventing race conditions when accessing shared resources.
Method overloading in Java allows methods within a class to have the same name but different parameters. It increases readability and allows methods to perform similar tasks with different input parameters. Method overloading is determined by Java by first matching the method name and then the number and type of parameters. It can be done based on the number of parameters, data type of parameters, or sequence of data types in parameters. The main advantage is that it performs tasks efficiently with variations in argument types or numbers under the same method name. A disadvantage is that it can be difficult for beginners and requires more design effort in the parameter architecture.
In this you learn about
--Constructors in Java
--Types of Constructors
1. Default Constructor
2. Parameterized Constructor
Difference between Constructor and Method
This document provides an overview of the Java Virtual Machine (JVM) and how it executes Java code. It describes that the JVM converts Java bytecode into machine language and executes it, allowing Java programs to run on different platforms. It also outlines the key components of the JVM, including the class loader, execution engine, stack, method area, and garbage collected heap.
Packages in Java are used to organize classes and avoid naming conflicts. A package contains related classes and groups them by functionality. Packages can be stored in JAR files. Fully qualified class names include the package name to uniquely identify classes. There are Java API packages and user-defined packages. The Java API packages contain commonly used classes organized by functionality. Packages are specified using dot notation and control access to classes.
The document provides an agenda and introduction for a Java training over multiple days. Day 1 will cover an introduction to Java including its history, features, programming paradigm, sample program execution, JVM, data types, objects, classes, variables, and flow control statements. The training will cover key Java concepts like objects, classes, variables, different loops and conditional statements. Assignments are provided to practice the concepts covered.
This document discusses data types and variables in Java. It explains that there are two types of data types in Java - primitive and non-primitive. Primitive types include numeric types like int and float, and non-primitive types include classes, strings, and arrays. It also describes different types of variables in Java - local, instance, and static variables. The document provides examples of declaring variables and assigning literals. It further explains concepts like casting, immutable strings, StringBuffer/StringBuilder classes, and arrays.
The document discusses input/output streams in Java. There are two types of streams: byte streams and character streams. Byte streams handle input and output of bytes for binary files, while character streams handle input and output of characters for text files. Java also defines three standard streams for input, output, and errors that are represented by System.in, System.out, and System.err respectively. The document provides examples of different stream types and how they are used for input and output in Java programs.
This document provides information about applets including:
- Applets are small programs that can be embedded in web pages and run within web browsers. They allow for dynamic and interactive content.
- There are two types of applets: local applets stored on the local system and remote applets stored on remote servers.
- The lifecycle of a Java applet involves init(), start(), stop(), destroy(), and paint() methods being called in a specific order when the applet loads and runs in the browser.
String is a non-primitive and immutable data type in Java that represents a sequence of characters. It is stored in the String Constant Pool in the heap memory. Methods like equals(), concat(), contains(), indexOf() etc. are used to perform operations on strings. String is immutable to prevent unexpected behavior if the contents of a string are changed.
A class is a code template for creating objects. Objects have member variables and have behaviour associated with them. In python a class is created by the keyword class.
An object is created using the constructor of the class. This object will then be called the instance of the class.
The document discusses different types of functions in C++ including:
1) Main functions are mandatory while other programs define additional functions. Functions are declared with a return type, name, and parameters.
2) Functions are defined with a syntax including the return type, name, parameters, and body. Functions can be called within other functions or the main function by passing values.
3) Inline functions have their code placed at the call site at compile time to avoid function call overhead. They are defined using the inline keyword before the return type for small, single line functions.
4) Functions can have default arguments which are values provided in the declaration that are used if not passed to the function. They must
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
Java abstract class & abstract methods,Abstract class in java
Abstract classes are classes that contain one or more abstract methods. An abstract method is a method that is declared, but contains no implementation. Abstract classes may not be instantiated, and require subclasses to provide implementations for the abstract methods.
Our trainer’s having vast experience in real time environment. If anyone has a dream for their career in software programming, then go for java because it is a popular route to establish and fulfill your dreams.
We offer the best quality and affordable training, so you get trained from where you are, from our experienced instructors, remotely using Webex / Gotomeeting.
Modules in Python allow organizing classes into files to make them available and easy to find. Modules are simply Python files that can import classes from other modules in the same folder. Packages allow further organizing modules into subfolders, with an __init__.py file making each subfolder a package. Modules can import classes from other modules or packages using either absolute or relative imports, and the __init__.py can simplify imports from its package. Modules can also contain global variables and classes to share resources across a program.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
This document discusses exception handling in Java. It defines an exception as an abnormal condition that can occur during program execution. Exception handling is a mechanism for gracefully handling runtime errors. The key benefits of exception handling are that it allows the normal flow of a program to continue after dealing with the error. Try and catch blocks are used to handle exceptions, with code in the try block protected from exceptions that are caught in the catch block. An example shows an ArrayIndexOutOfBoundsException being caught after trying to access an element outside the bounds of an array.
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
- Java threads allow for multithreaded and parallel execution where different parts of a program can run simultaneously.
- There are two main ways to create a Java thread: extending the Thread class or implementing the Runnable interface.
- To start a thread, its start() method must be called rather than run(). Calling run() results in serial execution rather than parallel execution of threads.
- Synchronized methods use intrinsic locks on objects to allow only one thread to execute synchronized code at a time, preventing race conditions when accessing shared resources.
Method overloading in Java allows methods within a class to have the same name but different parameters. It increases readability and allows methods to perform similar tasks with different input parameters. Method overloading is determined by Java by first matching the method name and then the number and type of parameters. It can be done based on the number of parameters, data type of parameters, or sequence of data types in parameters. The main advantage is that it performs tasks efficiently with variations in argument types or numbers under the same method name. A disadvantage is that it can be difficult for beginners and requires more design effort in the parameter architecture.
In this you learn about
--Constructors in Java
--Types of Constructors
1. Default Constructor
2. Parameterized Constructor
Difference between Constructor and Method
This document provides an overview of the Java Virtual Machine (JVM) and how it executes Java code. It describes that the JVM converts Java bytecode into machine language and executes it, allowing Java programs to run on different platforms. It also outlines the key components of the JVM, including the class loader, execution engine, stack, method area, and garbage collected heap.
Packages in Java are used to organize classes and avoid naming conflicts. A package contains related classes and groups them by functionality. Packages can be stored in JAR files. Fully qualified class names include the package name to uniquely identify classes. There are Java API packages and user-defined packages. The Java API packages contain commonly used classes organized by functionality. Packages are specified using dot notation and control access to classes.
The document provides an agenda and introduction for a Java training over multiple days. Day 1 will cover an introduction to Java including its history, features, programming paradigm, sample program execution, JVM, data types, objects, classes, variables, and flow control statements. The training will cover key Java concepts like objects, classes, variables, different loops and conditional statements. Assignments are provided to practice the concepts covered.
This document discusses data types and variables in Java. It explains that there are two types of data types in Java - primitive and non-primitive. Primitive types include numeric types like int and float, and non-primitive types include classes, strings, and arrays. It also describes different types of variables in Java - local, instance, and static variables. The document provides examples of declaring variables and assigning literals. It further explains concepts like casting, immutable strings, StringBuffer/StringBuilder classes, and arrays.
The document discusses input/output streams in Java. There are two types of streams: byte streams and character streams. Byte streams handle input and output of bytes for binary files, while character streams handle input and output of characters for text files. Java also defines three standard streams for input, output, and errors that are represented by System.in, System.out, and System.err respectively. The document provides examples of different stream types and how they are used for input and output in Java programs.
This document provides information about applets including:
- Applets are small programs that can be embedded in web pages and run within web browsers. They allow for dynamic and interactive content.
- There are two types of applets: local applets stored on the local system and remote applets stored on remote servers.
- The lifecycle of a Java applet involves init(), start(), stop(), destroy(), and paint() methods being called in a specific order when the applet loads and runs in the browser.
String is a non-primitive and immutable data type in Java that represents a sequence of characters. It is stored in the String Constant Pool in the heap memory. Methods like equals(), concat(), contains(), indexOf() etc. are used to perform operations on strings. String is immutable to prevent unexpected behavior if the contents of a string are changed.
A class is a code template for creating objects. Objects have member variables and have behaviour associated with them. In python a class is created by the keyword class.
An object is created using the constructor of the class. This object will then be called the instance of the class.
The document discusses different types of functions in C++ including:
1) Main functions are mandatory while other programs define additional functions. Functions are declared with a return type, name, and parameters.
2) Functions are defined with a syntax including the return type, name, parameters, and body. Functions can be called within other functions or the main function by passing values.
3) Inline functions have their code placed at the call site at compile time to avoid function call overhead. They are defined using the inline keyword before the return type for small, single line functions.
4) Functions can have default arguments which are values provided in the declaration that are used if not passed to the function. They must
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
Java abstract class & abstract methods,Abstract class in java
Abstract classes are classes that contain one or more abstract methods. An abstract method is a method that is declared, but contains no implementation. Abstract classes may not be instantiated, and require subclasses to provide implementations for the abstract methods.
Our trainer’s having vast experience in real time environment. If anyone has a dream for their career in software programming, then go for java because it is a popular route to establish and fulfill your dreams.
We offer the best quality and affordable training, so you get trained from where you are, from our experienced instructors, remotely using Webex / Gotomeeting.
Modules in Python allow organizing classes into files to make them available and easy to find. Modules are simply Python files that can import classes from other modules in the same folder. Packages allow further organizing modules into subfolders, with an __init__.py file making each subfolder a package. Modules can import classes from other modules or packages using either absolute or relative imports, and the __init__.py can simplify imports from its package. Modules can also contain global variables and classes to share resources across a program.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
This document discusses exception handling in Java. It defines an exception as an abnormal condition that can occur during program execution. Exception handling is a mechanism for gracefully handling runtime errors. The key benefits of exception handling are that it allows the normal flow of a program to continue after dealing with the error. Try and catch blocks are used to handle exceptions, with code in the try block protected from exceptions that are caught in the catch block. An example shows an ArrayIndexOutOfBoundsException being caught after trying to access an element outside the bounds of an array.
The document discusses exception handling in C and C++. It covers exception fundamentals, and techniques for handling exceptions in C such as return values, global variables, goto statements, signals, and termination functions. It also discusses exception handling features introduced in C++ such as try/catch blocks and exception specifications.
The document discusses exception handling in Java. It defines exceptions as abnormal conditions that occur during program execution. Java provides keywords like try, catch, throw and finally to handle exceptions. The document explains different types of exceptions like checked exceptions that must be handled and unchecked exceptions. It also covers how to define custom exception classes, throw and propagate exceptions, and use multiple catch blocks to handle different exception types.
String objects are immutable in Java, so any operation that modifies a String value actually creates a new String object. The StringBuffer and StringBuilder classes provide mutable alternatives to String that have similar methods but do not create new objects with each modification. When a String literal value is used in code, it is stored in the String constant pool to promote reuse of these immutable objects.
Exceptions indicate problems during program execution and can be handled to allow programs to continue running or notify users. There are different levels where exceptions can occur including hardware, operating systems, languages, and within programs. Exception handling uses try, catch, and throw blocks. A try block encloses code that could throw an exception. If an exception occurs, control transfers to the matching catch block. The catch block handles the exception to resolve it. Exceptions not caught will terminate the program.
This presentation provides an overview of object-oriented programming (OOP) concepts including:
- Encapsulation which hides unnecessary implementation details from users.
- Association which represents relationships between objects that have independent lifecycles.
- Inheritance which enables new objects to take on properties of existing objects.
- Polymorphism which allows objects to take different forms through method overloading and overriding.
- Exception handling which provides control transfer when exceptions occur using try, catch, throw, and finally.
- Abstract classes and interfaces which define behaviors without providing implementation.
OOP provides advantages like simplicity, modularity, extensibility, maintainability, and reusability.
This document discusses key concepts in object-oriented programming (OOP) including objects, classes, abstraction, encapsulation, inheritance, overloading, exception handling, and polymorphism. It provides examples for each concept, such as describing a mobile phone as an object with calling and messaging functions, and subclasses that extend the basic mobile class with brand-specific features. The document traces the history and development of OOP starting in the 1960s and highlights some of its benefits compared to procedural programming.
Object Oriented Programming concepts that are used for all the programming languages
The OOPs contains Class and Objects
It contains four main pillars
that are
Inheritance
Encapsulation
Polymorphism
Abstraction
with the four pillars OOPs are going to make our coding more efficiently
The OOPs help us in organizing the code in a formal way
it helps in code reusability
OOP is an object-oriented programming design philosophy that uses classes and objects. Everything is modeled as self-contained objects that have properties and methods. The key concepts of OOP include encapsulation, inheritance, abstraction, and polymorphism. Encapsulation combines data and methods within an object. Inheritance allows classes to inherit properties and behaviors from parent classes. Abstraction hides unnecessary details and focuses on important aspects. Polymorphism allows the same method to operate on many different types of objects.
Introduction to OOPS, Characteristics of OOPS, Object oriented languages, comparison between
procedural and object oriented programming, basic principles of Object Orientation-class, object,
abstraction, encapsulation, inheritance, polymorphism, modularity, and message passing. Features
of object orientation - attributes, state, identity, operation, behaviour.
This document provides an overview of object-oriented programming concepts including classes, objects, encapsulation, inheritance, and polymorphism. It defines key terms like class, object, field, and method. It gives examples of how classes can model real-world entities like a circle or employee. The document explains that classes form a hierarchy where subclasses inherit fields and methods from parent classes. Encapsulation and information hiding are achieved by grouping data and methods into classes. Polymorphism allows different processing of objects depending on their class.
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a way to conceptualize a program as interacting objects. Key concepts discussed include:
- Classes define templates for objects and their properties and behaviors.
- Objects are instantiated from classes and represent specific instances.
- Inheritance allows new classes to inherit properties from parent classes.
- Encapsulation groups related properties and methods together within objects.
- Polymorphism allows methods to perform different actions depending on an object's properties.
This document provides an overview of object-oriented programming (OOP) concepts. It defines OOP as an approach for building software systems using classes, objects, and inheritance. Key concepts discussed include: classes define properties and behaviors of objects; objects communicate through message passing; inheritance allows classes to extend and specialize other classes; abstraction manages complexity through relevant interfaces; and polymorphism allows classes to take multiple forms. The benefits of interfaces and polymorphism for code reuse and managing different related types are also highlighted.
This document discusses object-oriented programming concepts including inheritance, polymorphism, interfaces, and abstract classes/methods. Inheritance allows a derived class to extend a base class, adding new properties and methods. Polymorphism enables an object to take on multiple forms through method overriding. Interfaces specify methods a class must implement, while abstract classes can contain abstract methods without implementation and both cannot be instantiated. The document provides examples and definitions of these concepts.
This document summarizes key concepts from a lecture on object-oriented programming and design using Java. It defines classes and objects, and core OO principles like abstraction, encapsulation, inheritance and polymorphism. It provides examples of classes like Student and how they define state as variables and behavior as methods. Inheritance, association, aggregation and composition relationships between classes are also explained. The lecture introduces Unified Modeling Language (UML) diagrams for modeling object-oriented systems and Java concepts.
This document provides an overview of object-oriented programming (OOP) concepts including class and object, encapsulation, inheritance, polymorphism, interfaces, delegates, and access modifiers. It discusses how classes define objects, encapsulation binds data and methods into entities, inheritance creates new classes from existing ones, polymorphism allows different implementations of methods, interfaces define groups of related functionalities, delegates refer to methods, and access modifiers control visibility. Namespaces are used to organize code into unique scopes.
The document discusses key concepts related to classes and objects in object-oriented programming. It defines class, object, class variables, object variables, class methods, and object methods. It explains that a class is a blueprint or template for creating objects, and that every object is built from a class. It also provides examples of how to write a class in different programming languages like ActionScript 3 and Visual Basic. The document then discusses other important OOP concepts like inheritance, polymorphism, exception handling, and common programming structures like arrays, foreach loops, and GUI components.
This document provides an overview of object-oriented programming (OOP) concepts including classes, objects, encapsulation, inheritance, polymorphism, and relationships between objects. It compares OOP to structured programming and outlines the benefits of OOP such as reusability, extensibility, and maintainability. Key OOP features like encapsulation, inheritance, polymorphism, and relationships are explained in detail. The document also introduces the Unified Modeling Language (UML) as a standard language for visualizing and modeling software systems using OOP concepts.
This document provides an overview of inheritance in Java. It discusses how inheritance allows code reuse by extending existing classes and creating subclass hierarchies. Inheritance supports polymorphism by allowing subclasses to override methods while still being treated as their parent type. The document uses examples like an Employee class hierarchy to illustrate inheritance concepts and how inheritance enables writing code that can handle various object types without knowing their specific class.
This document provides an introduction to key Java concepts including objects, classes, encapsulation, inheritance, polymorphism, and more. It defines objects as representations of real-world things that can have attributes and behaviors. Classes are templates for creating objects, and encapsulation hides implementation details within classes. Inheritance allows code reuse through subclasses. Polymorphism enables different object types to have common interfaces.
OOP
As the name suggests, Object-Oriented Programming or OOPs refers to languages that use objects in programming. Object-oriented programming aims to implement real-world entities like inheritance, hiding, polymorphism, etc in programming. The main aim of OOP is to bind together the data and the functions that operate on them so that no other part of the code can access this data except that function.
OOPs Concepts:
Class
Objects
Data Abstraction
Encapsulation
Inheritance
Polymorphism
Dynamic Binding
Message Passing
1. Class:
A class is a user-defined data type. It consists of data members and member functions, which can be accessed and used by creating an instance of that class. It represents the set of properties or methods that are common to all objects of one type. A class is like a blueprint for an object.
For Example: Consider the Class of Cars. There may be many cars with different names and brands but all of them will share some common properties like all of them will have 4 wheels, Speed Limit, Mileage range, etc. So here, Car is the class, and wheels, speed limits, mileage are their properties.
2. Object:
It is a basic unit of Object-Oriented Programming and represents the real-life entities. An Object is an instance of a Class. When a class is defined, no memory is allocated but when it is instantiated (i.e. an object is created) memory is allocated. An object has an identity, state, and behavior. Each object contains data and code to manipulate the data. Objects can interact without having to know details of each other’s data or code, it is sufficient to know the type of message accepted and type of response returned by the objects.
For example “Dog” is a real-life Object, which has some characteristics like color, Breed, Bark, Sleep, and Eats.
Object in OOPs
Object
3. Data Abstraction:
Data abstraction is one of the most essential and important features of object-oriented programming. Data abstraction refers to providing only essential information about the data to the outside world, hiding the background details or implementation. Consider a real-life example of a man driving a car. The man only knows that pressing the accelerators will increase the speed of the car or applying brakes will stop the car, but he does not know about how on pressing the accelerator the speed is increasing, he does not know about the inner mechanism of the car or the implementation of the accelerator, brakes, etc in the car. This is what abstraction is.
4. Encapsulation:
Encapsulation is defined as the wrapping up of data under a single unit. It is the mechanism that binds together code and the data it manipulates. In Encapsulation, the variables or data of a class are hidden from any other class and can be accessed only through any member function of their class in which they are declared. As in encapsulation, the data in a class is hidden from other classes, so it is also known as data-hiding.
Encapsulation in Object Oriented Pro
This document provides an overview of object-oriented programming (OOP) concepts. It defines OOP as a programming technique that uses objects and classes. Key concepts discussed include classes and objects, inheritance, data abstraction, encapsulation, and polymorphism. Benefits of OOP include reusability, extensibility, understandability and security. Inheritance allows reuse of existing classes, and can be single, multiple, public, protected or private. Data abstraction hides background details and provides essential information. Encapsulation binds data and functions that manipulate the data. Polymorphism enables different object types to respond to the same function name.
The document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like abstraction, encapsulation, inheritance, polymorphism and classes. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems to develop software for consumer electronics but was later targeted towards internet programming. The document also lists some of Java's key characteristics like being simple, secure, portable, object-oriented, robust and multithreaded.
The document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like abstraction, encapsulation, inheritance, polymorphism and classes. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems to develop software for consumer electronics but was later targeted towards internet programming. The document also lists some of Java's key characteristics like being simple, secure, portable, object-oriented, robust and multithreaded.
Blockchain Technology and its Business ApplicationPritom Chaki
The document provides an overview of blockchain technology, its history and applications in business. It discusses how blockchain works using hashing and distributed networks. Examples are given of using blockchain for recruitment and HR systems. The document also outlines legal, economic and security issues associated with blockchain, and provides examples of countries implementing blockchain applications.
Applications of matrices are found in most scientific fields. In every branch of physics, including classical mechanics, optics, electromagnetism, quantum mechanics, and quantum electrodynamics, they are used to study physical phenomena, such as the motion of rigid bodies.
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This slide about presentation of Object Oriented Programing or OOP contains Fundamental of OOP
Encapsulation
Inheritance
Abstract Class
Association
Polymorphism
Interface
Exceptional Handling
and more.
本資料「To CoT or not to CoT?」では、大規模言語モデルにおけるChain of Thought(CoT)プロンプトの効果について詳しく解説しています。
CoTはあらゆるタスクに効く万能な手法ではなく、特に数学的・論理的・アルゴリズム的な推論を伴う課題で高い効果を発揮することが実験から示されています。
一方で、常識や一般知識を問う問題に対しては効果が限定的であることも明らかになりました。
複雑な問題を段階的に分解・実行する「計画と実行」のプロセスにおいて、CoTの強みが活かされる点も注目ポイントです。
This presentation explores when Chain of Thought (CoT) prompting is truly effective in large language models.
The findings show that CoT significantly improves performance on tasks involving mathematical or logical reasoning, while its impact is limited on general knowledge or commonsense tasks.
This document provides information about the Fifth edition of the magazine "Sthapatya" published by the Association of Civil Engineers (Practicing) Aurangabad. It includes messages from current and past presidents of ACEP, memories and photos from past ACEP events, information on life time achievement awards given by ACEP, and a technical article on concrete maintenance, repairs and strengthening. The document highlights activities of ACEP and provides a technical educational article for members.
A SEW-EURODRIVE brake repair kit is needed for maintenance and repair of specific SEW-EURODRIVE brake models, like the BE series. It includes all necessary parts for preventative maintenance and repairs. This ensures proper brake functionality and extends the lifespan of the brake system
The development of smart cities holds immense significance in shaping a nation's urban fabric and effectively addressing urban challenges that profoundly impact the economy. Among these challenges, road accidents pose a significant obstacle to urban progress, affecting lives, supply chain efficiency, and socioeconomic well-being. To address this issue effectively, accurate forecasting of road accidents is crucial for policy formulation and enhancing safety measures. Time series forecasting of road accidents provides invaluable insights for devising strategies, enabling swift actions in the short term to reduce accident rates, and informing well-informed road design and safety management policies for the long term, including the implementation of flyovers, and the enhancement of road quality to withstand all weather conditions. Deep Learning's exceptional pattern recognition capabilities have made it a favored approach for accident forecasting. The study comprehensively evaluates deep learning models, such as RNN, LSTM, CNN+LSTM, GRU, Transformer, and MLP, using a ten-year dataset from the esteemed Smart Road Accident Database in Hubballi-Dharwad. The findings unequivocally underscore LSTM's superiority, exhibiting lower errors in both yearly (RMSE: 0.291, MAE: 0.271, MAPE: 6.674%) and monthly (RMSE: 0.186, MAE: 0.176, MAPE: 5.850%) variations. Based on these compelling findings, the study provides strategic recommendations to urban development authorities, emphasizing comprehensive policy frameworks encompassing short-term and long-term measures to reduce accident rates alongside meticulous safety measures and infrastructure planning. By leveraging insights from deep learning models, urban development authorities can adeptly shape the urban landscape, fostering safer environments and contributing to global safety and prosperity.
This research presents a machine learning (ML) based model to estimate the axial strength of corroded RC columns reinforced with fiber-reinforced polymer (FRP) composites. Estimating the axial strength of corroded columns is complex due to the intricate interplay between corrosion and FRP reinforcement. To address this, a dataset of 102 samples from various literature sources was compiled. Subsequently, this dataset was employed to create and train the ML models. The parameters influencing axial strength included the geometry of the column, properties of the FRP material, degree of corrosion, and properties of the concrete. Considering the scarcity of reliable design guidelines for estimating the axial strength of RC columns considering corrosion effects, artificial neural network (ANN), Gaussian process regression (GPR), and support vector machine (SVM) techniques were employed. These techniques were used to predict the axial strength of corroded RC columns reinforced with FRP. When comparing the results of the proposed ML models with existing design guidelines, the ANN model demonstrated higher predictive accuracy. The ANN model achieved an R-value of 98.08% and an RMSE value of 132.69 kN which is the lowest among all other models. This model fills the existing gap in knowledge and provides a precise means of assessment. This model can be used in the scientific community by researchers and practitioners to predict the axial strength of FRP-strengthened corroded columns. In addition, the GPR and SVM models obtained an accuracy of 98.26% and 97.99%, respectively.
PREDICTION OF ROOM TEMPERATURE SIDEEFFECT DUE TOFAST DEMAND RESPONSEFOR BUILD...ijccmsjournal
In order to evaluate side-effect of power limitation due to the Fast Automated Demand Response
(FastADR) for building air-conditioning facilities, a prediction model on short time change of average
room temperature has been developed. A room temperature indexis defined as a weighted average of the
entire building for room temperature deviations from the setpoints. The index is assumed to be used to
divide total FastADRrequest to distribute power limitation commands to each building.In order to predict
five-minute-change of the index, our combined mathematical model of an auto regression (AR) and a
neural network (NN) is proposed.In the experimental results, the combined model showedthe root mean
square error (RMSE) of 0.23 degrees, in comparison with 0.37 and 0.26 for conventional single NN and AR
models, respectively. This result is satisfactory prediction for required comfort of approximately 1 degree
Celsius allowance.
First Review PPT gfinal gyft ftu liu yrfut goSowndarya6
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Call For Papers - International Journal on Natural Language Computing (IJNLC)kevig
Natural Language Processing is a programmed approach to analyze text that is based on both a
set of theories and a set of technologies. This forum aims to bring together researchers who have
designed and build software that will analyze, understand, and generate languages that humans use
naturally to address computers.
Impurities of Water and their Significance.pptxdhanashree78
Impart Taste, Odour, Colour, and Turbidity to water.
Presence of organic matter or industrial wastes or microorganisms (algae) imparts taste and odour to water.
Presence of suspended and colloidal matter imparts turbidity to water.
This presentation highlights project development using software development life cycle (SDLC) with a major focus on incorporating research in the design phase to develop innovative solution. Some case-studies are also highlighted which makes the reader to understand the different phases with practical examples.
Rigor, ethics, wellbeing and resilience in the ICT doctoral journeyYannis
The doctoral thesis trajectory has been often characterized as a “long and windy road” or a journey to “Ithaka”, suggesting the promises and challenges of this journey of initiation to research. The doctoral candidates need to complete such journey (i) preserving and even enhancing their wellbeing, (ii) overcoming the many challenges through resilience, while keeping (iii) high standards of ethics and (iv) scientific rigor. This talk will provide a personal account of lessons learnt and recommendations from a senior researcher over his 30+ years of doctoral supervision and care for doctoral students. Specific attention will be paid on the special features of the (i) interdisciplinary doctoral research that involves Information and Communications Technologies (ICT) and other scientific traditions, and (ii) the challenges faced in the complex technological and research landscape dominated by Artificial Intelligence.
3. Group Members
Pritom Chaki ID: 151-15-453
Nur E Nahain Shanto ID:151-15-245
Kumol Khanto Bhoumik ID:151-15-254
Mokabbir Alam Sani ID: 151-15-240
4. Topics
Fundamental of OOP
Encapsulation
Inheritance
Abstract Class
Association
Polymorphism
Interface
Exceptional Handling
5. Fundamental of OOP
To know the Object Oriented Programming we
should know two things:
Object
Class
6. Object
Objects are key to understanding object-oriented technology
Definition: An object is a bundle of variables and related
methods.
An object has two property:
1. Has property
2. Does Property
7. Example:
For Tourist Guide App:
Has Property: Tourists, Places, Transports, Hotel;
Does Property: Search for Places, Login, Search or Booking Transport
and Hotel
8. Class
Software “blueprints” for objects are called classes
Definition:
A class is a blueprint or prototype that defines the variables and
methods common to all objects of a certain kind
Each object has a class which defines its data(Has property) and
behavior(Does property).
9. Encapsulation
Encapsulation is the mechanism that binds the data &
function in one form known as class.
The data & function may be private or public.
Data fields are private.
Constructors and assessors are defined (getters and setters).
11. Encapsulation Cont….
Ensures that structural changes remain local:
Changing the class internals does not affect any code
outside of the class
Changing methods' implementation
does not reflect the clients using them
Encapsulation allows adding some logic when
accessing client's data
Hiding implementation details reduces complexity
easier maintenance
12. Inheritance
Definition: Inheritance is transitive relation, allow classes to be defined
in terms of other classes
A derived class extends its base class
It can add new members but cannot remove derived ones
Declaring new members with the same name or signature
hides the inherited ones
A class can declare virtual methods and properties
Derived classes can override the implementation of these members
14. Abstract Class
An abstract class is a class that is declared abstract —it may
or may not include abstract methods.
Abstract classes cannot be instantiated, but they can be
subclassed.
When an abstract class is subclassed, the subclass usually
provides implementations for all of the abstract methods in
its parent class.
16. Association
Association establish relationship between two classes
through their objects.
The relationship can be one to one, One to many, many
to one and many to many.
18. Polymorphism
“Poly”= Many, “Morphism”= forms
Polymorphism is the ability of an object to take on many
forms.
The most common use of polymorphism in OOP occurs
when a parent class reference is used to refer to a child
class object.
.
19. Polymorphism Cont…
Polymorphism ability to take more than one form
(objects have more than one type)
A class can be used through its parent interface
A child class may override some of the behaviors of the
parent class
Polymorphism allows abstract operations to be defined
and used
Abstract operations are defined in the base class'
interface and implemented in the child classes
21. Interface
An interface in java is a blueprint of a class. It has static
constants and abstract methods only.
The interface in java is a mechanism to achieve fully
abstraction. There can be only abstract methods in the java
interface not method body. It is used to achieve fully abstraction
and multiple inheritance in Java.
Java Interface also represents a relationship.
It cannot be instantiated just like abstract class.
22. Use of Java interface
It is used to achieve fully abstraction.
By interface, we can support the functionality of multiple
inheritance.
It can be used to achieve loose coupling.
24. Exception Handling
The exception handling in java is one of the powerful mechanism
to handle the runtime errors so that normal flow of the
application can be maintained.
There are three types of Exception Handling
I. Checked Exception
II. Unchecked Exception
III. Error
25. Exception Handling Cont….
1) Checked Exception: The classes that extend Throwable class except
RuntimeException and Error are known as checked exceptions e.g. IOException,
SQLException etc. Checked exceptions are checked at compile-time.
2) Unchecked Exception: The classes that extend RuntimeException are known as
unchecked exceptions e.g. ArithmeticException, NullPointerException,
ArrayIndexOutOfBoundsException etc. Unchecked exceptions are not checked at
compile-time rather they are checked at runtime.
3) Error: Error is irrecoverable e.g. OutOfMemoryError, VirtualMachineError,
AssertionError etc.
26. Exception Handling Cont….
There are 5 keywords used in java exception handling.
I. Try
II. Catch
III. Finally
IV. Throw
V. Throws