This document discusses how graph theory and shortest path algorithms are used in routing protocols for wired computer networks. It provides an overview of different routing protocols (RIP, OSPF, EIGRP) and the shortest path algorithms they use (Bellman-Ford, Dijkstra's) to determine the best route between nodes. The author analyzes the efficiency of these routing protocols and algorithms based on how quickly they can calculate the shortest path, especially as network sizes increase. The focus is on analyzing undirected graphs to model computer networks where traffic can flow bidirectionally.