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SOS: A DISTRIBUTED MOBILE Q&A SYSTEM BASED 
ON SOCIAL NETWORKS 
ABSTRACT: 
Recently, emerging research efforts have been focused on 
question and answer (Q&A) systems based on social networks. 
The social-based Q&A systems can answer nonfactual 
questions, which cannot be easily resolved by web search 
engines. These systems either rely on a centralized server for 
identifying friends based on social information or broadcast a 
user’s questions to all of its friends. Mobile Q&A systems, 
where mobile nodes access the Q&A systems through Internet, 
are very promising considering a rapid increase of mobile users 
and the convenience of practical use. However, such systems 
cannot directly use the previous centralized methods or 
broadcasting methods, which generate high cost of mobile 
Internet access, node overload, and high server bandwidth cost 
with the tremendous number of mobile users. We propose a 
distributed Social-based mObile Q&A System (SOS) with low
overhead and system cost as well as quick response to question 
askers. SOS enables mobile users to forward questions to 
potential answerers in their friend lists in a decentralized manner 
for a number of hops and then resort to the server. It leverages 
lightweight knowledge engineering techniques to accurately 
identify friends who are able to and willing to answer questions, 
thus reducing the search and computation costs of mobile nodes. 
The trace-driven simulation results show that SOS can achieve a 
high query precision and recall rate, a short response latency and 
low overhead. We have also deployed a pilot version of SOS for 
use in a small group in Clemson University. The feedback from 
the users shows that SOS can provide high-quality answers. 
EXISTING SYSTEM: 
Although the search engines perform well in answering 
factual queries for information already in a database, they are 
not suitable for non-factual queries that are more subjective, 
relative and multi-dimensional (e.g., can anyone recommend a 
professor in advising research on social-based Q&A systems?),
especially when the information is not in the database (e.g., 
suggestions, recommendations, advices). One method to solve 
this problem is to forward the non-factual queries to humans, 
which are the most “intelligent machines” that are capable of 
parsing, interpreting and answering the queries, provided they 
are familiar with the queries. Accordingly, a number of expertise 
location systems have been proposed to search experts in social 
networks or Internet aided by a centralized search engine. Also, 
web Q&A sites such as Yahoo!Answers and Ask.com provide 
high-quality answers and have been increasingly popular. 
DISADVANTAGES OF EXISTING SYSTEM: 
 It suffers from high cost of mobile Internet access, high 
query congestion, and high server bandwidth and maintenance 
costs. 
 Broadcasting results in many costly interruptions to users 
by sending questions that they cannot answer and increase 
their workload.
PROPOSED SYSTEM: 
SOS leverages the lightweight knowledge engineering 
techniques to transform users’ social information and closeness, 
as well as questions to IDs, respectively, so that a node can 
locally and accurately identify its friends capable of answering a 
given question by mapping the question’s ID with the social 
IDs. The node then forwards the question to the identified 
friends in a decentralized manner. After receiving a question, the 
users can decide to forward the question or answer the questions 
if they can. The question is forwarded along friend social links 
for a number of hops, and then resorts to the server. The 
cornerstone of SOS is that a person usually issues a question that 
is closely related to his/her social life. As people sharing similar 
interests are likely to be clustered in their social network, the 
social network can be regarded as social interest clusters 
intersecting with each other. By locally choosing the most 
potential answerers in a node’s friend list, the queries can be 
finally forwarded to social clusters that have answers for the
question. As the answerers are socially close to the askers, 
theyare more willing to answer the questions compared to 
strangers in the Q&A websites. 
ADVANTAGES OF PROPOSED SYSTEM: 
Rather than relying on a centralized server, each node 
identifies the potential answerers from its friends, thus 
avoiding the query congestion and high server bandwidth and 
maintenance cost problem. 
Rather than broadcasting a question to all of its friends, an 
asker identifies the potential answerers who are very likely to 
answer this question, thus reducing the node overhead, traffic 
and mobile Internet access.
SYSTEM CONFIGURATION:- 
HARDWARE REQUIREMENTS:- 
Processor - Pentium –IV 
Speed - 1.1 Ghz 
RAM - 512 MB(min) 
Hard Disk - 40 GB 
Key Board - Standard Windows Keyboard 
Mouse - Two or Three Button Mouse 
Monitor - LCD/LED 
SOFTWARE REQUIREMENTS: 
Operating system : Windows XP. 
Coding Language : JAVA 
Data Base : MySQL 
Tool : Netbeans
REFERENCE: 
Ze Li, Haiying Shen and Guoxin Liu, Jin Li, “ SOS: A 
Distributed Mobile Q&A System Based on Social Networks” 
IEEE TRANSACTIONS ON PARALLEL AND 
DISTRIBUTED SYSTEMS, 2012 IEEE 32nd 
INTERNATIONAL CONFERENCE.

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Sos a distributed mobile q&a system based on social networks

  • 1. SOS: A DISTRIBUTED MOBILE Q&A SYSTEM BASED ON SOCIAL NETWORKS ABSTRACT: Recently, emerging research efforts have been focused on question and answer (Q&A) systems based on social networks. The social-based Q&A systems can answer nonfactual questions, which cannot be easily resolved by web search engines. These systems either rely on a centralized server for identifying friends based on social information or broadcast a user’s questions to all of its friends. Mobile Q&A systems, where mobile nodes access the Q&A systems through Internet, are very promising considering a rapid increase of mobile users and the convenience of practical use. However, such systems cannot directly use the previous centralized methods or broadcasting methods, which generate high cost of mobile Internet access, node overload, and high server bandwidth cost with the tremendous number of mobile users. We propose a distributed Social-based mObile Q&A System (SOS) with low
  • 2. overhead and system cost as well as quick response to question askers. SOS enables mobile users to forward questions to potential answerers in their friend lists in a decentralized manner for a number of hops and then resort to the server. It leverages lightweight knowledge engineering techniques to accurately identify friends who are able to and willing to answer questions, thus reducing the search and computation costs of mobile nodes. The trace-driven simulation results show that SOS can achieve a high query precision and recall rate, a short response latency and low overhead. We have also deployed a pilot version of SOS for use in a small group in Clemson University. The feedback from the users shows that SOS can provide high-quality answers. EXISTING SYSTEM: Although the search engines perform well in answering factual queries for information already in a database, they are not suitable for non-factual queries that are more subjective, relative and multi-dimensional (e.g., can anyone recommend a professor in advising research on social-based Q&A systems?),
  • 3. especially when the information is not in the database (e.g., suggestions, recommendations, advices). One method to solve this problem is to forward the non-factual queries to humans, which are the most “intelligent machines” that are capable of parsing, interpreting and answering the queries, provided they are familiar with the queries. Accordingly, a number of expertise location systems have been proposed to search experts in social networks or Internet aided by a centralized search engine. Also, web Q&A sites such as Yahoo!Answers and Ask.com provide high-quality answers and have been increasingly popular. DISADVANTAGES OF EXISTING SYSTEM:  It suffers from high cost of mobile Internet access, high query congestion, and high server bandwidth and maintenance costs.  Broadcasting results in many costly interruptions to users by sending questions that they cannot answer and increase their workload.
  • 4. PROPOSED SYSTEM: SOS leverages the lightweight knowledge engineering techniques to transform users’ social information and closeness, as well as questions to IDs, respectively, so that a node can locally and accurately identify its friends capable of answering a given question by mapping the question’s ID with the social IDs. The node then forwards the question to the identified friends in a decentralized manner. After receiving a question, the users can decide to forward the question or answer the questions if they can. The question is forwarded along friend social links for a number of hops, and then resorts to the server. The cornerstone of SOS is that a person usually issues a question that is closely related to his/her social life. As people sharing similar interests are likely to be clustered in their social network, the social network can be regarded as social interest clusters intersecting with each other. By locally choosing the most potential answerers in a node’s friend list, the queries can be finally forwarded to social clusters that have answers for the
  • 5. question. As the answerers are socially close to the askers, theyare more willing to answer the questions compared to strangers in the Q&A websites. ADVANTAGES OF PROPOSED SYSTEM: Rather than relying on a centralized server, each node identifies the potential answerers from its friends, thus avoiding the query congestion and high server bandwidth and maintenance cost problem. Rather than broadcasting a question to all of its friends, an asker identifies the potential answerers who are very likely to answer this question, thus reducing the node overhead, traffic and mobile Internet access.
  • 6. SYSTEM CONFIGURATION:- HARDWARE REQUIREMENTS:- Processor - Pentium –IV Speed - 1.1 Ghz RAM - 512 MB(min) Hard Disk - 40 GB Key Board - Standard Windows Keyboard Mouse - Two or Three Button Mouse Monitor - LCD/LED SOFTWARE REQUIREMENTS: Operating system : Windows XP. Coding Language : JAVA Data Base : MySQL Tool : Netbeans
  • 7. REFERENCE: Ze Li, Haiying Shen and Guoxin Liu, Jin Li, “ SOS: A Distributed Mobile Q&A System Based on Social Networks” IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS, 2012 IEEE 32nd INTERNATIONAL CONFERENCE.