This document provides an introduction to object-oriented programming (OOP) using Java. It defines key OOP concepts like classes, objects, encapsulation, inheritance and polymorphism. It explains the differences between procedural and object-oriented paradigms. Popular OOP languages like Java, C++, Smalltalk are listed, with examples of how classes and objects are used to represent real-world entities like vehicles. The advantages of OOP like code reusability and modular design are also summarized.
This document compares procedure-oriented programming and object-oriented programming. Procedure-oriented programming divides programs into smaller subprograms called functions that can access shared global data, while object-oriented programming divides programs into objects that encapsulate both data and functions together and protect data from access by external functions. The document also discusses key object-oriented programming concepts like classes, encapsulation, inheritance, polymorphism, and messaging that provide benefits like code reuse and easier management of complex software projects.
Intro to JAVA
Basics of Oops
Features of Oops
Applications of Oops
How to create a JAVA program
How to Edit a Java Program
Compiling a Java program
Java Class file
Run or Executing a Java program
Command line arguments
This document discusses object-oriented programming (OOP) and its advantages over other programming paradigms. It begins with an introduction to programming paradigms including procedural, object-based, and object-oriented. The key concepts of OOP are then defined, including abstraction, encapsulation, modularity, inheritance, and polymorphism. Advantages of OOP include code reusability, ease of understanding and maintenance. Disadvantages include potential overgeneralization of classes and difficulty of proper planning and design.
Object Oriented Programming using C++.pptxparveen837153
This document provides an introduction to object oriented programming (OOP). It discusses how OOP addresses issues that contributed to a "software crisis" like managing complexity as systems grow. OOP models real-world problems using objects that encapsulate both data and functions. Key concepts of OOP include classes, which define user-defined data types, and objects, which are instances of classes. Other concepts are inheritance, which allows classes to acquire properties of other classes; polymorphism, which allows operations to exhibit different behaviors; and encapsulation, which wraps data and functions into a single unit. The document outlines benefits of OOP like reusability, extensibility, and mapping to real-world problems. It also lists promising applications
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
This document provides an introduction to object-oriented concepts, modeling, and system development. It discusses key topics such as:
- The benefits of object-oriented programming like modularity, information hiding, and code reuse.
- Basic concepts in OOP like objects, classes, encapsulation, inheritance, and polymorphism.
- The role of modeling in engineering by providing information about systems before they are built through mapping, reducing complexity, and being pragmatic.
- Object-oriented analysis focuses on understanding a system's functional requirements, unlike traditional function/data analysis which considers behavior and data separately.
This document provides an overview of Java programming basics. It discusses object-oriented programming concepts like classes, objects, inheritance, polymorphism and encapsulation. It also covers Java features like platform independence, security, simplicity and performance. Additionally, it describes Java programming fundamentals like variables, data types, operators, expressions and input/output. The document serves as an introduction to the Java language for beginners.
This document provides an introduction to object-oriented programming and Java. It discusses the basics of OOP concepts like classes, objects, encapsulation, inheritance, polymorphism and dynamic binding. It explains the benefits of OOP like modularity, code reuse and information hiding. The document also outlines some key features of the Java programming language like platform independence, security, simplicity and performance. It positions Java as a pure object-oriented language suitable for developing both standalone applications and web applets.
The document provides an overview of Java programming basics. It discusses object-oriented programming concepts like classes, objects, inheritance, polymorphism and encapsulation. It also covers Java features like platform independence, security, simplicity. The document then describes Java programming basics like variables, data types, operators, expressions. It provides examples to explain concepts like declaring variables, assigning values, scope of variables.
This document provides an overview of object-oriented programming (OOP) using C++. It defines key OOP concepts like classes, objects, abstraction, encapsulation, inheritance, and polymorphism. It notes that OOP improves software development productivity and maintainability by making code modular and reusable. OOP also allows for faster development and lower costs due to code reuse. However, OOP has disadvantages like a steep learning curve and producing slower programs in some cases. The document provides examples of where OOP is commonly applied, such as user interfaces, real-time systems, and artificial intelligence.
This document discusses various programming paradigms including procedural programming, object-based programming, and object-oriented programming. It provides details on key concepts of OOP like data abstraction, encapsulation, inheritance, and polymorphism. The document also lists advantages of OOP like reusability and ease of maintenance, as well as disadvantages like potential overgeneralization of classes.
This document provides information about an Object Oriented Programming course, including the class schedule, textbook, expectations, assignments, grading breakdown, and an introduction to OOP concepts. The class meets Monday, Wednesday, and Thursday each week at various times. Students are expected to be punctual, have at least 80% attendance, submit assignments on time, and attend all quizzes, which are unannounced. The textbook is Introduction to Java Programming by Y.Deniel Liang, and the grading includes quizzes, assignments, presentations, sessionals, and a final exam. An introduction to object-oriented programming concepts like objects, classes, inheritance, polymorphism, abstraction, and encapsulation is also provided.
Here are some common applications of OOP and C++:
- Operating systems like Windows and Linux use OOP principles in their design. Important components like processes, files, devices are modeled as objects.
- Graphics and game development leverage OOP well. Objects can represent game elements like characters, weapons, levels etc. Inheritance helps reduce duplication.
- Desktop applications like word processors and spreadsheets have documents as central objects composed of other objects.
- Database systems use OOP to represent tables as classes and rows as objects. Object-relational mapping is used to interface between OO languages and relational databases.
- Web development frameworks heavily use OOP. Components like HTTP requests/responses, form fields are represented
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
The document provides an introduction to object-oriented programming concepts. It discusses the key differences between procedural and object-oriented paradigms, including that OOP organizes a program around objects and data rather than procedures. It then defines important OOP concepts like classes, objects, encapsulation, inheritance, polymorphism and messaging passing. The document also provides a brief example of a simple Java program to demonstrate these concepts.
This document provides an introduction to object-oriented programming (OOP). It discusses the differences between procedural programming and OOP, defining OOP as a methodology that associates data structures with operators. The core concepts of OOP are defined as objects, classes, encapsulation, inheritance, polymorphism, and message passing. Objects are instances of classes that package both data and methods. Encapsulation binds data and methods within an object, while inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different implementations through message passing between objects.
This document provides an overview of object-oriented programming concepts including:
1. It discusses the evolution of programming languages from low-level languages close to the machine to high-level languages close to the problem being solved.
2. Key concepts of object-oriented programming like encapsulation, abstraction, inheritance and polymorphism are explained.
3. The advantages of OOP like reusability, easy maintenance and modeling real-world problems are highlighted along with some disadvantages like over generalization of classes.
What is OOP_ (Object Oriented Programming) (1).pptxhreempandya
Object oriented programming (OOP) is a programming model that organizes software around objects and classes rather than functions and logic. There are four main concepts in OOP: encapsulation, modularity, polymorphism, and inheritance. Encapsulation bundles data and methods into a single unit, modularity splits programs into independent and interchangeable modules, polymorphism allows objects to take on multiple forms, and inheritance allows classes to derive properties from parent classes. The shift from procedural to OOP allowed for more reusable, flexible, and maintainable code.
Object Oriented Programming using C++.pptxparveen837153
This document provides an introduction to object oriented programming (OOP). It discusses how OOP addresses issues that contributed to a "software crisis" like managing complexity as systems grow. OOP models real-world problems using objects that encapsulate both data and functions. Key concepts of OOP include classes, which define user-defined data types, and objects, which are instances of classes. Other concepts are inheritance, which allows classes to acquire properties of other classes; polymorphism, which allows operations to exhibit different behaviors; and encapsulation, which wraps data and functions into a single unit. The document outlines benefits of OOP like reusability, extensibility, and mapping to real-world problems. It also lists promising applications
Object oriented programming is a modular approach to programming that treats data and functions that operate on that data as objects. The basic elements of OOP are objects, classes, and inheritance. Objects contain both data and functions that operate on that data. Classes are templates that define common properties and relationships between objects. Inheritance allows new classes to acquire properties of existing classes. OOP provides advantages like modularity, code reuse, and data abstraction.
This document provides an introduction to object-oriented concepts, modeling, and system development. It discusses key topics such as:
- The benefits of object-oriented programming like modularity, information hiding, and code reuse.
- Basic concepts in OOP like objects, classes, encapsulation, inheritance, and polymorphism.
- The role of modeling in engineering by providing information about systems before they are built through mapping, reducing complexity, and being pragmatic.
- Object-oriented analysis focuses on understanding a system's functional requirements, unlike traditional function/data analysis which considers behavior and data separately.
This document provides an overview of Java programming basics. It discusses object-oriented programming concepts like classes, objects, inheritance, polymorphism and encapsulation. It also covers Java features like platform independence, security, simplicity and performance. Additionally, it describes Java programming fundamentals like variables, data types, operators, expressions and input/output. The document serves as an introduction to the Java language for beginners.
This document provides an introduction to object-oriented programming and Java. It discusses the basics of OOP concepts like classes, objects, encapsulation, inheritance, polymorphism and dynamic binding. It explains the benefits of OOP like modularity, code reuse and information hiding. The document also outlines some key features of the Java programming language like platform independence, security, simplicity and performance. It positions Java as a pure object-oriented language suitable for developing both standalone applications and web applets.
The document provides an overview of Java programming basics. It discusses object-oriented programming concepts like classes, objects, inheritance, polymorphism and encapsulation. It also covers Java features like platform independence, security, simplicity. The document then describes Java programming basics like variables, data types, operators, expressions. It provides examples to explain concepts like declaring variables, assigning values, scope of variables.
This document provides an overview of object-oriented programming (OOP) using C++. It defines key OOP concepts like classes, objects, abstraction, encapsulation, inheritance, and polymorphism. It notes that OOP improves software development productivity and maintainability by making code modular and reusable. OOP also allows for faster development and lower costs due to code reuse. However, OOP has disadvantages like a steep learning curve and producing slower programs in some cases. The document provides examples of where OOP is commonly applied, such as user interfaces, real-time systems, and artificial intelligence.
This document discusses various programming paradigms including procedural programming, object-based programming, and object-oriented programming. It provides details on key concepts of OOP like data abstraction, encapsulation, inheritance, and polymorphism. The document also lists advantages of OOP like reusability and ease of maintenance, as well as disadvantages like potential overgeneralization of classes.
This document provides information about an Object Oriented Programming course, including the class schedule, textbook, expectations, assignments, grading breakdown, and an introduction to OOP concepts. The class meets Monday, Wednesday, and Thursday each week at various times. Students are expected to be punctual, have at least 80% attendance, submit assignments on time, and attend all quizzes, which are unannounced. The textbook is Introduction to Java Programming by Y.Deniel Liang, and the grading includes quizzes, assignments, presentations, sessionals, and a final exam. An introduction to object-oriented programming concepts like objects, classes, inheritance, polymorphism, abstraction, and encapsulation is also provided.
Here are some common applications of OOP and C++:
- Operating systems like Windows and Linux use OOP principles in their design. Important components like processes, files, devices are modeled as objects.
- Graphics and game development leverage OOP well. Objects can represent game elements like characters, weapons, levels etc. Inheritance helps reduce duplication.
- Desktop applications like word processors and spreadsheets have documents as central objects composed of other objects.
- Database systems use OOP to represent tables as classes and rows as objects. Object-relational mapping is used to interface between OO languages and relational databases.
- Web development frameworks heavily use OOP. Components like HTTP requests/responses, form fields are represented
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
The document provides an introduction to object-oriented programming concepts. It discusses the key differences between procedural and object-oriented paradigms, including that OOP organizes a program around objects and data rather than procedures. It then defines important OOP concepts like classes, objects, encapsulation, inheritance, polymorphism and messaging passing. The document also provides a brief example of a simple Java program to demonstrate these concepts.
This document provides an introduction to object-oriented programming (OOP). It discusses the differences between procedural programming and OOP, defining OOP as a methodology that associates data structures with operators. The core concepts of OOP are defined as objects, classes, encapsulation, inheritance, polymorphism, and message passing. Objects are instances of classes that package both data and methods. Encapsulation binds data and methods within an object, while inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different implementations through message passing between objects.
This document provides an overview of object-oriented programming concepts including:
1. It discusses the evolution of programming languages from low-level languages close to the machine to high-level languages close to the problem being solved.
2. Key concepts of object-oriented programming like encapsulation, abstraction, inheritance and polymorphism are explained.
3. The advantages of OOP like reusability, easy maintenance and modeling real-world problems are highlighted along with some disadvantages like over generalization of classes.
What is OOP_ (Object Oriented Programming) (1).pptxhreempandya
Object oriented programming (OOP) is a programming model that organizes software around objects and classes rather than functions and logic. There are four main concepts in OOP: encapsulation, modularity, polymorphism, and inheritance. Encapsulation bundles data and methods into a single unit, modularity splits programs into independent and interchangeable modules, polymorphism allows objects to take on multiple forms, and inheritance allows classes to derive properties from parent classes. The shift from procedural to OOP allowed for more reusable, flexible, and maintainable code.
Empowering voices by Mariam-Sophie Karl: a Service Design project made in Swi...sdnswitzerland
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About Mariam
Mariam has a background as a communication designer and developed a practice of human-centric design with the focus on participatory processes in her service design studies. Her motivation is to foster an accessible democracy in which we respect the planetary (and human life).
Credits
Institution: HSLU, Lucerne University of Applied Sciences and Arts
Professor: Jan-Christoph Zoels, Daniele Catalanotto, Karin Fink, Andreas Unteidig, Bianca Herlo
Students: Felix Schultz, Anja Geissbergerová & many more
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1. OBJECT ORIENTED PROGRAMMING USING JAVA - OOps Concepts.ppt
1. Object Oriented Programming
Concepts
Prepared using following Resources:
Herbert Schildt, “Java: The Complete Reference”, Tata McGrawHill Education
E Balagurusamy, Programming with Java - A Tata McGraw Hill Education
https://www.geeksforgeeks.org/java/
https://www.javatpoint.com/java-tutorial
https://www.tutorialspoint.com/java/index.htm
https://www.w3schools.com/java/
By: DIVAKARA .N
2. • Background
• Programming Paradigms
• Concepts of OOPL
• Major and Minor elements
• Class, Object and relationships among objects
• Encapsulation
• Polymorphism
• Inheritance
• Message passing
• Difference between OOP and other conventional
programming
• Advantages, Disadvantages and Applications
3. Background:
• The process problem solving using a computer is
complicated process requiring careful planning,
logical precision, persistence and attention to
detail.
• A programmers primary task is to write software to
solve a problem.
• Many programming models have evolved to help
programmers in being more effective such as
Modular, Top-down, Bottom-up, Structured,
Object-Oriented programs etc.
4. Programming Paradigms:
• All computer programs consists of two elements:
Code and
Data
• A program can be conceptually organised around
its code or around its data.
• Major Programming Paradigms are:
Procedure Oriented
Object Oriented
5. Programming Paradigms: … POP
• The interdependent functions cannot be used in other
programs. As a result, even for a similar task across
programs, the entire function has to be recoded. This
made program development a more complex task.
• A change means rewriting huge portions of the code.
As a result of this, software maintenance costs are very
high.
• This approach failed to show the desired result in
terms bug free, easy-to-maintain and reusable
programs.
6. Programming Paradigms: … OOP
• An approach that provides a way of modularizing
programs by creating partitioned memory area for both
data and code that can be used as templates for
creating copies of such modules on demand.
• OOP is a programming methodology that helps
organizing complex programs through the use of the
three principles – Encapsulation, Polymorphism and
Inheritance.
• OOP enables you to consider a real-world entity as an
object.
• OOP combines user-defined data and instructions into
7. Programming Paradigms: … OOP…
It is a well suited paradigm for the following:
• Modelling the real world problem as close as
possible to the perspective of the user.
• Constructing reusable software components and
easily extendable libraries.
• Easily modifying and extending implementations
of components without having to recode everything
from scratch.
8. Concepts of OOP Languages
• Classes
• Objects
• Encapsulation
• Polymorphism
• Inheritance
• Dynamic Binding
• Message Communication
9. Concepts of OOP Languages…
Classes: “An user-defined data type/ADT”
• A blue print used to instantiate many objects.
• Defines set of data members (States/Attributes) and set of
methods (Behaviors).
• A template for an object / Collection of objects of similar
type.
• No memory is allocated when a class is created. Memory
is allocated only when an object is created, i.e., when an
instance of a class is created.
10. Concepts of OOP Languages…
Classes: …
• Eg: A Class of Cars under which Santro Xing, Alto and WaganR
represents individual Objects. In this context each Car Object will
have its own, Model, Year of Manufacture, Colour, Top Speed,
Engine Power etc., which form Properties of the Car class and the
associated actions i.e., object functions like Start, Move, Stop form
the Methods of Car Class.
11. Concepts of OOP Languages…
Objects: “Instances”
• The basic Building Blocks/Run-time Entities having two characteristics: State and
Behavior.
• An Object is a collection of data members and associated member functions also
known as methods.
• Each instance of an object can hold its own relevant data.
• Memory is allocated only when an object is created, i.e., when an instance of a
class is created.
• Eg: Employee emp1; emp1 = new Employee(); OR
Employee emp1 = new Employee();
12. Concepts of OOP Languages…
Encapsulation: “Wraps Data and Method”
• The mechanism that binds together Code and the Data it
manipulates.
• Keeps both safe from outside interference and misuse.
• The wrapping up of data and methods into a single unit
called class, access is tightly controlled through a well
defined interfaces.
13. Concepts of OOP Languages…
Polymorphism: “ability to take more than one form”
• A feature that allows one interface to be used for a general
class of actions.
• It allows an object to have different meanings, depending
on its context.
• “One Interface, Multiple Methods” to design a generic
interface to a group of related activities.
• Eg: Coffee day vending machine
15. Concepts of OOP Languages…
Inheritance: “The Idea of Reusability”
• The process by which one object acquires the properties of another
object OR the process of forming a new class from an existing class or
base class.
• Supports the concepts of hierarchical classifications.
• Inheritance helps in reducing the overall code size of the program.
16. Concepts of OOP Languages…
Dynamic Binding: “Associated with the concept of
Inheritance and Polymorphism”
• At run-time the code matching the object under current
reference will be called.
17. Concepts of OOP Languages…
Message Communication: “A request for execution of a method”
• Objects communicate with one another by sending and
receiving information.
• A message of an object is a request for execution of a
procedure/method that generates desired result.
• Eg: student1.examResult(4JC10CS901);
18. Difference between OOP and other conventional programming
Procedure Oriented Object Oriented
Emphasis is on procedure rather than
data, characterises a program as a
series of linear steps.
Emphasis is on data, data is hidden and
cannot be accessed by external functions.
Process-centric approach Data-centric approach
Programs are written around “What is
happening” – Code acting on data.
Programs are written around “Who is
being affected” – Data controlling access
to code.
Programs are divided into smaller
parts called functions/modules.
Programs are divided into objects, may
communicate with each other through
methods.
Function can call one from anther and
difficult to separate due to
interdependency between modules.
Objects are independent used for different
programs.
Follows Top-down approach in
program design.
Follows Bottom-up approach.
Eg: Basic, Pascal, COBOL, Fortran,
C, etc.
Eg: Smalltalk, C++, Objective C, Ada,
Objective Pascal, Java(Pure OOL), etc.
19. Advantages and Disadvantages
Advantages:
Simplicity: software objects model real world objects, so the
complexity is reduced and the program structure is very clear.
Modularity: each object forms a separate entity whose
internal workings are decoupled from other parts of the
system.
Modifiability: it is easy to make minor changes in the data
representation or the procedures in an OO program. Changes
inside a class do not affect any other part of a program, since
the only public interface that the external world has to a class
is through the use of methods.
20. Advantages and Disadvantages
Advantages:...
Extensibility(Resilience – System can be allowed to evolve): adding new
features or responding to changing operating environments can be solved
by introducing a few new objects and modifying some existing ones.
Maintainability: objects can be maintained separately, making locating
and fixing problems easier.
Re-usability: objects can be reused in different programs.
Design Benefits: Large programs are very difficult to write. OOPs force
designers to go through an extensive planning phase, which makes for
better designs with less flaws. In addition, once a program reaches a certain size,
Object Oriented Programs are actually easier to program than non-Object Oriented
ones.
21. Advantages and Disadvantages…
Disadvantages:
• Size: Programs are much larger than other programs.
• Effort: Require a lot of work to create, coders spent more time
actually writing the program.
• Speed: Slower than other programs, partially because of their size
also demand more system resources.
• Not all programs can be modelled accurately by the objects model.
• One programmer's concept of what constitutes an abstract object
might not match the vision of another programmer.
However; many novice programmers do not like Object Oriented
Programming because of the great deal of work required to produce
minimal results.
22. Applications:
• User-Interface Design (CUI/CLI, GUI...WIN), Games, CAD/CAM/CIM systems
• Real-Time System
• Simulation and Modeling
• Object-Oriented Database
• Artificial Intelligence and Expert Systems
• Neural Networks and Parallel Programs
• Decision Support and Office Automation System
A software that is easy to use hard to build. OOP changes the
way software engineers will Think, Analyse, Design and
Implement systems in the future.