The document discusses three algorithms - simulated annealing, ant colony optimization, and genetic algorithm - for solving the traveling salesman problem (TSP). It analyzes each algorithm's approach, parameters used, and results of experiments on 15 and 50 randomly generated cities. Simulated annealing had average distances of 4.1341 and 20.1316 units for 15 and 50 cities respectively. Ant colony optimization yielded average distances of 3.9102 units for 15 cities, running faster than simulated annealing. Genetic algorithm was tested on 15 cities in Brazil.