Computer animation involves creating animation sequences through object definition, path specification, key frames, and in-betweening. There are two main methods for displaying animation sequences: raster animation and color-table animation. Raster animation involves copying frames from memory to the display very quickly, while color-table animation uses a color lookup table to convert logical color numbers in each pixel to physical colors. The document discusses techniques for designing animation sequences like storyboarding, defining objects and paths, specifying key frames, and generating in-between frames. It also covers topics like motion specification using direct motion, goal-directed systems, kinematics, dynamics, and inverse kinematics. Morphing and tweening are introduced as techniques for warping one image into