Software objects consist of state stored in fields and behavior exposed through methods. Objects share state and behavior with real-world objects. A class defines the blueprint for a software object by grouping related fields and methods; individual objects are instances of their class. Inheritance allows subclasses to extend the functionality of the superclass while interfaces define standardized behavior without implementation. Packages organize related classes and interfaces.
This document provides an overview of object-oriented programming concepts in Java including classes, objects, attributes, and methods. It discusses how classes define templates for objects and how objects are instances of classes. Examples are given of declaring a class for a car with attributes like make and speed, and methods like accelerate and turn. The document also covers creating objects from classes in code, and accessing object attributes and methods. Finally, it briefly introduces some standard Java classes like Math that are commonly used.
The document discusses key concepts of object-oriented programming (OOP) in Java, including objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It provides examples of classes like Student and Rectangle to demonstrate how objects are instantiated from classes and how methods can access and modify object attributes.
This document discusses objects and classes in Java. It begins by defining what a class is - a template that defines common properties of objects. Everything in a Java program must be encapsulated within a class. A class defines an object's state via fields and behavior via methods. The document then discusses how to define classes by specifying fields, methods, and constructors. It provides examples of creating objects from classes and accessing object members. The document also covers key object-oriented programming concepts like encapsulation and inheritance.
This document discusses objects and classes in object-oriented programming. It defines an object as a bundle of related state and behavior that models real-world entities. A class is a blueprint or prototype from which individual objects are created, and defines common properties and methods. The document provides examples of modeling real-world objects like a dog in code by defining their states as variables and behaviors as methods. It discusses the advantages of using classes like modularity, information hiding, and code reuse. Finally, it covers key concepts of declaring classes, creating objects using constructors, defining variables, and accessing object properties and methods.
This document provides an overview of object-oriented programming concepts including abstraction, encapsulation, classes, objects, methods, constructors, inheritance, polymorphism, and interfaces. It explains that classes act as blueprints for objects, describing their data and behaviors. Objects are instances of classes that have state stored in attributes and behaviors defined by methods. Key features of OOP like inheritance, encapsulation, and polymorphism are discussed at a high level.
Classes in Java represent templates for objects that share common properties and behaviors. A class defines the blueprint for objects, but does not use memory itself. Objects are instances of classes that represent real-world entities. For example, Dog is a class while Tommy is an object of the Dog class. Classes contain variables that store object data and methods that define object behaviors. Objects are declared by specifying the class name and are initialized using the new operator, which allocates memory and invokes the class constructor.
This document provides an introduction to the Java programming language. It discusses the history and components of Java, including the Java language, platform, and tools. It then explains some key Java concepts like object-oriented programming, classes, objects, inheritance, and interfaces. It provides examples of how to write a simple Java program and declare methods. It also compares static and instance members and discusses abstract classes and when to use interfaces versus abstract classes.
This document introduces classes and objects in Java. It defines a class as a blueprint that determines an object's behavior and contents. An object contains methods and properties that make data useful. Several illustrations are provided to distinguish between classes and objects. The Circle class is used as an example, with fields added for the center coordinates and radius. Methods like area() and circumference() are added. Objects of the Circle class are then created and these methods are executed. The document emphasizes that classes organize data and behavior through objects.
Java is an important programming language for three main reasons:
1) It allows for portability of programs across different operating systems and hardware with its write once, run anywhere capability.
2) The emergence of the World Wide Web in the 1990s demanded portable programs, which necessitated the invention of Java.
3) Java's portability and security features made it well-suited for developing applications for the web.
This document provides an introduction to object-oriented programming concepts like classes, objects, and methods in Java. It defines classes as templates that define attributes and behaviors of objects as variables and methods. Objects are instances of classes. The document explains how to declare a class with access modifiers, variables, constructors, and methods. It also demonstrates how to create objects using the new keyword and access object attributes and methods.
This document provides an overview of object-oriented programming concepts including objects, classes, inheritance, polymorphism, abstraction, encapsulation, and interfaces. It defines objects as instances that have state and behavior. Classes are blueprints used to create object instances. Inheritance allows classes to inherit properties from parent classes. Polymorphism enables one task to be performed in different ways. Abstraction hides internal details and shows functionality. Encapsulation binds code and data into a single unit. Interfaces define contracts between classes and achieve abstraction and multiple inheritance in Java. Packages organize related classes and interfaces.
Step by step description of how to implement a class and how Objects use in a class. You
can use these Concepts in Java, .Net and Php for software or website development.
Define the terminology used in programming
Explain the tasks performed by a programmer
Understand the employment opportunities for programmers and software engineers
Explain the history of programming languages
Explain the sequence, selection, and repetition structures
Write simple algorithms using the sequence, selection, and repetition structures
Software objects contain state and behavior. An object's state is stored in fields and its behavior is exposed through methods. Hiding internal data and only allowing access through methods is known as encapsulation. Common behavior can be defined in a superclass and inherited into subclasses using the extends keyword. A collection of related classes organized into a namespace is called a package.
1) Variables are used to store and represent data in a program. They have a name, data type, and range of values. Variable names must follow specific identifier rules.
2) Classes define the attributes (data) and behaviors (methods) of objects. An object is an instance of a class. Constructors are special methods that initialize new objects.
3) Constructors allow objects to be created and initialized with specific attribute values. Defining multiple constructors provides flexibility in how objects are instantiated.
This document discusses key concepts of object-oriented programming including objects, classes, inheritance, interfaces, and packages. It explains that real-world objects have states and behaviors, and software objects similarly encapsulate states as fields and behaviors as methods. Classes define common properties and a blueprint for objects. Subclasses inherit and extend classes, while interfaces define contracts. Packages organize related classes.
Ducat India provides training in various technologies including object-oriented programming (OOP) in Java. OOP uses objects to model real-world objects, with objects having state and behavior. A class defines a template for objects and describes their properties and behaviors. Objects are instances of classes and have actual existence at runtime. Key OOP concepts in Java include encapsulation, inheritance, polymorphism, and abstraction.
Object Oriented Programming - 5. Class & ObjectAndiNurkholis1
This document provides an overview of object-oriented programming concepts like classes, objects, attributes, and methods in Java. It explains that everything in OOP is associated with classes and objects. A class acts as a blueprint to create objects with attributes and methods. It demonstrates how to define a class, create objects from classes, access and modify attribute values, define static and non-static methods, and call methods on objects. The document also discusses using multiple classes by creating objects of one class and accessing them from another class.
The document discusses key concepts of object-oriented programming with Java including classes, objects, encapsulation, inheritance, and polymorphism. It defines a class as a blueprint for objects and notes that objects are instances of classes that contain attributes and methods. The document explains that encapsulation groups related data and methods into a class and hides implementation details. Inheritance and polymorphism allow classes to share and extend behaviors from other classes. Constructors, methods, and the 'this' keyword are also covered.
This document provides an introduction to a course on problem solving with object-oriented programming (OOP) using Java. It discusses what a computer is, what Java is, how Java code is structured and used, the basics of classes and objects in OOP, and recommends downloading Eclipse to get started writing Java programs. The instructor and teaching assistant are introduced, and benefits of learning Java like portability and skills development are outlined.
The document discusses the concept of object-oriented programming (OOP) in Java. It defines key OOP concepts like objects, classes, inheritance, interfaces, encapsulation, instantiation, and initialization. Objects have characteristics and behaviors, and classes define common characteristics for groups of objects. Inheritance allows subclasses to inherit properties from parent classes. Interfaces define methods without implementing them. Instantiation creates object instances from classes using the new keyword. Constructors initialize objects, and initialization assigns initial field values. Examples in Java syntax are provided to illustrate these concepts.
Classes in Java represent templates for objects that share common properties and behaviors. A class defines the blueprint for objects, but does not use memory itself. Objects are instances of classes that represent real-world entities. For example, Dog is a class while Tommy is an object of the Dog class. Classes contain variables that store object data and methods that define object behaviors. Objects are declared by specifying the class name and are initialized using the new operator, which allocates memory and invokes the class constructor.
This document provides an introduction to the Java programming language. It discusses the history and components of Java, including the Java language, platform, and tools. It then explains some key Java concepts like object-oriented programming, classes, objects, inheritance, and interfaces. It provides examples of how to write a simple Java program and declare methods. It also compares static and instance members and discusses abstract classes and when to use interfaces versus abstract classes.
This document introduces classes and objects in Java. It defines a class as a blueprint that determines an object's behavior and contents. An object contains methods and properties that make data useful. Several illustrations are provided to distinguish between classes and objects. The Circle class is used as an example, with fields added for the center coordinates and radius. Methods like area() and circumference() are added. Objects of the Circle class are then created and these methods are executed. The document emphasizes that classes organize data and behavior through objects.
Java is an important programming language for three main reasons:
1) It allows for portability of programs across different operating systems and hardware with its write once, run anywhere capability.
2) The emergence of the World Wide Web in the 1990s demanded portable programs, which necessitated the invention of Java.
3) Java's portability and security features made it well-suited for developing applications for the web.
This document provides an introduction to object-oriented programming concepts like classes, objects, and methods in Java. It defines classes as templates that define attributes and behaviors of objects as variables and methods. Objects are instances of classes. The document explains how to declare a class with access modifiers, variables, constructors, and methods. It also demonstrates how to create objects using the new keyword and access object attributes and methods.
This document provides an overview of object-oriented programming concepts including objects, classes, inheritance, polymorphism, abstraction, encapsulation, and interfaces. It defines objects as instances that have state and behavior. Classes are blueprints used to create object instances. Inheritance allows classes to inherit properties from parent classes. Polymorphism enables one task to be performed in different ways. Abstraction hides internal details and shows functionality. Encapsulation binds code and data into a single unit. Interfaces define contracts between classes and achieve abstraction and multiple inheritance in Java. Packages organize related classes and interfaces.
Step by step description of how to implement a class and how Objects use in a class. You
can use these Concepts in Java, .Net and Php for software or website development.
Define the terminology used in programming
Explain the tasks performed by a programmer
Understand the employment opportunities for programmers and software engineers
Explain the history of programming languages
Explain the sequence, selection, and repetition structures
Write simple algorithms using the sequence, selection, and repetition structures
Software objects contain state and behavior. An object's state is stored in fields and its behavior is exposed through methods. Hiding internal data and only allowing access through methods is known as encapsulation. Common behavior can be defined in a superclass and inherited into subclasses using the extends keyword. A collection of related classes organized into a namespace is called a package.
1) Variables are used to store and represent data in a program. They have a name, data type, and range of values. Variable names must follow specific identifier rules.
2) Classes define the attributes (data) and behaviors (methods) of objects. An object is an instance of a class. Constructors are special methods that initialize new objects.
3) Constructors allow objects to be created and initialized with specific attribute values. Defining multiple constructors provides flexibility in how objects are instantiated.
This document discusses key concepts of object-oriented programming including objects, classes, inheritance, interfaces, and packages. It explains that real-world objects have states and behaviors, and software objects similarly encapsulate states as fields and behaviors as methods. Classes define common properties and a blueprint for objects. Subclasses inherit and extend classes, while interfaces define contracts. Packages organize related classes.
Ducat India provides training in various technologies including object-oriented programming (OOP) in Java. OOP uses objects to model real-world objects, with objects having state and behavior. A class defines a template for objects and describes their properties and behaviors. Objects are instances of classes and have actual existence at runtime. Key OOP concepts in Java include encapsulation, inheritance, polymorphism, and abstraction.
Object Oriented Programming - 5. Class & ObjectAndiNurkholis1
This document provides an overview of object-oriented programming concepts like classes, objects, attributes, and methods in Java. It explains that everything in OOP is associated with classes and objects. A class acts as a blueprint to create objects with attributes and methods. It demonstrates how to define a class, create objects from classes, access and modify attribute values, define static and non-static methods, and call methods on objects. The document also discusses using multiple classes by creating objects of one class and accessing them from another class.
The document discusses key concepts of object-oriented programming with Java including classes, objects, encapsulation, inheritance, and polymorphism. It defines a class as a blueprint for objects and notes that objects are instances of classes that contain attributes and methods. The document explains that encapsulation groups related data and methods into a class and hides implementation details. Inheritance and polymorphism allow classes to share and extend behaviors from other classes. Constructors, methods, and the 'this' keyword are also covered.
This document provides an introduction to a course on problem solving with object-oriented programming (OOP) using Java. It discusses what a computer is, what Java is, how Java code is structured and used, the basics of classes and objects in OOP, and recommends downloading Eclipse to get started writing Java programs. The instructor and teaching assistant are introduced, and benefits of learning Java like portability and skills development are outlined.
The document discusses the concept of object-oriented programming (OOP) in Java. It defines key OOP concepts like objects, classes, inheritance, interfaces, encapsulation, instantiation, and initialization. Objects have characteristics and behaviors, and classes define common characteristics for groups of objects. Inheritance allows subclasses to inherit properties from parent classes. Interfaces define methods without implementing them. Instantiation creates object instances from classes using the new keyword. Constructors initialize objects, and initialization assigns initial field values. Examples in Java syntax are provided to illustrate these concepts.
Himachal Pradesh’s beautiful hills have long faced a challenge: limited access to quality education and career opportunities for students in remote towns and villages. Many young people had to leave their homes in search of better learning and growth, creating a gap between talent and opportunity.
Vikas Bansal, a visionary leader, decided to change this by bringing education directly to the heart of the Himalayas. He founded the Himalayan Group of Professional Institutions, offering courses in engineering, management, pharmacy, law, and more. These institutions are more than just schools—they are centers of hope and transformation.
By introducing digital classrooms, smart labs, and practical workshops, Vikas ensures that students receive modern, high-quality education without needing to leave their hometowns. His skill development programs prepare youth for real-world careers by teaching technical and leadership skills, with strong industry partnerships and hands-on training.
Vikas also focuses on inclusivity, providing scholarships, career counseling, and support to underprivileged and first-generation learners. His quiet but impactful leadership is turning Himachal Pradesh into a knowledge hub, empowering a new generation to build a brighter future right in their own hills.
How to Create an Event in Odoo 18 - Odoo 18 SlidesCeline George
Creating an event in Odoo 18 is a straightforward process that allows you to manage various aspects of your event efficiently.
Odoo 18 Events Module is a powerful tool for organizing and managing events of all sizes, from conferences and workshops to webinars and meetups.
ABCs of Bookkeeping for Nonprofits TechSoup.pdfTechSoup
Accounting can be hard enough if you haven’t studied it in school. Nonprofit accounting is actually very different and more challenging still.
Need help? Join Nonprofit CPA and QuickBooks expert Gregg Bossen in this first-time webinar and learn the ABCs of keeping books for a nonprofit organization.
Key takeaways
* What accounting is and how it works
* How to read a financial statement
* What financial statements should be given to the board each month
* What three things nonprofits are required to track
What features to use in QuickBooks to track programs and grants
How to Configure Vendor Management in Lunch App of Odoo 18Celine George
The Vendor management in the Lunch app of Odoo 18 is the central hub for managing all aspects of the restaurants or caterers that provide food for your employees.
THERAPEUTIC COMMUNICATION included definition, characteristics, nurse patient...parmarjuli1412
The document provides an overview of therapeutic communication, emphasizing its importance in nursing to address patient needs and establish effective relationships. THERAPEUTIC COMMUNICATION included some topics like introduction of COMMUNICATION, definition, types, process of communication, definition therapeutic communication, goal, techniques of therapeutic communication, non-therapeutic communication, few ways to improved therapeutic communication, characteristics of therapeutic communication, barrier of THERAPEUTIC RELATIONSHIP, introduction of interpersonal relationship, types of IPR, elements/ dynamics of IPR, introduction of therapeutic nurse patient relationship, definition, purpose, elements/characteristics , and phases of therapeutic communication, definition of Johari window, uses, what actually model represent and its areas, THERAPEUTIC IMPASSES and its management in 5th semester Bsc. nursing and 2nd GNM students
Paper 109 | Archetypal Journeys in ‘Interstellar’: Exploring Universal Themes...Rajdeep Bavaliya
Get ready to embark on a cosmic quest as we unpack the archetypal power behind Christopher Nolan’s ‘Interstellar.’ Discover how hero’s journey tropes, mythic symbols like wormholes and tesseracts, and themes of love, sacrifice, and environmental urgency shape this epic odyssey. Whether you’re a film theory buff or a casual viewer, you’ll learn why Cooper’s journey resonates with timeless myths—and what it means for our own future. Smash that like button, and follow for more deep dives into cinema’s greatest stories!
M.A. Sem - 2 | Presentation
Presentation Season - 2
Paper - 109: Literary Theory & Criticism and Indian Aesthetics
Submitted Date: April 5, 2025
Paper Name: Literary Theory & Criticism and Indian Aesthetics
Topic: Archetypal Journeys in ‘Interstellar’: Exploring Universal Themes in Nolan’s Cosmic Odyssey
[Please copy the link and paste it into any web browser to access the content.]
Video Link: https://youtu.be/vHLaLZPHumk
For a more in-depth discussion of this presentation, please visit the full blog post at the following link: https://rajdeepbavaliya2.blogspot.com/2025/04/archetypal-journeys-in-interstellar-exploring-universal-themes-in-nolan-s-cosmic-odyssey.html
Please visit this blog to explore additional presentations from this season:
Hashtags:
#ChristopherNolan #Interstellar #NolanFilms #HeroJourney #CosmicOdyssey #FilmTheory #ArchetypalCriticism #SciFiCinema #TimeDilation #EnvironmentalCinema #MythicStorytelling
Keyword Tags:
Interstellar analysis, Christopher Nolan archetypes, hero’s journey explained, wormhole symbolism, tesseract meaning, myth in sci-fi, cinematic archetypes, environmental themes film, love across time, Nolan film breakdown
THE QUIZ CLUB OF PSGCAS BRINGS T0 YOU A FUN-FILLED, SEAT EDGE BUSINESS QUIZ
DIVE INTO THE PRELIMS OF BIZCOM 2024
QM: GOWTHAM S
BCom (2022-25)
THE QUIZ CLUB OF PSGCAS
This presentation has been made keeping in mind the students of undergraduate and postgraduate level. To keep the facts in a natural form and to display the material in more detail, the help of various books, websites and online medium has been taken. Whatever medium the material or facts have been taken from, an attempt has been made by the presenter to give their reference at the end.
In the seventh century, the rule of Sindh state was in the hands of Rai dynasty. We know the names of five kings of this dynasty- Rai Divji, Rai Singhras, Rai Sahasi, Rai Sihras II and Rai Sahasi II. During the time of Rai Sihras II, Nimruz of Persia attacked Sindh and killed him. After the return of the Persians, Rai Sahasi II became the king. After killing him, one of his Brahmin ministers named Chach took over the throne. He married the widow of Rai Sahasi and became the ruler of entire Sindh by suppressing the rebellions of the governors.
Paper 108 | Thoreau’s Influence on Gandhi: The Evolution of Civil DisobedienceRajdeep Bavaliya
Dive into the powerful journey from Thoreau’s 19th‑century essay to Gandhi’s mass movement, and discover how one man’s moral stand became the backbone of nonviolent resistance worldwide. Learn how conscience met strategy to spark revolutions, and why their legacy still inspires today’s social justice warriors. Uncover the evolution of civil disobedience. Don’t forget to like, share, and follow for more deep dives into the ideas that changed the world.
M.A. Sem - 2 | Presentation
Presentation Season - 2
Paper - 108: The American Literature
Submitted Date: April 2, 2025
Paper Name: The American Literature
Topic: Thoreau’s Influence on Gandhi: The Evolution of Civil Disobedience
[Please copy the link and paste it into any web browser to access the content.]
Video Link: https://youtu.be/HXeq6utg7iQ
For a more in-depth discussion of this presentation, please visit the full blog post at the following link: https://rajdeepbavaliya2.blogspot.com/2025/04/thoreau-s-influence-on-gandhi-the-evolution-of-civil-disobedience.html
Please visit this blog to explore additional presentations from this season:
Hashtags:
#CivilDisobedience #ThoreauToGandhi #NonviolentResistance #Satyagraha #Transcendentalism #SocialJustice #HistoryUncovered #GandhiLegacy #ThoreauInfluence #PeacefulProtest
Keyword Tags:
civil disobedience, Thoreau, Gandhi, Satyagraha, nonviolent protest, transcendentalism, moral resistance, Gandhi Thoreau connection, social change, political philosophy
ROLE PLAY: FIRST AID -CPR & RECOVERY POSITION.pptxBelicia R.S
Role play : First Aid- CPR, Recovery position and Hand hygiene.
Scene 1: Three friends are shopping in a mall
Scene 2: One of the friend becomes victim to electric shock.
Scene 3: Arrival of a first aider
Steps:
Safety First
Evaluate the victim‘s condition
Call for help
Perform CPR- Secure an open airway, Chest compression, Recuse breaths.
Put the victim in Recovery position if unconscious and breathing normally.
Introduction to Generative AI and Copilot.pdfTechSoup
In this engaging and insightful two-part webinar series, where we will dive into the essentials of generative AI, address key AI concerns, and demonstrate how nonprofits can benefit from using Microsoft’s AI assistant, Copilot, to achieve their goals.
This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
2. What is?
Java is an object-oriented programming (OOP) language. The core
concept of the object-oriented approach is to break complex
problems into smaller objects.
An object is any entity that has a state and behavior. For example,
a bicycle is an object. It has
• States: idle, first gear, etc
• Behaviors: braking, accelerating, etc.
Before we learn about objects, let's first know about classes in Java.
2
3. Class?
• A class is a blueprint for the object. Before we create an object,
we first need to define the class.
• We can think of the class as a sketch (prototype) of a house. It
contains all the details about the floors, doors, windows, etc.
Based on these descriptions we build the house. House is the
object.
• Since many houses can be made from the same description, we
can create many objects from a class.
3
4. Create a class in Java
We can create a class in Java using the class keyword. For example,
4
Here, fields (variables) and methods represent the state and behavior of the object respectively.
• fields are used to store data
• methods are used to perform some operations
5. Create a class in Java
For our bicycle object, we can create the class as
5
In the above example, we have created a class named Bicycle. It contains a field named gear and a
method named braking().
Here, Bicycle is a prototype. Now, we can create any number of bicycles using the prototype. And, all
the bicycles will share the fields and methods of the prototype.
6. Object?
An object is called an instance of a class.
For example, suppose Bicycle is a class then;
• MountainBicycle.
• SportsBicycle.
• TouringBicycle, etc.
can be considered as objects of the class.
6
7. Creating an Object in Java
Here is how we can create an object of a class.
7
We have used the new keyword along with the constructor of the class to create an object.
Constructors are similar to methods and have the same name as the class. For example, Bicycle() is
the constructor of the Bicycle class.
Here, sportsBicycle and touringBicycle are the names of objects. We can use them to access fields
and methods of the class.
As you can see, we have created two objects of the class. We can create multiple objects of a single
class in Java.
8. Access Members of a Class
We can use the name of objects along with the . operator to access members of a class.
For example,
8
9. Access Members of a Class
In the above example, we have created a class named Bicycle. It includes a field named
gear and a method named braking(). Notice the statement,
9
Here, we have created an object of Bicycle named sportsBicycle. We then use the object to access
the field and method of the class.
sportsBicycle.gear - access the field gear
sportsBicycle.braking() - access the method braking()
11. Example: Create objects inside the same class
11
Output:
Note that in the previous example, we have created objects inside another class and accessed the members
from that class.
However, we can also create objects inside the same class.
Here, we are creating the object inside the
main() method of the same class.