The document is a comprehensive guide on object-oriented programming (OOP) covering its key concepts such as objects, classes, inheritance, and polymorphism, along with their advantages and disadvantages. It details the steps for designing OOP solutions and introduces UML (Unified Modelling Language) for visualizing class structures and interactions. Additionally, it discusses object relationships like aggregation and composition, and the principles of cohesion and coupling essential for good software design.
This document provides an introduction to object-oriented modeling (OOM) and the Unified Modeling Language (UML). It discusses the key concepts of OOM including classes, objects, relationships, generalization, inheritance, and the four main processes of OOM: system analysis, system design, object design, and final implementation. It also describes the main characteristics of OOM like classes and objects, links and associations, and generalization and inheritance. Common UML diagrams like class diagrams are explained to visually represent classes, objects, and relationships.
Relationships and their representation in a class diagram.pptxnesarahmad37
This document discusses class diagrams in UML and the relationships between classes. A class diagram shows classes, their attributes, operations, and relationships. It can illustrate data models, help understand application structure, and express system needs. A class is a blueprint for objects and describes their type. A class diagram contains the class name, attributes, and operations. Relationships include association, inheritance, aggregation, composition, dependency, and realization. Association represents a connection between classes. Inheritance allows a child class to inherit a parent's functionality and add its own. Aggregation shows a "part of" relationship where parts can exist independently of the whole.
This document introduces object-oriented design concepts. It discusses how software design can be represented using interacting objects that manage their own state and operations. Various models for describing object-oriented design are introduced, including class diagrams, sequence diagrams, and state machine diagrams. Design patterns are also introduced as a way to reuse knowledge about solving common design problems.
The document provides a comprehensive overview of object-oriented design (OOD), including key concepts such as objects, classes, inheritance, and polymorphism. It elaborates on the design process, highlights various models and design patterns, and emphasizes principles such as cohesion and coupling. Additionally, the document includes practical examples and methodologies for identifying classes and responsibilities, documenting system behavior, and applying design patterns like observer and mediator.
The document discusses various object modeling concepts including classes, objects, attributes, operations, associations, generalization, aggregation, constraints, and metadata. It provides definitions and examples of each concept as well as notation used to depict them in object diagrams.
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The document provides an overview of object-oriented concepts and the Unified Modeling Language (UML), detailing essential characteristics like encapsulation, abstraction, inheritance, and polymorphism. It explains various UML diagrams including class diagrams, object diagrams, and use case diagrams, each serving to model different perspectives of a system. Additionally, it discusses relationships among classes, such as aggregation, association, and composition, emphasizing the importance of proper diagramming in system design and documentation.
This document provides an overview of object-oriented programming (OOP) concepts including class, object, encapsulation, inheritance, polymorphism, and software architectures like MVC. It discusses class design principles like single responsibility, open/closed, and dependency inversion. Common relationships between classes like association, aggregation, and composition are defined. Abstract classes and interfaces are compared. Use cases, class diagrams, and sequence diagrams are introduced in the context of software design.
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The document explains UML class diagrams, highlighting their importance in modeling a system's structure through classes, attributes, operations, and relationships. It covers the basic components of class diagrams, their benefits, and common interactions like inheritance and associations while providing examples from hotel and ATM systems. Class diagrams serve as essential tools for software engineers to document and visualize software architecture efficiently.
A class diagram shows the structure of a system by depicting classes, their attributes, operations, and relationships between classes. It is used for requirement capture, end-user interaction, and development. A class diagram depicts classes and their interrelationships through associations like generalization, aggregation, and composition. It also shows constraints and notes. An object diagram represents a concrete instance of a class diagram at a particular moment by showing specific objects.
Object -oriented analysis and design.pptpierrerj05
The document outlines a group project focusing on object-oriented programming (OOP) principles, specifically in defining classes and their relationships in a school context. It explains key OOP concepts such as objects, classes, inheritance, encapsulation, abstraction, and polymorphism, highlighting their significance in managing software complexity. The project requires creating a class diagram and understanding how to implement class hierarchies and interactions among objects.
The document provides an overview of the Unified Modeling Language (UML). It discusses key UML concepts like object-orientation, use cases, class diagrams, and behavioral modeling. It also describes the main UML diagram types including use case diagrams, class diagrams, sequence diagrams, collaboration diagrams, statechart diagrams, activity diagrams, component diagrams, and deployment diagrams. The document serves as an introduction to UML modeling concepts, diagrams, and their uses in software development.
This document discusses key concepts in object-oriented programming including abstraction, encapsulation, classes, objects, inheritance, and polymorphism. It provides examples and definitions for basic terms like class, object, attribute, operation, and interface. The document also explains relationships like association, aggregation, generalization and how they are used to model real-world entities in an object-oriented system.
This document discusses UML class diagrams. It begins by explaining that a class diagram is a static structure diagram that describes the structure of a system by showing classes, interfaces, associations, collaborations and constraints. It then discusses key aspects of class diagrams including notations used to represent classes and relationships, common relationships like association, aggregation, composition, generalization and realization. It provides examples to illustrate these concepts.
This document provides an introduction to object-oriented programming concepts including classes, objects, relationships between classes and objects, and modeling with UML diagrams. It discusses key OOP concepts like encapsulation, inheritance, and polymorphism. It also explains the object-oriented development life cycle including analysis, design, and implementation phases. Specific examples of class diagrams are provided for a library management system to illustrate class relationships and modeling.
The document provides a detailed guide on constructing class diagrams in Unified Modeling Language (UML), including their purpose in modeling systems, especially for a grocery store's billing system. It discusses the essential elements such as class compartments, attributes, operations, associations, aggregation, and composition, along with examples and notations. The document emphasizes the importance of identifying classes and their relationships to effectively design a class diagram.
This document provides an introduction to key Java concepts including objects, classes, encapsulation, inheritance, polymorphism, and more. It defines objects as representations of real-world things that can have attributes and behaviors. Classes are templates for creating objects, and encapsulation hides implementation details within classes. Inheritance allows code reuse through subclasses. Polymorphism enables different object types to have common interfaces.
The document discusses UML class diagrams and the different elements that can be depicted in them, including classes, attributes, operations, relationships between classes like associations, aggregations, compositions, and inheritance. It provides examples to illustrate concepts like class types, attributes, multiplicity, group characteristics like overlapping/disjoint and complete/incomplete, and how these elements come together in a class diagram to model a domain or problem space.
Lecture12 software design class diagramShahid Riaz
The document describes the key elements of a UML class diagram including classes, attributes, operations, relationships, interfaces, exceptions, packages and provides examples of each. It explains that a class diagram models the structure and behavior of a system by showing classes and relationships. Key relationships include associations, generalizations, dependencies and aggregations/compositions. The diagram notation for each element is also defined.
The document discusses object-oriented programming (OOP), highlighting its core principles such as objects, classes, abstraction, and encapsulation, which bundle data and behavior into unified units. It elaborates on concepts like inheritance, polymorphism, and various UML (Unified Modeling Language) diagrams used to visualize class structures and relationships, including associations and aggregations. Additionally, the document touches on how to define attributes and methods within classes while outlining visibility notations for access control.
The document discusses different types of relationships that can exist between classes in object-oriented modeling, including aggregation, inheritance, association, and instantiation. Aggregation represents a part-whole or containment relationship. Inheritance defines a hierarchical relationship where subclasses inherit attributes and behaviors from parent classes. Association defines a symmetric relationship where two classes know of and can communicate with each other.
Descriptions of class diagrams in softwaressuser9d62d6
The document discusses class diagrams in UML. It describes classes as descriptions of objects that share attributes, operations, relationships and semantics. A class diagram shows classes as rectangles divided into compartments for the class name, attributes, and operations. The document outlines how to depict classes, class names, attributes (including visibility and derivation), operations, and relationships between classes including dependencies, generalizations, associations, aggregation and composition. It also discusses interfaces, enumerations, singleton classes and provides examples.
The document discusses object oriented programming concepts in ABAP, including:
1. Classes define objects and contain components like attributes and methods. Objects are instances of classes.
2. Classes can be declared globally or locally. Global classes are stored centrally while local classes are defined within a program.
3. Key object oriented programming concepts like inheritance, abstraction, encapsulation and polymorphism are explained with examples in ABAP.
4. An example program is provided to demonstrate creating a class to manage a bank account balance, with methods to set the balance, deposit amounts, and withdraw amounts.
The document provides an overview of object-oriented programming (OOP) fundamentals in .NET, including definitions and examples of key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and design patterns. It discusses how objects are instances of classes, and how classes define attributes and behaviors. The document also covers class relationships like association and aggregation, and distinguishes between abstract classes and interfaces.
The document provides an overview of class diagrams in UML, detailing their structure, uses, and relationships, such as generalization, aggregation, composition, and association. It emphasizes the role of class diagrams in both problem and solution domains, illustrating how they bridge conceptual models to programming code. Additional topics include polymorphism, package diagrams, and the use of association classes, highlighting the static nature of a system's structure and its significance in software development.
The document discusses the Unified Modeling Language (UML) which is a general-purpose modeling language used to visualize, specify, construct, and document software systems. UML uses graphical notation to represent the design of software projects including concepts like use case diagrams, class diagrams, sequence diagrams, and more. It provides a standard way to visualize a system from different perspectives including structural and behavioral views.
The document describes an admission process management system that aims to automate and computerize the student admission process. It discusses how the current manual system is costly, time-consuming, and difficult to use, while the proposed automated system would be more feasible in terms of cost, time, and effort. The system would use modern technologies like ASP.NET and SQL Server and require only a single operator, reducing costs. It also provides an attractive user interface to make the system easy for operators and users to work with, with fast response times.
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Class Diagram Object Oriented Programming
1. Pemrograman OOP | Agus Seputra
Class Diagram
Unified Modeling Language
(UML)
Pemrograman OOP | Agus Seputra
2. Pemrograman OOP | Agus Seputra
Class
diagrams
Pemrograman OOP | Agus Seputra
Jurusan Teknik Informatika
Universitas Pendidikan Ganesha
3. Pemrograman OOP | Agus Seputra
What are class
Diagrams?
• In these diagrams, classes are depicted as boxes, each
containing three compartments for the class name,
attributes, and methods. Lines connecting classes
illustrate associations, showing relationships such as
one-to-one or one-to-many.
• Class diagrams provide a high-level overview of a
system’s design, helping to communicate and
document the structure of the software.
• They are a fundamental tool in object-oriented design
and play a crucial role in the software development
lifecycle.
• In object-oriented programming (OOP), a class is a
blueprint or template for creating objects.
Pemrograman OOP | Agus Seputra
Jurusan Teknik Informatika
Universitas Pendidikan Ganesha
4. Pemrograman OOP | Agus Seputra
UML Class Notation
class notation is a graphical representation used to
depict classes and their relationships in object-
oriented modeling
• Class Name: The name of the class is typically
written in the top compartment of the class box
and is centered and bold.
• Attributes also known as properties or fields,
represent the data members of the class.
• Methods, also known as functions or operations,
represent the behavior or functionality of the class.
Pemrograman OOP | Agus Seputra
5. Pemrograman OOP | Agus Seputra
UML Class Notation
Packages or groups contain elements such as diagrams, classes,
documents, or other packages that are similar or related to each
other. It can be said, this package is the same as a folder.
Attributes and methods in class diagrams can have one of the
following properties. These properties indicate the visibility or
access ability of the class, and are described with symbols written
before the attribute or method:
• Private (-): Can only be viewed and accessed from within the
class, cannot be used or modified by outside the class.
• Public (+): Can be seen on the entire system, which means it can
be used by anyone who needs it.
• Protected (#): Can be seen from inside the class and sub class,
cannot be accessed from outside the class.
• Package (~): Classes that are members of the same group can
access each other's attributes or methods between classes.
Pemrograman OOP | Agus Seputra
6. Pemrograman OOP | Agus Seputra
Parameter Directionality
In class diagrams, parameter directionality refers to the indication of the flow of
information between classes through method parameters. It helps to specify whether
a parameter is an input, an output, or both. This information is crucial for
understanding how data is passed between objects during method calls.
There are three main parameter directionality notations used in class diagrams:
• In (Input):
• An input parameter is a parameter passed from the calling object (client)
to the called object (server) during a method invocation.
• It is represented by an arrow pointing towards the receiving class (the
class that owns the method).
• Out (Output):
• An output parameter is a parameter passed from the called object
(server) back to the calling object (client) after the method execution.
• It is represented by an arrow pointing away from the receiving class.
• InOut (Input and Output):
• An InOut parameter serves as both input and output. It carries
information from the calling object to the called object and vice versa.
• It is represented by an arrow pointing towards and away from the
receiving class.
Jurusan Teknik Informatika
Universitas Pendidikan Ganesha
7. Pemrograman OOP | Agus Seputra
Example of Class Diagram
• Class diagram can not only visualize the
structure of the developed software system,
but also for the system in a business.
• ATMs are deceptively simple: although
customers only need to press a few buttons
to receive cash, there are many layers of
security that a safe and effective ATM must
pass through to prevent fraud and provide
value for banking customers.
• The various human and inanimate parts of
an ATM system are illustrated by this easy-
to-read diagram—every class has its title,
and the attributes are listed beneath.
Class diagram for an ATM system
Jurusan Teknik Informatika
Universitas Pendidikan Ganesha
8. Pemrograman OOP | Agus Seputra
Relationships
between
classes
In class diagrams, relationships between classes describe
how classes are connected or interact with each other within
a system. There are several types of relationships in object-
oriented modeling, each serving a specific purpose.
Pemrograman OOP | Agus Seputra
Jurusan Teknik Informatika
Universitas Pendidikan Ganesha
9. Pemrograman OOP | Agus Seputra
Association
An association represents a bi-directional relationship
between two classes. It indicates that instances of one
class are connected to instances of another class.
Let’s consider a simple system for managing a library. In
this system, we have two main entities: Book and Library.
Each Library contains multiple Books, and each Book
belongs to a specific Library. This relationship between
Library and Book represents an association.
The “Library” class can be considered the source class
because it contains a reference to multiple instances of
the “Book” class. The “Book” class would be
considered the target class because it belongs to a
specific library.
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Directed Association
A directed association in a UML class
diagram represents a relationship
between two classes where the
association has a direction, indicating
that one class is associated with another
in a specific way.
Directed associations are used when the
association has a specific flow or
directionality, such as indicating which
class is responsible for initiating the
association or which class has a
dependency on another.
Consider a scenario where a “Teacher” class is associated with a
“Course” class in a university system. The directed association arrow
may point from the “Teacher” class to the “Course” class, indicating
that a teacher is associated with or teaches a specific course.
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Aggregation
Aggregation is a specialized form of
association that represents a “whole-
part” relationship. It denotes a stronger
relationship where one class (the whole)
contains or is composed of another class
(the part). Aggregation is represented by a
diamond shape on the side of the whole
class. In this kind of relationship, the
child class can exist independently of its
parent class. The company can be considered as the whole, while the employees are
the parts. Employees belong to the company, and the company can
have multiple employees. However, if the company ceases to exist, the
employees can still exist independently.
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Composition
Composition is a stronger form of aggregation,
indicating a more significant ownership or
dependency relationship. In composition, the part
class cannot exist independently of the whole
class. Composition is represented by a filled
diamond shape on the side of the whole class.
Imagine a digital contact book application. The
contact book is the whole, and each contact
entry is a part. Each contact entry is fully
owned and managed by the contact book. If the
contact book is deleted or destroyed, all
associated contact entries are also removed.
This illustrates composition because the existence of the
contact entries depends entirely on the presence of the
contact book. Without the contact book, the individual
contact entries lose their meaning and cannot exist on their
own.
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Generalization(Inheritance)
Inheritance represents an “is-a”
relationship between classes, where one
class (the subclass or child) inherits the
properties and behaviors of another class
(the superclass or parent). Inheritance is
depicted by a solid line with a closed,
hollow arrowhead pointing from the
subclass to the superclass.
In the example of bank accounts, we can
use generalization to represent different
types of accounts such as current
accounts, savings accounts, and credit
accounts.
The Bank Account class serves as the generalized representation of
all types of bank accounts, while the subclasses (Current Account,
Savings Account, Credit Account) represent specialized versions that
inherit and extend the functionality of the base class.
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Realization
(Interface
Implementation)
Realization indicates that a class implements the features of an interface. It is
often used in cases where a class realizes the operations defined by an interface.
Realization is depicted by a dashed line with an open arrowhead pointing from the
implementing class to the interface.
Let’s consider the scenario where a “Person”
and a “Corporation” both realizing an“Owner”
interface.
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Realization (Interface
Implementation)
Let’s consider the scenario where a “Person” and a “Corporation”
both realizing an “Owner” interface.
• Owner Interface: This interface now includes methods such
as “acquire(property)” and “dispose(property)” to represent
actions related to acquiring and disposing of property.
• Person Class (Realization): The Person class implements the
Owner interface, providing concrete implementations for the
“acquire(property)” and “dispose(property)” methods. For
instance, a person can acquire ownership of a house or
dispose of a car.
• Corporation Class (Realization): Similarly, the Corporation
class also implements the Owner interface, offering specific
implementations for the “acquire(property)” and
“dispose(property)” methods. For example, a corporation can
acquire ownership of real estate properties or dispose of
company vehicles.
Both the Person and Corporation classes realize the Owner
interface, meaning they provide concrete implementations for the
“acquire(property)” and “dispose(property)” methods defined in the
interface.
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Dependency
Relationship
A dependency exists between two classes when one class
relies on another, but the relationship is notas strongas
association or inheritance. It represents a more loosely
coupled connection between classes. Dependencies are
often depicted as a dashed arrow.
Let’s consider a scenario where a Person depends on a
Book.
• Person Class: Representsan individual who reads a
book. The Person classdepends on the Book class to
accessand read the content.
• Book Class: Representsa book that containscontent to
be read by a person. The Book classis independent and
can exist without the Person class.
The Person class depends on the Book class because it requires
access to a book to read its content. However, the Book class does
not depend on the Person class; it can exist independently and does
not rely on the Person class for its functionality.
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Usage(Dependency)
Relationship
A usage dependency relationship in a UML class diagram
indicates that one class (the client) utilizes or depends on
another class (the supplier) to perform certain tasks or access
certain functionality. The client class relies on the services
provided by the supplier class but does not own or create
instances of it.
• Usage dependencies represent a form of dependency
where one class depends on another class to fulfill a
specific need or requirement.
• The client class requires access to specific features or
services provided by the supplier class.
• In UML class diagrams, usage dependencies are typically
represented by a dashed arrowed line pointing from the
client class to the supplier class.
• The arrow indicates the direction of the dependency,
showing that the client class depends on the services
provided by the supplier class.
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Usage(Dependency)
Relationship
Consider a scenario where a “Car” class depends on a
“FuelTank” class to manage fuel consumption.
• The “Car” class may need to access methods or
attributes of the “FuelTank” class to check the fuel level,
refill fuel, or monitor fuel consumption.
• In this case, the “Car” class has a usage dependency on
the “FuelTank” class because it utilizes its services to
perform certain tasks related to fuel management.
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Purpose of Class Diagrams
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Benefits of
Class
Diagrams
Modeling Class
Structure:
Class diagrams help in modeling the structure of asystemby representing classes and
their attributes, methods, and relationships.
This provides a clear and organized viewof the system’s architecture.
Understanding
Relationships:
Class diagrams depict relationships between classes, such as associations,
aggregations, compositions, inheritance, and dependencies.
This helps stakeholders, including developers, designers, and business analysts,
understand how different components of the system are connected.
Communication: Class diagrams serve as a communication tool among teammembers and stakeholders.
They provide a visual and standardized representation that can be easily understood by
both technical and non-technical audiences.
Blueprint for
Implementation:
They guide developers in writing code by illustrating the classes, their attributes,
methods, and therelationships between them.
This can help ensure consistency between the design and the actual implementation.
Code
Generation:
Some software developmenttools and frameworks support code generation fromclass
diagrams.
Developers can generatea significant portion of thecode from the visual representation,
reducing the chances of manual errors and saving developmenttime.
Identifying
Abstractions and
Encapsulation:
Class diagrams encouragethe identification of abstractions and theencapsulation of
data and behavior within classes.
This supports the principles of object-oriented design, such as modularityand
information hiding.
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Example
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Thanks
REFERENSI:
Class Diagram | Unified Modeling Language (UML)
https://www.geeksforgeeks.org
Bank AccountManagement https://www.w3resource.com