Patterns (contd)Software Development ProcessDesign patte.docxdanhaley45372
Patterns (contd)
Software Development Process
Design patterns used to handle change
More time extending and changing code than developing it.
The Strategy design pattern handle change by selecting from a family of external algorithms rather than rewrite.
Design point: Make code closed for modification of code, but open for extension
Problem
Computer object created
Description Method returns
Getting a Computer
Problem
Program has to change every time
Customer changes options
Decorator Pattern
Wrapper code used to extend your core code
Extend a class dynamically at runtime
Decorator uses wrapper code to extend core functionality - decorating the code
Decorator Pattern
description() returns “You are getting a computer”
Wrapper description() returns
“You are getting a computer and a disk”
Wrapper description() returns
“You are getting a computer and a disk and a monitor”
Decorator Pattern
Core component: Computer
Variables holding computer objects should also be able to hold objects that wrap computer objects.
Extend the wrapper classes from the Computer class.
Abstract class cannot be instantiated
Ensures all wrappers are consistent
Developers have to provide their own description
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Extend the core object by wrapping it in decorator wrappers. Avoids modification of the core code.
Each successive wrapper called the description method of the object it wrapped and added something to it.
Factory Pattern
Based on type, call the
Connection method
Factory Pattern
Create a method that returns the
correct connection type
Factory Pattern
New operator used to create OracleConnection objects.
New operator used to create SqlServerConnection objects, and MySqlConnection objects.
New operator to instantiate many different concrete classes
Code becomes larger and needs to be replicated in many places
Factor that code out into a method.
Code keeps changing
Encapsulate code into a factory object
Goal: Separate out the changeable code and leave the core code closed for modification
Building the Factory
Creating the Factory
FirstFactory class encapsulates the connection object creation
Pass to it the type of connection (“Oracle”, “SQL Server”,)
Use the factory object to create connection objects with a factory method named createConnection
Building the Factory
Create the FirstFactory class.
Save the type of the database, passed to the FirstFactory class’s constructor.
Object-creation code changes
Check which type of object to be created
(OracleConnection, SqlServerConnection,
and then create it.
Factory Class
Create the Abstract Connection Class
Core code should not be modified or has to be modified
as little as possible.
Using the connection object returned by the
new factory object
Use t.
C++ is an object-oriented programming language that is an incremented version of C with classes added. Some key differences between C and C++ are that C++ uses object-oriented programming with classes that can contain both data and functions, while C focuses more on procedures/functions and allows any function to access data. The document then discusses the basic concepts of object-oriented programming in C++ including classes, objects, polymorphism, inheritance, encapsulation, and data abstraction. It provides examples of classes, objects, reference variables, default arguments, and dynamic memory allocation in C++.
it describes the main concepts of object oriented programming
For more posts : http://comsciguide.blogspot.com/
For full playlist of Interview puzzles videos : https://www.youtube.com/playlist?list=PL3v9ipJOEEPfI4zt4ExamGJwndkvg0SFc
24 standard interview puzzles: https://www.youtube.com/playlist?list=PL3v9ipJOEEPefIF4nscYOobim1iRBJTjw
Aptitude training playlist link : https://www.youtube.com/playlist?list=PL3v9ipJOEEPfumKHa02HWjCfPvGQiPZiG
for C and C++ questions, that are asked in the interviews, go through the posts in the link : http://comsciguide.blogspot.com/
for more videos, my youtube channel : https://www.youtube.com/channel/UCvMy2V7gYW7VR2WgyvLj3-A
The document discusses the benefits of object-oriented programming (OOP). It states that OOP offers several benefits to programmers and users, including greater productivity, higher quality software, and lower maintenance costs. It then lists 25 specific advantages of OOP such as code reusability through inheritance, modularity through pre-defined classes, data hiding for security, and easier mapping of real-world problems to code.
This document summarizes projects completed by Matt Willmer as part of a .NET Masters program. The projects involved building multi-tier applications using technologies like C#, ASP.NET, Windows Forms, SQL Server, and Visual Studio. Project 1 focused on learning C# features like properties and enumerators. Project 2 involved creating a Windows Forms application for a library management system. Project 3 added database functionality using LINQ to SQL. Project 4 created a web-based presentation layer for the library system using ASP.NET.
The document discusses the key concepts of object-oriented programming including procedural vs object-oriented languages, classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples and definitions for each concept. Some key points covered are:
- Procedure-oriented languages focus on steps/procedures while object-oriented languages focus on data security and hiding via encapsulation.
- The main features of OOP include objects, classes, abstraction, encapsulation, inheritance, polymorphism, and message passing.
- A class is a user-defined data type that defines common properties and behaviors of objects.
- Encapsulation groups data and functions together in a class. Inheritance allows classes
The document provides information about object-oriented programming concepts in C#, including classes, objects, methods, constructors, and constructor overloading. It consists of a lab manual with 16 topics on OOP concepts. Each topic is presented on its own page and includes definitions, explanations, examples, and code snippets in C# to illustrate the concept. Constructor overloading allows defining multiple constructors with the same name but different parameters to initialize objects in different ways.
The document provides an introduction to object-oriented programming concepts. It discusses the key differences between procedural and object-oriented paradigms, including that OOP organizes a program around objects and data rather than procedures. It then defines important OOP concepts like classes, objects, encapsulation, inheritance, polymorphism and messaging passing. The document also provides a brief example of a simple Java program to demonstrate these concepts.
Beginners Guide to Object Orientation in PHPRick Ogden
The document provides an introduction to object oriented programming in PHP, explaining key concepts like classes, objects, properties, methods, encapsulation, and inheritance. It uses examples like a social networking profile class to demonstrate how to create classes with properties and methods, instantiate objects, and extend classes through inheritance. The document also discusses benefits and drawbacks of the object oriented approach.
This document provides an introduction to C++ and covers 10 topics: 1) Object-oriented programming principles, 2) Classes and objects, 3) Functions, 4) Constructors and destructors, 5) Operator overloading and type conversion, 6) Inheritance, 7) Pointers, virtual functions and polymorphism, 8) Working with files, 9) Templates, and 10) Exception handling. Each topic is briefly described in 1-2 paragraphs with examples provided for some concepts like encapsulation, inheritance, polymorphism, and exception handling. The document serves as a high-level overview of key C++ concepts and features.
NicheTech is a company which want to help students in live project training .
NicheTech is a company which provides software services across India.
Nichetech is also providing live project training to MCA, BE , MSC IT students . We are also providing ios training Ahmedabad.
iOS is the best technology for getting job according to current market.
We support students who want to take live project training in iOS , PHP, Java , Android , ASP.NET Ahmedabad.
Nichetech had training more than 600 GTU students .
For live project training Ahmedabad : http://www.liveprojecttraining.in/
iOS Training Ahmedabad : http://www.beprojecttraining.com/ios_live_training.html
Project Training Ahmedabad : http://www.gtuprojecttraining.com/
The document discusses object orientation and compares procedural and object-oriented programming. It defines key concepts in object-oriented programming like classes, objects, inheritance, encapsulation, and polymorphism. It also provides an example of a local class in ABAP with methods to retrieve and display data from database tables.
The document discusses object oriented programming concepts in ABAP, including:
1. Classes define objects and contain components like attributes and methods. Objects are instances of classes.
2. Classes can be declared globally or locally. Global classes are stored centrally while local classes are defined within a program.
3. Key object oriented programming concepts like inheritance, abstraction, encapsulation and polymorphism are explained with examples in ABAP.
4. An example program is provided to demonstrate creating a class to manage a bank account balance, with methods to set the balance, deposit amounts, and withdraw amounts.
Introduction to C++ : Object Oriented Technology, Advantages of OOP, Input- output in
C++, Tokens, Keywords, Identifiers, Data Types C++, Derives data types. The void data
type, Type Modifiers, Typecasting, Constant
Object-oriented programming concepts organize software using objects that contain data and code. An object stores its state in fields and exposes behavior through methods. Encapsulating data within objects and requiring interaction through methods is known as data encapsulation. Classes define types of objects and act as blueprints, allowing the creation of multiple objects with similar characteristics. Inheritance allows new classes to inherit properties from existing classes. Polymorphism allows objects to take on multiple forms, while dynamic binding determines appropriate code to execute based on an object's type at runtime. Objects communicate by sending and receiving messages containing method names and parameters. Packages organize related classes and interfaces into logical groups.
This document discusses advance object-oriented programming concepts. It covers procedural programming vs object-oriented programming, features of OOP like classes, objects, inheritance and polymorphism. It also discusses OOP design principles like single responsibility, open-closed, Liskov substitution, dependency inversion and interface segregation principles. Examples are provided to explain concepts like inheritance, polymorphism, abstraction and interfaces. The document provides a comprehensive overview of key OOP concepts and design principles.
The document discusses object-oriented programming concepts in C++ including classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples of class definitions and accessing class members. Key points covered include:
- Classes are templates that define objects, while objects are instances of classes.
- Encapsulation involves wrapping data and functions together in a class. Inheritance allows classes to acquire properties from other classes.
- Polymorphism allows a method to perform different actions based on parameters. Message passing involves communication between objects.
- Structured programming divides a program into functions and data, while object-oriented programming divides it into objects that contain data and functions.
The document provides an overview of enterprise computing and its key components from an object-oriented perspective. It discusses enterprise architectural concepts like the enterprise, enterprise components, and the role of information technology. It then covers various enterprise-enabling technologies like enterprise user interfacing, data enabling, distributed communications, common services, systems assurance, and web enabling. Finally, it discusses object-oriented software development for the enterprise using concepts like enterprise objects, the development process, the unified modeling language, and component-based development standards.
This document provides an overview of a VBScript session on object-oriented programming concepts and the FileSystemObject. It discusses OOP concepts like abstraction, encapsulation, polymorphism, and inheritance. It also covers objects, collections, properties, methods, and events. The document reviews how to create COM objects and use the FileSystemObject to interact with files and folders. It provides examples of using the Set statement, Nothing keyword, and CreateObject and New functions to work with objects.
This document provides an overview of object oriented analysis and design using the Unified Modeling Language (UML). It discusses key concepts in object oriented programming like classes, objects, encapsulation, inheritance and polymorphism. It also outlines the software development lifecycle and phases like requirements analysis, design, coding, testing and maintenance. Finally, it introduces UML and explains how use case diagrams can be used to model the user view of a system by defining actors and use cases.
This document provides an overview of common object-oriented programming (OOP) concepts and interview questions. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It also explains common OOP-related interview questions on topics such as constructors, destructors, access modifiers, exception handling, and differences between abstract classes and interfaces. The document aims to help prepare for OOP-focused technical interviews.
Objective-C classes define blueprints for objects. A class describes common properties and behaviors for any instance of that class. Classes provide an interface that lists messages an object can receive and a implementation that contains executable code for each message. When building apps, most work involves customizing and combining framework classes with your own classes to provide unique functionality.
This document provides an introduction to object-oriented programming (OOP) using Java. It defines key OOP concepts like classes, objects, encapsulation, inheritance and polymorphism. It explains the differences between procedural and object-oriented paradigms. Popular OOP languages like Java, C++, Smalltalk are listed, with examples of how classes and objects are used to represent real-world entities like vehicles. The advantages of OOP like code reusability and modular design are also summarized.
EEE oops Vth semester viva questions with answerJeba Moses
1. An object is the basic unit of object-oriented programming and represents an instance of a class. Objects have unique names and can hold their own data.
2. A class defines a collection of similar objects. Instances are objects created from classes through a process called instantiation.
3. Object-oriented programming organizes programs around objects and a set of well-defined interfaces to access object data. Data is encapsulated within classes and accessed through member functions.
The document provides information about object-oriented programming concepts in C#, including classes, objects, methods, constructors, and constructor overloading. It consists of a lab manual with 16 topics on OOP concepts. Each topic is presented on its own page and includes definitions, explanations, examples, and code snippets in C# to illustrate the concept. Constructor overloading allows defining multiple constructors with the same name but different parameters to initialize objects in different ways.
The document provides an introduction to object-oriented programming concepts. It discusses the key differences between procedural and object-oriented paradigms, including that OOP organizes a program around objects and data rather than procedures. It then defines important OOP concepts like classes, objects, encapsulation, inheritance, polymorphism and messaging passing. The document also provides a brief example of a simple Java program to demonstrate these concepts.
Beginners Guide to Object Orientation in PHPRick Ogden
The document provides an introduction to object oriented programming in PHP, explaining key concepts like classes, objects, properties, methods, encapsulation, and inheritance. It uses examples like a social networking profile class to demonstrate how to create classes with properties and methods, instantiate objects, and extend classes through inheritance. The document also discusses benefits and drawbacks of the object oriented approach.
This document provides an introduction to C++ and covers 10 topics: 1) Object-oriented programming principles, 2) Classes and objects, 3) Functions, 4) Constructors and destructors, 5) Operator overloading and type conversion, 6) Inheritance, 7) Pointers, virtual functions and polymorphism, 8) Working with files, 9) Templates, and 10) Exception handling. Each topic is briefly described in 1-2 paragraphs with examples provided for some concepts like encapsulation, inheritance, polymorphism, and exception handling. The document serves as a high-level overview of key C++ concepts and features.
NicheTech is a company which want to help students in live project training .
NicheTech is a company which provides software services across India.
Nichetech is also providing live project training to MCA, BE , MSC IT students . We are also providing ios training Ahmedabad.
iOS is the best technology for getting job according to current market.
We support students who want to take live project training in iOS , PHP, Java , Android , ASP.NET Ahmedabad.
Nichetech had training more than 600 GTU students .
For live project training Ahmedabad : http://www.liveprojecttraining.in/
iOS Training Ahmedabad : http://www.beprojecttraining.com/ios_live_training.html
Project Training Ahmedabad : http://www.gtuprojecttraining.com/
The document discusses object orientation and compares procedural and object-oriented programming. It defines key concepts in object-oriented programming like classes, objects, inheritance, encapsulation, and polymorphism. It also provides an example of a local class in ABAP with methods to retrieve and display data from database tables.
The document discusses object oriented programming concepts in ABAP, including:
1. Classes define objects and contain components like attributes and methods. Objects are instances of classes.
2. Classes can be declared globally or locally. Global classes are stored centrally while local classes are defined within a program.
3. Key object oriented programming concepts like inheritance, abstraction, encapsulation and polymorphism are explained with examples in ABAP.
4. An example program is provided to demonstrate creating a class to manage a bank account balance, with methods to set the balance, deposit amounts, and withdraw amounts.
Introduction to C++ : Object Oriented Technology, Advantages of OOP, Input- output in
C++, Tokens, Keywords, Identifiers, Data Types C++, Derives data types. The void data
type, Type Modifiers, Typecasting, Constant
Object-oriented programming concepts organize software using objects that contain data and code. An object stores its state in fields and exposes behavior through methods. Encapsulating data within objects and requiring interaction through methods is known as data encapsulation. Classes define types of objects and act as blueprints, allowing the creation of multiple objects with similar characteristics. Inheritance allows new classes to inherit properties from existing classes. Polymorphism allows objects to take on multiple forms, while dynamic binding determines appropriate code to execute based on an object's type at runtime. Objects communicate by sending and receiving messages containing method names and parameters. Packages organize related classes and interfaces into logical groups.
This document discusses advance object-oriented programming concepts. It covers procedural programming vs object-oriented programming, features of OOP like classes, objects, inheritance and polymorphism. It also discusses OOP design principles like single responsibility, open-closed, Liskov substitution, dependency inversion and interface segregation principles. Examples are provided to explain concepts like inheritance, polymorphism, abstraction and interfaces. The document provides a comprehensive overview of key OOP concepts and design principles.
The document discusses object-oriented programming concepts in C++ including classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples of class definitions and accessing class members. Key points covered include:
- Classes are templates that define objects, while objects are instances of classes.
- Encapsulation involves wrapping data and functions together in a class. Inheritance allows classes to acquire properties from other classes.
- Polymorphism allows a method to perform different actions based on parameters. Message passing involves communication between objects.
- Structured programming divides a program into functions and data, while object-oriented programming divides it into objects that contain data and functions.
The document provides an overview of enterprise computing and its key components from an object-oriented perspective. It discusses enterprise architectural concepts like the enterprise, enterprise components, and the role of information technology. It then covers various enterprise-enabling technologies like enterprise user interfacing, data enabling, distributed communications, common services, systems assurance, and web enabling. Finally, it discusses object-oriented software development for the enterprise using concepts like enterprise objects, the development process, the unified modeling language, and component-based development standards.
This document provides an overview of a VBScript session on object-oriented programming concepts and the FileSystemObject. It discusses OOP concepts like abstraction, encapsulation, polymorphism, and inheritance. It also covers objects, collections, properties, methods, and events. The document reviews how to create COM objects and use the FileSystemObject to interact with files and folders. It provides examples of using the Set statement, Nothing keyword, and CreateObject and New functions to work with objects.
This document provides an overview of object oriented analysis and design using the Unified Modeling Language (UML). It discusses key concepts in object oriented programming like classes, objects, encapsulation, inheritance and polymorphism. It also outlines the software development lifecycle and phases like requirements analysis, design, coding, testing and maintenance. Finally, it introduces UML and explains how use case diagrams can be used to model the user view of a system by defining actors and use cases.
This document provides an overview of common object-oriented programming (OOP) concepts and interview questions. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It also explains common OOP-related interview questions on topics such as constructors, destructors, access modifiers, exception handling, and differences between abstract classes and interfaces. The document aims to help prepare for OOP-focused technical interviews.
Objective-C classes define blueprints for objects. A class describes common properties and behaviors for any instance of that class. Classes provide an interface that lists messages an object can receive and a implementation that contains executable code for each message. When building apps, most work involves customizing and combining framework classes with your own classes to provide unique functionality.
This document provides an introduction to object-oriented programming (OOP) using Java. It defines key OOP concepts like classes, objects, encapsulation, inheritance and polymorphism. It explains the differences between procedural and object-oriented paradigms. Popular OOP languages like Java, C++, Smalltalk are listed, with examples of how classes and objects are used to represent real-world entities like vehicles. The advantages of OOP like code reusability and modular design are also summarized.
EEE oops Vth semester viva questions with answerJeba Moses
1. An object is the basic unit of object-oriented programming and represents an instance of a class. Objects have unique names and can hold their own data.
2. A class defines a collection of similar objects. Instances are objects created from classes through a process called instantiation.
3. Object-oriented programming organizes programs around objects and a set of well-defined interfaces to access object data. Data is encapsulated within classes and accessed through member functions.
Who will create the languages of the future?Jordi Cabot
Will future languages be created by language engineers?
Can you "vibe" a DSL?
In this talk, we will explore the changing landscape of language engineering and discuss how Artificial Intelligence and low-code/no-code techniques can play a role in this future by helping in the definition, use, execution, and testing of new languages. Even empowering non-tech users to create their own language infrastructure. Maybe without them even realizing.
Join the Denver Marketo User Group, Captello and Integrate as we dive into the best practices, tools, and strategies for maintaining robust, high-performing databases. From managing vendors and automating orchestrations to enriching data for better insights, this session will unpack the key elements that keep your data ecosystem running smoothly—and smartly.
We will hear from Steve Armenti, Twelfth, and Aaron Karpaty, Captello, and Frannie Danzinger, Integrate.
Automating Map Production With FME and PythonSafe Software
People still love a good paper map, but every time a request lands on a GIS team’s desk, it takes time to create that perfect, individual map—even when you're ready and have projects prepped. Then come the inevitable changes and iterations that add even more time to the process. This presentation explores a solution for automating map production using FME and Python. FME handles the setup of variables, leveraging GIS reference layers and parameters to manage details like map orientation, label sizes, and layout elements. Python takes over to export PDF maps for each location and template size, uploading them monthly to ArcGIS Online. The result? Fresh, regularly updated maps, ready for anyone to grab anytime—saving you time, effort, and endless revisions while keeping users happy with up-to-date, accessible maps.
In this session we cover the benefits of a migration to Cosmos DB, migration paths, common pain points and best practices. We share our firsthand experiences and customer stories. Adiom is the trusted partner for migration solutions that enable seamless online database migrations from MongoDB to Cosmos DB vCore, and DynamoDB to Cosmos DB for NoSQL.
Plooma is a writing platform to plan, write, and shape books your wayPlooma
Plooma is your all in one writing companion, designed to support authors at every twist and turn of the book creation journey. Whether you're sketching out your story's blueprint, breathing life into characters, or crafting chapters, Plooma provides a seamless space to organize all your ideas and materials without the overwhelm. Its intuitive interface makes building rich narratives and immersive worlds feel effortless.
Packed with powerful story and character organization tools, Plooma lets you track character development and manage world building details with ease. When it’s time to write, the distraction-free mode offers a clean, minimal environment to help you dive deep and write consistently. Plus, built-in editing tools catch grammar slips and style quirks in real-time, polishing your story so you don’t have to juggle multiple apps.
What really sets Plooma apart is its smart AI assistant - analyzing chapters for continuity, helping you generate character portraits, and flagging inconsistencies to keep your story tight and cohesive. This clever support saves you time and builds confidence, especially during those complex, detail packed projects.
Getting started is simple: outline your story’s structure and key characters with Plooma’s user-friendly planning tools, then write your chapters in the focused editor, using analytics to shape your words. Throughout your journey, Plooma’s AI offers helpful feedback and suggestions, guiding you toward a polished, well-crafted book ready to share with the world.
With Plooma by your side, you get a powerful toolkit that simplifies the creative process, boosts your productivity, and elevates your writing - making the path from idea to finished book smoother, more fun, and totally doable.
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GDG Douglas - Google AI Agents: Your Next Intern?felipeceotto
Presentation done at the GDG Douglas event for June 2025.
A first look at Google's new Agent Development Kit.
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How the US Navy Approaches DevSecOps with Raise 2.0Anchore
Join us as Anchore's solutions architect reveals how the U.S. Navy successfully approaches the shift left philosophy to DevSecOps with the RAISE 2.0 Implementation Guide to support its Cyber Ready initiative. This session will showcase practical strategies for defense application teams to pivot from a time-intensive compliance checklist and mindset to continuous cyber-readiness with real-time visibility.
Learn how to break down organizational silos through RAISE 2.0 principles and build efficient, secure pipeline automation that produces the critical security artifacts needed for Authorization to Operate (ATO) approval across military environments.
Integrating Survey123 and R&H Data Using FMESafe Software
West Virginia Department of Transportation (WVDOT) actively engages in several field data collection initiatives using Collector and Survey 123. A critical component for effective asset management and enhanced analytical capabilities is the integration of Geographic Information System (GIS) data with Linear Referencing System (LRS) data. Currently, RouteID and Measures are not captured in Survey 123. However, we can bridge this gap through FME Flow automation. When a survey is submitted through Survey 123 for ArcGIS Portal (10.8.1), it triggers FME Flow automation. This process uses a customized workbench that interacts with a modified version of Esri's Geometry to Measure API. The result is a JSON response that includes RouteID and Measures, which are then applied to the feature service record.
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https://blog.herond.org/bonk-coin-airdrop/
In a tight labor market and tighter economy, PMOs and resource managers must ensure that every team member is focused on the highest-value work. This session explores how AI reshapes resource planning and empowers organizations to forecast capacity, prevent burnout, and balance workloads more effectively, even with shrinking teams.
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Indian tech firms are rapidly adopting advanced tools like machine learning, natural language processing, and computer vision to drive innovation. These key AI technologies enable smarter automation, data analysis, and decision-making. Leading developments are shaping the future of digital transformation among top artificial intelligence companies in India.
For more information please visit here https://www.mypcot.com/artificial-intelligence
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Learn more: https://wso2.com/choreo
Have you upgraded your application from Qt 5 to Qt 6? If so, your QML modules might still be stuck in the old Qt 5 style—technically compatible, but far from optimal. Qt 6 introduces a modernized approach to QML modules that offers better integration with CMake, enhanced maintainability, and significant productivity gains.
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Insurance policy management software transforms complex, manual insurance operations into streamlined, efficient digital workflows, enhancing productivity, accuracy, customer service, and profitability for insurers. Visit https://www.damcogroup.com/insurance/policy-management-software for more details!
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1. 1
Lesson 8 — Classes and Objects
Microsoft Visual
Basic .NET, Introduction
to Programming
2. 2
Objectives
Use the Object Browser to explore classes
and objects.
Design and create classes.
Use class modules to declare and use
objects.
Add methods, events, and properties to
classes.
4. 4
Maximum Effect with Minimum Effort
Every programmer wants to be more productive.
"Maximum effect with minimum effort" is an old
saying endorsed by every programmer.
Programmers want a programming environment that
makes it easy to write code. Programmers want their
programs to work on several different platforms.
Working on different platforms means writing
programs that work on different combinations of
hardware and operating systems.
Programmers want to write reusable code, which is
code you can use in more than one program.
5. 5
Object-Oriented Programming (OOP )
The foundation of OOP is data — data and
the operations performed on the data.
An object contains both data and the
operations that can be performed on the
data. For example, a list box is an object. It
contains the data in its Items collection and
the operations that can be performed on the
data. The operations are called methods.
6. 6
Data Encapsulation
Data encapsulation means hiding information from the
user and the programmer. How does a list box store
information in memory? What code does it use to sort its
contents?
In OOP, these questions are not concerns of the
programmer. To communicate with an object, a
programmer writes code that sends messages to the
objects. The messages instruct the objects what
operations to perform on the data they contain.
Communication is restricted to the messages, making the
internal working of the object hidden from the user and the
programmer.
7. 7
Data Hiding
Data hiding allows a programmer to worry
about problem solving rather than about
writing code to handle the details of storing
and operating on data. Objects take care of
the details for you.
8. 8
Inheritance
When you create a new class based on a simpler
existing class, the new class inherits all the
properties of the original class, a principle called
inheritance.
In this new class, you can replace or extend the
properties of the original class. The new class may
add new methods and properties to the
functionality of the old class while retaining all the
original class's functionality.
10. 10
Operator Overloading
The lowly plus symbol (+) has many functions:
It adds integers, decimals, and doubles, and it
joins strings together. Each operation calls for
different code to execute the operation within
the context in which it occurs.
Operator overloading is the term that refers to
the ability of the existing operators to have
more than one function depending on the
context.
11. 11
The Object Browser
The Object Browser lets you look at classes
and the properties of the objects created
from the classes.
14. 14
Creating a Class
The simplest classes are a lot like structures. You use
structures to create new data types. You can use
classes the same way, but more often, you use classes
to create objects of user-defined data types along with
the operations you need to process, store, or display the
data.
The simplest way to define a property in a class is a
simple variable declaration. A Public variable
declaration, like Public Name As String, in the class
definition provides a Name property of type String for
any object created with that class definition.
15. 15
Property Procedure
Property Name As DataType
Get
Code called when the property is read
End Get
Set
Code called when the data are written to the
property
End Set
End Property
16. 16
Classes
Defining public variables in a Class module is
equivalent to adding properties to the objects
created with the class. Adding Public
procedures to a Class module is equivalent
to adding methods to the objects created with
the class.
17. 17
Note
Remember, a method is an action that an
object can perform. For example, the list box
object can execute the Clear method on its
Items collection to clear its contents, or it can
execute the Add method to add a new entry
to the Items collection of the list box.
18. 18
Computer Ethics
Building business rules into class definitions
makes it easier to enforce those rules. If
every programmer in the shop is required to
use the same unmodified class definitions, all
are compelled to use the same business
rules.
19. 19
Adding an Event
First, you must declare an event in the Class
definition.
Then you must write code in the Class
definition to raise the event.
Lastly, in the calling program, you must
declare object variables using the
WithEvents keyword and write an event
procedure to respond to the event when it
occurs.
20. 20
ByVal Keyword
The ByVal keyword in a parameter list sends a
parameter's value to the function. Because the
function does not know the parameter's address, it
cannot change the actual value of the parameter.
The value of the parameter can be used in the
function. The program can change the value of the
variable that represents the parameter, but it cannot
change the actual value of the parameter as defined
in the calling program. The ByRef keyword passes
the parameter by address. This means the program
can make permanent changes to the parameter sent
to the procedure.
21. 21
Summary
Programmers want better programming environments, cross-
platform applications, and reusable code modules.
Visual Basic is the root language of many Microsoft products,
including Microsoft Office.
Object-oriented programming (OOP) focuses on creating
objects that include data and the operations performed on the
data.
Data encapsulation, part of the OOP paradigm, is the ability of
an object to hide data and methods from the user or even the
programmer. This protects data from accidental alteration.
Inheritance is the ability of an OOP class to inherit properties
and methods from other classes.
22. 22
Summary
Polymorphism is the ability to define multiple uses for the same
operators and methods.
You create objects from the templates provided by classes.
The Object Browser lets the programmer look at classes and
the properties of the object created from the classes.
You add class definitions to a project by selecting Project | Add
Class from the menu bar.
Public variables declared in the Declarations section of the
class definition become properties of objects created with the
new class.
23. 23
Summary
Private variables declared in the Declarations section of a class
definition are available within the definition but cannot be
accessed outside the definition.
The program uses Property procedures to gather and provide
properties to objects. The program also uses the procedures to
modify or process the properties.
The StrConv( ) function can be used to convert an input string
to a string where the first character is capitalized and the other
characters are lowercase.
A new object created from a class is an instance, or an
instantiation, of the class.
You can save objects in text files by saving each part of the
object as text in the file.
24. 24
Summary
Public procedures and functions recorded in a class definition
become the methods of the objects created with the class.
A business rule is a rule of the workplace written into the code
of a program. When put into class definitions, business rules
are easy to manage and implement.
The SelectedIndex property of a list box contains the index
value of the item currently selected in the list.
To add an event to a class module, first declare the event in the
Declarations section of the class definition, then write code to
raise the event. The code initiates the event when some
condition is satisfied (or not satisfied) in the class definition.
25. 25
Summary
To use event definitions in a class definition, use the
WithEvents keyword in an application to declare the objects of
that class.
The ByVal keyword in a parameter list sends a parameter's
value to a function, not the parameter's address.
The program uses the RaiseEvent statement in a Class
definition to fire an event procedure.
Class definitions are at their best when used to hide the details
of program operations from a programmer and provide the
programmer with an easy-to-use interface to the data in the
objects created from the class definition.