This document discusses techniques for filling 2D shapes and regions in raster graphics. It covers seed fill algorithms that start with an interior seed point and grow outward, filling neighboring pixels. Boundary fill and flood fill are described as variations. The document also discusses raster-based filling that processes shapes one scanline at a time. Methods for filling polygons are presented, including using the even-odd rule or winding number rule to determine if a point is inside the polygon boundary.