The document provides an overview of JavaScript design patterns including creational, structural, and behavioral patterns. It discusses common patterns like the module pattern, prototype pattern, factory pattern, decorator pattern, observer pattern, and more. Code examples are provided to demonstrate how each pattern works in JavaScript.
JavaScript is scripting/programming language. File Extension of JavaScript is ".js”. This extension can be catched by a number of applications including Windows Script Host, Dreamweaver MX, Notepad, Netscape Navigator, PavScrip, UltraEdit.
JavaScript is the language of Web. It has its own styles and vocabulary, which is very different from languages we are familiar with like C, C++, Java, C# etc. While not having classes and functions to be acting as FIRST CLASS CITIZENS for most of the tasks sometimes its difficult to manage very large JavaScript files. And, there comes the need of a common pattern for writing efficient JavaScript.
The document provides an overview of JavaScript programming. It discusses the history and components of JavaScript, including ECMAScript, the DOM, and BOM. It also covers JavaScript basics like syntax, data types, operators, and functions. Finally, it introduces object-oriented concepts in JavaScript like prototype-based programming and early vs. late binding.
This document provides an overview of JavaScript design patterns based on Addy Osmani's book "Essential JavaScript & jQuery Design Patterns". It begins with background on design patterns and defines what a design pattern is. It describes the structure of design patterns and discusses anti-patterns. It then covers common JavaScript design patterns including creational, structural, and behavioral patterns as well as MV* patterns like MVC, MVP, and MVVM. Specific patterns like Module, Observer, Command, Constructor & Prototype, and examples using Backbone.js, Spine.js, and Knockout.js are summarized.
This document provides an introduction to JavaScript and its uses for web programming. It explains that JavaScript is a client-side scripting language that allows web pages to become interactive. Some key points covered include:
- JavaScript can change HTML content, styles, validate data, and make calculations.
- Functions are blocks of code that perform tasks when invoked by events or called in code.
- Events like clicks or keyboard presses trigger JavaScript code.
- The DOM (Document Object Model) represents an HTML document that JavaScript can access and modify.
- Forms and user input can be accessed and processed using the DOM.
- Programming flow can be controlled with conditional and loop statements.
-
This document discusses best practices for writing JavaScript code, including using object-oriented patterns, object hierarchies, and the prototype property to organize code and prevent naming collisions. It also recommends writing reusable code by parameterizing functions, using object literals as flexible parameters, and loading JavaScript on demand. Additionally, it suggests separating content, CSS and JavaScript into different files and reducing file sizes for production.
Javascript basics for automation testingVikas Thange
This document provides an overview of basic JavaScript examples and concepts. It covers topics such as writing JavaScript code, variables, conditional statements, functions, loops, events, and error handling. For each topic, it provides short code snippets to demonstrate the concept. It concludes by referencing W3Schools as a resource and thanking the reader.
JavaScript language plays a very important role in Web 2.0 application development. JavaScript has its own characteristics different than object-oriented languages and it's not easy for developers to understand.
This presentation covers major advanced topics in JavaScript languages, including prototype chain, identifier resolving, "this" keyword, "new" operator, execution context and scope chain and closure. Besides that, it also covers best practices when using JavaScript.
JavaScript is a scripting language originally designed for web browsers but now used everywhere. It has dynamic typing and supports object-oriented, imperative, and functional programming. JavaScript was created in 1995 and standardized in 1999. It is now the most popular language on GitHub. JavaScript can be used to build interactive web pages, desktop applications, server-side applications, IoT applications, and real-time applications. The core data types in JavaScript are Number, String, Boolean, Object, Function, Array, Date, and Regular Expressions. JavaScript supports features like variables, flow control, error handling, debugging, and JSON for data exchange.
The document discusses the module pattern, a design pattern for creating reusable components in JavaScript. It describes how the module pattern allows simulating privacy by wrapping code in immediately invoked function expressions (IIFEs) and returning objects instead of functions. This creates a private scope that is not accessible globally while exposing public APIs. Several examples are given of how different libraries like Dojo, jQuery, YUI, and ExtJS implement the module pattern.
The document discusses JavaScript and some of its key features:
- JavaScript is the programming language of the web browser and was originally developed by Netscape under different names before being standardized.
- JavaScript uses a prototypal object model instead of classes, with objects inheriting directly from other objects via prototypal inheritance chains rather than from classes.
- The "new" keyword is used to create objects but can give the misleading impression of classes; functions can also be used to create objects without "new" by returning the object.
The document discusses objects and classes in object-oriented programming, explaining that classes define templates for objects with data fields and methods, objects are instances of classes that contain state in their data fields and behavior through methods, and constructors are used to initialize objects when they are created from a class.
There are several JavaScript libraries available in the world of web programming. And, as the usage and complexity is increasing day by day, sometimes it becomes very difficult and confusing to understand and create modules using those libraries, especially for those having strong background of Object Oriented Languages.
So this one hour session will make an effort to go into the very basics of JavaScript and put a base for writing modular JavaScript code.
JavaScript is a scripting language used primarily for client-side web development. It is based on the ECMAScript standard but browsers support additional objects like Window and DOM objects. JavaScript can be used to create dynamic and interactive effects on web pages like menus, alerts, and updating content without reloading. It is commonly used for form validation, AJAX applications, and other interactive features. The document provides examples of basic JavaScript concepts like variables, data types, operators, and control structures and how to embed scripts in HTML.
The document provides an overview of JavaScript, covering what it is, its basics, functions, objects, prototypes, scope, asynchronous JavaScript, JSON, debugging tools, performance, events, error handling, and the future of JavaScript. It discusses that JavaScript is an object-oriented scripting language used in web pages that is not tied to specific browsers but makes use of the DOM, BOM, and ECMAScript standards. It also summarizes some of JavaScript's core features like functions, objects, prototypes, and more.
Anonymous functions allow functions to be defined and called without a name. JavaScript functions are first-class objects that can be treated like any other object. This allows functions to be defined anonymously and immediately called by wrapping the function definition in parentheses and adding another set of parentheses to call it. For example, (function(){ return "Hello World"; })(); defines and immediately calls an anonymous function without needing to assign it a name.
JavaScript is a scripting language used for web pages that is loosely based on Java. It is built into modern browsers. This document provides an introduction and overview of JavaScript, including its syntax, data types, variables, operators, and control structures like if/else statements and loops. It describes how to write basic JavaScript scripts and embed them in HTML pages.
JavaScript variables hold values and are declared with var. Variable names are case sensitive and must begin with a letter or underscore. Variables can hold numbers, strings, Booleans, objects, and null values. Arrays are objects that hold multiple values in a single variable. Functions are blocks of code that perform tasks and are executed by events or calls. Objects store related data and functions to represent self-contained entities.
This document provides best practices for writing JavaScript code. It recommends using strict comparison operators (=== and !==), declaring variables with 'var' to avoid globals, adding comments with /* */, using object literals for configuration, validating external data, optimizing loops, and using dot and bracket notation wisely based on property visibility. Braces {} should be used to clearly delimit blocks. Variable types should not be changed after declaration and shortcuts like conditionals (?:) can optimize code.
A JavaScript function is a block of code designed to perform a particular task.
Why Functions?
You can reuse code: Define the code once, and use it many times. You can use the same code many times with different arguments, to produce different results.
The document provides an introduction to basic Javascript concepts such as variables, scopes, closures, prototypes, and object-oriented programming principles including inheritance and namespaces over several sections; it also discusses how Javascript code is executed in an execution context and how functions, closures, and prototypes work together to enable OOP functionality in Javascript.
Video links: Part 1 : http://www.youtube.com/watch?v=lWSV4JLLJ8E Part2 : http://www.youtube.com/watch?v=-MvSBqPlMdY
JavaScript: The Good Parts Or: How A C# Developer Learned To Stop Worrying An...Doug Jones
We rarely dive into current programming languages, touting the next new framework or the new features that will be out next year. This is about JavaScript the language as it exists today, what I picked up in going from C# to JS, and what C# picked up from JS along the way as well. It is based on Douglas Crockford's seminal book "JavaScript: The Good Parts".
The document provides an overview of the JavaScript programming language, including its history, key concepts, values, operators, statements, and objects. It discusses JavaScript's misunderstood nature due to its name, design errors in early implementations, and use in browsers. Some key points made include: JavaScript is a functional language; it uses prototypal inheritance instead of classes; all values are objects except for primitive values; and functions are first-class objects that can be assigned and passed around.
This document discusses refactoring code to improve its design without changing external behavior. It notes that refactoring involves making small, incremental changes rather than large "big bang" refactorings. Code smells that may indicate a need for refactoring include duplication, long methods, complex conditional logic, speculative code, and overuse of comments. Techniques discussed include extracting methods, removing duplication, using meaningful names, removing temporary variables, and applying polymorphism. The document emphasizes that refactoring is an investment that makes future changes easier and helps avoid bugs, and encourages learning from other programming communities.
JavaScript has some stunning features like Closures, Prototype etc. which can help to improve the readability and maintainability of the code. However, it is not easy for inexperienced developer to consume and apply those features in day to day coding. The purpose of the presentation ‘Advanced JavaScript’ is to help a reader easily understand the concept and implementation of some advanced JavaScript features.
The document provides an introduction to design patterns developed by the Gang of Four (GoF). It discusses several common design patterns in JavaScript like the constructor pattern, module pattern, singleton pattern, observer pattern, mediator pattern, prototype pattern, command pattern, facade pattern, and mixin pattern. For each pattern, it explains the problem it addresses, provides an example implementation, and notes advantages and disadvantages of the pattern. The overall document serves as a high-level overview of fundamental design patterns and their usage in JavaScript applications.
This document discusses various JavaScript design patterns. It begins by defining design patterns as recurring solutions to common software design problems. It then covers types of patterns such as creational, structural, and behavioral. Specific patterns like module, revealing module, singleton, prototype, factory, facade, and observer are demonstrated. Benefits include reusability, communication, and encapsulation. Drawbacks include additional complexity and difficulty testing in some cases. Examples are provided to illustrate usage of the patterns.
Javascript basics for automation testingVikas Thange
This document provides an overview of basic JavaScript examples and concepts. It covers topics such as writing JavaScript code, variables, conditional statements, functions, loops, events, and error handling. For each topic, it provides short code snippets to demonstrate the concept. It concludes by referencing W3Schools as a resource and thanking the reader.
JavaScript language plays a very important role in Web 2.0 application development. JavaScript has its own characteristics different than object-oriented languages and it's not easy for developers to understand.
This presentation covers major advanced topics in JavaScript languages, including prototype chain, identifier resolving, "this" keyword, "new" operator, execution context and scope chain and closure. Besides that, it also covers best practices when using JavaScript.
JavaScript is a scripting language originally designed for web browsers but now used everywhere. It has dynamic typing and supports object-oriented, imperative, and functional programming. JavaScript was created in 1995 and standardized in 1999. It is now the most popular language on GitHub. JavaScript can be used to build interactive web pages, desktop applications, server-side applications, IoT applications, and real-time applications. The core data types in JavaScript are Number, String, Boolean, Object, Function, Array, Date, and Regular Expressions. JavaScript supports features like variables, flow control, error handling, debugging, and JSON for data exchange.
The document discusses the module pattern, a design pattern for creating reusable components in JavaScript. It describes how the module pattern allows simulating privacy by wrapping code in immediately invoked function expressions (IIFEs) and returning objects instead of functions. This creates a private scope that is not accessible globally while exposing public APIs. Several examples are given of how different libraries like Dojo, jQuery, YUI, and ExtJS implement the module pattern.
The document discusses JavaScript and some of its key features:
- JavaScript is the programming language of the web browser and was originally developed by Netscape under different names before being standardized.
- JavaScript uses a prototypal object model instead of classes, with objects inheriting directly from other objects via prototypal inheritance chains rather than from classes.
- The "new" keyword is used to create objects but can give the misleading impression of classes; functions can also be used to create objects without "new" by returning the object.
The document discusses objects and classes in object-oriented programming, explaining that classes define templates for objects with data fields and methods, objects are instances of classes that contain state in their data fields and behavior through methods, and constructors are used to initialize objects when they are created from a class.
There are several JavaScript libraries available in the world of web programming. And, as the usage and complexity is increasing day by day, sometimes it becomes very difficult and confusing to understand and create modules using those libraries, especially for those having strong background of Object Oriented Languages.
So this one hour session will make an effort to go into the very basics of JavaScript and put a base for writing modular JavaScript code.
JavaScript is a scripting language used primarily for client-side web development. It is based on the ECMAScript standard but browsers support additional objects like Window and DOM objects. JavaScript can be used to create dynamic and interactive effects on web pages like menus, alerts, and updating content without reloading. It is commonly used for form validation, AJAX applications, and other interactive features. The document provides examples of basic JavaScript concepts like variables, data types, operators, and control structures and how to embed scripts in HTML.
The document provides an overview of JavaScript, covering what it is, its basics, functions, objects, prototypes, scope, asynchronous JavaScript, JSON, debugging tools, performance, events, error handling, and the future of JavaScript. It discusses that JavaScript is an object-oriented scripting language used in web pages that is not tied to specific browsers but makes use of the DOM, BOM, and ECMAScript standards. It also summarizes some of JavaScript's core features like functions, objects, prototypes, and more.
Anonymous functions allow functions to be defined and called without a name. JavaScript functions are first-class objects that can be treated like any other object. This allows functions to be defined anonymously and immediately called by wrapping the function definition in parentheses and adding another set of parentheses to call it. For example, (function(){ return "Hello World"; })(); defines and immediately calls an anonymous function without needing to assign it a name.
JavaScript is a scripting language used for web pages that is loosely based on Java. It is built into modern browsers. This document provides an introduction and overview of JavaScript, including its syntax, data types, variables, operators, and control structures like if/else statements and loops. It describes how to write basic JavaScript scripts and embed them in HTML pages.
JavaScript variables hold values and are declared with var. Variable names are case sensitive and must begin with a letter or underscore. Variables can hold numbers, strings, Booleans, objects, and null values. Arrays are objects that hold multiple values in a single variable. Functions are blocks of code that perform tasks and are executed by events or calls. Objects store related data and functions to represent self-contained entities.
This document provides best practices for writing JavaScript code. It recommends using strict comparison operators (=== and !==), declaring variables with 'var' to avoid globals, adding comments with /* */, using object literals for configuration, validating external data, optimizing loops, and using dot and bracket notation wisely based on property visibility. Braces {} should be used to clearly delimit blocks. Variable types should not be changed after declaration and shortcuts like conditionals (?:) can optimize code.
A JavaScript function is a block of code designed to perform a particular task.
Why Functions?
You can reuse code: Define the code once, and use it many times. You can use the same code many times with different arguments, to produce different results.
The document provides an introduction to basic Javascript concepts such as variables, scopes, closures, prototypes, and object-oriented programming principles including inheritance and namespaces over several sections; it also discusses how Javascript code is executed in an execution context and how functions, closures, and prototypes work together to enable OOP functionality in Javascript.
Video links: Part 1 : http://www.youtube.com/watch?v=lWSV4JLLJ8E Part2 : http://www.youtube.com/watch?v=-MvSBqPlMdY
JavaScript: The Good Parts Or: How A C# Developer Learned To Stop Worrying An...Doug Jones
We rarely dive into current programming languages, touting the next new framework or the new features that will be out next year. This is about JavaScript the language as it exists today, what I picked up in going from C# to JS, and what C# picked up from JS along the way as well. It is based on Douglas Crockford's seminal book "JavaScript: The Good Parts".
The document provides an overview of the JavaScript programming language, including its history, key concepts, values, operators, statements, and objects. It discusses JavaScript's misunderstood nature due to its name, design errors in early implementations, and use in browsers. Some key points made include: JavaScript is a functional language; it uses prototypal inheritance instead of classes; all values are objects except for primitive values; and functions are first-class objects that can be assigned and passed around.
This document discusses refactoring code to improve its design without changing external behavior. It notes that refactoring involves making small, incremental changes rather than large "big bang" refactorings. Code smells that may indicate a need for refactoring include duplication, long methods, complex conditional logic, speculative code, and overuse of comments. Techniques discussed include extracting methods, removing duplication, using meaningful names, removing temporary variables, and applying polymorphism. The document emphasizes that refactoring is an investment that makes future changes easier and helps avoid bugs, and encourages learning from other programming communities.
JavaScript has some stunning features like Closures, Prototype etc. which can help to improve the readability and maintainability of the code. However, it is not easy for inexperienced developer to consume and apply those features in day to day coding. The purpose of the presentation ‘Advanced JavaScript’ is to help a reader easily understand the concept and implementation of some advanced JavaScript features.
The document provides an introduction to design patterns developed by the Gang of Four (GoF). It discusses several common design patterns in JavaScript like the constructor pattern, module pattern, singleton pattern, observer pattern, mediator pattern, prototype pattern, command pattern, facade pattern, and mixin pattern. For each pattern, it explains the problem it addresses, provides an example implementation, and notes advantages and disadvantages of the pattern. The overall document serves as a high-level overview of fundamental design patterns and their usage in JavaScript applications.
This document discusses various JavaScript design patterns. It begins by defining design patterns as recurring solutions to common software design problems. It then covers types of patterns such as creational, structural, and behavioral. Specific patterns like module, revealing module, singleton, prototype, factory, facade, and observer are demonstrated. Benefits include reusability, communication, and encapsulation. Drawbacks include additional complexity and difficulty testing in some cases. Examples are provided to illustrate usage of the patterns.
This document discusses several common JavaScript design patterns including Singleton, Factory, Module, Decorator, Command, and Observer patterns. It provides descriptions and code examples for each pattern. The Singleton pattern ensures a class only has one instance and provides a global access point. Factory patterns are used for object creation. The Module pattern provides private and public encapsulation for classes. The Decorator pattern attaches additional responsibilities to objects dynamically. The Command pattern encapsulates requests as objects, and the Observer pattern allows objects to watch other objects for changes.
This document discusses different JavaScript design patterns for structuring code, including the prototype pattern, module pattern, and revealing module pattern. It provides examples of how each pattern works by rewriting sample code to follow the given pattern. The patterns aim to make the code more modular, reusable, and testable by avoiding global variables and namespaces. Following these patterns can improve code organization, readability, and maintenance.
Design pattern in an expressive language java scriptAmit Thakkar
This document outlines a presentation on JavaScript design patterns, including the constructor, module, revealing module, facade, promise/deferred, and decorator patterns. The presentation provides examples and demos of each pattern to show how they can be implemented in JavaScript to write organized, reusable code. The target audience is professional developers looking to improve their knowledge of design patterns and apply them with JavaScript.
This document discusses JavaScript design patterns. It begins by defining what a design pattern is, noting that patterns provide proven solutions to common software development problems. It then summarizes several categories of design patterns, including creational patterns (which deal with object creation), structural patterns (which concern relationships between entities), and behavioral patterns (which focus on communication between objects). Specific patterns like module, facade, and mediator are then explained in more detail with examples provided.
This document discusses design patterns in JavaScript. It defines design patterns as reusable solutions to common programming problems. There are three main categories of patterns: creational, structural, and behavioral. The document then briefly describes the module, prototype, observer, and singleton patterns as examples. It emphasizes that design patterns are scalable, proven solutions to development problems and help create maintainable code. Patterns should be practical, follow best practices, and include strong examples.
JavaScripters is a community that connects JavaScript developers through meetups, workshops and discussions on core and advanced JavaScript concepts as well as frameworks like AngularJS, ReactJS, and NodeJS. The group has over 2500 members and holds regular events in Pune, India on topics such as JavaScript performance, Bootstrap, design patterns, and more. Upcoming events listed include workshops on React with Material Design, Angular 2, TypeScript, ES6, and automated workflows with Gulp.
Introduction to JavaScript design patternsJeremy Duvall
Some 30 years ago software engineers began to incorporate some of the architect Christoper Alexander's design patterns work into their own, with the crecendo being the Gang of Four's "Design Patterns: Elements Of Reusable Object-Oriented Software" written in 1995. Understanding these common proven methodologies for solving problems can accelerate development, improve maintainability, and conjure better software almost magically. Being classless, it's often difficult to directly see how classical design patterns can map to more fluid languages like JavaScript--but the language has taken quite nicely to both classical patterns and even supported the invention of some novel, never seen before patterns.
The document discusses three design patterns: Singleton, Observer, and Factory. The Singleton pattern ensures that only one instance of a class can exist and provides a global access point. The Observer pattern defines a subscription mechanism so that multiple objects can be notified of changes to an object they are observing. The Factory pattern provides an interface for creating objects but leaves the concrete class unspecified. Real-world examples and implementations of each pattern are provided.
Design patterns are known and tested solutions to common problem. In software engineering we constantly come across similar problems. The same problems or tasks need to be programmed again and again, hence patterns. Design patterns catalog and document these solutions.They are built on industry knowledge of what works and why. We will look at what design patterns are, their history and the structure of documenting patterns.
As an example we look at the Observer pattern.
We will also look at Liskov Substitution Principle and the Open Close Principle, both which are very useful in building enterprise systems. Finally we look at creating objects.
Hönnunarmunstur er þekktar og reyndar lausnir við almennum vandamálum. Hugbúnaðargerð felur í sér að leysa vandamál og oft rekumst við að sömu vandamálin aftur og aftur. Þessi vandamál má leysa með þekktum leiðum, svo kölluðum munstrum. Hönnunarmunstur skjala þekktar lausnir. Þau eru byggð á þekkingu úr iðnaðnum, segja hvað virkar og af hverju.
Í þessum fyrirlestri skoðum við hönnunarmunstur, sögu þeirra og hvernig þau eru skjöluð. Við lítum á ýmis dæmi og tökum svo fyrir grunnmunstur - base patterns. Þá skoðum við Open Close Principle sem er eitt af þessum prinsippum sem við þurfum að hafa í huga.
Design patterns - Common Solutions to Common Problems - Brad WoodOrtus Solutions, Corp
This document discusses design patterns, which are common solutions to common programming problems. It describes several classic design patterns like Singleton, Strategy, Decorator, and Observer. It also discusses anti-patterns to avoid, like Anemic Domain Model and God Object. Finally, it mentions related principles like the Law of Demeter and Brook's Law.
This document provides an overview of design patterns in Node.js. It discusses what design patterns are, why they are useful, and examples of common creational, structural and behavioral design patterns including Singleton, Prototype, Factory Method, Builder, Chain of Responsibility, Command, Iterator, Observer and Strategy patterns. Real-world examples are provided for each pattern to illustrate how it can solve common programming problems. The document also outlines topics for future talks on additional design patterns and resources for further learning.
This document discusses JavaScript anti-patterns and provides recommendations for improving code maintainability. It begins by describing problematic code examples and structures. Common causes of bad architecture are then examined, including development processes, team issues, and overuse of techniques like inheritance. Specific anti-patterns like spaghetti code, callbacks, and private properties are called out. The document concludes by recommending patterns and practices that support loose coupling, encapsulation, testability and refactoring.
This document discusses JavaScript design patterns. It begins with background on design patterns and their prerequisites. It then covers different types of patterns like creational, structural and behavioral. Specific patterns like constructor, singleton, module, observer, mediator, prototype and others are explained. The document also discusses MV* patterns, namespacing patterns, lazy initialization and terms like loose coupling. It concludes with an exercise asking the reader to identify pros and cons of patterns and patterns used in jQuery.
Patterns (contd)Software Development ProcessDesign patte.docxdanhaley45372
Patterns (contd)
Software Development Process
Design patterns used to handle change
More time extending and changing code than developing it.
The Strategy design pattern handle change by selecting from a family of external algorithms rather than rewrite.
Design point: Make code closed for modification of code, but open for extension
Problem
Computer object created
Description Method returns
Getting a Computer
Problem
Program has to change every time
Customer changes options
Decorator Pattern
Wrapper code used to extend your core code
Extend a class dynamically at runtime
Decorator uses wrapper code to extend core functionality - decorating the code
Decorator Pattern
description() returns “You are getting a computer”
Wrapper description() returns
“You are getting a computer and a disk”
Wrapper description() returns
“You are getting a computer and a disk and a monitor”
Decorator Pattern
Core component: Computer
Variables holding computer objects should also be able to hold objects that wrap computer objects.
Extend the wrapper classes from the Computer class.
Abstract class cannot be instantiated
Ensures all wrappers are consistent
Developers have to provide their own description
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Extend the core object by wrapping it in decorator wrappers. Avoids modification of the core code.
Each successive wrapper called the description method of the object it wrapped and added something to it.
Factory Pattern
Based on type, call the
Connection method
Factory Pattern
Create a method that returns the
correct connection type
Factory Pattern
New operator used to create OracleConnection objects.
New operator used to create SqlServerConnection objects, and MySqlConnection objects.
New operator to instantiate many different concrete classes
Code becomes larger and needs to be replicated in many places
Factor that code out into a method.
Code keeps changing
Encapsulate code into a factory object
Goal: Separate out the changeable code and leave the core code closed for modification
Building the Factory
Creating the Factory
FirstFactory class encapsulates the connection object creation
Pass to it the type of connection (“Oracle”, “SQL Server”,)
Use the factory object to create connection objects with a factory method named createConnection
Building the Factory
Create the FirstFactory class.
Save the type of the database, passed to the FirstFactory class’s constructor.
Object-creation code changes
Check which type of object to be created
(OracleConnection, SqlServerConnection,
and then create it.
Factory Class
Create the Abstract Connection Class
Core code should not be modified or has to be modified
as little as possible.
Using the connection object returned by the
new factory object
Use t.
Great design patterns are reusable, modular expressions of what’s going on in your code. They allow you to communicate to other developers simply by the way you code, in addition to being easily maintainable themselves. Put simply, patterns are the available tools in the developer’s toolbox.
In this presentation, I review a few common patterns, their advantages/disadvantages, and how they can be implemented.
The source for this presentation can be found here: https://github.com/derekbrown/designpatterns
If you want to program just about anything these days,
you’d better learn object-oriented programming.
Anyone should write a framework and never use it !
Who cares, right? We have the framework! We don't need to know how to "do it by hand"! Right?
This document provides information about ADMEC Multimedia Institute and their courses in motion graphics and visual effects. It lists the software taught in their motion graphics course, including Adobe After Effects, Photoshop and Premiere Pro. It also includes links to example videos demonstrating visual effects used in movies.
Basics of Video Editing | Types of Video Editing | Video Production ProcessRavi Bhadauria
This presentation displays the most important terms related to video editing and the entire video production industry.
You are going to know about the following topics in detail:
1. What is video editing?
2. Goal of video editing?
3. Types of video editing?
4. Popular video editing software applications
5. Important terminologies of video editing
6. Important terminologies of audio editing
7. Aspect ratios
8. Standard video display sizes
9. Frame rate
10. Process of video production
11. Popular Indian video editors
12. Popular post-production houses in India
In order to learn the complete video editing, we recommend you join video editing courses. We have numerous diploma and certificate programs in post-production which include training in photo editing, video editing, motion graphics, and much more.
Basics of Media | Types of Media | Units in Media | Software in Media | Color...Ravi Bhadauria
The document discusses different types of graphics files, including raster and vector images. Raster images are composed of pixels and are commonly used formats like JPG, PNG, and GIF. Vector graphics are created using geometric primitives like points, lines, and shapes and are often used for images that will be printed or used in engineering. The document also mentions some differences between raster and vector graphics and lists examples of graphics software.
History of Visual Communication | Guide to Visual Communication by ADMEC Mult...Ravi Bhadauria
Check out this presentation to experience the power of visual communication with the help of a glimpse of its history. This guide to visual communication is covering all the important aspects that every design enthusiastic should know.
Elements and Principles of Design (Updated)Ravi Bhadauria
Here's a complete presentation on elements and principles of design that every designer must know. So, have a look at this presentation till the end. To learn more go for our official website - https://www.admecindia.com.
This ppt will walk you through all the phases of web design. All the steps of web design have been designed in a particular sequence. This is designed by our student who joined UI design course (https://www.admecindia.co.in/ui-and-ux-courses) at our institute.
Use of Shapes in Graphic Design | Psychology of Shapes by ADMEC (Updated)Ravi Bhadauria
Each and every shape has its own meaning and influences our minds differently.
Right here in this slide presentation, we are going to present the power of shapes that can knock down any design. Understand from basics till advanced stage step by step.
Learn about the Psychology of Shapes from the perspective of experts in an interactive way.
Explore this presentation to comprehend the essential design theories, popular concepts, methodologies, and ideologies of UX Design. To explore more about UX, you can visit our UX/UI Design courses page - https://www.admecindia.co.in/ui-and-ux-courses
A portfolio highlights an individual's best work and accomplishments, accentuating their abilities and value to potential employers or educational institutions. It can include samples of work as well as descriptions of life experiences, values, and achievements. While not replacing a resume, a portfolio provides a visual representation of skills. There are various types and formats of portfolios, including printed, digital, student, professional, and online versions. It is important that a portfolio be professionally presented and focused on occupation-specific skills.
A resume summarizes the most relevant information for an employer, including education, work experience, skills, and awards. It should be tailored to each job application and use concise keywords. In contrast, a CV provides more comprehensive
Top 10 Architecture Design Colleges in IndiaRavi Bhadauria
This pdf enlists all the Architecture design colleges in India beautifully. To learn architecture software join ADMEC Multimedia Institute. They have the industry expert trainers as well as courses available for you.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
Top 10 design colleges and institutes of indiaRavi Bhadauria
Know best design colleges and institutes in India. Join job oriented courses in ADMEC Multimedia Institute, which is a best and reputed institute in Delhi. For more details go to link:- https://www.admecindia.co.in/
The document discusses several famous poster designers for Hollywood films. It profiles Tom Martin, Saul Bass, Tomasz Opasinski, Noriyoshi Ohrai, and Nicholas Alexander Barbera, providing details on some of their most notable film poster works. The document also promotes poster design courses available through ADMEC Multimedia Institute.
This presentation has all the essential points on “Design Principles for All the
Designers” whether they are web, graphic, video editor, animation, visual effects artist, motion graphic artist, multimedia
designer or from any other design industry e.g. fashion, interior, architectural designing.
6 Great Steps to Know to Create Successful Web GUIRavi Bhadauria
GUI plays an important role in helping the user to complete a given task effectively. Lets Know How to Create A Successful GUI For Applications.
For More Information Visit: https://www.admecindia.co.in/blog/6-great-steps-know-create-successful-gui-apps-and-websites
Invited Talk at RAISE 2025: Requirements engineering for AI-powered SoftwarE Workshop co-located with ICSE, the IEEE/ACM International Conference on Software Engineering.
Abstract: Foundation Models (FMs) have shown remarkable capabilities in various natural language tasks. However, their ability to accurately capture stakeholder requirements remains a significant challenge for using FMs for software development. This paper introduces a novel approach that leverages an FM-powered multi-agent system called AlignMind to address this issue. By having a cognitive architecture that enhances FMs with Theory-of-Mind capabilities, our approach considers the mental states and perspectives of software makers. This allows our solution to iteratively clarify the beliefs, desires, and intentions of stakeholders, translating these into a set of refined requirements and a corresponding actionable natural language workflow in the often-overlooked requirements refinement phase of software engineering, which is crucial after initial elicitation. Through a multifaceted evaluation covering 150 diverse use cases, we demonstrate that our approach can accurately capture the intents and requirements of stakeholders, articulating them as both specifications and a step-by-step plan of action. Our findings suggest that the potential for significant improvements in the software development process justifies these investments. Our work lays the groundwork for future innovation in building intent-first development environments, where software makers can seamlessly collaborate with AIs to create software that truly meets their needs.
In a tight labor market and tighter economy, PMOs and resource managers must ensure that every team member is focused on the highest-value work. This session explores how AI reshapes resource planning and empowers organizations to forecast capacity, prevent burnout, and balance workloads more effectively, even with shrinking teams.
From Chaos to Clarity - Designing (AI-Ready) APIs with APIOps CyclesMarjukka Niinioja
Teams delivering API are challenges with:
- Connecting APIs to business strategy
- Measuring API success (audit & lifecycle metrics)
- Partner/Ecosystem onboarding
- Consistent documentation, security, and publishing
🧠 The big takeaway?
Many teams can build APIs. But few connect them to value, visibility, and long-term improvement.
That’s why the APIOps Cycles method helps teams:
📍 Start where the pain is (one “metro station” at a time)
📈 Scale success across strategy, platform, and operations
🛠 Use collaborative canvases to get buy-in and visibility
Want to try it and learn more?
- Follow APIOps Cycles in LinkedIn
- Visit the www.apiopscycles.com site
- Subscribe to email list
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Maximizing Business Value with AWS Consulting Services.pdfElena Mia
An overview of how AWS consulting services empower organizations to optimize cloud adoption, enhance security, and drive innovation. Read More: https://www.damcogroup.com/aws-cloud-services/aws-consulting.
GDG Douglas - Google AI Agents: Your Next Intern?felipeceotto
Presentation done at the GDG Douglas event for June 2025.
A first look at Google's new Agent Development Kit.
Agent Development Kit is a new open-source framework from Google designed to simplify the full stack end-to-end development of agents and multi-agent systems.
Async-ronizing Success at Wix - Patterns for Seamless Microservices - Devoxx ...Natan Silnitsky
In a world where speed, resilience, and fault tolerance define success, Wix leverages Kafka to power asynchronous programming across 4,000 microservices. This talk explores four key patterns that boost developer velocity while solving common challenges with scalable, efficient, and reliable solutions:
1. Integration Events: Shift from synchronous calls to pre-fetching to reduce query latency and improve user experience.
2. Task Queue: Offload non-critical tasks like notifications to streamline request flows.
3. Task Scheduler: Enable precise, fault-tolerant delayed or recurring workflows with robust scheduling.
4. Iterator for Long-running Jobs: Process extensive workloads via chunked execution, optimizing scalability and resilience.
For each pattern, we’ll discuss benefits, challenges, and how we mitigate drawbacks to create practical solutions
This session offers actionable insights for developers and architects tackling distributed systems, helping refine microservices and adopting Kafka-driven async excellence.
FME as an Orchestration Tool - Peak of Data & AI 2025Safe Software
Processing huge amounts of data through FME can have performance consequences, but as an orchestration tool, FME is brilliant! We'll take a look at the principles of data gravity, best practices, pros, cons, tips and tricks. And of course all spiced up with relevant examples!
A brief introduction to OpenTelemetry, with a practical example of auto-instrumenting a Java web application with the Grafana stack (Loki, Grafana, Tempo, and Mimir).
Bonk coin airdrop_ Everything You Need to Know.pdfHerond Labs
The Bonk airdrop, one of the largest in Solana’s history, distributed 50% of its total supply to community members, significantly boosting its popularity and Solana’s network activity. Below is everything you need to know about the Bonk coin airdrop, including its history, eligibility, how to claim tokens, risks, and current status.
https://blog.herond.org/bonk-coin-airdrop/
Integrating Survey123 and R&H Data Using FMESafe Software
West Virginia Department of Transportation (WVDOT) actively engages in several field data collection initiatives using Collector and Survey 123. A critical component for effective asset management and enhanced analytical capabilities is the integration of Geographic Information System (GIS) data with Linear Referencing System (LRS) data. Currently, RouteID and Measures are not captured in Survey 123. However, we can bridge this gap through FME Flow automation. When a survey is submitted through Survey 123 for ArcGIS Portal (10.8.1), it triggers FME Flow automation. This process uses a customized workbench that interacts with a modified version of Esri's Geometry to Measure API. The result is a JSON response that includes RouteID and Measures, which are then applied to the feature service record.
Integration Ignited Redefining Event-Driven Architecture at Wix - EventCentricNatan Silnitsky
At Wix, we revolutionized our platform by making integration events the backbone of our 4,000-microservice ecosystem. By abandoning traditional domain events for standardized Protobuf events through Kafka, we created a universal language powering our entire architecture.
We'll share how our "single-aggregate services" approach—where every CUD operation triggers semantic events—transformed scalability and extensibility, driving efficient event choreography, data lake ingestion, and search indexing.
We'll address our challenges: balancing consistency with modularity, managing event overhead, and solving consumer lag issues. Learn how event-based data prefetches dramatically improved performance while preserving the decoupling that makes our platform infinitely extensible.
Key Takeaways:
- How integration events enabled unprecedented scale and extensibility
- Practical strategies for event-based data prefetching that supercharge performance
- Solutions to common event-driven architecture challenges
- When to break conventional architectural rules for specific contexts
Plooma is a writing platform to plan, write, and shape books your wayPlooma
Plooma is your all in one writing companion, designed to support authors at every twist and turn of the book creation journey. Whether you're sketching out your story's blueprint, breathing life into characters, or crafting chapters, Plooma provides a seamless space to organize all your ideas and materials without the overwhelm. Its intuitive interface makes building rich narratives and immersive worlds feel effortless.
Packed with powerful story and character organization tools, Plooma lets you track character development and manage world building details with ease. When it’s time to write, the distraction-free mode offers a clean, minimal environment to help you dive deep and write consistently. Plus, built-in editing tools catch grammar slips and style quirks in real-time, polishing your story so you don’t have to juggle multiple apps.
What really sets Plooma apart is its smart AI assistant - analyzing chapters for continuity, helping you generate character portraits, and flagging inconsistencies to keep your story tight and cohesive. This clever support saves you time and builds confidence, especially during those complex, detail packed projects.
Getting started is simple: outline your story’s structure and key characters with Plooma’s user-friendly planning tools, then write your chapters in the focused editor, using analytics to shape your words. Throughout your journey, Plooma’s AI offers helpful feedback and suggestions, guiding you toward a polished, well-crafted book ready to share with the world.
With Plooma by your side, you get a powerful toolkit that simplifies the creative process, boosts your productivity, and elevates your writing - making the path from idea to finished book smoother, more fun, and totally doable.
Get Started here: https://www.plooma.ink/
The Future of Open Source Reporting Best Alternatives to Jaspersoft.pdfVarsha Nayak
In recent years, organizations have increasingly sought robust open source alternative to Jasper Reports as the landscape of open-source reporting tools rapidly evolves. While Jaspersoft has been a longstanding choice for generating complex business intelligence and analytics reports, factors such as licensing changes and growing demands for flexibility have prompted many businesses to explore other options. Among the most notable alternatives to Jaspersoft, Helical Insight stands out for its powerful open-source architecture, intuitive analytics, and dynamic dashboard capabilities. Designed to be both flexible and budget-friendly, Helical Insight empowers users with advanced features—such as in-memory reporting, extensive data source integration, and customizable visualizations—making it an ideal solution for organizations seeking a modern, scalable reporting platform. This article explores the future of open-source reporting and highlights why Helical Insight and other emerging tools are redefining the standards for business intelligence solutions.
How the US Navy Approaches DevSecOps with Raise 2.0Anchore
Join us as Anchore's solutions architect reveals how the U.S. Navy successfully approaches the shift left philosophy to DevSecOps with the RAISE 2.0 Implementation Guide to support its Cyber Ready initiative. This session will showcase practical strategies for defense application teams to pivot from a time-intensive compliance checklist and mindset to continuous cyber-readiness with real-time visibility.
Learn how to break down organizational silos through RAISE 2.0 principles and build efficient, secure pipeline automation that produces the critical security artifacts needed for Authorization to Operate (ATO) approval across military environments.
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Meet You in the Middle: 1000x Performance for Parquet Queries on PB-Scale Dat...Alluxio, Inc.
Alluxio Webinar
June 10, 2025
For more Alluxio Events: https://www.alluxio.io/events/
Speaker:
David Zhu (Engineering Manager @ Alluxio)
Storing data as Parquet files on cloud object storage, such as AWS S3, has become prevalent not only for large-scale data lakes but also as lightweight feature stores for training and inference, or as document stores for Retrieval-Augmented Generation (RAG). However, querying petabyte-to-exabyte-scale data lakes directly from S3 remains notoriously slow, with latencies typically ranging from hundreds of milliseconds to several seconds.
In this webinar, David Zhu, Software Engineering Manager at Alluxio, will present the results of a joint collaboration between Alluxio and a leading SaaS and data infrastructure enterprise that explored leveraging Alluxio as a high-performance caching and acceleration layer atop AWS S3 for ultra-fast querying of Parquet files at PB scale.
David will share:
- How Alluxio delivers sub-millisecond Time-to-First-Byte (TTFB) for Parquet queries, comparable to S3 Express One Zone, without requiring specialized hardware, data format changes, or data migration from your existing data lake.
- The architecture that enables Alluxio’s throughput to scale linearly with cluster size, achieving one million queries per second on a modest 50-node deployment, surpassing S3 Express single-account throughput by 50x without latency degradation.
- Specifics on how Alluxio offloads partial Parquet read operations and reduces overhead, enabling direct, ultra-low-latency point queries in hundreds of microseconds and achieving a 1,000x performance gain over traditional S3 querying methods.
Key AI Technologies Used by Indian Artificial Intelligence CompaniesMypcot Infotech
Indian tech firms are rapidly adopting advanced tools like machine learning, natural language processing, and computer vision to drive innovation. These key AI technologies enable smarter automation, data analysis, and decision-making. Leading developments are shaping the future of digital transformation among top artificial intelligence companies in India.
For more information please visit here https://www.mypcot.com/artificial-intelligence
1. Design Patterns in JavaScript
Presentation by:
ADMEC Multimedia Institute
2. Topics to Cover
- Basics of Object Oriented Programming
- Why We Need OOJS and Design Patterns
- Differences Between OOJS and
Design Patterns
- Design Pattern Types and their Uses
- Design Patterns that jQuery uses
3. What is Design Pattern?
Design pattern is a reusable solution that
can be applied to commonly occurring
problems in software design – in our case,
in writing JavaScript web applications.
4. Why Design Patterns?
Design patterns have three main benefits:
● Patterns are proven solutions
● Patterns can be easily reused
● Patterns can be expressive
5. ●Patterns are proven solutions
They provide solid
approaches to solving issues
in software development
using proven techniques that
reflect the experience and
insights of the developers that
helped in defining them bring
to the pattern.
6. ●Patterns can be easily reused
A pattern usually reflects an out-of-the-box
solution that can be adapted to suit our own
needs.
This feature makes them
quite robust.
7. ●Patterns can be expressive
When we look at a pattern,
there's generally a set
structure and vocabulary
to the solution presented
that can help express
rather large solutions
quite elegantly.
8. We already use patterns everyday
Imagine we want to select some html elements
with class .foo.
● jQuery approach
● querySelectorAll()
● getElementsByClassName()
jQuery uses facade pattern to solve this issue.
10. ●Creational Design Patterns
● These patterns focus on handling object
creation mechanisms where objects are created
in a manner suitable for a given situation.
● Examples: Constructor, Factory, Abstract,
Prototype, Singleton, and Builder
11. ●Structural Design Patterns
● These patterns are concerned with object
composition and typically identify simple ways to
realize relationships between different objects.
● They help in ensuring that when one part of a
system changes, the entire structure of the system
doesn't need to do the same.
● Examples: Decorator, Facade, Flyweight,
Adapter, and Proxy.
12. ●Behavioral Design Patterns
● Behavioral patterns focus on improving or
streamlining the communication between
objects in a system.
● Examples: Iterator, Mediator, Observer, and
Visitor.
14. The Constructor Pattern
● In classical object oriented programming
languages, a constructor is a special method
used to initialize a newly created object once
memory has been allocated for it.
● var newObject = {};
● var newObject = new Object();
● or any custom object instantiation
15. The Constructor Pattern Example
function Car( model, year, miles ) {
this.model = model;
this.year = year;
this.miles = miles;
this.toString = function () {
return this.model + " has done " + this.miles + " miles";
}
}
// Usage
// We can create new instances of the car
16. var civic = new Car( "Honda Civic", 2009, 20000 );
var mondeo = new Car( "Ford Mondeo", 2010, 5000 );
// and then open our browser console to view the
// output of the toString() method being called on
// these objects
console.log( civic.toString() );
console.log( mondeo.toString() );
The Constructor Pattern Example
17. The Module Pattern
● Modules are an integral piece of any robust
application's architecture and typically help in
keeping the units of code for a project both cleanly
separated and organized.
● Module pattern was originally defined as a way to
provide both private and public encapsulation for
classes in conventional software engineering.
18. var testModule = (function () {
var counter = 0;
return {
incrementCounter: function () {
return counter++;
},
resetCounter: function () {
console.log( "counter value prior to reset: " + counter );
counter = 0;
}
};
})();
The Module Pattern Example
19. // Usage:
// Increment our counter
testModule.incrementCounter();
// Check the counter value and reset
// Outputs: counter value prior to reset: 1
testModule.resetCounter();
The Module Pattern Example
20. Here, other parts of the code are unable to directly read the value
of our incrementCounter() or resetCounter(). The counter variable
is actually fully shielded from our global scope so it acts just like a
private variable would - its existence is limited to within the
module's closure so that the only code able to access its scope are
our two functions.
Our methods are effectively namespaced so in the test section of
our code, we need to prefix any calls with the name of the module
(e.g. "testModule").
The Module Pattern Example
21. The Singleton Pattern
● It is thus known because it restricts instantiation of a
class to a single object.
● Classically, it can be implemented by creating a class
with a method that creates a new instance of the class
if one doesn't exist.
● It differs from static classes as we can delay their
initialization, generally because they require some
information that may not be available during
initialization time.
22. var mySingleton = (function () {
// Instance stores a reference to the Singleton
var instance;
function init() {
// Singleton
// Private methods and variables
function privateMethod(){
console.log( "I am private" );
}
var privateVariable = "Im also private";
var privateRandomNumber = Math.random();
return {
The Singleton Pattern Example
23. // Public methods and variables
publicMethod: function () {
console.log( "The public can see me!" );
},
publicProperty: "I am also public",
getRandomNumber: function() {
return privateRandomNumber;
}
};
};
return {
The Singleton Pattern Example
24. // Get the Singleton instance if one exists or create one if it doesn't
getInstance: function () {
if ( !instance ) {
instance = init();
}
return instance;
}
};
})();
var myBadSingleton = (function () {
// Instance stores a reference to the Singleton
var instance;
The Singleton Pattern Example
25. function init() {
// Singleton
var privateRandomNumber = Math.random();
return {
getRandomNumber: function() {
return privateRandomNumber;
}
};
};
return {
// Always create a new Singleton instance
getInstance: function () {
instance = init();
return instance;
The Singleton Pattern Example
26. }
};
})();
// Usage:
var singleA = mySingleton.getInstance();
var singleB = mySingleton.getInstance();
console.log( singleA.getRandomNumber() === singleB.getRandomNumber() ); // true
var badSingleA = myBadSingleton.getInstance();
var badSingleB = myBadSingleton.getInstance();
console.log( badSingleA.getRandomNumber() !== badSingleB.getRandomNumber() ); // true
The Singleton Pattern Example
27. // Note: as we are working with random numbers, there is a
// mathematical possibility both numbers will be the same,
// however unlikely. The above example should otherwise still
// be valid.
Note:
What makes the Singleton is the global access to the instance (generally
through MySingleton.getInstance()) as we don't (at least in static
languages) call new MySingleton() directly.
The Singleton Pattern Example
28. The Observer Pattern
● It is a design pattern in which an object maintains a
list of objects depending on it (observers),
automatically notifying them of any changes to
state.
29. We can now expand on what we've learned to implement the Observer pattern with the following
components:
Subject: maintains a list of observers, facilitates adding or removing observers
Observer: provides a update interface for objects that need to be notified of a Subject's changes of
state
ConcreteSubject: broadcasts notifications to observers on changes of state, stores the state of
ConcreteObservers
ConcreteObserver: stores a reference to the ConcreteSubject, implements an update interface for
the Observer to ensure state is consistent with the Subject's
First, let's model the list of dependent Observers a subject may have:
function ObserverList(){
this.observerList = [];
}
The Observer Pattern Example
30. ObserverList.prototype.add = function( obj ){
return this.observerList.push( obj );
};
ObserverList.prototype.count = function(){
return this.observerList.length;
};
ObserverList.prototype.get = function( index ){
if( index > -1 && index < this.observerList.length ){
return this.observerList[ index ];
}
};
ObserverList.prototype.indexOf = function( obj, startIndex ){
var i = startIndex;
The Observer Pattern Example
31. while( i < this.observerList.length ){
if( this.observerList[i] === obj ){
return i;
}
i++;
}
return -1;
};
ObserverList.prototype.removeAt = function( index ){
this.observerList.splice( index, 1 );
};
Next, let's model the Subject and the ability to add, remove or notify observers on
the observer list.
The Observer Pattern Example
32. function Subject(){
this.observers = new ObserverList();
}
Subject.prototype.addObserver = function( observer ){
this.observers.add( observer );
};
Subject.prototype.removeObserver = function( observer ){
this.observers.removeAt( this.observers.indexOf( observer, 0 ) );
};
Subject.prototype.notify = function( context ){
var observerCount = this.observers.count();
for(var i=0; i < observerCount; i++){
The Observer Pattern Example
33. this.observers.get(i).update( context );
}
};
We then define a skeleton for creating new Observers. The update functionality here will be overwritten later with
custom behaviour.
// The Observer
function Observer(){
this.update = function(){
// ...
};
}
In our sample application using the above Observer components, we now define:
The Observer Pattern Example
34. ● A button for adding new observable checkboxes to the page
● A control checkbox which will act as a subject, notifying other checkboxes they should be checked
● A container for the new checkboxes being added
We then define ConcreteSubject and ConcreteObserver handlers
for both adding new observers to the page and implementing the
updating interface. See below for inline comments on what these
components do in the context of our example.
HTML:
<button id="addNewObserver">Add New Observer checkbox</button>
<input id="mainCheckbox" type="checkbox"/>
<div id="observersContainer"></div>
The Observer Pattern Example
35. Sample script:
// Extend an object with an extension
function extend( obj, extension ){
for ( var key in extension ){
obj[key] = extension[key];
}
}
// References to our DOM elements
var controlCheckbox = document.getElementById( "mainCheckbox" ),
addBtn = document.getElementById( "addNewObserver" ),
container = document.getElementById( "observersContainer" );
The Observer Pattern Example
36. // Concrete Subject
// Extend the controlling checkbox with the Subject class
extend( controlCheckbox, new Subject() );
// Clicking the checkbox will trigger notifications to its observers
controlCheckbox.onclick = function(){
controlCheckbox.notify( controlCheckbox.checked );
};
addBtn.onclick = addNewObserver;
The Observer Pattern Example
37. // Concrete Observer
function addNewObserver(){
// Create a new checkbox to be added
var check = document.createElement( "input" );
check.type = "checkbox";
// Extend the checkbox with the Observer class
extend( check, new Observer() );
// Override with custom update behaviour
check.update = function( value ){
this.checked = value;
};
The Observer Pattern Example
38. // Add the new observer to our list of observers
// for our main subject
controlCheckbox.addObserver( check );
//append the item to the container
container.appendChild( check );
}
In this example, we looked at how to implement and utilize the
Observer pattern, covering the concepts of a Subject, Observer,
ConcreteSubject and ConcreteObserver.
The Observer Pattern Example
39. The Mediator Pattern
● It is a behavioral design pattern that allows us
to expose a unified interface through which the
different parts of a system may communicate.
● A tower (mediator) and planes example
40. The Mediator Pattern
● It is a behavioral design pattern that allows us
to expose a unified interface through which the
different parts of a system may communicate.
● A tower (mediator) and planes example
41. A simple implementation of the Mediator pattern can be found below, exposing both publish() and
subscribe() methods for use:
var mediator = ( function (){
//Storage for topics that can be broadcast or listened to var topics = {};
// Subscribe to a topic, supply a callback to be executed
// when that topic is broadcast to
var subscribe = function( topic, fn ){
if ( !topics[topic] ){
topics [topic] = [];
}
topics[topic].push( { Context: this, callback: fn } );
return this;
};
The Mediator Pattern Example
42. //Publish/broadcast an evevt to the rest of the application
var publish = function( topic ){
var args;
if ( !topics[topic] ){
return false;
}
args = Array.prototype.slice.( arguments, 1 );
for ( var I =0, 1= topics [topic].length; I < 1; i++ ) {
var subscription = topics[topic][i];
subscription.callback.apply( subscription.context, args );
}
return this;
The Mediator Pattern Example
44. The Prototype Pattern
● Prototype pattern as one that creates objects based
on a template of an existing object through cloning.
● It is probably based on prototypical inheritance in
which we create objects that act as prototypes for
other objects.
● The prototype object itself is effectively used as a
blueprint for each object the constructor creates.
45. We can see this demonstrated in the example below:
var myCar = {
name: "Ford Escort",
drive: function () {
console.log( "Weeee. I'm driving!" );
},
panic: function () {
console.log( "Wait. How do you stop this thing?" );
}
};
// Use Object.create to instantiate a new car
var yourCar = Object.create( myCar );
The Prototype Pattern Example
46. // Now we can see that one is a prototype of the other
console.log( yourCar.name );
Object.create also allows us to easily implement advanced concepts such as differential inheritance
where objects are able to directly inherit from other objects. We saw earlier that Object.create allows us to
initialise object properties using the second supplied argument. For example:
var vehicle = {
getModel: function () {
console.log( "The model of this vehicle is.." + this.model );
}
};
var car = Object.create(vehicle, {
"id": {
value: MY_GLOBAL.nextId(),
The Prototype Pattern Example
47. // writable:false, configurable:false by default
enumerable: true
},
"model": {
value: "Ford",
enumerable: true
}
});
Here the properties can be initialized on the second argument of Object.create using an object literal with
a syntax similar to that used by the Object.defineProperties and Object.defineProperty methods that we
looked at previously.
It is worth noting that prototypal relationships can cause trouble when enumerating properties of objects
and (as Crockford recommends) wrapping the contents of the loop in a hasOwnProperty() check.
The Prototype Pattern Example
48. If we wish to implement the prototype pattern without directly using Object.create, we can simulate the
pattern as per the above example as follows:
var vehiclePrototype = {
init: function ( carModel ) {
this.model = carModel;
},
getModel: function () {
console.log( "The model of this vehicle is.." + this.model);
}
};
function vehicle( model ) {
function F() {};
F.prototype = vehiclePrototype;
The Prototype Pattern Example
49. var f = new F();
f.init( model );
return f;
}
var car = vehicle( "Ford Escort" );
car.getModel();
Note: This alternative does not allow the user to define read-only properties in the same manner (as the
vehiclePrototype may be altered if not careful).
A final alternative implementation of the Prototype pattern could be the following:
var beget = (function () {
function F() {}
return function ( proto ) {
F.prototype = proto;
The Prototype Pattern Example
50. return new F();
};
})();
One could reference this method from the vehicle
function. Note, however that vehicle here is emulating
a constructor, since the prototype pattern does not
include any notion of initialization beyond linking an
object to a prototype.
The Prototype Pattern Example
51. The Facade Pattern
● Facades are structural pattern that can often be
seen in jQuery e.g. $(ele).css() or .animate()
● When we put up a Facade, we present an outward
appearance to the world that may conceal a very
different reality.
● This pattern provides a higher level interface to a
larger body of code, hiding its true underlying
complexity.
53. Factory Pattern
● It is another creational pattern concerned with the notion of
creating objects.
● Where it differs from the other patterns in its category is
that it doesn't explicitly require the use of a constructor.
● It is useful if the object creation process is relatively
complex e.g., if it strongly depends on dynamic factors or
application configuration.
● Example of this pattern can be found in UI libraries such
as ExtJS, where the methods for creating objects or
components may be further subclassed.
54. The following is an example that builds upon our previous snippets using the Constructor pattern logic to
define cars. It demonstrates how a Vehicle Factory may be implemented using the Factory pattern:
// Types.js - Constructors used behind the scenes
// A constructor for defining new cars
function Car( options ) {
// some defaults
this.doors = options.doors || 4;
this.state = options.state || "brand new";
this.color = options.color || "silver";
}
// A constructor for defining new trucks
function Truck( options){
The Factory Pattern Example
55. this.state = options.state || "used";
this.wheelSize = options.wheelSize || "large";
this.color = options.color || "blue";
}
// FactoryExample.js
// Define a skeleton vehicle factory
function VehicleFactory() {}
// Define the prototypes and utilities for this factory
// Our default vehicleClass is Car
VehicleFactory.prototype.vehicleClass = Car;
// Our Factory method for creating new Vehicle instances
VehicleFactory.prototype.createVehicle = function ( options ) {
The Factory Pattern Example
56. switch(options.vehicleType){
case "car":
this.vehicleClass = Car;
break;
case "truck":
this.vehicleClass = Truck;
break;
//defaults to VehicleFactory.prototype.vehicleClass (Car)
}
return new this.vehicleClass( options );
};
The Factory Pattern Example
57. // Create an instance of our factory that makes cars
var carFactory = new VehicleFactory();
var car = carFactory.createVehicle( {
vehicleType: "car",
color: "yellow",
doors: 6 } );
// Test to confirm our car was created using the vehicleClass/prototype Car
// Outputs: true
console.log( car instanceof Car );
// Outputs: Car object of color "yellow", doors: 6 in a "brand new" state
console.log( car );
The Factory Pattern Example
58. Approach #1: Modify a VehicleFactory instance to use the Truck class
var movingTruck = carFactory.createVehicle( {
vehicleType: "truck",
state: "like new",
color: "red",
wheelSize: "small" } );
// Test to confirm our truck was created with the vehicleClass/prototype Truck
// Outputs: true
console.log( movingTruck instanceof Truck );
// Outputs: Truck object of color "red", a "like new" state
// and a "small" wheelSize
console.log( movingTruck );
The Factory Pattern Example
59. Approach #2: Subclass VehicleFactory to create a factory class that builds Trucks
function TruckFactory () {}
TruckFactory.prototype = new VehicleFactory();
TruckFactory.prototype.vehicleClass = Truck;
var truckFactory = new TruckFactory();
var myBigTruck = truckFactory.createVehicle( {
state: "omg..so bad.",
color: "pink",
wheelSize: "so big" } );
// Confirms that myBigTruck was created with the prototype Truck
// Outputs: true
console.log( myBigTruck instanceof Truck );
The Factory Pattern Example
60. // Outputs: Truck object with the color "pink", wheelSize "so big"
// and state "omg. so bad"
console.log( myBigTruck );
When To Use The Factory Pattern
The Factory pattern can be especially useful when applied to the following situations:
● When our object or component setup involves a high level of complexity
● When we need to easily generate different instances of objects depending on the environment we are in
● When we're working with many small objects or components that share the same properties
● When composing objects with instances of other objects that need only satisfy an API contract (aka, duck
typing) to work. This is useful for decoupling.
The Factory Pattern Example
61. When Not To Use The Factory Pattern
When applied to the wrong type of problem, this pattern can
introduce an unnecessarily great deal of complexity to an
application. Unless providing an interface for object creation
is a design goal for the library or framework we are writing, I
would suggest sticking to explicit constructors to avoid the
unnecessary overhead.
Due to the fact that the process of object creation is
effectively abstracted behind an interface, this can also
introduce problems with unit testing depending on just how
complex this process might be.
The Factory Pattern Example
62. The Decorator Pattern
● It is a structural design pattern that aim to promote
code reuse. It is useful for object sub classing.
● Classically, Decorators offered the ability to add
behavior to existing classes in a system dynamically.
● Very useful when applications may contain features
requiring a large quantity of distinct types of object e.g.
a JavaScript game.
● $.extend() allows you to add features dynamically.
63. The object constructors could represent distinct player types, each with differing
capabilities. A Lord of the Rings game could require constructors for Hobbit, Elf, Orc,
Wizard, Mountain Giant, Stone Giant and so on, but there could easily be hundreds of
these. If we then factored in capabilities, imagine having to create sub-classes for each
combination of capability type e.g HobbitWithRing,HobbitWithSword,
HobbitWithRingAndSword and so on.This isn't very practical and certainly isn't
manageable when we factor in a growing number of different abilities.
The Decorator pattern isn't heavily tied to how objects are created but instead focuses on
the problem of extending their functionality. Rather than just relying on prototypal
inheritance, we work with a single base object and progressively add decorator objects
which provide the additional capabilities. The idea is that rather than sub-classing, we
add (decorate) properties or methods to a base object so it's a little more streamlined.
A very simplistic decorator may be implemented as follows:
64. Example 1: Decorating Constructors With New Functionality
// A vehicle constructor
function Vehicle( vehicleType ){
// some sane defaults
this.vehicleType = vehicleType || "car";
this.model = "default";
this.license = "00000-000";
}
// Test instance for a basic vehicle
var testInstance = new Vehicle( "car" );
console.log( testInstance );
// Outputs:
// vehicle: car, model:default, license: 00000-000
65. // Lets create a new instance of vehicle, to be decorated
var truck = new Vehicle( "truck" );
// New functionality we're decorating vehicle with
truck.setModel = function( modelName ){
this.model = modelName;
};
truck.setColor = function( color ){
this.color = color;
};
// Test the value setters and value assignment works correctly
truck.setModel( "CAT" );
truck.setColor( "blue" );
66. console.log( truck );
// Outputs:
// vehicle:truck, model:CAT, color: blue
// Demonstrate "vehicle" is still unaltered
var secondInstance = new Vehicle( "car" );
console.log( secondInstance );
// Outputs:
// vehicle: car, model:default, license: 00000-000
This type of simplistic implementation is functional, but it doesn't really demonstrate all of
the strengths Decorators have to offer. For this, we're first going to go through my
variation of the Coffee example from an excellent book called Head First Design Patterns
by Freeman, Sierra and Bates, which is modeled around a Macbook purchase.
67. Example 2: Decorating Objects With Multiple Decorators
// The constructor to decorate
function MacBook() {
this.cost = function () { return 997; };
this.screenSize = function () { return 11.6; };
}
// Decorator 1
function memory( macbook ) {
var v = macbook.cost();
macbook.cost = function() {
return v + 75;
};
}
68. // Decorator 2
function engraving( macbook ){
var v = macbook.cost();
macbook.cost = function(){
return v + 200;
};
}
// Decorator 3
function insurance( macbook ){
var v = macbook.cost();
macbook.cost = function(){
return v + 250;
70. In the above example, our Decorators are overriding the MacBook() super-class
objects .cost() function to return the current price of the Macbook plus the cost
of the upgrade being specified.
It's considered a decoration as the original Macbook objects constructor
methods which are not overridden (e.g. screenSize()) as well as any other
properties which we may define as a part of the Macbook remain unchanged
and intact.
There isn't really a defined interface in the above example and we're shifting
away the responsibility of ensuring an object meets an interface when moving
from the creator to the receiver.
71. JavaScript MV* Patterns
● It is very important architectural pattern:
– MVC – Model View Controller
– MVP – Model View Presenter
– MVVM – Model View ViewModel
● Libraries which use it: Backbone.js (MVP), Ember.js
and AngularJS(MVC)
● What are all components in MVC?
72. JavaScript developer understand what this pattern provides.
This allows us to effectively appreciate what these frameworks
enable us to do differently.
We know that MVC is composed of three core components:
Views:-
Views are a visual representation of models that present a
filtered view of their current state. Whilst Smalltalk views are
about painting and maintaining a bitmap, JavaScript views are
about building and maintaining a DOM element.
73. A view typically observes a model and is notified when the model
changes, allowing the view to update itself accordingly. Design
pattern literature commonly refers to views as "dumb" given that
their knowledge of models and controllers in an application is
limited.
Users are able to interact with views and this includes the ability to
read and edit (i.e get or set the attribute values in) models. As the
view is the presentation layer, we generally present the ability to
edit and update in a user-friendly fashion. For example, in the
former photo gallery application we discussed earlier, model
editing could be facilitated through an "edit' view where a user who
has selected a specific photo could edit its meta-data.
74. Design Patterns in jQuery
● It is currently the most popular JavaScript DOM
manipulation library and provides an abstracted layer
for interacting with the DOM in a safe, cross-browser
manner. The simplicity behind the jQuery came in
because of the design patterns that it uses.
● Composite | Adapter | Facade | Observer | Iterator |
Lazy Initialization | Proxy | Builder
75. Thank You
Special thanks to
Learning JavaScript Design Patterns
(Addy Osmani) O'Reilly
YouTube | Google
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