The document provides a comprehensive overview of computer animation, outlining its definition, methods such as real-time and frame-by-frame animation, and the essential stages for creating animation sequences including storyboarding and key-frame specifications. It discusses techniques for achieving realism, motion path estimation, and the development of in-between frames, as well as traditional animation techniques used to enhance motion perception. Additionally, it covers the use of computer animation languages and software for managing object motions and rendering, as well as the role of motion capture in character animation.