This document provides an overview of JavaScript design patterns based on Addy Osmani's book "Essential JavaScript & jQuery Design Patterns". It begins with background on design patterns and defines what a design pattern is. It describes the structure of design patterns and discusses anti-patterns. It then covers common JavaScript design patterns including creational, structural, and behavioral patterns as well as MV* patterns like MVC, MVP, and MVVM. Specific patterns like Module, Observer, Command, Constructor & Prototype, and examples using Backbone.js, Spine.js, and Knockout.js are summarized.
The document provides an overview of JavaScript design patterns including creational, structural, and behavioral patterns. It discusses common patterns like the module pattern, prototype pattern, factory pattern, decorator pattern, observer pattern, and more. Code examples are provided to demonstrate how each pattern works in JavaScript.
JavaScript is the language of Web. It has its own styles and vocabulary, which is very different from languages we are familiar with like C, C++, Java, C# etc. While not having classes and functions to be acting as FIRST CLASS CITIZENS for most of the tasks sometimes its difficult to manage very large JavaScript files. And, there comes the need of a common pattern for writing efficient JavaScript.
This document discusses several common JavaScript design patterns including Singleton, Factory, Module, Decorator, Command, and Observer patterns. It provides descriptions and code examples for each pattern. The Singleton pattern ensures a class only has one instance and provides a global access point. Factory patterns are used for object creation. The Module pattern provides private and public encapsulation for classes. The Decorator pattern attaches additional responsibilities to objects dynamically. The Command pattern encapsulates requests as objects, and the Observer pattern allows objects to watch other objects for changes.
JavaScript is evolving with the addition of modules, platform consistency, and harmony features. Modules allow JavaScript code to be organized and avoid naming collisions. CommonJS and AMD module formats are used widely. Platform consistency is improved through polyfills that mimic future APIs for older browsers. Harmony brings language-level modules and features like destructuring assignment, default parameters, and promises to JavaScript. Traceur compiles Harmony code to existing JavaScript.
Slides from Ajax Experience 2009. In this session:
- Object creation patterns
- Code reuse patterns
- Functional patterns
- More on object creation
- Design patterns
Some example patterns: object creation with literals and constructos, prototypes, inheritance and other code reuse patterns, lazy definition, callbacks, singleton, factory, classical and prototypal inheritance, namespaces, chaining, modules, static methods, private and privileged members
For more information, see:
http://jspatterns.com
My column in the JavaScript Magazine (http://jsmag.com)
Blog: http://phpied.com
This document provides an overview of key object-oriented programming concepts including classes and objects, inheritance, encapsulation, polymorphism, interfaces, abstract classes, and design patterns. It discusses class construction and object instantiation. Inheritance is described as both exposing implementation details and potentially breaking encapsulation. Composition is presented as an alternative to inheritance. The document also covers method overriding, overloading, and duck typing as forms of polymorphism. Finally, it briefly introduces common design principles like SOLID and patterns like delegation.
The document discusses different creational design patterns, including the Abstract Factory pattern and Factory Method pattern. The Abstract Factory pattern provides an interface for creating families of related objects without specifying their concrete classes. It allows a system to be independent of how its objects are created. The Factory Method pattern defines an interface for creating an object but lets subclasses decide which class to instantiate. It decouples class creation from use through delegation to subclasses.
The document discusses JavaScript modules and how they have evolved from early implementations in browsers to standardized modules for both client-side and server-side code. It covers:
- Early browser implementations used file concatenation and the module pattern to organize large codebases.
- The emergence of server-side JavaScript led to the CommonJS modules specification to standardize code organization across interpreters. Node.js implemented CommonJS modules.
- CommonJS modules provide clean encapsulation without private scope wrappers and avoid long namespaces.
- Getting CommonJS modules to run in browsers was challenging initially, but solutions like Browserify emerged to transpile modules for the browser. AMD is an alternative but differs from CommonJS syntax.
The document provides an overview of JavaScript core concepts including:
- A brief history of JavaScript originating from LiveScript and becoming ECMAScript.
- Core misunderstandings about JavaScript being object-oriented and prototype-based.
- Key concepts like objects, functions, scope, 'this', arguments, invocation, and closures.
- How functions work with parameters, return values, and different invocation styles.
- Global versus function scope and how closures allow accessing outer function variables.
- Resources for further reading on JavaScript fundamentals.
Future-proofing Your JavaScript Apps (Compact edition)Addy Osmani
The document discusses design patterns and the module pattern in JavaScript. It introduces the module pattern and how it can be used to simulate privacy through closures and immediately invoked function expressions (IIFEs). It provides examples of implementing the module pattern with Dojo, jQuery, and YUI JavaScript libraries. The module pattern allows creating reusable and interchangeable modules that encapsulate variables and methods.
This document discusses JavaScript prototypes and how they work. It explains that every function has a prototype property that is shared among objects created with that function. It also explains that every object has a hidden __proto__ property that links it to a prototype object. It provides examples of how prototype inheritance works for both classical and prototypal inheritance in JavaScript. Key points covered include how the new operator works, property lookup via the prototype chain, and the relationships between functions, prototypes, and objects in JavaScript.
Javascript uses prototypal inheritance rather than classical inheritance. In prototypal inheritance, objects inherit directly from other objects by using the object's prototype property. The prototype property allows objects to inherit methods and properties from other objects. When accessing a property on an object, Javascript will search the prototype chain to find the property if it is not present on the object itself. This allows code reuse through prototype chaining. The prototype property of a function sets the prototype of objects created with that function.
The document discusses secrets and techniques for JavaScript libraries. It covers topics like the JavaScript language, cross-browser code, events, DOM traversal, styles, animations, distribution, and HTML insertion. It provides examples and explanations of techniques for class creation, timers, options, subclassing, custom events, selector internals, computed styles, and dimension calculations.
This document provides best practices for writing JavaScript code. It recommends using strict comparison operators (=== and !==), declaring variables with 'var' to avoid globals, adding comments with /* */, using object literals for configuration, validating external data, optimizing loops, and using dot and bracket notation wisely based on property visibility. Braces {} should be used to clearly delimit blocks. Variable types should not be changed after declaration and shortcuts like conditionals (?:) can optimize code.
The document provides an outline of a lecture on object-oriented JavaScript and inheritance. It covers key concepts like objects, properties, methods, object literals, constructor functions, and prototype inheritance. It discusses creating and accessing objects, adding and removing properties, passing objects by reference, comparing objects, and the prototype chain. Private and privileged methods and properties are explained. Different approaches to implementing inheritance like prototype chaining are also summarized.
Ten useful JavaScript tips & best practicesAnkit Rastogi
In this presentation there are ten useful JavaScript techniques which can be included in your application easily with less friction along with some AngularJs tips and best practices as a bonus. These tips and best practices are accompanied by examples & will cover script loading, design pattern, performance optimization and other areas.
Since best practices are very subjective topics, proper benchmarking needs to be done.
\n\nThe document discusses scalable JavaScript application architecture. It advocates for a modular approach where each component (module) has a limited, well-defined purpose and interface. Modules are loosely coupled by communicating through a central sandbox interface rather than directly referencing each other. The core application manages modules by registering, starting, and stopping them. It also handles errors and enables extension points. This architecture aims to build flexible, maintainable applications that can evolve over time.
The document discusses C++ memory management and smart pointers. It provides an overview of common memory issues with pointers, the new and delete operators, overloading new and delete, and memory pools. It then discusses different types of smart pointers like scoped pointers and shared pointers, which implement reference counting to prevent memory leaks and dangling pointers while allowing multiple pointers to the same data.
The document provides an introduction to design patterns developed by the Gang of Four (GoF). It discusses several common design patterns in JavaScript like the constructor pattern, module pattern, singleton pattern, observer pattern, mediator pattern, prototype pattern, command pattern, facade pattern, and mixin pattern. For each pattern, it explains the problem it addresses, provides an example implementation, and notes advantages and disadvantages of the pattern. The overall document serves as a high-level overview of fundamental design patterns and their usage in JavaScript applications.
In recent years we have seen explosion of languages which run on Java Virtual Machine. We also have seen existing languages getting their implementations being rewritten to JVM. With all of the above we have seen rapid development of tools like parsers, bytecode generators and such, even inside JVM we saw initiatives like Da Vinci Machine Project, which led to invoke dynamic in JDK 7 and recent development of Graal and Truffle projects.
Is it really hard to write new programming language running on JVM? Even if you are not going to write your own I think it is worth to understand how your favorite language runs undercover, how early decisions can impact language extensibility and performance, what JVM itself and JVM ecosystem has to offer to language implementors.
During session I will try to get you familiar with options you have when choosing parsers and byte code manipulation libraries. which language implementation to consider, how to test and tune your "new baby". Will you be able after this session to develop new and shiny language, packed with killer features language? No. But for sure you will understand difference between lexers and parsers, how bytecode works, why invoke dynamic and Graal and Truffle are so important to the future of JVM platform. Will we have time to write simple, compiled language?
Yes, we will, just to show you that even person who didn't studied computer science, compilers theory, and for majority of his life didn't know what AST is, can do it :)
This document discusses design patterns and provides examples of the Singleton and Abstract Factory patterns. It begins with an introduction to design patterns, their purpose and history. It then discusses the Singleton pattern in detail using a logger example and describes how to implement it using lazy instantiation. It also covers the Abstract Factory pattern using real world examples of a kitchen and chefs. It compares how these patterns would be implemented in code versus real objects.
Performance Optimization and JavaScript Best PracticesDoris Chen
Performance optimization and JavaScript best practices tips are discussed in the talk. Here are some of the tips:
Put stylesheets at the top (css)
Move scripts to the bottom (javascript)
Provide a clean separation of content, CSS, and JavaScript
De-reference unused objects
Think Asynchronous
Working with Objects
Defer Loading Resources
Use JSLint -- Code Quality Tool
Reduce the size of JavaScript file
gzip
General JavaScript Coding Best Practices
Use === Instead of ==
Eval = Bad
Don’t Use Short-Hand
Reduce Globals: Namespace
Don't Pass a String to "SetInterval" or "SetTimeOut"
Use {} Instead of New Object()
Use [] Instead of New Array()
The document provides an overview and guidelines for using design patterns with Django. It discusses common patterns for organizing URLs, models, views, and generic views. Some key patterns covered include using multiple managers and custom manager methods for models, handling GET and POST requests in the same view function, and creating chainable and lazy querysets. The document acts as documentation for best practices when building Django applications and sites.
This document discusses various JavaScript design patterns. It begins by defining design patterns as recurring solutions to common software design problems. It then covers types of patterns such as creational, structural, and behavioral. Specific patterns like module, revealing module, singleton, prototype, factory, facade, and observer are demonstrated. Benefits include reusability, communication, and encapsulation. Drawbacks include additional complexity and difficulty testing in some cases. Examples are provided to illustrate usage of the patterns.
This document discusses different JavaScript design patterns for structuring code, including the prototype pattern, module pattern, and revealing module pattern. It provides examples of how each pattern works by rewriting sample code to follow the given pattern. The patterns aim to make the code more modular, reusable, and testable by avoiding global variables and namespaces. Following these patterns can improve code organization, readability, and maintenance.
The document discusses different creational design patterns, including the Abstract Factory pattern and Factory Method pattern. The Abstract Factory pattern provides an interface for creating families of related objects without specifying their concrete classes. It allows a system to be independent of how its objects are created. The Factory Method pattern defines an interface for creating an object but lets subclasses decide which class to instantiate. It decouples class creation from use through delegation to subclasses.
The document discusses JavaScript modules and how they have evolved from early implementations in browsers to standardized modules for both client-side and server-side code. It covers:
- Early browser implementations used file concatenation and the module pattern to organize large codebases.
- The emergence of server-side JavaScript led to the CommonJS modules specification to standardize code organization across interpreters. Node.js implemented CommonJS modules.
- CommonJS modules provide clean encapsulation without private scope wrappers and avoid long namespaces.
- Getting CommonJS modules to run in browsers was challenging initially, but solutions like Browserify emerged to transpile modules for the browser. AMD is an alternative but differs from CommonJS syntax.
The document provides an overview of JavaScript core concepts including:
- A brief history of JavaScript originating from LiveScript and becoming ECMAScript.
- Core misunderstandings about JavaScript being object-oriented and prototype-based.
- Key concepts like objects, functions, scope, 'this', arguments, invocation, and closures.
- How functions work with parameters, return values, and different invocation styles.
- Global versus function scope and how closures allow accessing outer function variables.
- Resources for further reading on JavaScript fundamentals.
Future-proofing Your JavaScript Apps (Compact edition)Addy Osmani
The document discusses design patterns and the module pattern in JavaScript. It introduces the module pattern and how it can be used to simulate privacy through closures and immediately invoked function expressions (IIFEs). It provides examples of implementing the module pattern with Dojo, jQuery, and YUI JavaScript libraries. The module pattern allows creating reusable and interchangeable modules that encapsulate variables and methods.
This document discusses JavaScript prototypes and how they work. It explains that every function has a prototype property that is shared among objects created with that function. It also explains that every object has a hidden __proto__ property that links it to a prototype object. It provides examples of how prototype inheritance works for both classical and prototypal inheritance in JavaScript. Key points covered include how the new operator works, property lookup via the prototype chain, and the relationships between functions, prototypes, and objects in JavaScript.
Javascript uses prototypal inheritance rather than classical inheritance. In prototypal inheritance, objects inherit directly from other objects by using the object's prototype property. The prototype property allows objects to inherit methods and properties from other objects. When accessing a property on an object, Javascript will search the prototype chain to find the property if it is not present on the object itself. This allows code reuse through prototype chaining. The prototype property of a function sets the prototype of objects created with that function.
The document discusses secrets and techniques for JavaScript libraries. It covers topics like the JavaScript language, cross-browser code, events, DOM traversal, styles, animations, distribution, and HTML insertion. It provides examples and explanations of techniques for class creation, timers, options, subclassing, custom events, selector internals, computed styles, and dimension calculations.
This document provides best practices for writing JavaScript code. It recommends using strict comparison operators (=== and !==), declaring variables with 'var' to avoid globals, adding comments with /* */, using object literals for configuration, validating external data, optimizing loops, and using dot and bracket notation wisely based on property visibility. Braces {} should be used to clearly delimit blocks. Variable types should not be changed after declaration and shortcuts like conditionals (?:) can optimize code.
The document provides an outline of a lecture on object-oriented JavaScript and inheritance. It covers key concepts like objects, properties, methods, object literals, constructor functions, and prototype inheritance. It discusses creating and accessing objects, adding and removing properties, passing objects by reference, comparing objects, and the prototype chain. Private and privileged methods and properties are explained. Different approaches to implementing inheritance like prototype chaining are also summarized.
Ten useful JavaScript tips & best practicesAnkit Rastogi
In this presentation there are ten useful JavaScript techniques which can be included in your application easily with less friction along with some AngularJs tips and best practices as a bonus. These tips and best practices are accompanied by examples & will cover script loading, design pattern, performance optimization and other areas.
Since best practices are very subjective topics, proper benchmarking needs to be done.
\n\nThe document discusses scalable JavaScript application architecture. It advocates for a modular approach where each component (module) has a limited, well-defined purpose and interface. Modules are loosely coupled by communicating through a central sandbox interface rather than directly referencing each other. The core application manages modules by registering, starting, and stopping them. It also handles errors and enables extension points. This architecture aims to build flexible, maintainable applications that can evolve over time.
The document discusses C++ memory management and smart pointers. It provides an overview of common memory issues with pointers, the new and delete operators, overloading new and delete, and memory pools. It then discusses different types of smart pointers like scoped pointers and shared pointers, which implement reference counting to prevent memory leaks and dangling pointers while allowing multiple pointers to the same data.
The document provides an introduction to design patterns developed by the Gang of Four (GoF). It discusses several common design patterns in JavaScript like the constructor pattern, module pattern, singleton pattern, observer pattern, mediator pattern, prototype pattern, command pattern, facade pattern, and mixin pattern. For each pattern, it explains the problem it addresses, provides an example implementation, and notes advantages and disadvantages of the pattern. The overall document serves as a high-level overview of fundamental design patterns and their usage in JavaScript applications.
In recent years we have seen explosion of languages which run on Java Virtual Machine. We also have seen existing languages getting their implementations being rewritten to JVM. With all of the above we have seen rapid development of tools like parsers, bytecode generators and such, even inside JVM we saw initiatives like Da Vinci Machine Project, which led to invoke dynamic in JDK 7 and recent development of Graal and Truffle projects.
Is it really hard to write new programming language running on JVM? Even if you are not going to write your own I think it is worth to understand how your favorite language runs undercover, how early decisions can impact language extensibility and performance, what JVM itself and JVM ecosystem has to offer to language implementors.
During session I will try to get you familiar with options you have when choosing parsers and byte code manipulation libraries. which language implementation to consider, how to test and tune your "new baby". Will you be able after this session to develop new and shiny language, packed with killer features language? No. But for sure you will understand difference between lexers and parsers, how bytecode works, why invoke dynamic and Graal and Truffle are so important to the future of JVM platform. Will we have time to write simple, compiled language?
Yes, we will, just to show you that even person who didn't studied computer science, compilers theory, and for majority of his life didn't know what AST is, can do it :)
This document discusses design patterns and provides examples of the Singleton and Abstract Factory patterns. It begins with an introduction to design patterns, their purpose and history. It then discusses the Singleton pattern in detail using a logger example and describes how to implement it using lazy instantiation. It also covers the Abstract Factory pattern using real world examples of a kitchen and chefs. It compares how these patterns would be implemented in code versus real objects.
Performance Optimization and JavaScript Best PracticesDoris Chen
Performance optimization and JavaScript best practices tips are discussed in the talk. Here are some of the tips:
Put stylesheets at the top (css)
Move scripts to the bottom (javascript)
Provide a clean separation of content, CSS, and JavaScript
De-reference unused objects
Think Asynchronous
Working with Objects
Defer Loading Resources
Use JSLint -- Code Quality Tool
Reduce the size of JavaScript file
gzip
General JavaScript Coding Best Practices
Use === Instead of ==
Eval = Bad
Don’t Use Short-Hand
Reduce Globals: Namespace
Don't Pass a String to "SetInterval" or "SetTimeOut"
Use {} Instead of New Object()
Use [] Instead of New Array()
The document provides an overview and guidelines for using design patterns with Django. It discusses common patterns for organizing URLs, models, views, and generic views. Some key patterns covered include using multiple managers and custom manager methods for models, handling GET and POST requests in the same view function, and creating chainable and lazy querysets. The document acts as documentation for best practices when building Django applications and sites.
This document discusses various JavaScript design patterns. It begins by defining design patterns as recurring solutions to common software design problems. It then covers types of patterns such as creational, structural, and behavioral. Specific patterns like module, revealing module, singleton, prototype, factory, facade, and observer are demonstrated. Benefits include reusability, communication, and encapsulation. Drawbacks include additional complexity and difficulty testing in some cases. Examples are provided to illustrate usage of the patterns.
This document discusses different JavaScript design patterns for structuring code, including the prototype pattern, module pattern, and revealing module pattern. It provides examples of how each pattern works by rewriting sample code to follow the given pattern. The patterns aim to make the code more modular, reusable, and testable by avoiding global variables and namespaces. Following these patterns can improve code organization, readability, and maintenance.
This document discusses software design patterns, which provide reusable solutions to common problems in software design. It covers creational patterns like singleton and abstract factory, structural patterns like adapter and bridge, and behavioral patterns like iterator and observer. Patterns help developers solve recurring problems in an elegant and reusable way by providing tried-and-tested solutions to common design problems. The document also discusses categories of patterns, their elements, and when to use different patterns.
This document discusses JavaScript design patterns. It begins by defining what a design pattern is, noting that patterns provide proven solutions to common software development problems. It then summarizes several categories of design patterns, including creational patterns (which deal with object creation), structural patterns (which concern relationships between entities), and behavioral patterns (which focus on communication between objects). Specific patterns like module, facade, and mediator are then explained in more detail with examples provided.
Design patterns are optimized, reusable solutions to the programming problems that we encounter every day. A design pattern is not a class or a library that we can simply plug into our system; it's much more than that. It is a template that has to be implemented in the correct situation. It's not language-specific either. A good design pattern should be implementable in most—if not all—languages, depending on the capabilities of the language. Most importantly, any design pattern can be a double-edged sword— if implemented in the wrong place, it can be disastrous and create many problems for you. However, implemented in the right place, at the right time, it can be your savior.
Design patterns are optimized, reusable solutions to the programming problems that we encounter every day. A design pattern is not a class or a library that we can simply plug into our system; it's much more than that. It is a template that has to be implemented in the correct situation. It's not language-specific either. A good design pattern should be implementable in most—if not all—languages, depending on the capabilities of the language. Most importantly, any design pattern can be a double-edged sword— if implemented in the wrong place, it can be disastrous and create many problems for you. However, implemented in the right place, at the right time, it can be your savior.
Luis Valencia will give a presentation on applying Typescript design patterns to React/SPFx. He has 17 years of experience including 10 years in SharePoint. The session will focus on writing clean, maintainable code and not flashy user interfaces. It will cover common design patterns like singleton, abstract factory, builder, and factory method. It will also discuss SOLID principles and building shared code libraries. The presentation aims to teach developers how to write code that is easy for others to maintain.
Benefits of using software design patterns and when to use design patternBeroza Paul
Benefits of using design patterns
Drawbacks of using design patterns
When to use design singleton pattern?
When to use design builder pattern?
When to use design facade pattern?
When to use design adapter pattern?
When to use design decorator pattern?
When to use design state pattern?
When to use design strategy pattern?
The document discusses the module pattern, a design pattern for creating reusable components in JavaScript. It describes how the module pattern allows simulating privacy by wrapping code in immediately invoked function expressions (IIFEs) and returning objects instead of functions. This creates a private scope that is not accessible globally while exposing public APIs. Several examples are given of how different libraries like Dojo, jQuery, YUI, and ExtJS implement the module pattern.
Design pattern in an expressive language java scriptAmit Thakkar
This document outlines a presentation on JavaScript design patterns, including the constructor, module, revealing module, facade, promise/deferred, and decorator patterns. The presentation provides examples and demos of each pattern to show how they can be implemented in JavaScript to write organized, reusable code. The target audience is professional developers looking to improve their knowledge of design patterns and apply them with JavaScript.
This document discusses various JavaScript patterns for object creation, functions, and code reuse. It covers object and array literals, constructors, modules, namespaces, private/public members, and patterns for immediate functions, callbacks, and chaining methods. The goal of these patterns is to help organize code, provide cleaner interfaces, and improve performance and code reuse.
JavaScripters is a community that connects JavaScript developers through meetups, workshops and discussions on core and advanced JavaScript concepts as well as frameworks like AngularJS, ReactJS, and NodeJS. The group has over 2500 members and holds regular events in Pune, India on topics such as JavaScript performance, Bootstrap, design patterns, and more. Upcoming events listed include workshops on React with Material Design, Angular 2, TypeScript, ES6, and automated workflows with Gulp.
This document discusses JavaScript design patterns. It begins with background on design patterns and their prerequisites. It then covers different types of patterns like creational, structural and behavioral. Specific patterns like constructor, singleton, module, observer, mediator, prototype and others are explained. The document also discusses MV* patterns, namespacing patterns, lazy initialization and terms like loose coupling. It concludes with an exercise asking the reader to identify pros and cons of patterns and patterns used in jQuery.
Chapter 02 of the lecture Style & Design Principles taught at SAE Institute Hamburg.
Introduction to advanced concepts of object-oriented design, such as delegation, polymorphism, cohesion and coupling, and to behavioral, creational and structural design patterns.
This document provides an introduction and overview of design patterns in software engineering and their application to JavaScript. It defines what a design pattern is, discusses the history and importance of patterns, and outlines some of the key benefits they provide. The document also introduces some common terminology around patterns, such as proto-patterns, and explains the criteria for evaluating whether a pattern is fully qualified. It aims to establish the foundational concepts around patterns before diving into specific examples.
This document provides an overview of design patterns in Node.js. It discusses what design patterns are, why they are useful, and examples of common creational, structural and behavioral design patterns including Singleton, Prototype, Factory Method, Builder, Chain of Responsibility, Command, Iterator, Observer and Strategy patterns. Real-world examples are provided for each pattern to illustrate how it can solve common programming problems. The document also outlines topics for future talks on additional design patterns and resources for further learning.
The document discusses design patterns, which are reusable solutions to common software design problems. It provides examples of different types of patterns, including creational (Factory Method, Abstract Factory, Builder, Prototype, Singleton), structural (Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy), and behavioral (Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor) patterns. Each pattern is defined and an example problem and solution using the pattern is described.
Build Smarter, Deliver Faster with Choreo - An AI Native Internal Developer P...WSO2
Enterprises must deliver intelligent, cloud native applications quickly—without compromising governance or scalability. This session explores how an internal developer platform increases productivity via AI for code and accelerates AI-native app delivery via code for AI. Learn practical techniques for embedding AI in the software lifecycle, automating governance with AI agents, and applying a cell-based architecture for modularity and scalability. Real-world examples and proven patterns will illustrate how to simplify delivery, enhance developer productivity, and drive measurable outcomes.
Learn more: https://wso2.com/choreo
In a tight labor market and tighter economy, PMOs and resource managers must ensure that every team member is focused on the highest-value work. This session explores how AI reshapes resource planning and empowers organizations to forecast capacity, prevent burnout, and balance workloads more effectively, even with shrinking teams.
Maximizing Business Value with AWS Consulting Services.pdfElena Mia
An overview of how AWS consulting services empower organizations to optimize cloud adoption, enhance security, and drive innovation. Read More: https://www.damcogroup.com/aws-cloud-services/aws-consulting.
Join the Denver Marketo User Group, Captello and Integrate as we dive into the best practices, tools, and strategies for maintaining robust, high-performing databases. From managing vendors and automating orchestrations to enriching data for better insights, this session will unpack the key elements that keep your data ecosystem running smoothly—and smartly.
We will hear from Steve Armenti, Twelfth, and Aaron Karpaty, Captello, and Frannie Danzinger, Integrate.
FME for Climate Data: Turning Big Data into Actionable InsightsSafe Software
Regional and local governments aim to provide essential services for stormwater management systems. However, rapid urbanization and the increasing impacts of climate change are putting growing pressure on these governments to identify stormwater needs and develop effective plans. To address these challenges, GHD developed an FME solution to process over 20 years of rainfall data from rain gauges and USGS radar datasets. This solution extracts, organizes, and analyzes Next Generation Weather Radar (NEXRAD) big data, validates it with other data sources, and produces Intensity Duration Frequency (IDF) curves and future climate projections tailored to local needs. This presentation will showcase how FME can be leveraged to manage big data and prioritize infrastructure investments.
Artificial Intelligence Applications Across IndustriesSandeepKS52
Artificial Intelligence is a rapidly growing field that influences many aspects of modern life, including transportation, healthcare, and finance. Understanding the basics of AI provides insight into how machines can learn and make decisions, which is essential for grasping its applications in various industries. In the automotive sector, AI enhances vehicle safety and efficiency through advanced technologies like self-driving systems and predictive maintenance. Similarly, in healthcare, AI plays a crucial role in diagnosing diseases and personalizing treatment plans, while in financial services, it helps in fraud detection and risk management. By exploring these themes, a clearer picture of AI's transformative impact on society emerges, highlighting both its potential benefits and challenges.
A brief introduction to OpenTelemetry, with a practical example of auto-instrumenting a Java web application with the Grafana stack (Loki, Grafana, Tempo, and Mimir).
Generative Artificial Intelligence and its ApplicationsSandeepKS52
The exploration of generative AI begins with an overview of its fundamental concepts, highlighting how these technologies create new content and ideas by learning from existing data. Following this, the focus shifts to the processes involved in training and fine-tuning models, which are essential for enhancing their performance and ensuring they meet specific needs. Finally, the importance of responsible AI practices is emphasized, addressing ethical considerations and the impact of AI on society, which are crucial for developing systems that are not only effective but also beneficial and fair.
Async-ronizing Success at Wix - Patterns for Seamless Microservices - Devoxx ...Natan Silnitsky
In a world where speed, resilience, and fault tolerance define success, Wix leverages Kafka to power asynchronous programming across 4,000 microservices. This talk explores four key patterns that boost developer velocity while solving common challenges with scalable, efficient, and reliable solutions:
1. Integration Events: Shift from synchronous calls to pre-fetching to reduce query latency and improve user experience.
2. Task Queue: Offload non-critical tasks like notifications to streamline request flows.
3. Task Scheduler: Enable precise, fault-tolerant delayed or recurring workflows with robust scheduling.
4. Iterator for Long-running Jobs: Process extensive workloads via chunked execution, optimizing scalability and resilience.
For each pattern, we’ll discuss benefits, challenges, and how we mitigate drawbacks to create practical solutions
This session offers actionable insights for developers and architects tackling distributed systems, helping refine microservices and adopting Kafka-driven async excellence.
In this session we cover the benefits of a migration to Cosmos DB, migration paths, common pain points and best practices. We share our firsthand experiences and customer stories. Adiom is the trusted partner for migration solutions that enable seamless online database migrations from MongoDB to Cosmos DB vCore, and DynamoDB to Cosmos DB for NoSQL.
Wondershare PDFelement Pro 11.4.20.3548 Crack Free DownloadPuppy jhon
➡ 🌍📱👉COPY & PASTE LINK👉👉👉 ➤ ➤➤ https://drfiles.net/
Wondershare PDFelement Professional is professional software that can edit PDF files. This digital tool can manipulate elements in PDF documents.
Revolutionize Your Insurance Workflow with Claims Management SoftwareInsurance Tech Services
Claims management software enhances efficiency, accuracy, and satisfaction by automating processes, reducing errors, and speeding up transparent claims handling—building trust and cutting costs. Explore More - https://www.damcogroup.com/insurance/claims-management-software
How Insurance Policy Administration Streamlines Policy Lifecycle for Agile Op...Insurance Tech Services
A modern Policy Administration System streamlines workflows and integrates with core systems to boost speed, accuracy, and customer satisfaction across the policy lifecycle. Visit https://www.damcogroup.com/insurance/policy-administration-systems for more details!
Plooma is a writing platform to plan, write, and shape books your wayPlooma
Plooma is your all in one writing companion, designed to support authors at every twist and turn of the book creation journey. Whether you're sketching out your story's blueprint, breathing life into characters, or crafting chapters, Plooma provides a seamless space to organize all your ideas and materials without the overwhelm. Its intuitive interface makes building rich narratives and immersive worlds feel effortless.
Packed with powerful story and character organization tools, Plooma lets you track character development and manage world building details with ease. When it’s time to write, the distraction-free mode offers a clean, minimal environment to help you dive deep and write consistently. Plus, built-in editing tools catch grammar slips and style quirks in real-time, polishing your story so you don’t have to juggle multiple apps.
What really sets Plooma apart is its smart AI assistant - analyzing chapters for continuity, helping you generate character portraits, and flagging inconsistencies to keep your story tight and cohesive. This clever support saves you time and builds confidence, especially during those complex, detail packed projects.
Getting started is simple: outline your story’s structure and key characters with Plooma’s user-friendly planning tools, then write your chapters in the focused editor, using analytics to shape your words. Throughout your journey, Plooma’s AI offers helpful feedback and suggestions, guiding you toward a polished, well-crafted book ready to share with the world.
With Plooma by your side, you get a powerful toolkit that simplifies the creative process, boosts your productivity, and elevates your writing - making the path from idea to finished book smoother, more fun, and totally doable.
Get Started here: https://www.plooma.ink/
Key AI Technologies Used by Indian Artificial Intelligence CompaniesMypcot Infotech
Indian tech firms are rapidly adopting advanced tools like machine learning, natural language processing, and computer vision to drive innovation. These key AI technologies enable smarter automation, data analysis, and decision-making. Leading developments are shaping the future of digital transformation among top artificial intelligence companies in India.
For more information please visit here https://www.mypcot.com/artificial-intelligence
From Chaos to Clarity - Designing (AI-Ready) APIs with APIOps CyclesMarjukka Niinioja
Teams delivering API are challenges with:
- Connecting APIs to business strategy
- Measuring API success (audit & lifecycle metrics)
- Partner/Ecosystem onboarding
- Consistent documentation, security, and publishing
🧠 The big takeaway?
Many teams can build APIs. But few connect them to value, visibility, and long-term improvement.
That’s why the APIOps Cycles method helps teams:
📍 Start where the pain is (one “metro station” at a time)
📈 Scale success across strategy, platform, and operations
🛠 Use collaborative canvases to get buy-in and visibility
Want to try it and learn more?
- Follow APIOps Cycles in LinkedIn
- Visit the www.apiopscycles.com site
- Subscribe to email list
-
2. What are Design Patterns
• Design Patterns provide the roadmap to implement solutions for various issues
in software development
• A ready made solution that can be customized and reused
• A design pattern will make the code look self expressive by providing structure
and semantics to the code
• They are not the final solution but a means to achieve the solution in an elegant
manner
• Provides a common platform and reduces time required for transition
3. Advantages
• Provides the ability to reuse code that can save a lot of time
• It is a standard that developers are aware of hence improves
the understanding of code base new/old within a team
• If used efficiently can help in reducing the overall footprint
• Provides multiple platforms that doesn’t constraint the usage
or dictate the behaviour while maintaining the sanity of the
system
• Helps in faster testing and implementation
4. Design Pattern Categories
• Creational Design Patterns
– Deals with the way a class and object instances are created
• Structural Design Patterns
– Deals with maintaining structural integrity of the system by enforcing sane
relationships
• Behavioural Design Patterns
– Helps in establishing communication between distinct parts of the system (or)
Object communication
5. Creational Patterns
• Deals with Object creation mechanism and class creation
mechanism
• Provides a way for object creation depending on the changing
scenarios
• Reduces duplication in terms of instantiation
• Reduces memory over head in dealing with multiple objects of
the same type
• Ex: Constructor, Factory, Abstract, Prototype, Singleton, Builder
etc
6. Structural Design Pattern
• Provides a set of protocols on structuring the components of
the system
• Helps in reducing/decoupling the structural dependencies with
in a system
• Provides a means to create independent structures that can
maintain their own state
• Helps in restructuring the components of the system which
doesn’t have a common purpose
• Ex: Decorator, Façade, Adapter, Proxy etc
7. Behavioural Design Pattern
• Focuses on streamlining the communication between the
objects in the system
• Helps in establishing a common set of protocols to pass data
and keep objects in sync
• Provides a means to ensure reactive implementation of objects
irrespective of their state
• Ensures that communication happens through as less channels
as possible to ensure maintainability
• Ex: Iterator, Mediator, Chain of Command, Observer, Visitor etc
8. Design Patterns in OO Javascript
• JavaScript is a Pseudo class based language – Functions are
manipulated to simulate a class based environment
• All JS objects are inherited from “Object” using a base
constructor
• All constructors gets a prototype object
• All default properties of an object is assigned in the prototype
• Each individual object consists of its own prototype which
inherits from the parent
9. Constructor pattern
• Creational Design Pattern
• Javascript objects can be created by
• var obj = {};
• var obj = Object.create(Object.prototype);
• Var obj = new Object();
• Any call to a function is actually a call to a constructor method of the
same function since functions behaves like classes in javascripts
• Adding a “new” to a constructor makes it return a empty instance (if
passed without parameters) of the object the constructor points to
10. Cont…
function Animal(name, class) {
this.name = name;
this.class = class;
this.getName = function() {
return “Name :”+this.name;
}
Var a1 = new Animal(“lion”, “predator”);
Var a2 = new Animal(“Tiger”, “predator”);
11. Cont…
• All common methods can be grouped in a single wrapper
• “this” refers to the current object inside the constructor
function
• Not ideal as inheritance cannot be implemented directly –
scope of “this” referring to the methods will result in a conflict
• Methods referenced with this gets redefined for every instance
that is created – end up with 100 “getName” definitions if there
are 100 animals
12. • JS consists of a prototype property that is available for all
functions
• Any number of methods and properties can be attached to the
prototype property of the function
• When constructor is called to create new object the properties
attached to prototype of the constructor is automatically
available to the new object
• The “this” keyword inside a property attached to prototype will
still refer to the current object
13. function Animal(name, class) {
this.name = name;
this.class = class;
}
Animal.prototype.getName = function() {
return “Name :”+this.name;
}
Var a1 = new Animal(“lion”, “predator”);
Var a2 = new Animal(“Tiger”, “predator”);
14. Usage/Merits/Demerits
• Ideal for wrapping up related and group able properties within
an object container
• Can be used where ever a fundamental level of abstraction is
required
• Provides a very easy implementation of inheritance and
prototypal inheritance
• Doesn’t provide a direct mechanism to contain private
members
15. Object Literal Pattern
• Another Creational Design Pattern
• Not the usual means to “instantiate” an object
• Provides a way to group related behaviour usually in terms of a
page/UI component
17. Usage/Merits/Demerits
• Can be used especially when dealing with third party libraries
like Jquery to group common behaviour
• Instead of spaghetti calling methods of same component just a
online initiation replaces all other calls
• Code may be longer than other forms of implementation
• But the grouping helps in maintainability
• Doesn’t provide private members
18. Modular Pattern
• Provides the ability to effect namespacing
• Allows creation of private members
• Expose only certain logic that needs to be used by other parts
of the system
• Helps to keep the global namespace clean and free of pollution
from the method variables
19. Var Chart = (function(){
var chartWidth = 100;
var chartHeight = 100;
getAxis = function(param) {
return Math.round(rand(param,2));
}
return {
generateChart: function(chartParam) {
return getAxis(chartParam);
}
}
})();
20. Usage/Merits/Demerits
• Can be used where private members are required to keep the
namespace clean and avoid naming conflicts which is also the
advantage of using this pattern
• The private methods cannot be extended since their visibility is
shielded
• Objects added later to the chain does not have access to the
private members
• Private members cannot be unit tested
21. Revealing Module Pattern
• A Slight variation of the modular pattern
• In module pattern public methods need to address one another
along with the name of module
• Revealing module pattern addresses this by returning an object
with references to the methods that are public and keeping all
methods private by default
22. var Chart = (function(){
var chartX = 0;
var chartY = 0;
function manipulate() {
}
function manipulateXY() {
return manipulate();
}
function generateChart(param) {
return manipulateXY();
}
return {
getChart: generateChart
};
})();
Chart.getChart(param);
23. Usage/Merits/Demerits
• Syntax is much cleaner as the return object clearly specifies
what are returned hence establishing what are public
• Pattern is flexible enough only for public methods and not for
public members
• Does not play well with inheritance as the public methods
returned cannot be overridden since only reference is returned
24. Singleton Pattern
• Restricts the instantiation of a class to just once such that it
returns the same instance whenever and wherever it is
requested from
• Singletons in JS returns a structure rather than returning an
object or more precisely a reference to an object
25. Var Helper = (function(){
var helperInstance;
function init() {
function domHelperPvt() {
}
var domHelperPvtProp = 0;
return {
domHelperPub: function () {
},
domHelperPubProp: 1
};
};
return {
getHelperInstance: function () {
if ( !helperInstance) {
helperInstance = init();
}
return helperInstance;
}
};
})();
Var helper = Helper.getHelperInstance();
Helper.domHelperPub();
26. Usage/Merits/Demerits
• Used to create static instance like behaviour for accessing
methods that are common across a wide range of components
in a system
• Reduces memory overhead and helps in sane garbage
collection
• Too many singletons will result in application being tightly
coupled, hence reduce the performance and also
maintainability
27. Factory Pattern
• Provides a platform to provide objects that may be required
frequently from time to time and also used by multiple
components
• Not restricted to one instance but may not necessarily create
new instance if the existing one can be reused
• Also a creational pattern
28. Function DomFactory {
this.createNewDom = function(domtype,param) {
var newDom;
if(domType===“chart”) {
newDom = new Chart(param);
}
if(domType===“grid”) {
newDom = new Grid(param);
}
return newDom;
}
}
DomFactory.createNewDom(“chart”,param);
29. Usage/Merits/Demerits
• Useful when the calling client may need different objects
depending on the scenario and such clients exist across the
system
• Reduces the logical overhead in the client requesting for the
object and moves common logic to a common wrapper that can
be reused as necessary
• Cannot be used when there is no common behaviour between
the objects returned
30. Proto Patterns
• Patterns can be created within a team depending on what the
team feels is efficient while maintaining the common rules that
a pattern should adhere to
• A Pattern created within a team which can evolve over a period
of time to represent something that is achieved through it
• Proto Patterns will evolve to be design patterns when it is
widely accepted by the community
• Ex: Revealing Module Pattern