A presentation on creating your first "Hello Flutter!" app and Login app using Flutter and Firebase. Explanations on the syntax used are also available.
Link to app repository:
https://github.com/DSC-Binus-KMG-2019/flutter-firebase-event-final
Object Oriented Programming Concepts using JavaGlenn Guden
This document discusses object-oriented programming and compares old procedural programming techniques using structures to the newer object-oriented approach using classes. Specifically:
- Old programming used structures to define data types and separate functions to operate on those structures.
- The new object-oriented approach defines classes that encapsulate both the data structure and functions together as objects.
- Some key benefits of the object-oriented approach are that new types of objects can be added without changing existing code, and that new objects can inherit features from existing objects, making the code easier to modify.
This document provides an overview of basic object-oriented programming (OOP) concepts including objects, classes, inheritance, polymorphism, encapsulation, and data abstraction. It defines objects as entities with both data (characteristics) and behavior (operations). Classes are blueprints that are used to create objects. Inheritance allows objects to inherit properties from parent classes. Polymorphism allows code to take different forms. Encapsulation wraps data and functions into classes, hiding information. Data abstraction focuses on important descriptions without details.
The document discusses key concepts in Object Oriented Programming including objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It defines each concept and provides examples. Objects have state, behavior, and identity. A class is a template for creating objects that share common properties. Inheritance allows an object to acquire properties of a parent object. Polymorphism allows one task to be performed in different ways. Abstraction hides internal details and shows functionality. Encapsulation binds code and data into a single unit.
This document provides an overview of object-oriented programming (OOP) including:
- The history and key concepts of OOP like classes, objects, inheritance, polymorphism, and encapsulation.
- Popular OOP languages like C++, Java, and Python.
- Differences between procedural and OOP like top-down design and modularity.
This presentation will helpful for Android Beginner's to refresh the OOPS Concepts which is very basic things for Android Mobile Application Development.
A class is the blueprint from which individual objects are created. In the real world, you'll often find many individual objects all of the same kind. Each bicycle was built from the same set of blueprints and therefore contains the same components. In object-oriented terms, we say that your bicycle is an instance of the class of objects known as bicycles.
Beginners Guide to Object Orientation in PHPRick Ogden
The document provides an introduction to object oriented programming in PHP, explaining key concepts like classes, objects, properties, methods, encapsulation, and inheritance. It uses examples like a social networking profile class to demonstrate how to create classes with properties and methods, instantiate objects, and extend classes through inheritance. The document also discusses benefits and drawbacks of the object oriented approach.
The assignments written by our professionals are always worth and deliver the best output. At EssayCorp, a panel of experts is involved in object oriented programming assignment help. They implement their knowledge with the effective words which comes out as a well attempted assignment. All these experts are not only skilled, but they are also experienced. Hence, it is our assurance that you will get high quality work from us.
Visit : https://www.essaycorp.com/c-plus-plus.html
This document discusses advance object-oriented programming concepts. It covers procedural programming vs object-oriented programming, features of OOP like classes, objects, inheritance and polymorphism. It also discusses OOP design principles like single responsibility, open-closed, Liskov substitution, dependency inversion and interface segregation principles. Examples are provided to explain concepts like inheritance, polymorphism, abstraction and interfaces. The document provides a comprehensive overview of key OOP concepts and design principles.
This document discusses object-oriented programming (OOPs) principles and how they are implemented in Objective-C. It explains that OOPs aims to emulate the human brain through abstraction, encapsulation, and other principles. It provides examples of key OOPs concepts in Objective-C like classes and objects, inheritance where subclasses inherit from superclasses, encapsulation which hides complexity, and polymorphism which allows one interface to work for multiple classes through dynamic binding and message passing. The document demonstrates how these OOPs features are exhibited in Objective-C code.
Object oriented programming focuses on data and uses a bottom-up design approach, while procedural programming focuses on functions and uses a top-down design approach. Some key features of OOP include objects, classes, data abstraction, encapsulation, inheritance, polymorphism, and reusability. An object contains data fields and methods, and a class defines the blueprint for objects. Inheritance allows code reuse through derived classes extending existing base classes. Polymorphism allows the same function to operate on different types, while overloading gives the same operation different meanings based on context.
Basic concepts of object oriented programmingSachin Sharma
This document provides an overview of basic concepts in object-oriented programming including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, binding, and message passing. Objects are run-time entities with state and behavior, while classes define the data and behavior for objects of a similar type. Encapsulation binds data and functions within a class, while inheritance allows new classes to acquire properties of existing classes. Polymorphism enables one function to perform different tasks. Binding determines how function calls are linked, and message passing allows objects to communicate by sending requests.
Chapter1 - Introduction to Object-Oriented Programming and Software DevelopmentEduardo Bergavera
This document provides an introduction to object-oriented programming concepts including classes, objects, inheritance, and the software development lifecycle. It defines classes as templates that define objects, and objects as instances of classes. It describes how classes and objects store and share data through instance and class variables. The document also explains how classes and objects communicate through methods and messages. Finally, it gives an overview of inheritance, where subclasses inherit features from superclasses, and describes the typical stages of the software development lifecycle.
The document provides an introduction to object-oriented programming concepts and Java. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, and polymorphism. It also explains the basics of Java, including its history, features like being platform independent and secure, and the structure of a Java program with main components like packages, import statements, and class definitions.
The document discusses object-oriented programming concepts in Java, including classes, objects, inheritance, encapsulation, and polymorphism. It provides examples and definitions of key OOP concepts like class, object, inheritance, abstraction, encapsulation, polymorphism, and the SOLID principles (single responsibility, open/closed, Liskov substitution, interface segregation, and dependency inversion). It also covers Java specifics like access modifiers, variables, and how to create objects in Java.
Object Oriented Programming is a programming concept that works on the principle that objects are the most important part of your program. It allows users create the objects that they want and then create methods to handle those objects. Manipulating these objects to get results is the goal of Object Oriented Programming.
Object Oriented Programming popularly known as OOP, is used in a modern programming language like Java..
he main aim of object-oriented programming is to implement real-world entities for example object, classes, abstraction, inheritance, polymorphism, etc.
This document provides an overview of object-oriented programming (OOP) concepts in Java. It defines OOP as a style of programming that focuses on using objects to design and build applications. It describes what objects are, how they model real-world things, and how they use variables to store state and methods to define behavior. It then defines key OOP concepts like classes, objects, abstraction, encapsulation, polymorphism, method overriding, inheritance, and interfaces. For each concept, it provides a definition and example in Java code. The document is intended to help the reader learn more about these fundamental OOP concepts in Java.
Ever heard of the Law of Demeter? How about the Liskov Substitution Principle? This talk introduces key object-oriented laws and principles currently used in our field and provides guidance for their use when building applications on the .NET platform.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a way to conceptualize a program as interacting objects. Key concepts discussed include:
- Classes define templates for objects and their properties and behaviors.
- Objects are instantiated from classes and represent specific instances.
- Inheritance allows new classes to inherit properties from parent classes.
- Encapsulation groups related properties and methods together within objects.
- Polymorphism allows methods to perform different actions depending on an object's properties.
This document provides an introduction to general object-oriented programming concepts. It discusses that OOP offers a powerful way to develop software by creating objects that encapsulate both data and functions. The core concepts of OOP explained are objects, classes, encapsulation, inheritance, polymorphism, and message passing. Objects communicate by sending and receiving messages, and classes act as templates for creating object instances that share common properties.
The document discusses object-oriented programming concepts including classes, objects, encapsulation, data hiding, inheritance, polymorphism, and overriding. Specifically:
1. A class defines the data (attributes) and functions (behaviors) that characterize concepts in the problem domain. An object is an instance of a class that allocates memory.
2. Encapsulation groups related data and functions into a class. Data hiding uses access modifiers like public and private to restrict access to some class components.
3. Inheritance allows new classes to reuse and build upon existing classes through mechanisms like base and derived classes. Polymorphism allows different outputs from functions with the same name but different parameters through method overloading and
The document provides information on Java OOP concepts including objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It defines objects as entities with state and behavior, and classes as collections of objects. Inheritance allows objects to acquire properties of parent objects. Polymorphism allows one task to be performed in different ways. Abstraction hides internal details and shows functionality, while encapsulation binds code and data together into a single unit.
Object-oriented programming focuses on data. An object is a basic run-time entity. A class is also known as a user-defined data type. Inheritance provides the idea of reusability. Objects can communicate with each other through message passing. Polymorphism is achieved through operator overloading and function overloading.
In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, unt…
So, who originally said divide and conquer? It has also led to the discovery of other useful algorithms like Karatsuba’s multiplication method, the Strassen algorithm, and rapid Fourier transforms .
techwithtech.com
Divide and conquer algorithms work well with processors because of their parallel structure. They also allow for easy storing and accessing by memory caches.
Divide and Conquer strategy uses recursion that makes it a little slower and if a little error occurs in the code the program may enter into an infinite loop.
Using Divide and Conquer, we can multiply two integers in less time complexity. We divide the given numbers in two halves. Let the given numbers be X and Y.
Data: Wikipedia · includehelp.com · techwithtech.com · geeksforgeeks.org
Wikipedia text under CC-BY-SA license
The assignments written by our professionals are always worth and deliver the best output. At EssayCorp, a panel of experts is involved in object oriented programming assignment help. They implement their knowledge with the effective words which comes out as a well attempted assignment. All these experts are not only skilled, but they are also experienced. Hence, it is our assurance that you will get high quality work from us.
Visit : https://www.essaycorp.com/c-plus-plus.html
This document discusses advance object-oriented programming concepts. It covers procedural programming vs object-oriented programming, features of OOP like classes, objects, inheritance and polymorphism. It also discusses OOP design principles like single responsibility, open-closed, Liskov substitution, dependency inversion and interface segregation principles. Examples are provided to explain concepts like inheritance, polymorphism, abstraction and interfaces. The document provides a comprehensive overview of key OOP concepts and design principles.
This document discusses object-oriented programming (OOPs) principles and how they are implemented in Objective-C. It explains that OOPs aims to emulate the human brain through abstraction, encapsulation, and other principles. It provides examples of key OOPs concepts in Objective-C like classes and objects, inheritance where subclasses inherit from superclasses, encapsulation which hides complexity, and polymorphism which allows one interface to work for multiple classes through dynamic binding and message passing. The document demonstrates how these OOPs features are exhibited in Objective-C code.
Object oriented programming focuses on data and uses a bottom-up design approach, while procedural programming focuses on functions and uses a top-down design approach. Some key features of OOP include objects, classes, data abstraction, encapsulation, inheritance, polymorphism, and reusability. An object contains data fields and methods, and a class defines the blueprint for objects. Inheritance allows code reuse through derived classes extending existing base classes. Polymorphism allows the same function to operate on different types, while overloading gives the same operation different meanings based on context.
Basic concepts of object oriented programmingSachin Sharma
This document provides an overview of basic concepts in object-oriented programming including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, binding, and message passing. Objects are run-time entities with state and behavior, while classes define the data and behavior for objects of a similar type. Encapsulation binds data and functions within a class, while inheritance allows new classes to acquire properties of existing classes. Polymorphism enables one function to perform different tasks. Binding determines how function calls are linked, and message passing allows objects to communicate by sending requests.
Chapter1 - Introduction to Object-Oriented Programming and Software DevelopmentEduardo Bergavera
This document provides an introduction to object-oriented programming concepts including classes, objects, inheritance, and the software development lifecycle. It defines classes as templates that define objects, and objects as instances of classes. It describes how classes and objects store and share data through instance and class variables. The document also explains how classes and objects communicate through methods and messages. Finally, it gives an overview of inheritance, where subclasses inherit features from superclasses, and describes the typical stages of the software development lifecycle.
The document provides an introduction to object-oriented programming concepts and Java. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, and polymorphism. It also explains the basics of Java, including its history, features like being platform independent and secure, and the structure of a Java program with main components like packages, import statements, and class definitions.
The document discusses object-oriented programming concepts in Java, including classes, objects, inheritance, encapsulation, and polymorphism. It provides examples and definitions of key OOP concepts like class, object, inheritance, abstraction, encapsulation, polymorphism, and the SOLID principles (single responsibility, open/closed, Liskov substitution, interface segregation, and dependency inversion). It also covers Java specifics like access modifiers, variables, and how to create objects in Java.
Object Oriented Programming is a programming concept that works on the principle that objects are the most important part of your program. It allows users create the objects that they want and then create methods to handle those objects. Manipulating these objects to get results is the goal of Object Oriented Programming.
Object Oriented Programming popularly known as OOP, is used in a modern programming language like Java..
he main aim of object-oriented programming is to implement real-world entities for example object, classes, abstraction, inheritance, polymorphism, etc.
This document provides an overview of object-oriented programming (OOP) concepts in Java. It defines OOP as a style of programming that focuses on using objects to design and build applications. It describes what objects are, how they model real-world things, and how they use variables to store state and methods to define behavior. It then defines key OOP concepts like classes, objects, abstraction, encapsulation, polymorphism, method overriding, inheritance, and interfaces. For each concept, it provides a definition and example in Java code. The document is intended to help the reader learn more about these fundamental OOP concepts in Java.
Ever heard of the Law of Demeter? How about the Liskov Substitution Principle? This talk introduces key object-oriented laws and principles currently used in our field and provides guidance for their use when building applications on the .NET platform.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a way to conceptualize a program as interacting objects. Key concepts discussed include:
- Classes define templates for objects and their properties and behaviors.
- Objects are instantiated from classes and represent specific instances.
- Inheritance allows new classes to inherit properties from parent classes.
- Encapsulation groups related properties and methods together within objects.
- Polymorphism allows methods to perform different actions depending on an object's properties.
This document provides an introduction to general object-oriented programming concepts. It discusses that OOP offers a powerful way to develop software by creating objects that encapsulate both data and functions. The core concepts of OOP explained are objects, classes, encapsulation, inheritance, polymorphism, and message passing. Objects communicate by sending and receiving messages, and classes act as templates for creating object instances that share common properties.
The document discusses object-oriented programming concepts including classes, objects, encapsulation, data hiding, inheritance, polymorphism, and overriding. Specifically:
1. A class defines the data (attributes) and functions (behaviors) that characterize concepts in the problem domain. An object is an instance of a class that allocates memory.
2. Encapsulation groups related data and functions into a class. Data hiding uses access modifiers like public and private to restrict access to some class components.
3. Inheritance allows new classes to reuse and build upon existing classes through mechanisms like base and derived classes. Polymorphism allows different outputs from functions with the same name but different parameters through method overloading and
The document provides information on Java OOP concepts including objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It defines objects as entities with state and behavior, and classes as collections of objects. Inheritance allows objects to acquire properties of parent objects. Polymorphism allows one task to be performed in different ways. Abstraction hides internal details and shows functionality, while encapsulation binds code and data together into a single unit.
Object-oriented programming focuses on data. An object is a basic run-time entity. A class is also known as a user-defined data type. Inheritance provides the idea of reusability. Objects can communicate with each other through message passing. Polymorphism is achieved through operator overloading and function overloading.
In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, unt…
So, who originally said divide and conquer? It has also led to the discovery of other useful algorithms like Karatsuba’s multiplication method, the Strassen algorithm, and rapid Fourier transforms .
techwithtech.com
Divide and conquer algorithms work well with processors because of their parallel structure. They also allow for easy storing and accessing by memory caches.
Divide and Conquer strategy uses recursion that makes it a little slower and if a little error occurs in the code the program may enter into an infinite loop.
Using Divide and Conquer, we can multiply two integers in less time complexity. We divide the given numbers in two halves. Let the given numbers be X and Y.
Data: Wikipedia · includehelp.com · techwithtech.com · geeksforgeeks.org
Wikipedia text under CC-BY-SA license
This document discusses object-oriented programming concepts in Java. It explains that OOP languages like Java use classes that encapsulate attributes and behaviors, making code more reusable. Java is a platform-independent language that uses a virtual machine. Key OOP concepts in Java include objects, classes, abstraction, encapsulation, inheritance, and polymorphism. Objects are instances of classes, and classes define objects' data and methods. Abstraction hides details and shows functionality, while encapsulation binds code and data. Inheritance allows code reuse through parent-child class relationships. Polymorphism means the same tasks can be performed in different ways.
Java is an object-oriented programming language developed by Sun Microsystems in 1991. It uses classes and objects, inheritance, polymorphism, abstraction, and encapsulation. A class defines the data and methods that characterize objects of that class. Inheritance allows a derived class to inherit attributes and behaviors from the base class. Polymorphism allows one interface and multiple implementations. Encapsulation wraps data and methods together as a single unit to hide unnecessary details.
OOP
As the name suggests, Object-Oriented Programming or OOPs refers to languages that use objects in programming. Object-oriented programming aims to implement real-world entities like inheritance, hiding, polymorphism, etc in programming. The main aim of OOP is to bind together the data and the functions that operate on them so that no other part of the code can access this data except that function.
OOPs Concepts:
Class
Objects
Data Abstraction
Encapsulation
Inheritance
Polymorphism
Dynamic Binding
Message Passing
1. Class:
A class is a user-defined data type. It consists of data members and member functions, which can be accessed and used by creating an instance of that class. It represents the set of properties or methods that are common to all objects of one type. A class is like a blueprint for an object.
For Example: Consider the Class of Cars. There may be many cars with different names and brands but all of them will share some common properties like all of them will have 4 wheels, Speed Limit, Mileage range, etc. So here, Car is the class, and wheels, speed limits, mileage are their properties.
2. Object:
It is a basic unit of Object-Oriented Programming and represents the real-life entities. An Object is an instance of a Class. When a class is defined, no memory is allocated but when it is instantiated (i.e. an object is created) memory is allocated. An object has an identity, state, and behavior. Each object contains data and code to manipulate the data. Objects can interact without having to know details of each other’s data or code, it is sufficient to know the type of message accepted and type of response returned by the objects.
For example “Dog” is a real-life Object, which has some characteristics like color, Breed, Bark, Sleep, and Eats.
Object in OOPs
Object
3. Data Abstraction:
Data abstraction is one of the most essential and important features of object-oriented programming. Data abstraction refers to providing only essential information about the data to the outside world, hiding the background details or implementation. Consider a real-life example of a man driving a car. The man only knows that pressing the accelerators will increase the speed of the car or applying brakes will stop the car, but he does not know about how on pressing the accelerator the speed is increasing, he does not know about the inner mechanism of the car or the implementation of the accelerator, brakes, etc in the car. This is what abstraction is.
4. Encapsulation:
Encapsulation is defined as the wrapping up of data under a single unit. It is the mechanism that binds together code and the data it manipulates. In Encapsulation, the variables or data of a class are hidden from any other class and can be accessed only through any member function of their class in which they are declared. As in encapsulation, the data in a class is hidden from other classes, so it is also known as data-hiding.
Encapsulation in Object Oriented Pro
This document provides an introduction to object-oriented programming (OOP) concepts in Java, including encapsulation, inheritance, polymorphism, and abstraction. It discusses each concept in detail with examples in Java code. It also covers the different types of inheritance in Java such as single, multiple, multilevel, and hybrid inheritance. The document explains that while multiple inheritance is not directly supported in Java, it can be achieved using interfaces. Overall, the document serves as a guide to learning OOP concepts and their implementation in Java.
This tutorial will help you to understand about Java OOP’S concepts with examples. Let’s discuss about what are the features of Object Oriented Programming. Writing object-oriented programs involves creating classes, creating objects from those classes, and creating applications, which are stand-alone executable programs that use those objects.
This document discusses the key concepts of object-oriented programming (OOP) in Java, including abstraction, encapsulation, inheritance, and polymorphism. It defines each concept and provides examples. Abstraction allows a program to focus on core aspects without revealing implementation details. Encapsulation ensures users cannot change an object's state in an invalid way and only defined methods can access the state. Inheritance allows properties and methods from a parent class to be inherited and reused in child classes. Polymorphism allows the same message to produce different responses based on the object's type.
The document provides an overview of advanced programming concepts in Java including object-oriented programming (OOP) concepts, arrays and collections, exceptions handling, and multithreading. It discusses OOP concepts like classes, objects, abstraction, encapsulation, inheritance, and polymorphism. It also covers array and collections like Array, ArrayList, List, and Set. Finally, it briefly mentions exceptions handling techniques like try-catch and multithreading in Java.
oops concept in java | object oriented programming in javaCPD INDIA
The document discusses key concepts in object-oriented programming in Java including classes, objects, inheritance, packages, interfaces, encapsulation, abstraction, and polymorphism. It provides examples to illustrate each concept. Classes define the structure and behavior of objects. Objects are instances of classes. Inheritance allows classes to extend existing classes. Packages organize related classes. Interfaces define behaviors without implementation. Encapsulation hides implementation details. Abstraction models essential features without specifics. Polymorphism allows the same method name with different signatures or overriding.
This document discusses the core concepts of object-oriented programming (OOP) in Java, including inheritance, encapsulation, abstraction, and polymorphism. It provides examples of each concept: inheritance allows classes to inherit properties from parent classes; encapsulation involves hiding data and code together within classes; abstraction deals with hiding details and focusing on essentials through abstract classes and interfaces; polymorphism allows classes to take different forms. The document uses examples like vehicles and medical capsules to illustrate how each OOP concept works in Java code.
This document provides an introduction to Java programming language. It discusses that Java was originally developed by Sun Microsystems in 1991 and was originally called OAK. It describes key characteristics of Java like being simple, object-oriented, distributed, interpreted, robust, secure, architecture-neutral, portable, multithreaded and dynamic. It also discusses features of the Java Virtual Machine like garbage collection, just-in-time compilation, security, and class loading. The document then covers Java versions, data types, naming conventions, object-oriented concepts like objects, classes, inheritance, polymorphism, abstraction and encapsulation. It concludes with brief descriptions of MySQL database.
Introduction to OOPS, Characteristics of OOPS, Object oriented languages, comparison between
procedural and object oriented programming, basic principles of Object Orientation-class, object,
abstraction, encapsulation, inheritance, polymorphism, modularity, and message passing. Features
of object orientation - attributes, state, identity, operation, behaviour.
This document provides an overview of the Java programming language. It discusses the history and origins of Java, defines what Java is, and lists some of its common uses. It then provides reasons for using Java, including that it works on multiple platforms, is one of the most popular languages, is easy to learn, is open-source, and has a large community. The document also introduces key Java concepts like syntax, variables, data types, classes and objects, inheritance, and packages.
This document provides an introduction to the Java programming language. It discusses the history and components of Java, including the Java language, platform, and tools. It then explains some key Java concepts like object-oriented programming, classes, objects, inheritance, and interfaces. It provides examples of how to write a simple Java program and declare methods. It also compares static and instance members and discusses abstract classes and when to use interfaces versus abstract classes.
This document provides an overview of core Java concepts including object-oriented programming (OOP) principles like classes, objects, encapsulation, abstraction, inheritance, and polymorphism. It also discusses Java language benefits like being simple, portable, robust, and suitable for distributed environments. Finally, it outlines how to set up a Java development environment and write a basic "Hello World" program to get started with Java programming.
Presented by: N.V.RajaSekhar Reddy
www.technolamp.co.in
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This document provides an introduction to HTML, CSS, and JavaScript. It begins with explaining how client-side and server-side code works. It then defines HTML as the standard markup language for web pages and lists some commonly used HTML tags. CSS is introduced as the style sheet language used to describe the presentation of HTML documents. JavaScript is explained as the programming language used to create interactive effects in web browsers. The document concludes by covering JavaScript syntax like variables, functions, and some common methods.
A presentation on Shared Preferences and Room on Android.
Link to app repository:
https://github.com/DSC-Binus-KMG-2019/workshop6-final
A presentation on RecyclerViews and DiffUtils on Android.
Link to app repository:
https://github.com/DSC-Binus-KMG-2019/workshop5-final-class-5
DSC - Recycle View, DiffUtil and many other things (Slides)Agustinus Theodorus
A presentation on RecyclerViews and DiffUtils on Android.
Link to app repository:
https://github.com/DSC-Binus-KMG-2019/workshop5-final-class-5
A presentation on creating your first "Hello Android!" app and Login app on Android. There are also explanations on View and View Groups are also available.
Link to app repository:
https://github.com/DSC-Binus-KMG-2019/workshop2-final
The document provides an overview of common Git commands used for managing code repositories. It explains how to view and set remote repositories with git remote, download updates from remotes with git fetch, integrate changes with git pull, clone repositories with git clone, stage files with git add, check the status with git status, commit changes locally with git commit, and push commits to remote repositories with git push. A QR code is also included to access the presentation slides.
Establish Visibility and Manage Risk in the Supply Chain with Anchore SBOMAnchore
Over 70% of any given software application consumes open source software (most likely not even from the original source) and only 15% of organizations feel confident in their risk management practices.
With the newly announced Anchore SBOM feature, teams can start safely consuming OSS while mitigating security and compliance risks. Learn how to import SBOMs in industry-standard formats (SPDX, CycloneDX, Syft), validate their integrity, and proactively address vulnerabilities within your software ecosystem.
Bridging the divide: A conversation on tariffs today in the book industry - T...BookNet Canada
A collaboration-focused conversation on the recently imposed US and Canadian tariffs where speakers shared insights into the current legislative landscape, ongoing advocacy efforts, and recommended next steps. This event was presented in partnership with the Book Industry Study Group.
Link to accompanying resource: https://bnctechforum.ca/sessions/bridging-the-divide-a-conversation-on-tariffs-today-in-the-book-industry/
Presented by BookNet Canada and the Book Industry Study Group on May 29, 2025 with support from the Department of Canadian Heritage.
Developing Schemas with FME and Excel - Peak of Data & AI 2025Safe Software
When working with other team members who may not know the Esri GIS platform or may not be database professionals; discussing schema development or changes can be difficult. I have been using Excel to help illustrate and discuss schema design/changes during meetings and it has proven a useful tool to help illustrate how a schema will be built. With just a few extra columns, that Excel file can be sent to FME to create new feature classes/tables. This presentation will go thru the steps needed to accomplish this task and provide some lessons learned and tips/tricks that I use to speed the process.
Trends Artificial Intelligence - Mary MeekerClive Dickens
Mary Meeker’s 2024 AI report highlights a seismic shift in productivity, creativity, and business value driven by generative AI. She charts the rapid adoption of tools like ChatGPT and Midjourney, likening today’s moment to the dawn of the internet. The report emphasizes AI’s impact on knowledge work, software development, and personalized services—while also cautioning about data quality, ethical use, and the human-AI partnership. In short, Meeker sees AI as a transformative force accelerating innovation and redefining how we live and work.
מכונות CNC קידוח אנכיות הן הבחירה הנכונה והטובה ביותר לקידוח ארונות וארגזים לייצור רהיטים. החלק נוסע לאורך ציר ה-x באמצעות ציר דיגיטלי מדויק, ותפוס ע"י צבת מכנית, כך שאין צורך לבצע setup (התאמות) לגדלים שונים של חלקים.
Scaling GenAI Inference From Prototype to Production: Real-World Lessons in S...Anish Kumar
Presented by: Anish Kumar
LinkedIn: https://www.linkedin.com/in/anishkumar/
This lightning talk dives into real-world GenAI projects that scaled from prototype to production using Databricks’ fully managed tools. Facing cost and time constraints, we leveraged four key Databricks features—Workflows, Model Serving, Serverless Compute, and Notebooks—to build an AI inference pipeline processing millions of documents (text and audiobooks).
This approach enables rapid experimentation, easy tuning of GenAI prompts and compute settings, seamless data iteration and efficient quality testing—allowing Data Scientists and Engineers to collaborate effectively. Learn how to design modular, parameterized notebooks that run concurrently, manage dependencies and accelerate AI-driven insights.
Whether you're optimizing AI inference, automating complex data workflows or architecting next-gen serverless AI systems, this session delivers actionable strategies to maximize performance while keeping costs low.
➡ 🌍📱👉COPY & PASTE LINK👉👉👉 ➤ ➤➤ https://drfiles.net/
Wondershare Filmora Crack is a user-friendly video editing software designed for both beginners and experienced users.
If You Use Databricks, You Definitely Need FMESafe Software
DataBricks makes it easy to use Apache Spark. It provides a platform with the potential to analyze and process huge volumes of data. Sounds awesome. The sales brochure reads as if it is a can-do-all data integration platform. Does it replace our beloved FME platform or does it provide opportunities for FME to shine? Challenge accepted
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Enabling BIM / GIS integrations with Other Systems with FMESafe Software
Jacobs has successfully utilized FME to tackle the complexities of integrating diverse data sources in a confidential $1 billion campus improvement project. The project aimed to create a comprehensive digital twin by merging Building Information Modeling (BIM) data, Construction Operations Building Information Exchange (COBie) data, and various other data sources into a unified Geographic Information System (GIS) platform. The challenge lay in the disparate nature of these data sources, which were siloed and incompatible with each other, hindering efficient data management and decision-making processes.
To address this, Jacobs leveraged FME to automate the extraction, transformation, and loading (ETL) of data between ArcGIS Indoors and IBM Maximo. This process ensured accurate transfer of maintainable asset and work order data, creating a comprehensive 2D and 3D representation of the campus for Facility Management. FME's server capabilities enabled real-time updates and synchronization between ArcGIS Indoors and Maximo, facilitating automatic updates of asset information and work orders. Additionally, Survey123 forms allowed field personnel to capture and submit data directly from their mobile devices, triggering FME workflows via webhooks for real-time data updates. This seamless integration has significantly enhanced data management, improved decision-making processes, and ensured data consistency across the project lifecycle.
Providing an OGC API Processes REST Interface for FME FlowSafe Software
This presentation will showcase an adapter for FME Flow that provides REST endpoints for FME Workspaces following the OGC API Processes specification. The implementation delivers robust, user-friendly API endpoints, including standardized methods for parameter provision. Additionally, it enhances security and user management by supporting OAuth2 authentication. Join us to discover how these advancements can elevate your enterprise integration workflows and ensure seamless, secure interactions with FME Flow.
Integration of Utility Data into 3D BIM Models Using a 3D Solids Modeling Wor...Safe Software
Jacobs has developed a 3D utility solids modelling workflow to improve the integration of utility data into 3D Building Information Modeling (BIM) environments. This workflow, a collaborative effort between the New Zealand Geospatial Team and the Australian Data Capture Team, employs FME to convert 2D utility data into detailed 3D representations, supporting enhanced spatial analysis and clash detection.
To enable the automation of this process, Jacobs has also developed a survey data standard that standardizes the capture of existing utilities. This standard ensures consistency in data collection, forming the foundation for the subsequent automated validation and modelling steps. The workflow begins with the acquisition of utility survey data, including attributes such as location, depth, diameter, and material of utility assets like pipes and manholes. This data is validated through a custom-built tool that ensures completeness and logical consistency, including checks for proper connectivity between network components. Following validation, the data is processed using an automated modelling tool to generate 3D solids from 2D geometric representations. These solids are then integrated into BIM models to facilitate compatibility with 3D workflows and enable detailed spatial analyses.
The workflow contributes to improved spatial understanding by visualizing the relationships between utilities and other infrastructure elements. The automation of validation and modeling processes ensures consistent and accurate outputs, minimizing errors and increasing workflow efficiency.
This methodology highlights the application of FME in addressing challenges associated with geospatial data transformation and demonstrates its utility in enhancing data integration within BIM frameworks. By enabling accurate 3D representation of utility networks, the workflow supports improved design collaboration and decision-making in complex infrastructure projects
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2025/06/state-space-models-vs-transformers-for-ultra-low-power-edge-ai-a-presentation-from-brainchip/
Tony Lewis, Chief Technology Officer at BrainChip, presents the “State-space Models vs. Transformers for Ultra-low-power Edge AI” tutorial at the May 2025 Embedded Vision Summit.
At the embedded edge, choices of language model architectures have profound implications on the ability to meet demanding performance, latency and energy efficiency requirements. In this presentation, Lewis contrasts state-space models (SSMs) with transformers for use in this constrained regime. While transformers rely on a read-write key-value cache, SSMs can be constructed as read-only architectures, enabling the use of novel memory types and reducing power consumption. Furthermore, SSMs require significantly fewer multiply-accumulate units—drastically reducing compute energy and chip area.
New techniques enable distillation-based migration from transformer models such as Llama to SSMs without major performance loss. In latency-sensitive applications, techniques such as precomputing input sequences allow SSMs to achieve sub-100 ms time-to-first-token, enabling real-time interactivity. Lewis presents a detailed side-by-side comparison of these architectures, outlining their trade-offs and opportunities at the extreme edge.
Your startup on AWS - How to architect and maintain a Lean and Mean accountangelo60207
Prevent infrastructure costs from becoming a significant line item on your startup’s budget! Serial entrepreneur and software architect Angelo Mandato will share his experience with AWS Activate (startup credits from AWS) and knowledge on how to architect a lean and mean AWS account ideal for budget minded and bootstrapped startups. In this session you will learn how to manage a production ready AWS account capable of scaling as your startup grows for less than $100/month before credits. We will discuss AWS Budgets, Cost Explorer, architect priorities, and the importance of having flexible, optimized Infrastructure as Code. We will wrap everything up discussing opportunities where to save with AWS services such as S3, EC2, Load Balancers, Lambda Functions, RDS, and many others.
7. Bina Nusantara Kemanggisan
Code using the concept of “objects”, implementing this paradigm is called
object-oriented programming
Object-oriented?
8. Bina Nusantara Kemanggisan
Code using the concept of “objects”, implementing this paradigm is called
object-oriented programming
Object-oriented?
9. Bina Nusantara Kemanggisan
Each object has its’ own attributes and functions. A constructor is usually made
to initialize the creation of an object.
Object-oriented?
10. Bina Nusantara Kemanggisan
1. Make classes, lots of classes!
2. Set class attributes.
3. Make a constructor!
Implementation
13. Bina Nusantara Kemanggisan
Attributes that are public can be accessed by any class.
Attributes that are protected can only be accessed by child classes.
Attributes that are private can only be accessed by the class itself!
Encapsulation
14. Bina Nusantara Kemanggisan
Easy! Just add public, protected or private in front of your attribute / function
i.e. private int price;
Implementation
17. Bina Nusantara Kemanggisan
A child has all the attributes and functions of its parents (not the other way around)
Inheritance
18. Bina Nusantara Kemanggisan
In Java inheritance can be implemented by using extends
i.e. public class Hatchback extends Car
In the example above, it means the class Hatchback is a child of the Car parent class.
Implementation
19. Bina Nusantara Kemanggisan
Polymorphism means “multiple forms”, essentially that is a literal
definition of polymorphism in object-oriented programming
Polymorphism
24. Bina Nusantara Kemanggisan
public int a(){
//functionstuff
}
public int a(int x){
//functionstuff
}
Implementation
This is an example of a overloading function. In
this example, function a could receive two types of
parameters none or when an integer is passed.
Thus we can choose to implement a certain
function by passing different parameters.