This document provides an introduction to object oriented programming. It discusses key concepts like objects, classes, data encapsulation, data abstraction, inheritance, and polymorphism. Objects contain both data and code, and classes are user-defined types that make objects. Data encapsulation involves wrapping data and functions together, hiding the data. Inheritance allows classes to acquire properties from other classes to enable reusability. Polymorphism means the same operation can have different behaviors depending on the data type. The benefits of OOP include code reuse, easier upgrades, and managing complexity through objects modeling real-world items.
The document discusses object-oriented programming concepts such as classes, objects, encapsulation, inheritance, polymorphism, and dynamic binding. It compares procedural programming with object-oriented programming, highlighting differences in their approaches and emphases. Key advantages of OOP include reusability, extensibility, and simplicity. Real-world examples are provided to illustrate OOP concepts. Input/output operations in C++ using streams are also overviewed.
Object Oriented Programming is a programming paradigm that uses objects and their interactions to design applications and computer programs. The document discusses the limitations of procedural programming and how object oriented programming aims to address these. It introduces key concepts of OOP like classes, objects, encapsulation, inheritance and polymorphism. Classes act as a blueprint to create real objects with data and behaviors. The document provides examples of defining empty classes and creating multiple objects in Python.
This document discusses object-oriented programming (OOP) concepts like classes, objects, encapsulation, inheritance, and polymorphism. It explains that OOP improves code reusability, modularity, and maintenance by encapsulating data and methods together as objects. Some benefits of OOP include improved communication, seamless design to implementation, and code reuse through inheritance. Potential drawbacks include increased complexity, overhead from derived classes implementing base class functionality, and a high learning curve.
The document discusses key concepts in object-oriented programming including classes, objects, encapsulation, inheritance, polymorphism, and dynamic binding. It provides examples of classes and objects, explaining that classes define types of objects and act as blueprints. Objects are instances of classes that have state in the form of attributes and behavior via methods. The document also summarizes abstraction, encapsulation, inheritance, polymorphism, and message passing in object-oriented programming.
Object-oriented programming aims to implement real-world entities as objects that contain both data and functions. Some key characteristics of OOP include classes that act as blueprints for objects, encapsulation that binds data to the functions that operate on it, inheritance that allows classes to inherit properties from other classes, and polymorphism which allows the same message to be displayed in different forms. Advantages of OOP include reusability, flexibility, ease of maintenance and security through features like encapsulation.
Object-oriented programming concepts organize software using objects that contain data and code. An object stores its state in fields and exposes behavior through methods. Encapsulating data within objects and requiring interaction through methods is known as data encapsulation. Classes define types of objects and act as blueprints, allowing the creation of multiple objects with similar characteristics. Inheritance allows new classes to inherit properties from existing classes. Polymorphism allows objects to take on multiple forms, while dynamic binding determines appropriate code to execute based on an object's type at runtime. Objects communicate by sending and receiving messages containing method names and parameters. Packages organize related classes and interfaces into logical groups.
This document provides an overview of object-oriented programming (OOP). It discusses procedural programming and how it differs from OOP. The main features/principles of OOP are data abstraction, inheritance, encapsulation, and polymorphism. Advantages of OOP include promoting code reuse and flexibility through polymorphism. Key terms are defined, including class, object, properties, and methods. A class defines the blueprint for an object, while an object is an instance of a class that occupies memory.
The document discusses object-oriented programming and how it relates to assembling a computer system from components. It states that object-oriented programming works similarly by making a program up of different self-contained objects that can communicate with each other in predefined ways, just like computer components fit together and communicate. It then provides a problem statement for building an order management system and outlines the contents to be covered related to basic C++ concepts.
The document discusses object-oriented programming concepts including objects, classes, message passing, abstraction, encapsulation, inheritance, polymorphism, and dynamic binding. It provides examples and definitions for each concept. It also discusses how to represent real-world entities like a person or place as objects with states (attributes and values) and behaviors (methods). Classes are defined as blueprints that specify common properties and functionality for objects. The relationships between classes and objects are demonstrated.
Fundamentals of OOP (Object Oriented Programming)MD Sulaiman
The document discusses object-oriented programming concepts including objects, classes, message passing, abstraction, encapsulation, inheritance, polymorphism, and dynamic binding. It provides examples and definitions for each concept. It also covers basic class concepts like defining classes, creating objects, using constructors, and accessing instance variables and methods. The document appears to be teaching material for an introductory object-oriented programming course.
Object oriented programming focuses on data and uses a bottom-up design approach, while procedural programming focuses on functions and uses a top-down design approach. Some key features of OOP include objects, classes, data abstraction, encapsulation, inheritance, polymorphism, and reusability. An object contains data fields and methods, and a class defines the blueprint for objects. Inheritance allows code reuse through derived classes extending existing base classes. Polymorphism allows the same function to operate on different types, while overloading gives the same operation different meanings based on context.
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
Object-oriented programming (OOP) is a programming model that organizes software design around objects rather than functions and logic. In OOP, a program is made up of objects that have attributes and behaviors. Classes define the structure and behavior of objects. Key concepts of OOP include encapsulation, inheritance, polymorphism, and classes. OOP focuses on data objects rather than procedures, making it well-suited for large, complex programs that require ongoing maintenance.
The document discusses the key concepts of object-oriented programming including procedural vs object-oriented languages, classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples and definitions for each concept. Some key points covered are:
- Procedure-oriented languages focus on steps/procedures while object-oriented languages focus on data security and hiding via encapsulation.
- The main features of OOP include objects, classes, abstraction, encapsulation, inheritance, polymorphism, and message passing.
- A class is a user-defined data type that defines common properties and behaviors of objects.
- Encapsulation groups data and functions together in a class. Inheritance allows classes
This document provides an overview of object-oriented programming (OOP) concepts including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It explains that OOP allows decomposition of programs into objects that contain both data and functions. Classes act as blueprints for objects and define their properties and behaviors.
Basic Human Aspiration :
Happiness and Prosperity →
Continuous Happiness= To be in a state of Harmony
Prosperity = The feeling of having more than required Physical Facility
Object-oriented programming aims to implement real-world entities as objects that contain both data and functions. Some key characteristics of OOP include classes that act as blueprints for objects, encapsulation that binds data to the functions that operate on it, inheritance that allows classes to inherit properties from other classes, and polymorphism which allows the same message to be displayed in different forms. Advantages of OOP include reusability, flexibility, ease of maintenance and security through features like encapsulation.
Object-oriented programming concepts organize software using objects that contain data and code. An object stores its state in fields and exposes behavior through methods. Encapsulating data within objects and requiring interaction through methods is known as data encapsulation. Classes define types of objects and act as blueprints, allowing the creation of multiple objects with similar characteristics. Inheritance allows new classes to inherit properties from existing classes. Polymorphism allows objects to take on multiple forms, while dynamic binding determines appropriate code to execute based on an object's type at runtime. Objects communicate by sending and receiving messages containing method names and parameters. Packages organize related classes and interfaces into logical groups.
This document provides an overview of object-oriented programming (OOP). It discusses procedural programming and how it differs from OOP. The main features/principles of OOP are data abstraction, inheritance, encapsulation, and polymorphism. Advantages of OOP include promoting code reuse and flexibility through polymorphism. Key terms are defined, including class, object, properties, and methods. A class defines the blueprint for an object, while an object is an instance of a class that occupies memory.
The document discusses object-oriented programming and how it relates to assembling a computer system from components. It states that object-oriented programming works similarly by making a program up of different self-contained objects that can communicate with each other in predefined ways, just like computer components fit together and communicate. It then provides a problem statement for building an order management system and outlines the contents to be covered related to basic C++ concepts.
The document discusses object-oriented programming concepts including objects, classes, message passing, abstraction, encapsulation, inheritance, polymorphism, and dynamic binding. It provides examples and definitions for each concept. It also discusses how to represent real-world entities like a person or place as objects with states (attributes and values) and behaviors (methods). Classes are defined as blueprints that specify common properties and functionality for objects. The relationships between classes and objects are demonstrated.
Fundamentals of OOP (Object Oriented Programming)MD Sulaiman
The document discusses object-oriented programming concepts including objects, classes, message passing, abstraction, encapsulation, inheritance, polymorphism, and dynamic binding. It provides examples and definitions for each concept. It also covers basic class concepts like defining classes, creating objects, using constructors, and accessing instance variables and methods. The document appears to be teaching material for an introductory object-oriented programming course.
Object oriented programming focuses on data and uses a bottom-up design approach, while procedural programming focuses on functions and uses a top-down design approach. Some key features of OOP include objects, classes, data abstraction, encapsulation, inheritance, polymorphism, and reusability. An object contains data fields and methods, and a class defines the blueprint for objects. Inheritance allows code reuse through derived classes extending existing base classes. Polymorphism allows the same function to operate on different types, while overloading gives the same operation different meanings based on context.
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
Object-oriented programming (OOP) is a programming model that organizes software design around objects rather than functions and logic. In OOP, a program is made up of objects that have attributes and behaviors. Classes define the structure and behavior of objects. Key concepts of OOP include encapsulation, inheritance, polymorphism, and classes. OOP focuses on data objects rather than procedures, making it well-suited for large, complex programs that require ongoing maintenance.
The document discusses the key concepts of object-oriented programming including procedural vs object-oriented languages, classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples and definitions for each concept. Some key points covered are:
- Procedure-oriented languages focus on steps/procedures while object-oriented languages focus on data security and hiding via encapsulation.
- The main features of OOP include objects, classes, abstraction, encapsulation, inheritance, polymorphism, and message passing.
- A class is a user-defined data type that defines common properties and behaviors of objects.
- Encapsulation groups data and functions together in a class. Inheritance allows classes
This document provides an overview of object-oriented programming (OOP) concepts including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It explains that OOP allows decomposition of programs into objects that contain both data and functions. Classes act as blueprints for objects and define their properties and behaviors.
Basic Human Aspiration :
Happiness and Prosperity →
Continuous Happiness= To be in a state of Harmony
Prosperity = The feeling of having more than required Physical Facility
Who will create the languages of the future?Jordi Cabot
Will future languages be created by language engineers?
Can you "vibe" a DSL?
In this talk, we will explore the changing landscape of language engineering and discuss how Artificial Intelligence and low-code/no-code techniques can play a role in this future by helping in the definition, use, execution, and testing of new languages. Even empowering non-tech users to create their own language infrastructure. Maybe without them even realizing.
Marketo & Dynamics can be Most Excellent to Each Other – The SequelBradBedford3
So you’ve built trust in your Marketo Engage-Dynamics integration—excellent. But now what?
This sequel picks up where our last adventure left off, offering a step-by-step guide to move from stable sync to strategic power moves. We’ll share real-world project examples that empower sales and marketing to work smarter and stay aligned.
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NTRODUCTION TO SOFTWARE TESTING
• Definition:
• Software testing is the process of evaluating and
verifying that a software application or system meets
specified requirements and functions correctly.
• Purpose:
• Identify defects and bugs in the software.
• Ensure the software meets quality standards.
• Validate that the software performs as intended in
various scenarios.
• Importance:
• Reduces risks associated with software failures.
• Improves user satisfaction and trust in the product.
• Enhances the overall reliability and performance of
the software
From Chaos to Clarity - Designing (AI-Ready) APIs with APIOps CyclesMarjukka Niinioja
Teams delivering API are challenges with:
- Connecting APIs to business strategy
- Measuring API success (audit & lifecycle metrics)
- Partner/Ecosystem onboarding
- Consistent documentation, security, and publishing
🧠 The big takeaway?
Many teams can build APIs. But few connect them to value, visibility, and long-term improvement.
That’s why the APIOps Cycles method helps teams:
📍 Start where the pain is (one “metro station” at a time)
📈 Scale success across strategy, platform, and operations
🛠 Use collaborative canvases to get buy-in and visibility
Want to try it and learn more?
- Follow APIOps Cycles in LinkedIn
- Visit the www.apiopscycles.com site
- Subscribe to email list
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In a tight labor market and tighter economy, PMOs and resource managers must ensure that every team member is focused on the highest-value work. This session explores how AI reshapes resource planning and empowers organizations to forecast capacity, prevent burnout, and balance workloads more effectively, even with shrinking teams.
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Invited Talk at RAISE 2025: Requirements engineering for AI-powered SoftwarE Workshop co-located with ICSE, the IEEE/ACM International Conference on Software Engineering.
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Learn how to break down organizational silos through RAISE 2.0 principles and build efficient, secure pipeline automation that produces the critical security artifacts needed for Authorization to Operate (ATO) approval across military environments.
Meet You in the Middle: 1000x Performance for Parquet Queries on PB-Scale Dat...Alluxio, Inc.
Alluxio Webinar
June 10, 2025
For more Alluxio Events: https://www.alluxio.io/events/
Speaker:
David Zhu (Engineering Manager @ Alluxio)
Storing data as Parquet files on cloud object storage, such as AWS S3, has become prevalent not only for large-scale data lakes but also as lightweight feature stores for training and inference, or as document stores for Retrieval-Augmented Generation (RAG). However, querying petabyte-to-exabyte-scale data lakes directly from S3 remains notoriously slow, with latencies typically ranging from hundreds of milliseconds to several seconds.
In this webinar, David Zhu, Software Engineering Manager at Alluxio, will present the results of a joint collaboration between Alluxio and a leading SaaS and data infrastructure enterprise that explored leveraging Alluxio as a high-performance caching and acceleration layer atop AWS S3 for ultra-fast querying of Parquet files at PB scale.
David will share:
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- The architecture that enables Alluxio’s throughput to scale linearly with cluster size, achieving one million queries per second on a modest 50-node deployment, surpassing S3 Express single-account throughput by 50x without latency degradation.
- Specifics on how Alluxio offloads partial Parquet read operations and reduces overhead, enabling direct, ultra-low-latency point queries in hundreds of microseconds and achieving a 1,000x performance gain over traditional S3 querying methods.
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Are we becoming less capable of thinking for ourselves?
Do these tools make us smarter, or do they risk dulling our critical thinking skills?
This talk will encourage us to think critically about the role of AI in our education. Together, we will discover how to use AI to support our learning journey while still developing our ability to think critically.
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2. Procedural Programming
◦sequence of things
◦Emphasis is on doing things i.e. procedures.
◦share global data
◦top-down approach
Modular Programming
◦Emphasizes separating the functionality
◦modules perform logically discrete functions.
◦no interaction between modules.
◦Each module works independently
Generic Programming
◦Generic programming is about generalizing software components.
◦Algorithms are written in terms of to-be-specified-later.
◦In C++ class and function templates are particularly effective
mechanisms.
3. Object-Oriented Programming
◦decomposition of problem into a number of entities called objec
◦Emphasis is on data rather than procedure ??
◦Objects have attributes and can take actions
◦pass messages to objects, so that they take action
◦The same message works differently for various objects
◦A method can work appropriately with different types of data
◦Objects can inherit traits of previously created objects
◦Information hiding is more complete than in procedural program
◦New data and functions can be added easily whenever necessar
◦Follows bottom-up approach
4. Top Down approach
Identify the goal or problem:
The goal or problem needs to be clearly identified and
measurable.
Break it down into sub-goals:
The sub-goals/sub-problems are what the top-up approach i
all about.
Solve each sub-goal/sub-problem:
Using the same top-up approach, the sub-problems/sub-
goals/problems are broken down into smaller manageable
parts.
Repeat steps 2 and 3 until the overall goal/problems are
5. Bottom-Up Approach
Identify the components or tasks:
The components or tasks need to be clearly identified
and measurable.
Build the system or solution:
The system or solution gets its name from the fact that
it is built from the individual components/tasks.
Test:
The system/solution needs to be tested to meet the
requirements. This can be done by running a series of
tests on the system/solution.
Repeat steps 2 and 3:
This may involve several iterations of the bottom-up
6. Limitations of procedural programming
◦Difficult to relate with real world objects
◦Abstraction and modularization is difficult
◦Difficult to understand
◦Difficult to maintain
Need of object-oriented programming
◦Possible to map objects in the problem domain
◦Data Hiding : Security
◦ Inheritance : Eliminate redundancy , reusability
◦Its flexibility
◦ It makes the coding more organized
◦Simple maintenance, an advanced analysis of complicated
programs
7. Structured Vs OOP
Structured OOP
Focuses on
Process
Focuses on
Object
Follows Top
Down Approach
Follows Bottom
Up Approach
8. Fundamentals of object-oriented programming
◦ objects
◦ classes
◦ data members
◦ methods
◦ messages
◦ data encapsulation
◦ data abstraction and information hiding
◦ inheritance
◦ polymorphism
9. Object
◦Objects are basic run time entities.
◦ e.g. person, a place, a bank account, or any item that the
program has to handle.
◦Each object take up space in the memory to store data and
code.
◦OOP encapsulates data (attributes) and functions (behavior)
into packages called objects. Objects have the property of
information hiding.
◦Representation of object
12. • Class
◦A class is a blueprint or prototype that defines the data
members and the methods (functions) common to all objects
of a certain kind.
◦Objects (data and functions) are members of user-defined
types called classes.
◦A class definition is an extension of a C structure definition ,
made up of declarations of variables and of function
◦The variables are typically declared to be private or protected
and the functions are typically declared to be public.
◦structures members are public by default and class members
are private by default.
13. Example : Objects and Classes
Rima
R002
Rita
R003
Bina
R004
Rani
R001
class
object
class Student
char name
int rollNo
setName()
setRollNo()
calcMarks()
14. Program is composed of a collection of individual units
or objects, as opposed to a traditional view in which a
program is a list of instructions to the computer.
Data variable
Member
Function
Data variable
Member
Function
Data variable
Member
Function
Object A
Object B
Object C
15. • Data members
◦Attributes of object.
◦The variables are typically declared to be private or protected
• Methods or member functions or messages
◦Functions operate on class data.
◦ functions are typically declared to be public.
◦Defined outside or inside class.
◦Objects communicate with each other.
Encapsulation
◦The process of binding code and data together in the form of a capsule
◦Data is not accessible to the outside world, only those function which are
wrapped in the class can access it.
◦Since the classes use the concept of data abstraction, they are known as
Abstract Data Type(ADT).
◦EXAMPLE-tv
Data Abstraction or Data Hiding
◦The process of extracting the essential information and hiding the irrelevant
details
16. Inheritance
◦The feature by which one class acquires the properties and
functionalities of another class
◦Classes are extensible
◦You can create new classes that extend or are descendents of
existing classes
◦The descendent classes can inherit all the attributes of the
parent class
◦Hierarchical classification
◦Reusability
18. “Person” is a generalization of “Student”.
“Student” is a specialization of “Person”.
Person
Name
Gender
Age
Student
Reg. No.
Course
Marks
Teaching Staff
Qualification
Designation
Specialization
Editor's Notes
#3: 2. The main aim of OOP is to bind together the data and the functions that operate on them so that no other part of the code can access this data except that function.
Passing messages Message passing is similar to the idea of sending and receiving messages in real life. Suppose we are at a hotel and we want to order room service. For this, we write a message (place an order) to the room service department and put it in the internal messaging system of the hotel. Here message contains details about what we want and our room number. Similarly in OOP, one object can send a message to another object (room service department) with specific data (order details). Then other object performs the requested action based on the information provided in the message.
Polymorphism is the core concept of the object-oriented programming language that allows programmers to build logical codes. In this concept of OOP, programmers can access objects of different types through the same interface where each type provides its own implementation of the interface
#4: In this approach, each function in a code is unique and works independently of other functions. The top-down approach is heavily used in the C programming language.
Specification tends to change over time and in a top-down approach, all decisions made from the beginning of the project depend directly or indirectly on the high-level specification.
In Dynamic Programming, the top-down approach is slow as compared to the bottom-up approach, as it involves recursion.
There is a chance of stack overflow here.
It takes more memory space as it involves recursion.
#6:
POP has two major drawbacks, viz. (1) data move freely around the program and are therefore vulnerable to ranges caused by any function in the program, and (2) it does not model very well the real-world problems.
GROUPINGOF SIMILAR OBJECTS int.o a class
#10: In OOPS, objects are self-sufficient units that possess their own data and behaviour. Suppose one object (Sender) wants to communicate with another object (Receiver) to access data or carry out an action by calling its methods. For this, Sender will send a message to Receiver and then Receiver will perform the desired action or returns the requested data.
Message passing provides an interface between objects and helps them to communicate in a loosely coupled way while keeping their
inner complexities hidden.
In Java, we implement message passing using method calls. For example, when Object A invokes a public method of Object B, it is sending a message to Object B. Note that Object A can only invoke Object B's public methods, not its private methods.
#16: Inheritance is one of the key features of Object-oriented programming in C++. It allows us to create a new class (derived class) from an existing class (base class). The derived class inherits the features from the base class and can have additional features of its own.
#17: class Animal { // eat() function // sleep() function };
class Dog : public Animal { // bark() function };