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Introduction to Object Oriented Programming
Concepts (OOPS) in C#.net
OOPS Concepts
Class: It is a collection of objects.
Object:
It is a real time entity.
An object can be considered a "thing" that can perform a set
of related activities. The set of activities that the object performs defines
the object's behavior. For example, the hand can grip something or
aStudent (object) can give the name or address. In pure OOP terms an
object is an instance of a class
The above template describe about object Student
Class is composed of three things name, attributes, and operations
public class student
{
}
student objstudent=new student ();
According to the above sample we can say that Student object,
named objstudent, has created out of the student class.
In real world you will often find many individual objects all of the same
kind. As an example, there may be thousands of other bicycles in
existence, all of the same make and model. Each bicycle has built from
the same blueprint. In object-oriented terms, we say that the bicycle is an
instance of the class of objects known as bicycles. In the software world,
though you may not have realized it, you have already used classes. For
example, the Textbox control, you always used, is made out of
the Textbox class, which defines its appearance and capabilities. Each
time you drag a Textbox control, you are actually creating a new
instance of the Textbox class.
Encapsulation:
Encapsulation is a process of binding the data members and member
functions into a single unit.
Example for encapsulation is class. A class can contain data structures
and methods.
Consider the following class
public class Aperture
{
public Aperture ()
{
}
protected double height;
protected double width;
protected double thickness;
public double get volume()
{
Double volume=height * width * thickness;
if (volume<0)
return 0;
return volume;
}
}
In this example we encapsulate some data such as height, width,
thickness and method Get Volume. Other methods or objects can
interact with this object through methods that have public access
modifier
Abstraction:
Abstraction is a process of hiding the implementation details and
displaying the essential features.
Example1: A Laptop consists of many things such as processor,
motherboard, RAM, keyboard, LCD screen, wireless antenna, web
camera, usb ports, battery, speakers etc. To use it, you don't need to
know how internally LCD screens, keyboard, web camera, battery,
wireless antenna, speaker’s works. You just need to know how to
operate the laptop by switching it on. Think about if you would have to
call to the engineer who knows all internal details of the laptop before
operating it. This would have highly expensive as well as not easy to use
everywhere by everyone.
So here the Laptop is an object that is designed to hide its complexity.
How to abstract: - By using Access Specifiers
.Net has five access Specifiers
Public -- Accessible outside the class through object reference.
Private -- Accessible inside the class only through member functions.
Protected -- Just like private but Accessible in derived classes also
through member functions.
Internal -- Visible inside the assembly. Accessible through objects.
Protected Internal -- Visible inside the assembly through objects and in
derived classes outside the assembly through member functions.
Let’s try to understand by a practical example:-
public class Class1
{
int i; //No Access specifier means private
public int j; // Public
protected int k; //Protected data
internal int m; // Internal means visible inside
assembly
protected internal int n; //inside assembly as well as to
derived classes outside assembly
static int x; // This is also private
public static int y; //Static means shared across
objects
[DllImport("MyDll.dll")]
public static extern int MyFoo(); //extern means declared in this
assembly defined in some other assembly
public void myFoo2()
{
//Within a class if you create an object of same class then you
can access all data members through object reference even private data
too
Class1 obj = new Class1();
obj.i =10; //Error can’t access private data through object.But
here it is accessible.:)
obj.j =10;
obj.k=10;
obj.m=10;
obj.n=10;
// obj.s =10; //Errror Static data can be accessed by class names
only
Class1.x = 10;
// obj.y = 10; //Errror Static data can be accessed by class names
only
Class1.y = 10;
}
}
Now lets try to copy the same code inside Main method and try to
compile
[STAThread]
static void Main()
{
//Access specifiers comes into picture only when you create
object of class outside the class
Class1 obj = new Class1();
// obj.i =10; //Error can’t access private data through object.
obj.j =10;
// obj.k=10; //Error can’t access protected data through object.
obj.m=10;
obj.n=10;
// obj.s =10; //Errror Static data can be accessed by class names
only
Class1.x = 10; //Error can’t access private data outside class
// obj.y = 10; //Errror Static data can be accessed by class names
only
Class1.y = 10;
}
What if Main is inside another assembly [STAThread]
static void Main()
{
//Access specifiers comes into picture only when you create
object of class outside the class
Class1 obj = new Class1();
// obj.i =10; //Error can’t access private data through object.
obj.j =10;
// obj.k=10; //Error can’t access protected data through object.
// obj.m=10; // Error can’t access internal data outside assembly
// obj.n=10; // Error can’t access internal data outside assembly
// obj.s =10; //Errror Static data can be accessed by class names
only
Class1.x = 10; //Error can’t access private data outside class
// obj.y = 10; //Errror Static data can be accessed by class names
only
Class1.y = 10;
}
In object-oriented software, complexity is managed by
using abstraction.
Abstraction is a process that involves identifying the critical behavior
of an object and eliminating irrelevant and complex details.
Inheritance:
Inheritance is a process of deriving the new class from already existing
class. C# is a complete object oriented programming language.
Inheritance is one of the primary concepts of object-oriented
programming. It allows you to reuse existing code. Through effective
use of inheritance, you can save lot of time in your programming and
also reduce errors, which in turn will increase the quality of work and
productivity. A simple example to understand inheritance in C#.
Using System;
Public class BaseClass
{
Public BaseClass ()
{
Console.WriteLine ("Base Class Constructor executed");
}
Public void Write ()
{
Console.WriteLine ("Write method in Base Class executed");
}
}
Public class ChildClass: BaseClass
{
Public ChildClass ()
{
Console.WriteLine("Child Class Constructor executed");
}
Public static void Main ()
{
ChildClass CC = new ChildClass ();
CC.Write ();
}
}
In the Main () method in ChildClass we create an instance of childclass.
Then we call the write () method. If you observe the ChildClass does not
have a write() method in it. This write () method has been inherited from
the parent BaseClass.
The output of the above program is,
Output:
Base Class Constructor executed
Child Class Constructor executed
Write method in Base Class executed
This output proves that when we create an instance of a child class, the
base class constructor will automatically be called before the child class
constructor. So in general Base classes are automatically instantiated
before derived classes.
In C# the syntax for specifying BaseClass and ChildClass relationship is
shown below. The base class is specified by adding a colon, ":", after the
derived class identifier and then specifying the base class name.
Syntax: class ChildClassName: BaseClass
{
//Body
}
C# supports single class inheritance only. What this means is, your class
can inherit from only one base class at a time. In the code snippet below,
class C is trying to inherit from Class A and B at the same time. This is
not allowed in C#. This will lead to a compile time
error: Class 'C' cannot have multiple base classes: 'A' and 'B'.
public class A
{
}
public class B
{
}
public class C : A, B
{
}
In C# Multi-Level inheritance is possible. Code snippet below
demonstrates mlti-level inheritance. Class B is derived from Class A.
Class C is derived from Class B. So class C, will have access to all
members present in both Class A and Class B. As a result of multi-level
inheritance Class has access to A_Method(),B_Method() and
C_Method(). Note: Classes can inherit from multiple interfaces at the
same time.
Interview Question: How can you implement multiple inheritance in
C#? Ans: Using Interfaces. We will talk about interfaces in our later
article.
Using System;
Public class A
{
Public void A_Method ()
{
Console.WriteLine ("Class A Method Called");
}
}
Public class B: A
{
Public void B_Method ()
{
Console.WriteLine ("Class A Method Called");
}
}
Public class C: B
{
Public void C_Method ()
{
Console.WriteLine ("Class A Method Called");
}
Public static void Main ()
{
C C1 = new C ();
C1.A_Method ();
C1.B_Method ();
C1.C_Method ();
}
}
When you derive a class from a base class, the derived class will inherit
all members of the base class except constructors. In the code snippet
below class B will inherit both M1 and M2 from Class A, but you cannot
access M2 because of the private access modifier. Class members
declared with a private access modifier can be accessed only with in the
class. We will talk about access modifiers in our later article.
Common Interview Question: Are private class members inherited to
the derived class?
Ans: Yes, the private members are also inherited in the derived class but
we will not be able to access them. Trying to access a private base class
member in the derived class will report a compile time error.
Using System;
Public class A
{
Public void M1 ()
{
}
Private void M2 ()
{
}
}
Public class B: A
{
Public static void Main ()
{
B B1 = new B ();
B1.M1 ();
//Error, Cannot access private member M2
//B1.M2 ();
}
}
Method Hiding and Inheritance We will look at an example of how
to hide a method in C#. The Parent class has a write () method which is
available to the child class. In the child class I have created a new write
() method. So, now if I create an instance of child class and call the write
() method, the child class write () method will be called. The child class
is hiding the base class write () method. This is called method hiding.
If we want to call the parent class write () method, we would have to
type cast the child object to Parent type and then call the write () method
as shown in the code snippet below.
Using System;
Public class Parent
{
Public void Write ()
{
Console.WriteLine ("Parent Class write method");
}
}
Public class Child: Parent
{
Public new void Write ()
{
Console.WriteLine ("Child Class write method");
}
Public static void Main ()
{
Child C1 = new Child ();
C1.Write ();
//Type caste C1 to be of type Parent and call Write () method
((Parent) C1).Write ();
}
}
Polymorphism:
When a message can be processed in different ways is called
polymorphism. Polymorphism means many forms. Polymorphism is one
of the fundamental concepts of OOP.
Polymorphism provides following features:
 It allows you to invoke methods of derived class through base
class reference during runtime.
 It has the ability for classes to provide different implementations
of methods that are called through the same name.
Polymorphism is of two types:
1. Compile time polymorphism/Overloading
2. Runtime polymorphism/Overriding
Compile Time Polymorphism
Compile time polymorphism is method and operators overloading. It is
also called early binding. In method overloading method performs the
different task at the different input parameters.
Runtime Time Polymorphism
Runtime time polymorphism is done using inheritance and virtual
functions. Method overriding is called runtime polymorphism. It is also
called late binding.
When overriding a method, you change the behavior of the method for
the derived class. Overloading a method simply involves having
another method with the same prototype.
Caution: Don't confused method overloading with method overriding,
they are different, unrelated concepts. But they sound similar.
Method overloading has nothing to do with inheritance or virtual
methods.
Following are examples of methods having different overloads:
void area(int side);
void area(int l, int b);
void area(float radius);
Practical example of Method Overloading (Compile Time
Polymorphism)
using System;
namespace method_overloading
{
class Program
{
public class Print
{
public void display(string name)
{
Console.WriteLine ("Your name is : " + name);
}
public void display(int age, float marks)
{
Console.WriteLine ("Your age is : " + age);
Console.WriteLine ("Your marks are :" + marks);
}
}
static void Main(string[] args)
{
Print obj = new Print ();
obj.display ("George");
obj.display (34, 76.50f);
Console.ReadLine ();
}
}
}
Note: In the code if you observe display method is called two times.
Display method will work according to the number of parameters and
type of parameters.
When and why to use method overloading
Use method overloading in situation where you want a class to be able to
do something, but there is more than one possibility for what
information is supplied to the method that carries out the task.
You should consider overloading a method when you for some reason
need a couple of methods that take different parameters, but
conceptually do the same thing.
Method overloading showing many forms.
using System;
namespace method_overloading_polymorphism
{
Class Program
{
Public class Shape
{
Public void Area (float r)
{
float a = (float)3.14 * r;
// here we have used function overload with 1 parameter.
Console.WriteLine ("Area of a circle: {0}",a);
}
Public void Area(float l, float b)
{
float x = (float)l* b;
// here we have used function overload with 2 parameters.
Console.WriteLine ("Area of a rectangle: {0}",x);
}
public void Area(float a, float b, float c)
{
float s = (float)(a*b*c)/2;
// here we have used function overload with 3 parameters.
Console.WriteLine ("Area of a circle: {0}", s);
}
}
Static void Main (string[] args)
{
Shape ob = new Shape ();
ob.Area(2.0f);
ob.Area(20.0f,30.0f);
ob.Area(2.0f,3.0f,4.0f);
Console.ReadLine ();
}
}
}
Things to keep in mind while method overloading
If you use overload for method, there are couple of restrictions that the
compiler imposes.
The rule is that overloads must be different in their signature, which
means the name and the number and type of parameters.
There is no limit to how many overload of a method you can have. You
simply declare them in a class, just as if they were different methods that
happened to have the same name.
Method Overriding:
Overriding means changing the functionality of a method without
changing the signature. We can override a function in base class by
creating a similar function in derived class. This is done by using
virtual/override keywords.
Base class method has to be marked with virtual keyword and we can
override it in derived class using override keyword.
Derived class method will completely overrides base class method i.e.
when we refer base class object created by casting derived class object a
method in derived class will be called.
Example:
// Base class
public class BaseClass
{
public virtual void Method1()
{
Console.Write("Base Class Method");
}
}
// Derived class
public class DerivedClass : BaseClass
{
public override void Method1()
{
Console.Write("Derived Class Method");
}
}
// Using base and derived class
public class Sample
{
public void TestMethod()
{
// calling the overriden method
DerivedClass objDC = new DerivedClass();
objDC.Method1();
// calling the baesd class method
BaseClass objBC = (BaseClass)objDC;
objDC.Method1();
}
}
Output
---------------------
Derived Class Method
Derived Class Method
Constructors and Destructors:
Classes have complicated internal structures, including data and
functions, object initialization and cleanup for classes is much more
complicated than it is for simple data structures. Constructors and
destructors are special member functions of classes that are used to
construct and destroy class objects. Construction may involve memory
allocation and initialization for objects. Destruction may involve cleanup
and de allocation of memory for objects.
 Constructors and destructors do not have return types nor can
they return values.
 References and pointers cannot be used on constructors and
destructors because their addresses cannot be taken.
 Constructors cannot be declared with the keyword virtual.
 Constructors and destructors cannot be declared const, or
volatile.
 Unions cannot contain class objects that have constructors or
destructors.
Constructors and destructors obey the same access rules as member
functions. For example, if you declare a constructor with protected
access, only derived classes and friends can use it to create class objects.
The compiler automatically calls constructors when defining class
objects and calls destructors when class objects go out of scope. A
constructor does not allocate memory for the class object it’s this pointer
refers to, but may allocate storage for more objects than its class object
refers to. If memory allocation is required for objects, constructors can
explicitly call the new operator. During cleanup, a destructor may
release objects allocated by the corresponding constructor. To release
objects, use the delete operator.
Example of Constructor
class C
{
private int x;
private int y;
public C (int i, int j)
{
x = i;
y = j;
}
public void display ()
{
Console.WriteLine(x + "i+" + y);
}
}
Example of Destructor
class D
{
public D ()
{
// constructor
}
~D ()
{
// Destructor
}
}

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Introduction to object oriented programming concepts

  • 1. Introduction to Object Oriented Programming Concepts (OOPS) in C#.net OOPS Concepts Class: It is a collection of objects. Object: It is a real time entity. An object can be considered a "thing" that can perform a set of related activities. The set of activities that the object performs defines the object's behavior. For example, the hand can grip something or aStudent (object) can give the name or address. In pure OOP terms an object is an instance of a class The above template describe about object Student Class is composed of three things name, attributes, and operations
  • 2. public class student { } student objstudent=new student (); According to the above sample we can say that Student object, named objstudent, has created out of the student class. In real world you will often find many individual objects all of the same kind. As an example, there may be thousands of other bicycles in existence, all of the same make and model. Each bicycle has built from the same blueprint. In object-oriented terms, we say that the bicycle is an instance of the class of objects known as bicycles. In the software world, though you may not have realized it, you have already used classes. For example, the Textbox control, you always used, is made out of the Textbox class, which defines its appearance and capabilities. Each time you drag a Textbox control, you are actually creating a new instance of the Textbox class. Encapsulation: Encapsulation is a process of binding the data members and member functions into a single unit.
  • 3. Example for encapsulation is class. A class can contain data structures and methods. Consider the following class public class Aperture { public Aperture () { } protected double height; protected double width; protected double thickness; public double get volume() { Double volume=height * width * thickness; if (volume<0) return 0; return volume; } } In this example we encapsulate some data such as height, width, thickness and method Get Volume. Other methods or objects can interact with this object through methods that have public access modifier
  • 4. Abstraction: Abstraction is a process of hiding the implementation details and displaying the essential features. Example1: A Laptop consists of many things such as processor, motherboard, RAM, keyboard, LCD screen, wireless antenna, web camera, usb ports, battery, speakers etc. To use it, you don't need to know how internally LCD screens, keyboard, web camera, battery, wireless antenna, speaker’s works. You just need to know how to operate the laptop by switching it on. Think about if you would have to call to the engineer who knows all internal details of the laptop before operating it. This would have highly expensive as well as not easy to use everywhere by everyone. So here the Laptop is an object that is designed to hide its complexity. How to abstract: - By using Access Specifiers .Net has five access Specifiers Public -- Accessible outside the class through object reference. Private -- Accessible inside the class only through member functions. Protected -- Just like private but Accessible in derived classes also through member functions. Internal -- Visible inside the assembly. Accessible through objects. Protected Internal -- Visible inside the assembly through objects and in derived classes outside the assembly through member functions.
  • 5. Let’s try to understand by a practical example:- public class Class1 { int i; //No Access specifier means private public int j; // Public protected int k; //Protected data internal int m; // Internal means visible inside assembly protected internal int n; //inside assembly as well as to derived classes outside assembly static int x; // This is also private public static int y; //Static means shared across objects [DllImport("MyDll.dll")] public static extern int MyFoo(); //extern means declared in this assembly defined in some other assembly public void myFoo2() { //Within a class if you create an object of same class then you can access all data members through object reference even private data too Class1 obj = new Class1(); obj.i =10; //Error can’t access private data through object.But here it is accessible.:) obj.j =10; obj.k=10; obj.m=10; obj.n=10; // obj.s =10; //Errror Static data can be accessed by class names only Class1.x = 10; // obj.y = 10; //Errror Static data can be accessed by class names only Class1.y = 10;
  • 6. } } Now lets try to copy the same code inside Main method and try to compile [STAThread] static void Main() { //Access specifiers comes into picture only when you create object of class outside the class Class1 obj = new Class1(); // obj.i =10; //Error can’t access private data through object. obj.j =10; // obj.k=10; //Error can’t access protected data through object. obj.m=10; obj.n=10; // obj.s =10; //Errror Static data can be accessed by class names only Class1.x = 10; //Error can’t access private data outside class // obj.y = 10; //Errror Static data can be accessed by class names only Class1.y = 10; } What if Main is inside another assembly [STAThread] static void Main() { //Access specifiers comes into picture only when you create object of class outside the class Class1 obj = new Class1(); // obj.i =10; //Error can’t access private data through object. obj.j =10; // obj.k=10; //Error can’t access protected data through object. // obj.m=10; // Error can’t access internal data outside assembly
  • 7. // obj.n=10; // Error can’t access internal data outside assembly // obj.s =10; //Errror Static data can be accessed by class names only Class1.x = 10; //Error can’t access private data outside class // obj.y = 10; //Errror Static data can be accessed by class names only Class1.y = 10; } In object-oriented software, complexity is managed by using abstraction. Abstraction is a process that involves identifying the critical behavior of an object and eliminating irrelevant and complex details. Inheritance: Inheritance is a process of deriving the new class from already existing class. C# is a complete object oriented programming language. Inheritance is one of the primary concepts of object-oriented programming. It allows you to reuse existing code. Through effective use of inheritance, you can save lot of time in your programming and also reduce errors, which in turn will increase the quality of work and productivity. A simple example to understand inheritance in C#. Using System; Public class BaseClass { Public BaseClass () { Console.WriteLine ("Base Class Constructor executed"); } Public void Write () {
  • 8. Console.WriteLine ("Write method in Base Class executed"); } } Public class ChildClass: BaseClass { Public ChildClass () { Console.WriteLine("Child Class Constructor executed"); } Public static void Main () { ChildClass CC = new ChildClass (); CC.Write (); } } In the Main () method in ChildClass we create an instance of childclass. Then we call the write () method. If you observe the ChildClass does not have a write() method in it. This write () method has been inherited from the parent BaseClass. The output of the above program is, Output: Base Class Constructor executed Child Class Constructor executed Write method in Base Class executed This output proves that when we create an instance of a child class, the base class constructor will automatically be called before the child class constructor. So in general Base classes are automatically instantiated before derived classes.
  • 9. In C# the syntax for specifying BaseClass and ChildClass relationship is shown below. The base class is specified by adding a colon, ":", after the derived class identifier and then specifying the base class name. Syntax: class ChildClassName: BaseClass { //Body } C# supports single class inheritance only. What this means is, your class can inherit from only one base class at a time. In the code snippet below, class C is trying to inherit from Class A and B at the same time. This is not allowed in C#. This will lead to a compile time error: Class 'C' cannot have multiple base classes: 'A' and 'B'. public class A { } public class B { } public class C : A, B { } In C# Multi-Level inheritance is possible. Code snippet below demonstrates mlti-level inheritance. Class B is derived from Class A. Class C is derived from Class B. So class C, will have access to all members present in both Class A and Class B. As a result of multi-level inheritance Class has access to A_Method(),B_Method() and C_Method(). Note: Classes can inherit from multiple interfaces at the same time.
  • 10. Interview Question: How can you implement multiple inheritance in C#? Ans: Using Interfaces. We will talk about interfaces in our later article. Using System; Public class A { Public void A_Method () { Console.WriteLine ("Class A Method Called"); } } Public class B: A { Public void B_Method () { Console.WriteLine ("Class A Method Called"); } } Public class C: B { Public void C_Method () { Console.WriteLine ("Class A Method Called"); } Public static void Main () { C C1 = new C (); C1.A_Method (); C1.B_Method (); C1.C_Method (); } }
  • 11. When you derive a class from a base class, the derived class will inherit all members of the base class except constructors. In the code snippet below class B will inherit both M1 and M2 from Class A, but you cannot access M2 because of the private access modifier. Class members declared with a private access modifier can be accessed only with in the class. We will talk about access modifiers in our later article. Common Interview Question: Are private class members inherited to the derived class? Ans: Yes, the private members are also inherited in the derived class but we will not be able to access them. Trying to access a private base class member in the derived class will report a compile time error. Using System; Public class A { Public void M1 () { } Private void M2 () { } } Public class B: A { Public static void Main () { B B1 = new B (); B1.M1 (); //Error, Cannot access private member M2 //B1.M2 (); } }
  • 12. Method Hiding and Inheritance We will look at an example of how to hide a method in C#. The Parent class has a write () method which is available to the child class. In the child class I have created a new write () method. So, now if I create an instance of child class and call the write () method, the child class write () method will be called. The child class is hiding the base class write () method. This is called method hiding. If we want to call the parent class write () method, we would have to type cast the child object to Parent type and then call the write () method as shown in the code snippet below. Using System; Public class Parent { Public void Write () { Console.WriteLine ("Parent Class write method"); } } Public class Child: Parent { Public new void Write () { Console.WriteLine ("Child Class write method"); } Public static void Main () { Child C1 = new Child (); C1.Write (); //Type caste C1 to be of type Parent and call Write () method ((Parent) C1).Write (); } }
  • 13. Polymorphism: When a message can be processed in different ways is called polymorphism. Polymorphism means many forms. Polymorphism is one of the fundamental concepts of OOP. Polymorphism provides following features:  It allows you to invoke methods of derived class through base class reference during runtime.  It has the ability for classes to provide different implementations of methods that are called through the same name. Polymorphism is of two types: 1. Compile time polymorphism/Overloading 2. Runtime polymorphism/Overriding Compile Time Polymorphism Compile time polymorphism is method and operators overloading. It is also called early binding. In method overloading method performs the different task at the different input parameters. Runtime Time Polymorphism Runtime time polymorphism is done using inheritance and virtual functions. Method overriding is called runtime polymorphism. It is also called late binding. When overriding a method, you change the behavior of the method for the derived class. Overloading a method simply involves having another method with the same prototype.
  • 14. Caution: Don't confused method overloading with method overriding, they are different, unrelated concepts. But they sound similar. Method overloading has nothing to do with inheritance or virtual methods. Following are examples of methods having different overloads: void area(int side); void area(int l, int b); void area(float radius); Practical example of Method Overloading (Compile Time Polymorphism) using System; namespace method_overloading { class Program { public class Print { public void display(string name) { Console.WriteLine ("Your name is : " + name); } public void display(int age, float marks) { Console.WriteLine ("Your age is : " + age); Console.WriteLine ("Your marks are :" + marks); } }
  • 15. static void Main(string[] args) { Print obj = new Print (); obj.display ("George"); obj.display (34, 76.50f); Console.ReadLine (); } } } Note: In the code if you observe display method is called two times. Display method will work according to the number of parameters and type of parameters. When and why to use method overloading Use method overloading in situation where you want a class to be able to do something, but there is more than one possibility for what information is supplied to the method that carries out the task. You should consider overloading a method when you for some reason need a couple of methods that take different parameters, but conceptually do the same thing. Method overloading showing many forms. using System; namespace method_overloading_polymorphism { Class Program { Public class Shape
  • 16. { Public void Area (float r) { float a = (float)3.14 * r; // here we have used function overload with 1 parameter. Console.WriteLine ("Area of a circle: {0}",a); } Public void Area(float l, float b) { float x = (float)l* b; // here we have used function overload with 2 parameters. Console.WriteLine ("Area of a rectangle: {0}",x); } public void Area(float a, float b, float c) { float s = (float)(a*b*c)/2; // here we have used function overload with 3 parameters. Console.WriteLine ("Area of a circle: {0}", s); } } Static void Main (string[] args) { Shape ob = new Shape (); ob.Area(2.0f); ob.Area(20.0f,30.0f); ob.Area(2.0f,3.0f,4.0f); Console.ReadLine (); } } }
  • 17. Things to keep in mind while method overloading If you use overload for method, there are couple of restrictions that the compiler imposes. The rule is that overloads must be different in their signature, which means the name and the number and type of parameters. There is no limit to how many overload of a method you can have. You simply declare them in a class, just as if they were different methods that happened to have the same name. Method Overriding: Overriding means changing the functionality of a method without changing the signature. We can override a function in base class by creating a similar function in derived class. This is done by using virtual/override keywords. Base class method has to be marked with virtual keyword and we can override it in derived class using override keyword. Derived class method will completely overrides base class method i.e. when we refer base class object created by casting derived class object a method in derived class will be called. Example: // Base class public class BaseClass { public virtual void Method1() { Console.Write("Base Class Method"); } }
  • 18. // Derived class public class DerivedClass : BaseClass { public override void Method1() { Console.Write("Derived Class Method"); } } // Using base and derived class public class Sample { public void TestMethod() { // calling the overriden method DerivedClass objDC = new DerivedClass(); objDC.Method1(); // calling the baesd class method BaseClass objBC = (BaseClass)objDC; objDC.Method1(); } } Output --------------------- Derived Class Method Derived Class Method
  • 19. Constructors and Destructors: Classes have complicated internal structures, including data and functions, object initialization and cleanup for classes is much more complicated than it is for simple data structures. Constructors and destructors are special member functions of classes that are used to construct and destroy class objects. Construction may involve memory allocation and initialization for objects. Destruction may involve cleanup and de allocation of memory for objects.  Constructors and destructors do not have return types nor can they return values.  References and pointers cannot be used on constructors and destructors because their addresses cannot be taken.  Constructors cannot be declared with the keyword virtual.  Constructors and destructors cannot be declared const, or volatile.  Unions cannot contain class objects that have constructors or destructors. Constructors and destructors obey the same access rules as member functions. For example, if you declare a constructor with protected access, only derived classes and friends can use it to create class objects. The compiler automatically calls constructors when defining class objects and calls destructors when class objects go out of scope. A constructor does not allocate memory for the class object it’s this pointer refers to, but may allocate storage for more objects than its class object refers to. If memory allocation is required for objects, constructors can explicitly call the new operator. During cleanup, a destructor may release objects allocated by the corresponding constructor. To release objects, use the delete operator.
  • 20. Example of Constructor class C { private int x; private int y; public C (int i, int j) { x = i; y = j; } public void display () { Console.WriteLine(x + "i+" + y); } } Example of Destructor class D { public D () { // constructor } ~D () { // Destructor } }