1. Sockets provide a connection between client and server programs that allows them to communicate over a network. A socket is bound to each end of the connection.
2. The Socket class implements client sockets and allows a client program to connect to a server, send and receive data, and close the connection. The ServerSocket class allows a server program to listen for connections on a port and accept sockets from clients.
3. When a client connects to a server, the server accepts the connection using ServerSocket and returns a Socket. The client and server can then communicate by getting input and output streams from the socket to send data over the connection according to the network protocol.