Object-oriented programming uses objects that contain data fields and methods to design applications. Key concepts include abstraction, encapsulation, inheritance, and polymorphism. A class defines shared attributes and behaviors that enable instances of that class to maintain state and behavior. An object is a runtime instance of a class that represents some entity like a person or place. Data encapsulation wraps data and code together, controlling access through public, private, and protected keywords. Inheritance allows classes to inherit attributes and behaviors from other classes in a hierarchy.
Object-oriented programming uses objects that contain data fields and methods to design applications. Key concepts include abstraction, encapsulation, inheritance, and polymorphism. A class defines shared attributes and behaviors that enable instances of that class to maintain state and behavior. An object is a runtime instance of a class that represents some entity like a person or place. Data encapsulation wraps data and code together, controlling access through public, private, and protected keywords. Inheritance allows classes to inherit attributes and behaviors from superclasses to create class hierarchies.
For someone starting with object oriented programming i.e. oops in c++
Helps to attains concepts in an easy manner with several code examples, error cases, self done questions and tabular comparison wherever possible
Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications. OOP techniques include data abstraction, encapsulation, inheritance, and polymorphism. A class defines members like data fields and methods to enable class instances to have state and behavior. An instance of a class represents a runtime entity and is of the type of its class. For example, an instance of the Fruit class would be a Fruit object. Inheritance allows classes to inherit and extend the attributes and behaviors of parent classes.
Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications. OOP techniques include data abstraction, encapsulation, inheritance, and polymorphism. A class defines members like data fields and methods to enable class instances to maintain state and behavior. For example, an instance of the Fruit class would be a Fruit object. A superclass is a class that other classes are derived from, with the derived classes known as subclasses. Inheritance in OOP allows for code reuse by creating objects that are based on previously created objects.
Object-oriented programming (OOP) is a programming paradigm that designs applications around objects that contain both data and behaviors. Key concepts of OOP include data abstraction, encapsulation, inheritance, polymorphism, and messaging. Many modern programming languages support OOP through features like classes, which provide a blueprint for creating object instances that can maintain state through data fields and behavior through methods.
Object-oriented programming (OOP) uses objects that contain data and methods. The four pillars of OOP are abstraction, encapsulation, inheritance, and polymorphism. Abstraction hides unnecessary details, encapsulation shields an object's internal representation, inheritance allows subclasses to inherit attributes of superclasses, and polymorphism enables processing objects differently depending on their type. Classes define objects and contain data fields and methods, with objects being instances of classes that allocate space in memory. Access control in Java includes private, public, default, and protected access types.
This document provides an overview of object-oriented programming concepts. It begins by defining a programming language and different levels of abstraction in languages. It then defines object-oriented programming as relying on classes and objects, with classes acting as blueprints for objects. The basic building blocks of OOP - objects, classes, attributes, and methods - are introduced. Each concept is then defined in more detail, including objects, classes, inheritance, encapsulation, abstraction, and polymorphism. The document concludes by outlining some advantages of using an object-oriented programming approach.
Object Oriented Programming For Engineering Students as well as for B.Tech -IT. Covers Almost All From The Basics.
For more:
Google Search:: Prabhaharan Ellaiyan
object oriented programming and methodology.pptxayush626953
this presentation is all abou to clear the basics of object oriented programming and methodology which helps the B-tech students for better understanding the subject in easy way.
Overview of Object-Oriented Concepts Characteristics by vikas jagtapVikas Jagtap
Object-oriented data base systems are proposed as alternative to relational systems and are aimed at application domains where complex objects play a central role.
The approach is heavily influenced by object-oriented programming languages and can be understood as an attempt to add DBMS functionality to a programming language environment
This document provides an introduction to object-oriented system design. It defines key object-oriented concepts like objects, classes, encapsulation, inheritance, and polymorphism. It also outlines the processes of object-oriented analysis, design, and programming. Finally, it provides examples of how these concepts are implemented in C++, including how to define classes and create objects.
Object-oriented programming (OOP) organizes software design around objects rather than functions and logic. An object can be defined as a data field with unique attributes and behavior. OOP uses classes as templates that describe an object's behaviors and states, with objects being instances of classes. Key concepts of OOP include inheritance, polymorphism, abstraction, encapsulation, and classes.
Object-oriented programming (OOP) is based on the concept of "objects" which contain both data and code. An object is an instance of a class. A class defines a data type that includes data members and member functions. Abstraction hides background details and provides only essential information. Encapsulation places data and functions that work on that data together within an object. Inheritance allows a class to acquire properties of another class. Polymorphism allows a single unit to take on multiple forms, such as function overloading. Overloading makes an operator or function operate on new data types.
Object-oriented programming uses classes as blueprints to create objects that have state and behavior. A class defines member variables that enable objects to maintain state, and methods that enable objects to have behavior. For example, an instance of the class 'Fruit' would be an object of type 'Fruit' that represents a fruit. Classes represent nouns and most programming languages support features like inheritance between classes.
The document discusses object-oriented programming concepts in C++ including classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples of class definitions and accessing class members. Key points covered include:
- Classes are templates that define objects, while objects are instances of classes.
- Encapsulation involves wrapping data and functions together in a class. Inheritance allows classes to acquire properties from other classes.
- Polymorphism allows a method to perform different actions based on parameters. Message passing involves communication between objects.
- Structured programming divides a program into functions and data, while object-oriented programming divides it into objects that contain data and functions.
Object-oriented programming (OOP) involves splitting a program into objects that contain both data and functions. OOP allows developers to define objects, their properties, and relationships. Classes are blueprints that define objects and don't use memory, while objects are instances of classes that hold both data and methods. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
This document provides an introduction to object-oriented programming (OOP). It discusses the basic elements of OOP including objects, methods/actions, and classes. Objects are instances of classes that represent real-world entities. Methods are associated actions. Classes group similar objects. The document also outlines key OOP features such as polymorphism, inheritance, encapsulation, and information hiding. Polymorphism allows one interface with multiple methods. Inheritance transfers properties from superclasses to subclasses. Encapsulation binds data and actions within a class, while information hiding protects parts of a class from external access.
Object-oriented programming (OOP) is a paradigm that splits programs into objects that contain both data and functions. Classes define the attributes and behaviors of objects. Objects are instances of classes that encapsulate their state and behavior. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
Object-oriented programming organizes software around data objects rather than functions. The key concepts are encapsulation, inheritance, and polymorphism. Encapsulation treats an object's data and methods as a single unit, inheritance creates class hierarchies where subclasses inherit attributes and behaviors from parent classes, and polymorphism allows the same method to work differently for different classes. The main building blocks are classes, which act as templates for objects, and methods, which define objects' behaviors.
The document discusses object-oriented programming languages like C++, Smalltalk, and Java. It covers the basic concepts of object-oriented programming including objects, classes, encapsulation, inheritance, and polymorphism. Key points about each language are provided, such as C++ being an extension of C and introducing classes, Smalltalk being one of the earliest languages to support OOP, and Java combining elements of C++ and Smalltalk. Sample code in each language is also shown.
The document provides an introduction to the Java programming language. It discusses Java's history and development. It describes key Java concepts like object-oriented programming, classes, objects, inheritance, polymorphism, and more. It also compares Java to C++ and outlines the typical Java development environment. The document includes a simple Java program example to demonstrate basic Java syntax.
Object-oriented programming (OOP) uses objects that contain data and methods. The four pillars of OOP are abstraction, encapsulation, inheritance, and polymorphism. Abstraction hides unnecessary details, encapsulation shields an object's internal implementation, inheritance allows classes to inherit attributes from superclasses, and polymorphism enables different processing depending on an object's type. Classes define objects through attributes like fields and behaviors like methods. Objects are class instances created in memory. Java controls access through private, public, default, and protected types.
This document provides an overview of object-oriented programming concepts. It begins by defining a programming language and different levels of abstraction in languages. It then defines object-oriented programming as relying on classes and objects, with classes acting as blueprints for objects. The basic building blocks of OOP - objects, classes, attributes, and methods - are introduced. Each concept is then defined in more detail, including objects, classes, inheritance, encapsulation, abstraction, and polymorphism. The document concludes by outlining some advantages of using an object-oriented programming approach.
Object Oriented Programming For Engineering Students as well as for B.Tech -IT. Covers Almost All From The Basics.
For more:
Google Search:: Prabhaharan Ellaiyan
object oriented programming and methodology.pptxayush626953
this presentation is all abou to clear the basics of object oriented programming and methodology which helps the B-tech students for better understanding the subject in easy way.
Overview of Object-Oriented Concepts Characteristics by vikas jagtapVikas Jagtap
Object-oriented data base systems are proposed as alternative to relational systems and are aimed at application domains where complex objects play a central role.
The approach is heavily influenced by object-oriented programming languages and can be understood as an attempt to add DBMS functionality to a programming language environment
This document provides an introduction to object-oriented system design. It defines key object-oriented concepts like objects, classes, encapsulation, inheritance, and polymorphism. It also outlines the processes of object-oriented analysis, design, and programming. Finally, it provides examples of how these concepts are implemented in C++, including how to define classes and create objects.
Object-oriented programming (OOP) organizes software design around objects rather than functions and logic. An object can be defined as a data field with unique attributes and behavior. OOP uses classes as templates that describe an object's behaviors and states, with objects being instances of classes. Key concepts of OOP include inheritance, polymorphism, abstraction, encapsulation, and classes.
Object-oriented programming (OOP) is based on the concept of "objects" which contain both data and code. An object is an instance of a class. A class defines a data type that includes data members and member functions. Abstraction hides background details and provides only essential information. Encapsulation places data and functions that work on that data together within an object. Inheritance allows a class to acquire properties of another class. Polymorphism allows a single unit to take on multiple forms, such as function overloading. Overloading makes an operator or function operate on new data types.
Object-oriented programming uses classes as blueprints to create objects that have state and behavior. A class defines member variables that enable objects to maintain state, and methods that enable objects to have behavior. For example, an instance of the class 'Fruit' would be an object of type 'Fruit' that represents a fruit. Classes represent nouns and most programming languages support features like inheritance between classes.
The document discusses object-oriented programming concepts in C++ including classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples of class definitions and accessing class members. Key points covered include:
- Classes are templates that define objects, while objects are instances of classes.
- Encapsulation involves wrapping data and functions together in a class. Inheritance allows classes to acquire properties from other classes.
- Polymorphism allows a method to perform different actions based on parameters. Message passing involves communication between objects.
- Structured programming divides a program into functions and data, while object-oriented programming divides it into objects that contain data and functions.
Object-oriented programming (OOP) involves splitting a program into objects that contain both data and functions. OOP allows developers to define objects, their properties, and relationships. Classes are blueprints that define objects and don't use memory, while objects are instances of classes that hold both data and methods. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
This document provides an introduction to object-oriented programming (OOP). It discusses the basic elements of OOP including objects, methods/actions, and classes. Objects are instances of classes that represent real-world entities. Methods are associated actions. Classes group similar objects. The document also outlines key OOP features such as polymorphism, inheritance, encapsulation, and information hiding. Polymorphism allows one interface with multiple methods. Inheritance transfers properties from superclasses to subclasses. Encapsulation binds data and actions within a class, while information hiding protects parts of a class from external access.
Object-oriented programming (OOP) is a paradigm that splits programs into objects that contain both data and functions. Classes define the attributes and behaviors of objects. Objects are instances of classes that encapsulate their state and behavior. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
Object-oriented programming organizes software around data objects rather than functions. The key concepts are encapsulation, inheritance, and polymorphism. Encapsulation treats an object's data and methods as a single unit, inheritance creates class hierarchies where subclasses inherit attributes and behaviors from parent classes, and polymorphism allows the same method to work differently for different classes. The main building blocks are classes, which act as templates for objects, and methods, which define objects' behaviors.
The document discusses object-oriented programming languages like C++, Smalltalk, and Java. It covers the basic concepts of object-oriented programming including objects, classes, encapsulation, inheritance, and polymorphism. Key points about each language are provided, such as C++ being an extension of C and introducing classes, Smalltalk being one of the earliest languages to support OOP, and Java combining elements of C++ and Smalltalk. Sample code in each language is also shown.
The document provides an introduction to the Java programming language. It discusses Java's history and development. It describes key Java concepts like object-oriented programming, classes, objects, inheritance, polymorphism, and more. It also compares Java to C++ and outlines the typical Java development environment. The document includes a simple Java program example to demonstrate basic Java syntax.
Object-oriented programming (OOP) uses objects that contain data and methods. The four pillars of OOP are abstraction, encapsulation, inheritance, and polymorphism. Abstraction hides unnecessary details, encapsulation shields an object's internal implementation, inheritance allows classes to inherit attributes from superclasses, and polymorphism enables different processing depending on an object's type. Classes define objects through attributes like fields and behaviors like methods. Objects are class instances created in memory. Java controls access through private, public, default, and protected types.
An Android screen contains the typical components of any screen, such as a display panel, backlight, housing, and control board. Additionally, an Android screen includes a capacitive touchscreen, display driver, accelerometer, proximity sensor, ambient light sensor, and haptic feedback motor to provide touch and gesture detection, screen orientation adjustment, and interactive feedback. It may also feature on-screen navigation buttons and one or more cameras.
Displaying google maps in mobileapplication.pptxsanaiftikhar23
The document discusses different types of threads that can be used in Android development. It describes the main thread, UI thread, worker threads, any threads, and binder threads. It explains that the main thread handles the app's user interface and events, while worker threads are used to offload background tasks to avoid blocking the main thread. It also covers asynchronous tasks like AsyncTask and Loaders that are attached to activities/fragments, as well as Services that can perform long-running operations without a UI.
MobApp development 01 application platform.pptxsanaiftikhar23
The document discusses different mobile application development platforms. There are three main native platforms - Android, iOS, and Windows. Android uses Java/Kotlin, iOS uses Objective-C/Swift, and Windows uses .NET. There are also hybrid platforms that allow building apps using web technologies that can run on multiple platforms. Native apps are highest performing but most expensive to develop, while hybrid apps are cheaper but lower performing. Web apps run in browsers but require an internet connection.
Visual programming is a type of programmingsanaiftikhar23
This document discusses visual programming and dialog boxes in Microsoft Foundation Class (MFC). It covers different types of dialog boxes like modal and modeless dialog boxes. Modal dialog boxes must be closed before interacting with other windows, while modeless dialog boxes function like regular windows. Controls are added to dialog boxes using the resource editor and linked to class functions using the class wizard. Controls are child windows that inherit from CWnd and send notifications to their parent window.
This document discusses input/output (I/O) systems and performance. It begins by explaining that I/O devices allow computers to communicate with the outside world through input and output. While I/O performance affects overall system speed, I/O is much slower than CPU and memory. Common I/O devices include hard drives, networks, keyboards and displays. The document then discusses how these devices connect to the computer system and estimates their data transfer speeds.
The document discusses the origin of the word "algorithm" and provides definitions and characteristics of algorithms. It notes that the word derives from the name of the Muslim mathematician Abu Ja'far Mohammad ibn Musa al-Khwarizmi. It defines an algorithm as a well-defined computational procedure that takes inputs and produces outputs. Key characteristics are that an algorithm must be finite, have well-defined instructions, and be effective at solving the problem it was designed for. Examples of algorithms in daily life and ways of representing algorithms through flowcharts and pseudocode are also mentioned.
This document presents a proposal for a project to identify defects in white fabric using computer vision. The objectives are to identify common defects like horizontal/vertical stripes, yarn missing, bunching up, and stains. A dataset will be collected from a local textile industry using an HD camera. A methodology will be proposed using machine learning techniques and comparative analysis. The expected outcome is real-time defect identification to improve quality assurance and reduce costs for textile manufacturers.
Analysis of Quantitative Data Parametric and non-parametric tests.pptxShrutidhara2
This presentation covers the following points--
Parametric Tests
• Testing the Significance of the Difference between Means
• Analysis of Variance (ANOVA) - One way and Two way
• Analysis of Co-variance (One-way)
Non-Parametric Tests:
• Chi-Square test
• Sign test
• Median test
• Sum of Rank test
• Mann-Whitney U-test
Moreover, it includes a comparison of parametric and non-parametric tests, a comparison of one-way ANOVA, two-way ANOVA, and one-way ANCOVA.
Human Anatomy and Physiology II Unit 3 B pharm Sem 2
Respiratory system
Anatomy of respiratory system with special reference to anatomy
of lungs, mechanism of respiration, regulation of respiration
Lung Volumes and capacities transport of respiratory gases,
artificial respiration, and resuscitation methods
Urinary system
Anatomy of urinary tract with special reference to anatomy of
kidney and nephrons, functions of kidney and urinary tract,
physiology of urine formation, micturition reflex and role of
kidneys in acid base balance, role of RAS in kidney and
disorders of kidney
Ray Dalio How Countries go Broke the Big CycleDadang Solihin
A complete and practical understanding of the Big Debt Cycle. A much more practical understanding of how supply and demand really work compared to the conventional economic thinking. A complete and practical understanding of the Overall Big Cycle, which is driven by the Big Debt Cycle and the other major cycles, including the big political cycle within countries that changes political orders and the big geopolitical cycle that changes world orders.
*Order Hemiptera:*
Hemiptera, commonly known as true bugs, is a large and diverse order of insects that includes cicadas, aphids, leafhoppers, and shield bugs. Characterized by their piercing-sucking mouthparts, Hemiptera feed on plant sap, other insects, or small animals. Many species are significant pests, while others are beneficial predators.
*Order Neuroptera:*
Neuroptera, also known as net-winged insects, is an order of insects that includes lacewings, antlions, and owlflies. Characterized by their delicate, net-like wing venation and large, often prominent eyes, Neuroptera are predators that feed on other insects, playing an important role in biological control. Many species have aquatic larvae, adding to their ecological diversity.
Rose Cultivation Practices by Kushal Lamichhane.pdfkushallamichhame
This includes the overall cultivation practices of Rose prepared by:
Kushal Lamichhane (AKL)
Instructor
Shree Gandhi Adarsha Secondary School
Kageshowri Manohara-09, Kathmandu, Nepal
Artificial intelligence Presented by JM.jmansha170
AI (Artificial Intelligence) :
"AI is the ability of machines to mimic human intelligence, such as learning, decision-making, and problem-solving."
Important Points about AI:
1. Learning – AI can learn from data (Machine Learning).
2. Automation – It helps automate repetitive tasks.
3. Decision Making – AI can analyze and make decisions faster than humans.
4. Natural Language Processing (NLP) – AI can understand and generate human language.
5. Vision & Recognition – AI can recognize images, faces, and patterns.
6. Used In – Healthcare, finance, robotics, education, and more.
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Name : Junaid Mansha
Work : Web Developer and Graphics Designer
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Pests of Rice: Damage, Identification, Life history, and Management.pptxArshad Shaikh
Rice pests can significantly impact crop yield and quality. Major pests include the brown plant hopper (Nilaparvata lugens), which transmits viruses like rice ragged stunt and grassy stunt; the yellow stem borer (Scirpophaga incertulas), whose larvae bore into stems causing deadhearts and whiteheads; and leaf folders (Cnaphalocrocis medinalis), which feed on leaves reducing photosynthetic area. Other pests include rice weevils (Sitophilus oryzae) and gall midges (Orseolia oryzae). Effective management strategies are crucial to minimize losses.
This presentation was provided by Jennifer Gibson of Dryad, during the first session of our 2025 NISO training series "Secrets to Changing Behavior in Scholarly Communications." Session One was held June 5, 2025.
Slides from a Capitol Technology University presentation covering doctoral programs offered by the university. All programs are online, and regionally accredited. The presentation covers degree program details, tuition, financial aid and the application process.
Parenting Teens: Supporting Trust, resilience and independencePooky Knightsmith
For more information about my speaking and training work, visit: https://www.pookyknightsmith.com/speaking/
SESSION OVERVIEW:
Parenting Teens: Supporting Trust, Resilience & Independence
The teenage years bring new challenges—for teens and for you. In this practical session, we’ll explore how to support your teen through emotional ups and downs, growing independence, and the pressures of school and social life.
You’ll gain insights into the teenage brain and why boundary-pushing is part of healthy development, along with tools to keep communication open, build trust, and support emotional resilience. Expect honest ideas, relatable examples, and space to connect with other parents.
By the end of this session, you will:
• Understand how teenage brain development affects behaviour and emotions
• Learn ways to keep communication open and supportive
• Explore tools to help your teen manage stress and bounce back from setbacks
• Reflect on how to encourage independence while staying connected
• Discover simple strategies to support emotional wellbeing
• Share experiences and ideas with other parents
Energy Balances Of Oecd Countries 2011 Iea Statistics 1st Edition Oecdrazelitouali
Energy Balances Of Oecd Countries 2011 Iea Statistics 1st Edition Oecd
Energy Balances Of Oecd Countries 2011 Iea Statistics 1st Edition Oecd
Energy Balances Of Oecd Countries 2011 Iea Statistics 1st Edition Oecd
Different pricelists for different shops in odoo Point of Sale in Odoo 17Celine George
Price lists are a useful tool for managing the costs of your goods and services. This can assist you in working with other businesses effectively and maximizing your revenues. Additionally, you can provide your customers discounts by using price lists.
2. Introduction to oop
• Object-oriented programming (OOP) is a programming paradigm
using "objects" – data structures consisting of data fields and
methods together with their interactions – to design applications and
computer programs. Programming techniques may include features
such as data abstraction, encapsulation, messaging, modularity,
polymorphism, and inheritance. Many modern programming
languages now support OOP.
3. Programming paradigm :
A programming paradigm is a fundamental style
of computer programming. Paradigms differ in
the concepts and abstractions used to
represent the elements of a program (such as
objects, functions, variables, constraints, etc.)
and the steps that compose a computation
(assignment, evaluation, continuations, data
flows, etc.).
4. Classes:
In object-oriented programming, a class is a construct that is used as
a blueprint to create instances of the class (class instances, class
objects, instance objects or just objects). A class defines
constituent members which enable class instances to have state and
behavior. Data field members (member variables or instance
variables) enable a class object to maintain state. Other kinds of
members, especially methods, enable a class object's behavior. Class
instances are of the type of the associated class.
For example, an instance of the class "Fruit" (a "Fruit" object) would
be of the type "Fruit". A class usually represents a noun, such as a
person, place or (possibly quite abstract) thing. Programming
languages that include classes as a programming construct subtly
differ in their support for various class-related features. Most
support various forms of class inheritance. Many languages also
support advanced encapsulation control features, such as access
specifiers.
5. Object:
Object is an run time entity.
Is an Instance of class
Represents a Place ,Person ,anything that have
some attributes.
6. Objects and Instances:
There is a very important distinction between an
object and an instance of an object. An object is
actually a definition, or a template for instances
of that object. An instance of an object is an
actual thing that can be manipulated. For
instance, we could define a Person object, which
may include such member data as hair color, eye
color, height, weight, etc. An instance of this
object could be "Dave" and Dave has values for
hair color, eye color, etc. This allows for multiple
instances of an object to be created.
7. Data Encapsulation and Abstraction:
Data encapsulation, sometimes referred to as data hiding.
Data Encapsulation and Data Abstraction is one of the most striking
feature of object oriented programming.
The wrapping up of data and code into a single unit is called data
encapsulation. The data is not accessible to the outside world only
those functions which are wrapped into a class can only access the
private data of the class.
Contd…
8. The concept of data encapsulation is supported in C++
through the use of the public, protected and private
keywords which are placed in the declaration of the class.
Note :
Anything in the class placed after the public keyword is
accessible to all the users of the class
Elements placed after the protected keyword are
accessible only to the methods of the class or classes
derived from that class
Elements placed after the private keyword are
accessible only to the methods of the class.
9. Inheritance :
Inheritance is one of the most striking feature of
object oriented programming.
Inheritance is the process by which one class can
acquire the properties of another class.
The new classes, known as subclasses (or derived
classes), inherit attributes and behavior of the
pre-existing classes, which are referred to as
superclasses (or ancestor classes). The inheritance
relationships of classes gives rise to a hierarchy
Contd…
10. A superclass, base class, or parent class is a
class from which other classes are derived.
The classes that are derived from a superclass
are known as child classes, derived classes,
or subclasses.
In object-oriented programming (OOP),
inheritance is a way to compartmentalize and
reuse code by creating collections of
attributes and behaviors called objects
which can be based on previously created
objects.