Introduction to C++
Difference between C and C++
Evolution of C++
Procedure Oriented Programming vs Object OrientedProgramming
Key concepts of Object-Oriented Programming
Advantages and Disadvantages of OOP
The document discusses various types of arrays in Java, including one-dimensional arrays, multi-dimensional arrays, and jagged arrays. It explains how to declare, initialize, access, and pass array elements. Key points include that arrays are dynamically allocated objects that can store primitive values or objects, arrays inherit from Object and implement Serializable and Cloneable, and the class name of an array returns [ followed by the data type (e.g. [I for int array). The document also demonstrates various array examples using for loops and exceptions like ArrayIndexOutOfBoundsException.
Class templates allow the creation of common classes that can operate on different data types. A class template is defined with generic data types that are replaced when an object is created. The syntax uses angle brackets <> to declare the template type(s) T. Objects are created by specifying the type, like Stack<double>. Template functions are declared normally but preceded with the template type(s). Class templates can also take non-type parameters with default arguments. Derived classes can be created from template base classes while restricting the template feature. Specialization allows overriding the generated code for specific types.
Dart is an object-oriented programming language developed by Google that can be used to build web, server, and mobile applications. Some key points about Dart include:
- It is influenced by languages like Smalltalk, JavaScript, Java and C#
- Dart was first released in 2013 and the latest version is 2.2 from 2019
- It supports concepts like classes, libraries, functions and operators
- Dart can be used to create single page web apps and has been used by Google for apps like Gmail and Google Maps
This document provides an introduction to strings in C programming. It discusses that strings are arrays of characters terminated by a null character. It explains how to declare and initialize strings, and provides examples of simple string programs. It also lists common string functions like strlen(), strcpy(), and strcat(), and provides examples of using each function. The document is intended as a presentation on strings for C programming.
JavaScript is a scripting language used primarily for client-side web development. It is based on the ECMAScript standard but browsers support additional objects like Window and DOM objects. JavaScript can be used to create dynamic and interactive effects on web pages like menus, alerts, and updating content without reloading. It is commonly used for form validation, AJAX applications, and other interactive features. The document provides examples of basic JavaScript concepts like variables, data types, operators, and control structures and how to embed scripts in HTML.
A JavaScript function is a block of code designed to perform a particular task.
Why Functions?
You can reuse code: Define the code once, and use it many times. You can use the same code many times with different arguments, to produce different results.
JavaScript variables hold values and are declared with var. Variable names are case sensitive and must begin with a letter or underscore. Variables can hold numbers, strings, Booleans, objects, and null values. Arrays are objects that hold multiple values in a single variable. Functions are blocks of code that perform tasks and are executed by events or calls. Objects store related data and functions to represent self-contained entities.
The document discusses the representation of algorithms and different levels of programming languages. It begins by explaining the objectives of being able to differentiate between high level, low level, and machine languages. It then describes machine language as consisting of binary instructions that computers can directly understand. High-level programming languages are closer to human languages, while low-level languages are closer to hardware. Programs must be translated from high-level to machine language by translators in order to be executed by computers. Algorithms are defined as step-by-step solutions to problems, and examples of cooking algorithms are provided. Flowcharts and pseudocode are introduced as common ways to represent algorithms.
XML presentation discusses XML (Extensible Markup Language). It describes XML as a text-based markup language derived from SGML that is extensible and carries data without presenting it. The document provides examples of XML documents and elements like articles, authors, titles, and text. It also discusses XML syntax rules, namespaces to avoid element name conflicts, and the importance of XML for data transfer, configuration files, schemas/templates, and more. Querying XML data with XPath and XQuery is also introduced.
This document provides an overview of JavaScript and the DOM (Document Object Model) for a web programming course. It introduces JavaScript as a scripting language used to add interactivity to HTML pages. It describes what JavaScript can do, such as dynamically updating text and reacting to events. It also covers JavaScript syntax, variables, operators, functions, and objects. A significant portion of the document is devoted to explaining the DOM and how it allows JavaScript to access and modify HTML elements and structure programmatically.
This document discusses subprograms and parameters in programming languages. It covers:
1. Characteristics of subprograms like having a single entry point and control returning to the caller.
2. Definitions related to subprograms like subprogram definitions, calls, headers, and parameters.
3. Issues with parameter passing like positional vs keyword parameters, default values, and different passing methods.
4. Design considerations for subprograms like parameter types, local variables, nested and overloaded subprograms, and independent compilation.
The "Top 54 JavaScript Interview Questions" PDF covers a comprehensive set of JavaScript topics, including data types, object creation, functions, cookies, variable scopes, the 'this' keyword, closures, arrow functions, debugging, and more. It provides detailed insights into JavaScript concepts through questions and answers. You can access the full document for an in-depth understanding of these essential JavaScript interview topics.
1. What do you understand about JavaScript?
2. What’s the difference between JavaScript and Java?
3. What are the different types of data available in JavaScript?
4. What are the features of JavaScript?
5. What benefits does JavaScript offer compared to other web technologies?
6. How can an object be created in JavaScript?
7. How can an array be created in JavaScript?
8. What are some of the pre-existing methods available in JavaScript?
9. What are the scopes of a variable in JavaScript?
10. What is the ‘this’ keyword in JavaScript?
11. What are the conventions of naming a variable in JavaScript?
12. What is Callback in JavaScript?
13. How do you debug a JavaScript code?
14. What distinguishes a Function declaration and Function expression?
15. How can you include JavaScript code in an HTML file?
16. What do you understand about cookies?
17. How would you create a cookie?
18. How would you read a cookie?
19. How would you delete a cookie?
20. What’s the difference between let and var?
21. What are Closures in JavaScript?
22. What are the arrow functions in JavaScript?
23. What are the various methods to access an HTML element in JavaScript code?
24. What are the methods for defining a variable in JavaScript?
25. What are Imports and Exports in JavaScript?
26. What is the differences between Document and Window in JavaScript?
27. What are some of the JavaScript frameworks and their purposes?
28. What is the difference between Undefined and Undeclared in JavaScript?
29. What is the differences between Undefined and Null in JavaScript?
30. What is the difference between Session storage and Local storage?
31. What are the different data types that exist in JavaScript?
32. What is the ‘this’ keyword in JavaScript?
33. What is the difference between Call and Apply? (explain in detail with examples)
34. What are the scopes of a variable in JavaScript?
35. What are the arrow functions in JavaScript?
36. Explain Hoisting in JavaScript. (with examples)
37. Difference between “==” and “===” operators (with examples)
38. Difference between var and let keyword
39. Implicit Type Coercion in JavaScript (in detail with examples)
40. Is JavaScript a statically typed or a dynamically typed language?
41. NaN property in JavaScript
42. Passed by value and passed by reference
43. Immediately Invoked Function in JavaScript
44. Characteristics of JavaScript strict mode
45. Higher Order Functions (with examples)
#JavaScriptInterviewQuestions #JavaScriptCoding #WebDevelopment #JavaScriptBasics
This document discusses inheritance in object-oriented programming. It defines inheritance as establishing a link between classes that allows sharing and accessing properties. There are three types of inheritance: single, multilevel, and hierarchical. Single inheritance involves one parent and one child class, multilevel inheritance adds intermediate classes, and hierarchical inheritance has one parent and multiple child classes. The document provides examples of inheritance code in Java and demonstrates a program using inheritance with interfaces. It notes some limitations of inheritance in Java.
The document discusses HTML tables and their structure and attributes. It explains that HTML tables allow arranging data into rows and columns using <table>, <tr>, and <td> tags. It then describes various table attributes like border, width, height, bgcolor, background, frame, align, valign, and rules that can customize a table's appearance and layout.
You can enter formulas in two ways, either directly into the cell itself, or at the input line. Either way, you need to start a formula with one of the following symbols: =, + or –. Starting with anything else causes the formula to be treated as if it were text.
Creating Formulas
Understanding Functions
Using regular expressions in functions
Using Pivot tables
The DataPilot dialog
Dart is an open-source programming language originally developed by Google that can be used for both server-side and client-side development. It is object-oriented and similar to Java. The Dart SDK includes a compiler and utility to generate JavaScript from Dart code. Variables in Dart are used to store and retrieve data and have different types depending on the data. Functions allow dividing code into reusable blocks and can have arguments, return types, or both. Classes define custom data types using constructs like fields, constructors, and methods.
Stream is a sequence of bytes that serves as an input or output source. The input stream provides data to a program while the output stream receives output. The get() and put() functions handle single character I/O. The >> operator is overloaded in istream while << is overloaded in ostream. The ios class contains functions like width(), precision(), and fill() for formatting output. Iomanip provides manipulators to format output in a chained manner.
The document provides a chart summarizing CSS properties grouped into categories such as background, border, font, positioning, and table. It lists each property, a brief description, and allowed values. For example, it lists that the 'background' property can be used as a shorthand to set multiple background properties at once, and 'background-color' sets the background color with allowed values of color names, RGB and hex codes, or transparent.
This document provides an introduction to Bootstrap, an open-source front-end framework for building responsive mobile-first websites and web applications. It discusses the basics of web development using HTML, CSS, and JavaScript. It then explains what Bootstrap is, how to add it to a website, and how to use its grid system, forms, buttons, and other common elements. Resources for using, customizing and finding additional components for Bootstrap are also provided.
This document summarizes CSS Grid Layout, a new two-dimensional grid system being added to CSS. It discusses some of the limitations of existing CSS layout methods and how Grid Layout addresses them. Key points include: Grid Layout uses line-based placement to position items, grid tracks can be flexible or fixed widths, areas can be explicitly or implicitly named, and the system avoids hacks and limitations of previous methods.
This power point is introduce a simple CSS animation
in this PPT you can learn a new CSS 3 animation property and how to use that do a simple animation
The document discusses various SQL concepts like database and tables, RDBMS terminology, SQL commands categories, data types, creating and manipulating tables. It explains concepts like primary key, foreign key, aggregate functions like MAX(), MIN(), AVG(), SUM(). Examples are provided for queries using SELECT, WHERE, ORDER BY, UPDATE and DELETE statements. Logical and relational operators used for filtering data in WHERE clause are also explained.
This document contains exercises, hints, and solutions for Chapter 1 of the book "Introduction to the Design and Analysis of Algorithms." It includes 11 exercises related to algorithms for computing greatest common divisors, square roots, binary representations, and other topics. The document also provides hints for each exercise to help students solve them and includes the solutions.
Dynamic memory allocation allows programs to request memory from the operating system at runtime. This memory is allocated on the heap. Functions like malloc(), calloc(), and realloc() are used to allocate and reallocate dynamic memory, while free() releases it. Malloc allocates a single block of uninitialized memory. Calloc allocates multiple blocks of initialized (zeroed) memory. Realloc changes the size of previously allocated memory. Proper use of these functions avoids memory leaks.
JavaScript variables hold values and are declared with var. Variable names are case sensitive and must begin with a letter or underscore. Variables can hold numbers, strings, Booleans, objects, and null values. Arrays are objects that hold multiple values in a single variable. Functions are blocks of code that perform tasks and are executed by events or calls. Objects store related data and functions to represent self-contained entities.
The document discusses the representation of algorithms and different levels of programming languages. It begins by explaining the objectives of being able to differentiate between high level, low level, and machine languages. It then describes machine language as consisting of binary instructions that computers can directly understand. High-level programming languages are closer to human languages, while low-level languages are closer to hardware. Programs must be translated from high-level to machine language by translators in order to be executed by computers. Algorithms are defined as step-by-step solutions to problems, and examples of cooking algorithms are provided. Flowcharts and pseudocode are introduced as common ways to represent algorithms.
XML presentation discusses XML (Extensible Markup Language). It describes XML as a text-based markup language derived from SGML that is extensible and carries data without presenting it. The document provides examples of XML documents and elements like articles, authors, titles, and text. It also discusses XML syntax rules, namespaces to avoid element name conflicts, and the importance of XML for data transfer, configuration files, schemas/templates, and more. Querying XML data with XPath and XQuery is also introduced.
This document provides an overview of JavaScript and the DOM (Document Object Model) for a web programming course. It introduces JavaScript as a scripting language used to add interactivity to HTML pages. It describes what JavaScript can do, such as dynamically updating text and reacting to events. It also covers JavaScript syntax, variables, operators, functions, and objects. A significant portion of the document is devoted to explaining the DOM and how it allows JavaScript to access and modify HTML elements and structure programmatically.
This document discusses subprograms and parameters in programming languages. It covers:
1. Characteristics of subprograms like having a single entry point and control returning to the caller.
2. Definitions related to subprograms like subprogram definitions, calls, headers, and parameters.
3. Issues with parameter passing like positional vs keyword parameters, default values, and different passing methods.
4. Design considerations for subprograms like parameter types, local variables, nested and overloaded subprograms, and independent compilation.
The "Top 54 JavaScript Interview Questions" PDF covers a comprehensive set of JavaScript topics, including data types, object creation, functions, cookies, variable scopes, the 'this' keyword, closures, arrow functions, debugging, and more. It provides detailed insights into JavaScript concepts through questions and answers. You can access the full document for an in-depth understanding of these essential JavaScript interview topics.
1. What do you understand about JavaScript?
2. What’s the difference between JavaScript and Java?
3. What are the different types of data available in JavaScript?
4. What are the features of JavaScript?
5. What benefits does JavaScript offer compared to other web technologies?
6. How can an object be created in JavaScript?
7. How can an array be created in JavaScript?
8. What are some of the pre-existing methods available in JavaScript?
9. What are the scopes of a variable in JavaScript?
10. What is the ‘this’ keyword in JavaScript?
11. What are the conventions of naming a variable in JavaScript?
12. What is Callback in JavaScript?
13. How do you debug a JavaScript code?
14. What distinguishes a Function declaration and Function expression?
15. How can you include JavaScript code in an HTML file?
16. What do you understand about cookies?
17. How would you create a cookie?
18. How would you read a cookie?
19. How would you delete a cookie?
20. What’s the difference between let and var?
21. What are Closures in JavaScript?
22. What are the arrow functions in JavaScript?
23. What are the various methods to access an HTML element in JavaScript code?
24. What are the methods for defining a variable in JavaScript?
25. What are Imports and Exports in JavaScript?
26. What is the differences between Document and Window in JavaScript?
27. What are some of the JavaScript frameworks and their purposes?
28. What is the difference between Undefined and Undeclared in JavaScript?
29. What is the differences between Undefined and Null in JavaScript?
30. What is the difference between Session storage and Local storage?
31. What are the different data types that exist in JavaScript?
32. What is the ‘this’ keyword in JavaScript?
33. What is the difference between Call and Apply? (explain in detail with examples)
34. What are the scopes of a variable in JavaScript?
35. What are the arrow functions in JavaScript?
36. Explain Hoisting in JavaScript. (with examples)
37. Difference between “==” and “===” operators (with examples)
38. Difference between var and let keyword
39. Implicit Type Coercion in JavaScript (in detail with examples)
40. Is JavaScript a statically typed or a dynamically typed language?
41. NaN property in JavaScript
42. Passed by value and passed by reference
43. Immediately Invoked Function in JavaScript
44. Characteristics of JavaScript strict mode
45. Higher Order Functions (with examples)
#JavaScriptInterviewQuestions #JavaScriptCoding #WebDevelopment #JavaScriptBasics
This document discusses inheritance in object-oriented programming. It defines inheritance as establishing a link between classes that allows sharing and accessing properties. There are three types of inheritance: single, multilevel, and hierarchical. Single inheritance involves one parent and one child class, multilevel inheritance adds intermediate classes, and hierarchical inheritance has one parent and multiple child classes. The document provides examples of inheritance code in Java and demonstrates a program using inheritance with interfaces. It notes some limitations of inheritance in Java.
The document discusses HTML tables and their structure and attributes. It explains that HTML tables allow arranging data into rows and columns using <table>, <tr>, and <td> tags. It then describes various table attributes like border, width, height, bgcolor, background, frame, align, valign, and rules that can customize a table's appearance and layout.
You can enter formulas in two ways, either directly into the cell itself, or at the input line. Either way, you need to start a formula with one of the following symbols: =, + or –. Starting with anything else causes the formula to be treated as if it were text.
Creating Formulas
Understanding Functions
Using regular expressions in functions
Using Pivot tables
The DataPilot dialog
Dart is an open-source programming language originally developed by Google that can be used for both server-side and client-side development. It is object-oriented and similar to Java. The Dart SDK includes a compiler and utility to generate JavaScript from Dart code. Variables in Dart are used to store and retrieve data and have different types depending on the data. Functions allow dividing code into reusable blocks and can have arguments, return types, or both. Classes define custom data types using constructs like fields, constructors, and methods.
Stream is a sequence of bytes that serves as an input or output source. The input stream provides data to a program while the output stream receives output. The get() and put() functions handle single character I/O. The >> operator is overloaded in istream while << is overloaded in ostream. The ios class contains functions like width(), precision(), and fill() for formatting output. Iomanip provides manipulators to format output in a chained manner.
The document provides a chart summarizing CSS properties grouped into categories such as background, border, font, positioning, and table. It lists each property, a brief description, and allowed values. For example, it lists that the 'background' property can be used as a shorthand to set multiple background properties at once, and 'background-color' sets the background color with allowed values of color names, RGB and hex codes, or transparent.
This document provides an introduction to Bootstrap, an open-source front-end framework for building responsive mobile-first websites and web applications. It discusses the basics of web development using HTML, CSS, and JavaScript. It then explains what Bootstrap is, how to add it to a website, and how to use its grid system, forms, buttons, and other common elements. Resources for using, customizing and finding additional components for Bootstrap are also provided.
This document summarizes CSS Grid Layout, a new two-dimensional grid system being added to CSS. It discusses some of the limitations of existing CSS layout methods and how Grid Layout addresses them. Key points include: Grid Layout uses line-based placement to position items, grid tracks can be flexible or fixed widths, areas can be explicitly or implicitly named, and the system avoids hacks and limitations of previous methods.
This power point is introduce a simple CSS animation
in this PPT you can learn a new CSS 3 animation property and how to use that do a simple animation
The document discusses various SQL concepts like database and tables, RDBMS terminology, SQL commands categories, data types, creating and manipulating tables. It explains concepts like primary key, foreign key, aggregate functions like MAX(), MIN(), AVG(), SUM(). Examples are provided for queries using SELECT, WHERE, ORDER BY, UPDATE and DELETE statements. Logical and relational operators used for filtering data in WHERE clause are also explained.
This document contains exercises, hints, and solutions for Chapter 1 of the book "Introduction to the Design and Analysis of Algorithms." It includes 11 exercises related to algorithms for computing greatest common divisors, square roots, binary representations, and other topics. The document also provides hints for each exercise to help students solve them and includes the solutions.
Dynamic memory allocation allows programs to request memory from the operating system at runtime. This memory is allocated on the heap. Functions like malloc(), calloc(), and realloc() are used to allocate and reallocate dynamic memory, while free() releases it. Malloc allocates a single block of uninitialized memory. Calloc allocates multiple blocks of initialized (zeroed) memory. Realloc changes the size of previously allocated memory. Proper use of these functions avoids memory leaks.
intro to c++, concepts of OOP, future scope in c++, project on student data administration, screen shot of c++ program and output screen on topic project on student data administration.
The document discusses object-oriented programming and how it relates to assembling a computer system from components. It states that object-oriented programming works similarly by making a program up of different self-contained objects that can communicate with each other in predefined ways, just like computer components fit together and communicate. It then provides a problem statement for building an order management system and outlines the contents to be covered related to basic C++ concepts.
C++ session 1 introduces object oriented programming concepts including objects, classes, data encapsulation, inheritance, polymorphism, dynamic binding, and message passing. Objects are the basic building blocks and are members of classes. Classes define user-defined data types that contain both code and data. Data encapsulation combines data and functions into a single unit called a class. Inheritance allows classes to inherit features from other classes without modifying them. Polymorphism allows functions to take on multiple forms based on argument types. Dynamic binding determines which code to run at runtime. Message passing involves sending requests to objects to execute procedures.
The document discusses object-oriented programming and C++. It begins with an introduction to OOP compared to procedural programming. Key concepts of OOP like classes, objects, inheritance and polymorphism are explained. The document then discusses C++ programming, including the structure of C++ programs, basic input/output functions, data types in C++, variables and constants. Pointers in C++ and how computer memory works with pointers are also summarized.
C++ is an object-oriented programming language that was created as an enhancement to the C programming language to include object-oriented capabilities. It can be used to create high-performance applications and is one of the world's most popular programming languages. C++ provides features like classes, inheritance, and polymorphism that give programs a clear structure and allow code to be reused.
This document discusses object oriented programming using C++. It begins by covering topics like principles of OOP, the need for studying the subject, and how C++ overcomes the software crisis. It then discusses the software crisis in more detail, including characteristics of problematic software. The evolution of programming languages from machine code to assembly to high-level languages is examined. Finally, the document introduces C++ and how it facilitates object oriented programming to address issues with procedural programming.
FellowBuddy.com is an innovative platform that brings students together to share notes, exam papers, study guides, project reports and presentation for upcoming exams.
We connect Students who have an understanding of course material with Students who need help.
Benefits:-
# Students can catch up on notes they missed because of an absence.
# Underachievers can find peer developed notes that break down lecture and study material in a way that they can understand
# Students can earn better grades, save time and study effectively
Our Vision & Mission – Simplifying Students Life
Our Belief – “The great breakthrough in your life comes when you realize it, that you can learn anything you need to learn; to accomplish any goal that you have set for yourself. This means there are no limits on what you can be, have or do.”
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Everything about OOPs (Object-oriented programming) in this slide we cover the all details about object-oriented programming using C++. we also discussed why C++ is called a subset of C.
C++ is an object-oriented programming language that is an extension of C. It allows for data abstraction through the use of classes and objects. Some key features of C++ include data encapsulation, inheritance, polymorphism, and reusability. C++ is a mid-level language that is compiled, supports pointers, and has a rich standard library. It is commonly used for system applications, games, and other performance-critical software due to its speed and ability to interface with hardware. Some example applications include operating systems, browsers, databases, and graphics/game engines.
The document compares and contrasts the C and C++ programming languages. It notes that C was initially developed as a procedural language focused on algorithms and mathematics, while C++ was developed as an object-oriented extension of C focused on modeling real-world problems. It provides examples of simple programs in each language and describes some key differences, such as C++ supporting features like classes, inheritance, function overloading, and encapsulation that provide object-oriented capabilities not present in C. The document also defines some basic concepts of object-oriented programming.
This document provides an overview of C and C++, including:
- Five reasons to learn C/C++, such as industry usage and useful for other modules.
- The history of C and C++, from the creation of C at Bell Labs in the 1970s to the development of C++ in the 1980s.
- The aims of C, such as ability to write low-level code and efficiency, versus the aims of C++ which grew from C while keeping some similar aims.
- The differences between procedural and object-oriented languages, and how C++ allows both paradigms while C is purely procedural.
- The similarities and differences between C and C++ in
This document provides an introduction to C and C++ programming. It discusses why C++ is a popular and relevant language, highlighting some of its key advantages over C like being more expressive and maintainable. It covers important C++ concepts like classes, inheritance, templates, and the standard template library. The document emphasizes designing classes for simplicity and elegance and using object-oriented principles like encapsulation and polymorphism. It also contrasts C++ programming paradigms like procedural, object-oriented, and generic programming.
This document provides a condensed crash course on C++, covering recommended C++ resources, why C++ is used, the differences between C and C++, efficiency and maintainability considerations, design goals of C++, compatibility with C, fundamental data types, macros, memory allocation, object-oriented concepts in C++ like classes and structs, access control, constructor/destructor usage, and other key C++ concepts like references, pointers, arrays, inheritance, and polymorphism. The document aims to help readers learn C++ concepts and best practices in an approachable way.
This document provides an overview of the C++ programming language for beginners. It discusses C++ history and how it compares to C as a superset. Key features of C++ include object-oriented programming, efficiency, portability, and use of pointers. The document outlines the development environment of NetBeans IDE and principles of software quality like security, efficiency, reliability and maintainability. It introduces object-oriented programming concepts and shows the syntax for defining functions and using C code in C++. The document is a tutorial that covers various aspects of the C++ language for learning purposes.
Machine Learning (ML) with Python - 1 consists of
. What is ML?
. Why ML?
. History of ML
. Prerequisites for ML
. Applications of ML
. Machine Learning Lifecycle
. Types of ML
. Importance of data
. Importance of python in ML
. Introduction to various packages in Python
. Introduction to Python distributions
. Essential tools and libraries for ML
. IRIS Example on classification
The document outlines various cyber security career paths including security analyst, security architect, penetration tester, forensic computer analyst, and cyber security manager. It provides the typical job roles, required technical skills, and major certifications needed for each role. The career path discusses getting a computer science or related degree, self-studying networking and security basics, obtaining certifications like Security+ and CCNA, and gaining experience through internships and jobs.
Classes and Objects
Classes in C++
Declaring Objects
Access Specifiers and their Scope
Defining Member Function
Overloading Member Function
Nested class
Constructors and Destructors
Introduction
Characteristics of Constructor and Destructor
Application with Constructor
Constructor with Arguments (parameterized Constructors)
Destructors
The document discusses templates in C++. It begins by explaining function overloading and how templates provide a better approach than overloading by allowing identical operations to be performed on different data types with a single function. It then covers the different types of templates, including function templates and class templates. Examples are provided of bubble sort and linked lists implemented using templates. The key advantages of templates over macros are also summarized.
Pointer
Features of Pointers
Pointer Declaration
Pointer to Class
Pointer Object
The this Pointer
Pointer to Derived Classes and Base Class
Binding Polymorphisms and Virtual Functions
Introduction
Binding in C++
Virtual Functions
Rules for Virtual Function
Virtual Destructor
Operator Overloading
The keyword Operator
Overloading Unary Operator
Operator Return Type
Overloading Assignment Operator (=)
Rules for Overloading Operators
Inheritance
Reusability
Types of Inheritance
Virtual Base Classes
Object as a Class Member
Abstract Classes
Advantages of Inheritance
Disadvantages of Inheritance
Energy Balances Of Oecd Countries 2011 Iea Statistics 1st Edition Oecdrazelitouali
Energy Balances Of Oecd Countries 2011 Iea Statistics 1st Edition Oecd
Energy Balances Of Oecd Countries 2011 Iea Statistics 1st Edition Oecd
Energy Balances Of Oecd Countries 2011 Iea Statistics 1st Edition Oecd
Parenting Teens: Supporting Trust, resilience and independencePooky Knightsmith
For more information about my speaking and training work, visit: https://www.pookyknightsmith.com/speaking/
SESSION OVERVIEW:
Parenting Teens: Supporting Trust, Resilience & Independence
The teenage years bring new challenges—for teens and for you. In this practical session, we’ll explore how to support your teen through emotional ups and downs, growing independence, and the pressures of school and social life.
You’ll gain insights into the teenage brain and why boundary-pushing is part of healthy development, along with tools to keep communication open, build trust, and support emotional resilience. Expect honest ideas, relatable examples, and space to connect with other parents.
By the end of this session, you will:
• Understand how teenage brain development affects behaviour and emotions
• Learn ways to keep communication open and supportive
• Explore tools to help your teen manage stress and bounce back from setbacks
• Reflect on how to encourage independence while staying connected
• Discover simple strategies to support emotional wellbeing
• Share experiences and ideas with other parents
A short update and next week. I am writing both Session 9 and Orientation S1.
As a Guest Student,
You are now upgraded to Grad Level.
See Uploads for “Student Checkin” & “S8”. Thx.
Thank you for attending our workshops.
If you are new, do welcome.
Grad Students: I am planning a Reiki-Yoga Master Course (As a package). I’m Fusing both together.
This will include the foundation of each practice. Our Free Workshops can be used with any Reiki Yoga training package. Traditional Reiki does host rules and ethics. Its silent and within the JP Culture/Area/Training/Word of Mouth. It allows remote healing but there’s limits As practitioners and masters. We are not allowed to share certain secrets/tools. Some content is designed only for “Masters”. Some yoga are similar like the Kriya Yoga-Church (Vowed Lessons). We will review both Reiki and Yoga (Master tools) in the Course upcoming.
Session Practice, For Reference:
Before starting a session, Make sure to check your environment. Nothing stressful. Later, You can decorate a space as well.
Check the comfort level, any needed resources (Yoga/Reiki/Spa Props), or Meditation Asst?
Props can be oils, sage, incense, candles, crystals, pillows, blankets, yoga mat, any theme applies.
Select your comfort Pose. This can be standing, sitting, laying down, or a combination.
Monitor your breath. You can add exercises.
Add any mantras or affirmations. This does aid mind and spirit. It helps you to focus.
Also you can set intentions using a candle.
The Yoga-key is balancing mind, body, and spirit.
Finally, The Duration can be long or short.
Its a good session base for any style.
Next Week’s Focus:
A continuation of Intuition Development. We will review the Chakra System - Our temple. A misguided, misused situation lol. This will also serve Attunement later.
For Sponsor,
General updates,
& Donations:
Please visit:
https://ldmchapels.weebly.com
How to Manage Upselling of Subscriptions in Odoo 18Celine George
Subscriptions in Odoo 18 are designed to auto-renew indefinitely, ensuring continuous service for customers. However, businesses often need flexibility to adjust pricing or quantities based on evolving customer needs.
Adam Grant: Transforming Work Culture Through Organizational PsychologyPrachi Shah
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Object Oriented Programming using C++ - Part 1
1. OOPS THROUGH C++
Dr. Chandra Sekhar Sanaboina
Assistant Professor
Department of Computer Science and Engineering
University College of Engineering Kakinada
Jawaharlal Nehru Technological University Kakinada
Website: https://drcs.info
Youtube Link:
https://www.youtube.com/watch?v=nPjHraTbPeY&list=PLT1ngltOnlJiHbzVvjkU8VzQt9oam8ji4
3. AGENDA
• Difference between C and C++
• Evolution of C++
• Procedure Oriented Programming vs Object Oriented
Programming
• Key concepts of Object Oriented Programming
• Advantages and Disadvantages of OOP
3
4. PROCEDURE ORIENTED PROGRAMMING
• It means “a set of procedures” which is a “set of subroutines” or a “set of
functions“
• Functions are called repeatedly in a program to execute tasks performed by them
• Example: A program may involve collecting data from user (reading), performing
some kind of calculations on the collected data (calculation), and finally displaying the
result to the user when requested (printing). All the 3 tasks of reading, calculating and
printing can be written in a program with the help of 3 different functions which
performs these 3 different tasks.
4
5. A REAL WORLD EXAMPLE
• We are working for a vehicle parts manufacturer that needs to update it's online
inventory system. Boss tells us to program two similar but separate forms for a
website, one form that processes information about cars and one that does the
same for trucks
• For cars, we will need to record the following information:
• Color, Engine Size, Transmission Type, Number of doors
• For trucks, the information will be similar, but slightly different. We need:
• Color, Engine Size, Transmission Type, Cab Size, Towing Capacity
5
6. SCENARIO - 1
• Suppose that we suddenly need to add a bus form, that records the following
information:
• Color, Engine Size, Transmission Type, Number of passengers
• Procedural –
• We need to recreate the entire form, repeating the code for Color, Engine Size, and
Transmission Type.
• OOP -
• We simply extend the vehicle class with a bus class and add the method
numberOfPassengers
6
7. SCENARIO - 2
• Instead of storing color in a database like we previously did, for some strange
reason our client wants the color emailed to him
• Procedural –
• We change three different forms: cars, trucks, and buses to email the color to the client
rather than storing it in the database.
• OOP –
• We change the color method in the vehicle class and because the car, truck, and bus
classes all extend (or inherit from, to put it another way) the vehicle class, they are
automatically updated
7
8. SCENARIO - 3
• We want to move from a generic car to specific makes, for example: Nissan and
Creta
• Procedural –
• We create a new form for each make, repeating all of the code for generic car
information and adding the code specific to each make
• OOP –
• We extend the car class with a Nissan class and a Creta class and add methods for each
set of unique information for that car make
8
9. SCENARIO - 4
• We found a bug in the transmission type area of our form and need to fix it
• Procedural –
• We open and update each and every form
• OOP –
• We fix the transmission Type method in the vehicle class and the change
perpetuates in every class that inherits from it
9
10. WHY SWITCH TO C++
• Supports an OO approach to programming
• Classes
• Inheritance
• Polymorphism
• Exceptions
• Provides powerful features on top of a “fast” language
10
11. HOW TO SWITCH TO C++
1. Learn about differences
a. New tools (compilers, debuggers, etc.)
b. New libraries
c. New file naming conventions
d. New syntax
e. Available standards
2. Rethink programming approach
11
12. 1A. NEW TOOLS FOR C++
• Compiler: g++ or CC (CC is only on the SGIs)
• Debugger: gdb, dbx (SGI), cvd (SGI), or printf(). ;-)
• Some text editors “understand” C++. (formatting, syntax
highlighting)
12
13. 1B. NEW LIBRARIES FOR C++
• All of the C libraries still work
• Some C++ specific libraries
13
14. 1C. NEW FILE NAMING CONVENTIONS FOR C++
• Some conventions for file names
• foo.h, foo.c – file names under C
• foo.hh, foo.cc – file names under C++
• Also foo.cpp, foo.cxx – file names under C++
14
15. 1D. NEW SYNTAX
• Syntax virtually identical to C
• C++’s features add syntax
15
17. SOME QUESTIONS ABOUT C
• What is C?
• C is a low-level, procedural, systems programming language
• What problem did C solve?
• Designed as a system’s programming language for UNIX in the 1970s
• A fast, flexible, low-level language was needed.
17
18. SOME QUESTIONS ABOUT C++
• What is C++?
• C++ is an extension of C that provides support for object-oriented
programming
• What problem did it solve?
• Stroustrup states, “I built C++ as a bridge over which people would
pass from traditional programming to styles relying on data
abstraction and object-oriented programming.”
18
20. C VS C++
C C++
C is a Procedure Oriented Programming
Language
C++ is an Object Oriented Programming
Language
Top-Down Approach Bottom-Up Approach
C is less secure than C++ C++ is secure (Data Hiding)
C programming variable declaration is
possible only at top of the program
In C++, variable declaration can be
done anywhere in the program
In C, Namespace feature is not available In C++, Namespace feature is available
C is a middle level language C++ is a high level language
In C, programs are divided into modules
and Functions
In C++, programs are divided into
classes and Functions
Exception Handling not supported Supports Exception Handling
20
21. C VS C++
C C++
C Input and Output:
scanf(), printf()
C++ Input and Output:
Cin (>>), cout (<<)
In C, main() function can be called
through other functions
In C++, main() function cannot be
called through other functions
malloc(), calloc() functions are used
for dynamic memory allocation
new, delete operators are used for
allocating and deallocating memory
21
23. EVOLUTION OF C++
• It has a history going back to 1979
• Bjarne Stroustrup – Developed the C++
• He started work for his Ph.D. thesis
• He began work on "C with Classes", which as the name implies was
meant to be a superset of the C language
• His goal was to add object-oriented programming into the C
language which was and still is a language well-respected for its
portability without sacrificing speed or low-level functionality
• It included classes, basic inheritance, inlining, default
function arguments, and strong type checking in addition to
all the features of the C language
23
24. EVOLUTION OF C++ CONTD…
• In 1983 –
• the name of the language was changed from “C with Classes” to
C++
• The ++ operator in the C language is an operator for incrementing
a variable, which gives some insight into how Stroustrup regarded
the language
• Many new features were added around this time, the most notable
of which are virtual functions, function overloading, references with
the & symbol, the const keyword, and single-line comments using
two forward slashes
• In 1985 –
• C++ was implemented as a commercial product
• The language was not officially standardized yet
• In 1989 –
• The language was to include protected and static members, as well
as an inheritance from several classes.
24
25. EVOLUTION OF C++ CONTD…
• In 1990 –
• Turbo C++ was released as a commercial product
• Turbo C++ added a lot of additional libraries which have had a considerable impact on
C++'s development.
• In 1998 –
• the C++ standards committee published the first international standard for C++ ISO/IEC
14882:1998, which is informally known as C++98. The Standard Template Library, which
began its conceptual development in 1979, was also included.
• In 2003 –
• the committee responded to multiple problems that were reported with their 1998
standard and revised it accordingly. The changed language was named C++03.
• In mid-2011 –
• the new C++ standard (C++11) was finished
• The new features included Regex support, a randomization library, a new C++ time
library, atomics support, a standard threading library, a new for loop syntax providing
functionality similar to for each loops in certain other languages, the auto keyword, new
container classes, better support for unions and array-initialization lists and templates. 25
27. PROCEDURAL ORIENTED PROGRAMMING
VS
OBJECT ORIENTED PROGRAMMING
Procedure Oriented Programming Object Oriented Programming
In procedural programming, program is divided into small
parts called functions.
In object oriented programming, program is divided into
small parts called objects.
Procedural programming follows top down approach.
Object oriented programming follows bottom up
approach.
There is no access specifier in procedural programming.
Object oriented programming have access specifiers like
private, public, protected etc.
Adding new data and function is not easy. Adding new data and function is easy.
Procedural programming does not have any proper way for
hiding data so it is less secure.
Object oriented programming provides data hiding so it
is more secure.
In procedural programming, overloading is not possible. Overloading is possible in object oriented programming.
In procedural programming, function is more important
than data.
In object oriented programming, data is more important
than function.
Procedural programming is based on unreal world. Object oriented programming is based on real world.
Examples: C, FORTRAN, Pascal, Basic etc. Examples: C++, Java, Python, C# etc.
27
29. KEY CONCEPTS OF OOP
Major principles of Object Oriented Programming system are
• Class
• Object
• Inheritance
• Polymorphism
• Data Abstraction
• Encapsulation
29
30. CLASS
• Class -
• Classes are a blueprint or a set of instructions to build
a specific type of object
• It is a basic concept of Object-Oriented Programming
which revolve around the real-life entities
• Class determines how an object will behave and what
the object will contain
• class <class_name>
{
fields;
methods;
};
30
31. OBJECT
• Object
• is an instance of a class
• An object in OOPS is nothing but a self-contained
component which consists of methods and properties
to make a particular type of data useful
• For example color name, table, bag, barking
• When you send a message to an object, you are
asking the object to invoke or execute one of its
methods as defined in the class
• Syntax:
• Classname variable_name = new Classname();
31
32. CLASS VS OBJECTS
• A Class
• In object oriented programming class is a blueprint or prototype that defines the
variables and the methods (functions) common to all Objects of a certain kind
• An object
• In OOPS object is a specimen of a class
• Software objects are often used to model real-world objects you find in everyday
life
32
33. INHERITANCE
• Inheritance –
• Inheritance can be defined as the process where one class
acquires the properties, methods and fields of another
• With the use of inheritance the information is made
manageable in a hierarchical order
• The class which inherits the properties of the other is
known as subclass, derivedclass, childclass and the
class whose properties are inherited are known as
superclass, baseclass, parentclass
33
34. POLYMORPHISM
• Polymorphism –
• Allows us to use the same word to mean different things in different
contexts
• The capability of a method to do different things and take on many forms
based on the object that it is acting upon
• In other words, polymorphism allows you define one interface (or class)
and have multiple implementations
34
35. ABSTRACTION
• Abstraction-
• Allows for simple things to represent complexity
• Such as objects, classes, and variables representing more complex
underlying code and data
• We all know how to turn the TV on, but we don’t need to know how it
works in order to enjoy it
• For example in our code we could create a TV object then ask it to turn
on. We don’t need to worry about how the TV object works as long as
we know it has a on method within
• Consider the scanner import – we don’t worry about how it works we
just create a scanner object and use it when we want user input
• This is important because it lets avoid repeating the same work
multiple times.
35
36. ENCAPSULATION
• Encapsulation –
• Encapsulation is a mechanism of wrapping the data variables
and code acting on the data methods together as a single unit
• The variables of a class will be hidden from other classes, and
can be accessed only through the methods of their current class,
therefore it is also known as data hiding
• To achieve encapsulation, we declare the variables of a class as
private
• Provide public setter and getter methods to modify and view the
variables values
• We can re-use objects like code components or variables without
allowing open access to the data system-wide
36
38. ADVANTAGES
• Code Reusability
• Represents generic application concepts closely and are more
near to real world models
• Ease of programming
• Ease of Maintenance
• Ease in extension
• Ease in redesign
• Portability
• Scalability
• Compatibility with C
• Memory Management
38
39. DISADVANTAGES
• Designing OOP program is more tricky
• Planning in more important
• Good skills (Designing skills, Programming Skills and Thinking Skills) need to
acquired by the programmer
• Absence of Garbage Collector
• No Built-in threads
• Use of Pointers
39