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Object-Oriented
Programming
Dr. Tarun Kumar Vashishth
Agenda
01
Introduction to
Object-Oriented
Programming
02
OOP in Java:
Implementation
03
Java Environment
and Setup
04
Java Source File
Structure
05
Java Compilation
Process
06
Practical
Examples and
Best Practices
Introduction to Object-Oriented
Programming
01
The Paradigm
Shift
OOP represents a paradigm
shift from procedural
programming, organizing
code around "objects"
rather than actions. This
approach leverages
concepts such as
encapsulation, inheritance,
and polymorphism to
create modular, reusable,
and maintainable code; it
promotes a more intuitive
alignment between code
and real-world entities.
Key Features of
OOP
OOP emphasizes
modularity, reusability,
and maintainability; these
principles revolve around
objects, classes,
abstraction,
encapsulation,
inheritance, and
polymorphism. Each
object is an instance of a
class, bundling data
(attributes) and behavior
(methods) together.
Benefits of Using
OOP
OOP simplifies software
development,
encourages code reuse,
and models real-world
scenarios more
effectively; leading to
systems that are easier
to understand, modify,
and extend. Therefore it
enhances collaboration
and reduces
development time and
costs.
What is Object-Oriented Programming?
02
Abstraction
Abstraction simplifies complex systems by
modeling classes based on essential traits;
hiding unnecessary details from the user. Thus,
allowing developers to focus on what an object
does rather than how it achieves its behavior.
01
Objects and Classes
An object is a self-contained entity with
attributes and behaviors, which is an
instance of a class, thus a blueprint
defining the structure and behavior of
objects. Therefore objects interact with
each other by invoking methods, enabling
a dynamic and modular design.
03
Encapsulation
Encapsulation bundles data and methods that
operate on that data within a class; protecting data
from external access or modification. It ensures
data integrity by allowing access only through well-
defined interfaces; promoting loose coupling and
modular design.
04
Inheritance
Inheritance enables a class to inherit properties
and behaviors from another class, promoting
code reuse and establishing hierarchical
relationships. This mechanism allows for
creating specialized classes from more general
ones.
05
Polymorphism
Polymorphism allows objects of different
classes to be treated as objects of a
common type, enabling flexibility and
extensibility. This is achieved through
method overriding and interfaces,
allowing for dynamic method dispatch
and generic programming.
Core Concepts of OOP
OOP in Java: Implementation
02
01 02 03
Java is inherently object-
oriented, designed to
support OOP principles from
the ground up; by providing
constructs for classes,
objects, inheritance, and
polymorphism natively.
Therefore ensuring that
developers can easily
implement OOP designs.
Java OOP Foundation
In Java, a class is defined
using the `class` keyword,
with objects created via the
`new` keyword. Attributes are
declared as fields; methods
define the behavior of
objects, illustrating the
fundamental building blocks
of OOP in Java.
Classes and Objects in Java
Java supports inheritance
through the `extends`
keyword, allowing a class to
inherit from a single
superclass. Interfaces
supports multiple
inheritance of type;
promoting code reuse and
establishing hierarchical
relationships between
classes.
Implementing Inheritance
Java and Object-Oriented Principles
Abstraction and Encapsulation in Java
Achieving Abstraction
Abstraction in Java can be achieved using
abstract classes and interfaces; where abstract
classes may contain both abstract and concrete
methods, while interfaces define a contract for
classes to implement. Therefore focusing on
essential characteristics of objects.
Implementing Encapsulation
Encapsulation is achieved through access modifiers
such as `private`, `protected`, and `public`; where
`private` restricts access to within the class,
`protected` allows access within the class and
subclasses, and `public` allows access from anywhere.
Thus protecting data integrity and hiding complex
implementation details.
02
01 03
Method
Overriding
Method overriding occurs
when a subclass provides a
specific implementation for
a method that is already
defined in its superclass;
enabling dynamic method
dispatch based on the
object's actual type. Thus
ensuring that the correct
method is called at runtime.
Interface and
Polymorphism
Interfaces define a set of
methods that a class must
implement, allowing
objects of different classes
to be treated as objects of a
common type. This enables
polymorphism and
promotes loose coupling
between classes.
Example:
Polymorphic
Behavior
Consider a scenario
with different shapes
(Circle, Rectangle)
implementing a
common interface
(Shape); where each
shape provides its own
implementation of the
`draw()` method.
Polymorphism allows
you to treat these
shapes uniformly.
Polymorphism in Java
Java Environment and Setup
03
Configure environment variables such as `JAVA_HOME` and `PATH` to ensure that
the system can locate the JDK tools; where `JAVA_HOME` points to the JDK
installation directory, and `PATH` includes the JDK's `bin` directory. Thus allowing
command-line tools like `javac` and `java` to be accessible from anywhere.
Configuring the Environment
The Java Development Kit (JDK) is essential for Java development, providing tools
and libraries for compiling, debugging, and running Java programs. It includes
the Java Runtime Environment (JRE), compiler (javac), and other utilities; required
for developing applications.
What is the JDK?
Installing the JDK involves downloading the appropriate version for your
operating system from the Oracle website or an open-source distribution like
OpenJDK. After downloading, follow the installation instructions, and set the
necessary environment variables.
Installing the JDK
Java Development Kit (JDK)
01 02 03
Popular Java
IDEs
Popular Java IDEs
include Eclipse,
IntelliJ IDEA, and
NetBeans, offer
features such as
code completion,
debugging, and
build automation.
Thus enhancing
developer
productivity
Setting Up an
IDE
To set up an IDE,
download and install
your preferred IDE,
then configure it to use
the installed JDK;
where you may need to
specify the JDK path in
the IDE settings. Thus
ensuring that the IDE
can compile and run
Java programs using
the correct JDK version.
Project
Configuration
IDEs use project-based
organization, so create
a new Java project
within your IDE, setting
the project’s structure
and dependencies;
then you can add
source files, libraries,
and configure build
settings as needed. This
provides a structured
environment.
Integrated Development Environments (IDEs)
Java Source File Structure
04
Package
Declaration
Java source files typically
start with a package
declaration, specifying the
package to which the class
belongs; where the
`package` keyword is used
to define the package,
which helps organize
classes into logical groups.
Thus preventing naming
conflicts and providing a
namespace.
Import
Statements
Import statements allow
you to use classes from
other packages without
specifying their fully
qualified names, which
use the `import` keyword
to include classes from
other packages. Thus
simplifying code and
reducing verbosity.
Class Definition
The main part of a Java file
is the class definition,
defining the structure and
behavior of objects, by
using the `class` keyword
to define a class, which
includes fields (attributes)
and methods (behaviors).
Thus creating instances of
the class.
Anatomy of a Java File
Fields represent the state of an object, declared as variables within the class;
where each field has a data type and a name, and can be accessed and
modified using appropriate access modifiers. Thus defining the object’s
properties.
Fields (Attributes)
Methods define the behavior of an object, declared as functions within the
class; where each method has a return type, name, and a list of parameters.
They perform operations on the object's data and interact with other objects.
Methods (Behaviors)
Constructors are special methods used to initialize objects when they are
created; where they have the same name as the class and no return type,
which are invoked using the `new` keyword. Thus setting initial values for the
object’s fields.
Constructors
Components of a Java Class
03
01
02
Follow naming conventions, use meaningful names, and
provide comments to improve code readability; writing clean
and maintainable code is essential for effective Java
development. Thus ensuring that your code will be easily
understandable.
Best Practices
A typical Java source file includes a package declaration,
import statements, and a class definition, followed by fields,
methods, and constructors; such file is starts with package
declaration, uses import statements for external classes, and
then defines a class with attributes and behaviors. Thus
demonstrating how Java source files are organized.
Sample Code Structure
The provided code demonstrates how to define a class with
fields, methods, and constructors, illustrating how to
implement OOP principles in Java. Hence it shows how to
create objects and manipulate their state.
Code Explanation
Example Java Source File
Java Compilation Process
05
From Source Code
to Bytecode
Java source code (.java
files) is compiled into
bytecode (.class files) by
the Java compiler (javac);
where bytecode is
platform-independent
and can be executed on
any system with a Java
Virtual Machine (JVM).
Therefore enabling Java’s
"write once, run
anywhere" capability.
Role of the Java
Compiler (javac)
The Java compiler
(javac) checks the
syntax and semantics of
the source code,
generates bytecode,
and reports errors;
ensuring that the code
is valid and conforms to
the Java language
specifications
Bytecode
Verification
Before execution, the
JVM verifies the
bytecode to ensure that
it is safe and does not
violate any security
constraints, which
prevents malicious or
erroneous code from
causing harm to the
system. Thus
maintaining the
integrity and security of
Java applications.
Overview of Compilation
Using the javac
Command
To compile a Java
source file, use the
`javac` command
followed by the file
name, for example:
`javac MyClass.java`;
and the compiler
generates a `.class`
file with the
bytecode for each
class defined in the
source file.
Therefore creating
executable code.
Handling
Compilation Errors
If the compiler
encounters errors, it
will report them with
line numbers and
descriptions, such as
syntax errors, type
mismatches, or
missing classes, so you
must correct the errors
in the source code and
recompile. Thus
ensuring that the code
is free of errors before
running it.
Classpath and
Package Resolution
The compiler uses the
classpath to locate
classes and packages,
which can be specified
using the `-classpath` or `-
cp` option, which allows
the compiler to find
external libraries and
dependencies needed for
compilation. Thus
properly configuring the
classpath is crucial for
successful compilation.
Compilation Steps
The Java Virtual Machine (JVM)
executes bytecode, by loading
`.class` files, verifying bytecode,
and interpreting or compiling it
into machine code for execution.
Thus providing a platform-
independent runtime
Java Virtual Machine (JVM)
To run a Java program, use the
`java` command followed by the
name of the class containing the
`main` method, for example:
`java MyClass`, so the JVM loads
and executes the specified class.
Executing Bytecode
The Java Runtime Environment
(JRE) provides the necessary
libraries and tools for running
Java programs, includes the JVM
and core Java libraries allowing
users to run Java applications
without the need for
Java Runtime Environment
(JRE)
Running Java Programs
Practical Examples and Best
Practices
06
Real-World Examples of OOP in Java
A banking system can be modeled
using OOP concepts, with classes
such as Account, Customer, and
Transaction; where Account
encapsulates account details and
operations, Customer stores
customer information, and
Transaction records financial
transactions.
Case Study 1: Banking System
An e-commerce application can be
structured using OOP, with classes
such as Product, Cart, and Order;
where Product represents items for
sale, Cart manages items in a
shopping cart, and Order handles
order processing, thus illustrating
how OOP can be used to design
modular applications.
Case Study 2: E-commerce Application
A library management system can
utilize OOP principles with classes
like Book, Member, and Loan;
where Book stores book details
and availability, Member tracks
member information, and Loan
manages book loans and returns.
Thus showcasing OOP in
managing information.
Case Study 3: Library Management System
01 02 03
Ensures that a class has only
one instance and provides a
global point of access to it,
useful for managing
resources or configurations;
and it controls instance
creation.
Singleton Pattern
Provides an interface for
creating objects without
specifying their concrete
classes, delegating object
creation to subclasses; it is
flexible and extensible.
Factory Pattern
Defines a one-to-many
dependency between
objects, so that when one
object changes state, all its
dependents are notified and
updated automatically; it
enables loose coupling.
Observer Pattern
Common OOP Design Patterns in Java
Leverage inheritance,
composition, and polymorphism
to reuse code and reduce
redundancy; designing modular
classes with well-defined
interfaces is key to effective code
reuse.
Code Reusability
Write clean, well-documented
code with clear separation of
concerns to improve
maintainability; following coding
standards and using design
patterns simplifies future
modifications and extensions.
Maintainability
Design your application with
scalability in mind, considering
factors such as database access,
concurrency, and distributed
computing; where using appropriate
data structures and algorithms is key
to high scalability.
Scalability
Best Practices for OOP in Java
Thank you for
listening.

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Object-Oriented Programming_ Core Java Concepts and Practices_Unit 1_Part 1.pptx

  • 2. Agenda 01 Introduction to Object-Oriented Programming 02 OOP in Java: Implementation 03 Java Environment and Setup 04 Java Source File Structure 05 Java Compilation Process 06 Practical Examples and Best Practices
  • 4. The Paradigm Shift OOP represents a paradigm shift from procedural programming, organizing code around "objects" rather than actions. This approach leverages concepts such as encapsulation, inheritance, and polymorphism to create modular, reusable, and maintainable code; it promotes a more intuitive alignment between code and real-world entities. Key Features of OOP OOP emphasizes modularity, reusability, and maintainability; these principles revolve around objects, classes, abstraction, encapsulation, inheritance, and polymorphism. Each object is an instance of a class, bundling data (attributes) and behavior (methods) together. Benefits of Using OOP OOP simplifies software development, encourages code reuse, and models real-world scenarios more effectively; leading to systems that are easier to understand, modify, and extend. Therefore it enhances collaboration and reduces development time and costs. What is Object-Oriented Programming?
  • 5. 02 Abstraction Abstraction simplifies complex systems by modeling classes based on essential traits; hiding unnecessary details from the user. Thus, allowing developers to focus on what an object does rather than how it achieves its behavior. 01 Objects and Classes An object is a self-contained entity with attributes and behaviors, which is an instance of a class, thus a blueprint defining the structure and behavior of objects. Therefore objects interact with each other by invoking methods, enabling a dynamic and modular design. 03 Encapsulation Encapsulation bundles data and methods that operate on that data within a class; protecting data from external access or modification. It ensures data integrity by allowing access only through well- defined interfaces; promoting loose coupling and modular design. 04 Inheritance Inheritance enables a class to inherit properties and behaviors from another class, promoting code reuse and establishing hierarchical relationships. This mechanism allows for creating specialized classes from more general ones. 05 Polymorphism Polymorphism allows objects of different classes to be treated as objects of a common type, enabling flexibility and extensibility. This is achieved through method overriding and interfaces, allowing for dynamic method dispatch and generic programming. Core Concepts of OOP
  • 6. OOP in Java: Implementation 02
  • 7. 01 02 03 Java is inherently object- oriented, designed to support OOP principles from the ground up; by providing constructs for classes, objects, inheritance, and polymorphism natively. Therefore ensuring that developers can easily implement OOP designs. Java OOP Foundation In Java, a class is defined using the `class` keyword, with objects created via the `new` keyword. Attributes are declared as fields; methods define the behavior of objects, illustrating the fundamental building blocks of OOP in Java. Classes and Objects in Java Java supports inheritance through the `extends` keyword, allowing a class to inherit from a single superclass. Interfaces supports multiple inheritance of type; promoting code reuse and establishing hierarchical relationships between classes. Implementing Inheritance Java and Object-Oriented Principles
  • 8. Abstraction and Encapsulation in Java Achieving Abstraction Abstraction in Java can be achieved using abstract classes and interfaces; where abstract classes may contain both abstract and concrete methods, while interfaces define a contract for classes to implement. Therefore focusing on essential characteristics of objects. Implementing Encapsulation Encapsulation is achieved through access modifiers such as `private`, `protected`, and `public`; where `private` restricts access to within the class, `protected` allows access within the class and subclasses, and `public` allows access from anywhere. Thus protecting data integrity and hiding complex implementation details.
  • 9. 02 01 03 Method Overriding Method overriding occurs when a subclass provides a specific implementation for a method that is already defined in its superclass; enabling dynamic method dispatch based on the object's actual type. Thus ensuring that the correct method is called at runtime. Interface and Polymorphism Interfaces define a set of methods that a class must implement, allowing objects of different classes to be treated as objects of a common type. This enables polymorphism and promotes loose coupling between classes. Example: Polymorphic Behavior Consider a scenario with different shapes (Circle, Rectangle) implementing a common interface (Shape); where each shape provides its own implementation of the `draw()` method. Polymorphism allows you to treat these shapes uniformly. Polymorphism in Java
  • 11. Configure environment variables such as `JAVA_HOME` and `PATH` to ensure that the system can locate the JDK tools; where `JAVA_HOME` points to the JDK installation directory, and `PATH` includes the JDK's `bin` directory. Thus allowing command-line tools like `javac` and `java` to be accessible from anywhere. Configuring the Environment The Java Development Kit (JDK) is essential for Java development, providing tools and libraries for compiling, debugging, and running Java programs. It includes the Java Runtime Environment (JRE), compiler (javac), and other utilities; required for developing applications. What is the JDK? Installing the JDK involves downloading the appropriate version for your operating system from the Oracle website or an open-source distribution like OpenJDK. After downloading, follow the installation instructions, and set the necessary environment variables. Installing the JDK Java Development Kit (JDK)
  • 12. 01 02 03 Popular Java IDEs Popular Java IDEs include Eclipse, IntelliJ IDEA, and NetBeans, offer features such as code completion, debugging, and build automation. Thus enhancing developer productivity Setting Up an IDE To set up an IDE, download and install your preferred IDE, then configure it to use the installed JDK; where you may need to specify the JDK path in the IDE settings. Thus ensuring that the IDE can compile and run Java programs using the correct JDK version. Project Configuration IDEs use project-based organization, so create a new Java project within your IDE, setting the project’s structure and dependencies; then you can add source files, libraries, and configure build settings as needed. This provides a structured environment. Integrated Development Environments (IDEs)
  • 13. Java Source File Structure 04
  • 14. Package Declaration Java source files typically start with a package declaration, specifying the package to which the class belongs; where the `package` keyword is used to define the package, which helps organize classes into logical groups. Thus preventing naming conflicts and providing a namespace. Import Statements Import statements allow you to use classes from other packages without specifying their fully qualified names, which use the `import` keyword to include classes from other packages. Thus simplifying code and reducing verbosity. Class Definition The main part of a Java file is the class definition, defining the structure and behavior of objects, by using the `class` keyword to define a class, which includes fields (attributes) and methods (behaviors). Thus creating instances of the class. Anatomy of a Java File
  • 15. Fields represent the state of an object, declared as variables within the class; where each field has a data type and a name, and can be accessed and modified using appropriate access modifiers. Thus defining the object’s properties. Fields (Attributes) Methods define the behavior of an object, declared as functions within the class; where each method has a return type, name, and a list of parameters. They perform operations on the object's data and interact with other objects. Methods (Behaviors) Constructors are special methods used to initialize objects when they are created; where they have the same name as the class and no return type, which are invoked using the `new` keyword. Thus setting initial values for the object’s fields. Constructors Components of a Java Class
  • 16. 03 01 02 Follow naming conventions, use meaningful names, and provide comments to improve code readability; writing clean and maintainable code is essential for effective Java development. Thus ensuring that your code will be easily understandable. Best Practices A typical Java source file includes a package declaration, import statements, and a class definition, followed by fields, methods, and constructors; such file is starts with package declaration, uses import statements for external classes, and then defines a class with attributes and behaviors. Thus demonstrating how Java source files are organized. Sample Code Structure The provided code demonstrates how to define a class with fields, methods, and constructors, illustrating how to implement OOP principles in Java. Hence it shows how to create objects and manipulate their state. Code Explanation Example Java Source File
  • 18. From Source Code to Bytecode Java source code (.java files) is compiled into bytecode (.class files) by the Java compiler (javac); where bytecode is platform-independent and can be executed on any system with a Java Virtual Machine (JVM). Therefore enabling Java’s "write once, run anywhere" capability. Role of the Java Compiler (javac) The Java compiler (javac) checks the syntax and semantics of the source code, generates bytecode, and reports errors; ensuring that the code is valid and conforms to the Java language specifications Bytecode Verification Before execution, the JVM verifies the bytecode to ensure that it is safe and does not violate any security constraints, which prevents malicious or erroneous code from causing harm to the system. Thus maintaining the integrity and security of Java applications. Overview of Compilation
  • 19. Using the javac Command To compile a Java source file, use the `javac` command followed by the file name, for example: `javac MyClass.java`; and the compiler generates a `.class` file with the bytecode for each class defined in the source file. Therefore creating executable code. Handling Compilation Errors If the compiler encounters errors, it will report them with line numbers and descriptions, such as syntax errors, type mismatches, or missing classes, so you must correct the errors in the source code and recompile. Thus ensuring that the code is free of errors before running it. Classpath and Package Resolution The compiler uses the classpath to locate classes and packages, which can be specified using the `-classpath` or `- cp` option, which allows the compiler to find external libraries and dependencies needed for compilation. Thus properly configuring the classpath is crucial for successful compilation. Compilation Steps
  • 20. The Java Virtual Machine (JVM) executes bytecode, by loading `.class` files, verifying bytecode, and interpreting or compiling it into machine code for execution. Thus providing a platform- independent runtime Java Virtual Machine (JVM) To run a Java program, use the `java` command followed by the name of the class containing the `main` method, for example: `java MyClass`, so the JVM loads and executes the specified class. Executing Bytecode The Java Runtime Environment (JRE) provides the necessary libraries and tools for running Java programs, includes the JVM and core Java libraries allowing users to run Java applications without the need for Java Runtime Environment (JRE) Running Java Programs
  • 21. Practical Examples and Best Practices 06
  • 22. Real-World Examples of OOP in Java A banking system can be modeled using OOP concepts, with classes such as Account, Customer, and Transaction; where Account encapsulates account details and operations, Customer stores customer information, and Transaction records financial transactions. Case Study 1: Banking System An e-commerce application can be structured using OOP, with classes such as Product, Cart, and Order; where Product represents items for sale, Cart manages items in a shopping cart, and Order handles order processing, thus illustrating how OOP can be used to design modular applications. Case Study 2: E-commerce Application A library management system can utilize OOP principles with classes like Book, Member, and Loan; where Book stores book details and availability, Member tracks member information, and Loan manages book loans and returns. Thus showcasing OOP in managing information. Case Study 3: Library Management System
  • 23. 01 02 03 Ensures that a class has only one instance and provides a global point of access to it, useful for managing resources or configurations; and it controls instance creation. Singleton Pattern Provides an interface for creating objects without specifying their concrete classes, delegating object creation to subclasses; it is flexible and extensible. Factory Pattern Defines a one-to-many dependency between objects, so that when one object changes state, all its dependents are notified and updated automatically; it enables loose coupling. Observer Pattern Common OOP Design Patterns in Java
  • 24. Leverage inheritance, composition, and polymorphism to reuse code and reduce redundancy; designing modular classes with well-defined interfaces is key to effective code reuse. Code Reusability Write clean, well-documented code with clear separation of concerns to improve maintainability; following coding standards and using design patterns simplifies future modifications and extensions. Maintainability Design your application with scalability in mind, considering factors such as database access, concurrency, and distributed computing; where using appropriate data structures and algorithms is key to high scalability. Scalability Best Practices for OOP in Java