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Object Oriented Design Principles
–– class level
Xiao-Yan Chen
Beijing/July 13, 2007
2
Agenda
> Introduction
> OO Design Principles
> Evil Stuff and Anti-Patterns
3
Introduction
> Where we are?
Methodology and Design Tech
Process
Tools
Methodology
Design
technique
Heavyweight
process
Agile
process
Process
appraisal and improvement
For supporting
process
For supporting
methodology
For supporting
Design technique
4
Principles
> What is a bad design?
> The principles
• OCP open-closed principle
• SRP single responsibility principle
• ISP interface segregation principle
• LSP Liskov substitution principle
• DIP dependency inversion principle
> Principles reviewed
5
Bad designs
> Rigidity – hard to change
> Fragility – easy to break
> Immobility – hard to reuse
> Viscosity – hard to do the right thing
> Needless Complexity – over design
> Needless Repetition – error prone
> Opacity – hard to read and understand
6
Open Closed Principle
> Examples of OCP violation
public interface Shape extends Comparable{
public void draw();
}
public class Circle implements Shape {
public void draw() {
}
public int compareTo(Object o) {
if (o instanceof Rectangel) {
return -1;
}
else if (o instanceof Circle) {
return 0;
}
else {
return 1;
}
}
}
Shape
Circle Rectangle
New
Shape
7
Open Closed Principle
Software entities should be open for extension,
but closed for modification
B. Meyer, 1988
> Be open for extension
• module's behavior can be extended
> Be closed for modification
• source code for the module must not be changes
> Modules should be written so they can be extended without requiring
them to be modified
8
Open Closed Principle
> How to:
• Encapsulate what varies.
• Abstraction is the KEY.
• Use “Data-Driven” approaches.
> This principle implies that:
• Make all member variables private.
• No global variables.
• RTTI (Run-Time Type Information) is dangerous.
> Also:
• No significant program can be 100% closed.
• OK to take the first bullet.
9
Single Responsibility Principle
> Examples of SRP violation
Computational
Geometry
Application
Graphical
Application
GUI
Rectangle
draw()
area()
> This violation is bad for that:
• We must include the GUI in the Computational Geometry
application.
• If a change to the Graphical Application causes the Rectangle to
change, that change may force us to rebuild, retest, and redeploy
the Computational Geometry Application.
10
Single Responsibility Principle
> A Class should have one reason to change
• A Responsibility is a reason to change
> Single Responsibility = increased cohesion
> Not following results in needless dependencies
• More reasons to change.
• Rigidity, Immobility
11
Single Responsibility Principle
> Conform to SRP:
Computational
Geometry
Application
Graphical
Application
Rectangle
draw()
GUI
Geometric
Rectangle
area()
12
Interface Segregation Principle
13
Interface Segregation Principle
> Many client specific interfaces are better than one general
purpose interface
> Create an interface per client type not per client
• Avoid needless coupling to clients
GraphicalRect_I
draw()
Computational
Geometry
Application
Graphical
Application
Rectangle
draw()
area()
GUI
GeometricRect_I
Area()
14
Liskov Substitution Principle
“What is wanted here is something like the following
substitution property: If for each object o1 of type S there
is an object o2 of type T such that for all programs P
defined in terms of T, the behavior of P is unchanged
when o1 is substituted for o2 then S is a subtype of T.”
(Barbara Liskov, 1988)
15
Liskov Substitution Principle
> Any subclass should always be usable instead of its
parent class.
• Pre-conditions can only get weaker
• Post-conditions can only get stronger
> Derived classes should require no more and promise no
less.
16
Liskov Substitution Principle
public interface Bird{
public void fly();
}
public class Parrot implements Bird {
public void fly() {
System.out.println(“OK, I can fly.”);
}
}
public class Penguin implements Bird {
public void fly() {
throw new IllegalStateExeption(“Sorry, I can not fly…”);
}
}
>Example of LSP violation:
public class BirdCustomer {
……………..
Bird bird = new Parrot();
bird.fly();
……………..
……………..
bird = new Penguin();
bird.fly(); // oops, the customer will
be surprised!
…………….
…………….
}
17
Liskov Substitution Principle
public class Rectangle {
public void setWidth(double w) {
this.width = w;
}
public void setHeight(double h) {
this.height = h;
}
public double area() {
return this.width * this.height;
}
}
public class Square extends Rectangle {
public void setWidth(double w) {
super.setWidth(w);
super.setHeight(w);
}
public void setHeight(double h) {
super.setWidth(h);
super.setHeight(h);
}
}
>Example of LSP violation:
public class RectangleCustomer {
……………..
Rectangel rect = new Square();
rect.setWidth(4);
rect.setHeight(5);
assert rect.area()==20;// oops, the
customer will be surprised!
…………….
…………….
}
18
Liskov Substitution Principle
> IS-A (inheritance) relationship refers to the BEHAVIOR of
the class.
> BEHAVIOR = public members.
19
Dependency Inversion Principle
> Procedural layering: violation of DIP
Policy layer
Mechanism
layer
Utility layer
> Bad for:
• Transitive dependency
• Transitive change impacts
20
Dependency Inversion Principle
> A base class in an inheritance hierarchy should not know any of its
subclasses
> Modules with detailed implementations are not depended upon, but depend
themselves upon abstractions
> OCP states the goal; DIP states the mechanism;
> LSP is the insurance for DIP
I. High-level modules should not depend on low-level modules.
Both should depend on abstractions.
II. Abstractions should not depend on details.
Details should depend on abstractions
R. Martin, 1996
21
Dependency Inversion Principle
> OO layering: Conforming to DIP
Policy
Policy
Layer
Policy Service
Interface
Mechanism
Mechanism Layer
Mechanism Service
Interface
Utility
Utility
Layer
22
Dependency Inversion Principle
> This principle implies:
• Programming to interfaces, not implementations.
• Both the naming and the physical location of interfaces should
respect their customers, not their implementations.
• Dependency Injection.
Anyway, I need to depend on a concrete implementation object at
runtime, how can I get it?
23
Dependency Inversion Principle
> Dependency Injection:
• Don’t use new operator to instantiate a concrete class where
you need, instead inject it from outside.
> Dependency Injection options:
• Constructor Injection with PicoContainer
• Setter Injection with Spring
• Interface Injection
• Using a Service Locator
For details, refer to
http://www.martinfowler.com/articles/injection.html
24
OO Principles Reviewed
> Encapsulate what varies.
> Favor composition over inheritance.
> Program to interfaces, not implementations.
> Strive for loosely coupled designs between objects
that interact.
> Classes should be open for extension but closed for
modification.
> Depend on abstraction. Do not depend on concrete
classes.
> Only talk to your friends.
> Don’t call us, we’ll call you.
> A class should have only one reason to change.
Oh, what is this?
25
Law of Demeter
> Only talk to your friends, also known as “Law of
Demeter”.
> Only invoke methods that belong to:
• The object itself.
• Objects passes in as a parameter to the method.
• Any object the method creates or instantiates.
• Any components of the object. (objects directly referred to)
> Violating when you write a_object.m1().m2();
> Keep our circle of friends small  clear responsibility 
decrease complexity
> Law of Demeter for Concerns (LoDC) is good for Aspect
Oriented Software Development.
26
Agenda
> Introduction
> OO Design Principles
> Evil Stuff and Anti-Patterns
27
Evil Stuff
> Singletons / Global variables
• Singletons are actually OO global variables.
> Getters, Setters
• Evil for exposing information/implementation which should be hidden.
• Eliminate data movement. Data flow is procedure-oriented thinking.
• Don't ask for the information you need to do the work; ask the object that
has the information to do the work for you.
• Exceptions: computational query, get/set an interface
• http://www.javaworld.com/javaworld/jw-09-2003/jw-0905-
toolbox.html?page=1
• http://www.javaworld.com/javaworld/jw-01-2004/jw-0102-toolbox.html
> Helper Classes
• Actually global procedures, hard to maintain.
• http://blogs.msdn.com/nickmalik/archive/2005/09/06/461404.aspx
• http://blogs.msdn.com/nickmalik/archive/2005/09/07/462054.aspx
28
Anti-Patterns
> Category
• Design related: The Blob, Poltergeist, Swiss Army Knife, Dead End
• Development related: Golden Hammer, Input Kludge
• Architecture related: Reinvent the wheel, Vendor lock-in
> The category:
• http://www.antipatterns.com/briefing/index.htm
• http://www.devx.com/Java/Article/29162
> Poltergeist:
http://www.icmgworld.com/corp/news/Articles/RS/jan_0302.asp
> Dead End:
http://www.icmgworld.com/corp/news/Articles/RS/jan_0402.asp
Much enough principles!
Tired of this session?
Here are some cookies 
30
Cookie – Thread Safe Singleton
public class Singleton {
private static Singleton instance = null;
private Singleton() {
}
public static Singleton getInstance() {
if (instance == null) {
synchronized (Singleton.class) {
if (instance == null) {
instance = new Singleton();
}
}
}
return instance;
}
}
public class Singleton {
private volatile static Singleton instance = null;
private Singleton() {
}
public static Singleton getInstance() {
if (instance == null) {
synchronized (Singleton.class) {
if (instance == null) {
instance = new Singleton();
}
}
}
return instance;
}
}
volatile can make the double-check singleton thread safe, but only since Java5.
31
Cookie – The dilemma of Observer
private class Model extends Observable {
public void handleAttributeChange(int value)
{
this.setChanged();
this.notifyObservers(value);
}
}
Observer observer = new Observer() {
public void update(Observable o, Object arg)
{
System.out.println(arg);
}
};
model.addObserver(observer)
new Thread() {
public void run() {
model.handleAttributeChange(1);
}
}.start();
new Thread() {
public void run() {
model.handleAttributeChange(2);
}
}.start();
Not thread safe, notifications to observers may be lost!
Notification order not guaranteed, early notification, maybe late received by observers.
32
Cookie – The dilemma of Observer
private class Model extends Observable {
public synchronized void
handleAttributeChange(int value) {
this.setChanged();
this.notifyObservers(value);
}
}
model.addObserver(observer);
final Object object = new Object();
Observer observer = new Observer() {
public void update(Observable o, Object arg) {
synchronized (object) {
System.out.println(arg);
}
}
};
model.addObserver(observer);
new Thread() {
public void run() {
synchronized (object) {
model.addObserver()
}
}
}.start();
model.handleAttributeChange(1);
Notifications will not be lost.
But, still not thread safe, dead-lock is permitted!
The End
Thank You!

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Object-oriented design principles

  • 1. Object Oriented Design Principles –– class level Xiao-Yan Chen Beijing/July 13, 2007
  • 2. 2 Agenda > Introduction > OO Design Principles > Evil Stuff and Anti-Patterns
  • 3. 3 Introduction > Where we are? Methodology and Design Tech Process Tools Methodology Design technique Heavyweight process Agile process Process appraisal and improvement For supporting process For supporting methodology For supporting Design technique
  • 4. 4 Principles > What is a bad design? > The principles • OCP open-closed principle • SRP single responsibility principle • ISP interface segregation principle • LSP Liskov substitution principle • DIP dependency inversion principle > Principles reviewed
  • 5. 5 Bad designs > Rigidity – hard to change > Fragility – easy to break > Immobility – hard to reuse > Viscosity – hard to do the right thing > Needless Complexity – over design > Needless Repetition – error prone > Opacity – hard to read and understand
  • 6. 6 Open Closed Principle > Examples of OCP violation public interface Shape extends Comparable{ public void draw(); } public class Circle implements Shape { public void draw() { } public int compareTo(Object o) { if (o instanceof Rectangel) { return -1; } else if (o instanceof Circle) { return 0; } else { return 1; } } } Shape Circle Rectangle New Shape
  • 7. 7 Open Closed Principle Software entities should be open for extension, but closed for modification B. Meyer, 1988 > Be open for extension • module's behavior can be extended > Be closed for modification • source code for the module must not be changes > Modules should be written so they can be extended without requiring them to be modified
  • 8. 8 Open Closed Principle > How to: • Encapsulate what varies. • Abstraction is the KEY. • Use “Data-Driven” approaches. > This principle implies that: • Make all member variables private. • No global variables. • RTTI (Run-Time Type Information) is dangerous. > Also: • No significant program can be 100% closed. • OK to take the first bullet.
  • 9. 9 Single Responsibility Principle > Examples of SRP violation Computational Geometry Application Graphical Application GUI Rectangle draw() area() > This violation is bad for that: • We must include the GUI in the Computational Geometry application. • If a change to the Graphical Application causes the Rectangle to change, that change may force us to rebuild, retest, and redeploy the Computational Geometry Application.
  • 10. 10 Single Responsibility Principle > A Class should have one reason to change • A Responsibility is a reason to change > Single Responsibility = increased cohesion > Not following results in needless dependencies • More reasons to change. • Rigidity, Immobility
  • 11. 11 Single Responsibility Principle > Conform to SRP: Computational Geometry Application Graphical Application Rectangle draw() GUI Geometric Rectangle area()
  • 13. 13 Interface Segregation Principle > Many client specific interfaces are better than one general purpose interface > Create an interface per client type not per client • Avoid needless coupling to clients GraphicalRect_I draw() Computational Geometry Application Graphical Application Rectangle draw() area() GUI GeometricRect_I Area()
  • 14. 14 Liskov Substitution Principle “What is wanted here is something like the following substitution property: If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2 then S is a subtype of T.” (Barbara Liskov, 1988)
  • 15. 15 Liskov Substitution Principle > Any subclass should always be usable instead of its parent class. • Pre-conditions can only get weaker • Post-conditions can only get stronger > Derived classes should require no more and promise no less.
  • 16. 16 Liskov Substitution Principle public interface Bird{ public void fly(); } public class Parrot implements Bird { public void fly() { System.out.println(“OK, I can fly.”); } } public class Penguin implements Bird { public void fly() { throw new IllegalStateExeption(“Sorry, I can not fly…”); } } >Example of LSP violation: public class BirdCustomer { …………….. Bird bird = new Parrot(); bird.fly(); …………….. …………….. bird = new Penguin(); bird.fly(); // oops, the customer will be surprised! ……………. ……………. }
  • 17. 17 Liskov Substitution Principle public class Rectangle { public void setWidth(double w) { this.width = w; } public void setHeight(double h) { this.height = h; } public double area() { return this.width * this.height; } } public class Square extends Rectangle { public void setWidth(double w) { super.setWidth(w); super.setHeight(w); } public void setHeight(double h) { super.setWidth(h); super.setHeight(h); } } >Example of LSP violation: public class RectangleCustomer { …………….. Rectangel rect = new Square(); rect.setWidth(4); rect.setHeight(5); assert rect.area()==20;// oops, the customer will be surprised! ……………. ……………. }
  • 18. 18 Liskov Substitution Principle > IS-A (inheritance) relationship refers to the BEHAVIOR of the class. > BEHAVIOR = public members.
  • 19. 19 Dependency Inversion Principle > Procedural layering: violation of DIP Policy layer Mechanism layer Utility layer > Bad for: • Transitive dependency • Transitive change impacts
  • 20. 20 Dependency Inversion Principle > A base class in an inheritance hierarchy should not know any of its subclasses > Modules with detailed implementations are not depended upon, but depend themselves upon abstractions > OCP states the goal; DIP states the mechanism; > LSP is the insurance for DIP I. High-level modules should not depend on low-level modules. Both should depend on abstractions. II. Abstractions should not depend on details. Details should depend on abstractions R. Martin, 1996
  • 21. 21 Dependency Inversion Principle > OO layering: Conforming to DIP Policy Policy Layer Policy Service Interface Mechanism Mechanism Layer Mechanism Service Interface Utility Utility Layer
  • 22. 22 Dependency Inversion Principle > This principle implies: • Programming to interfaces, not implementations. • Both the naming and the physical location of interfaces should respect their customers, not their implementations. • Dependency Injection. Anyway, I need to depend on a concrete implementation object at runtime, how can I get it?
  • 23. 23 Dependency Inversion Principle > Dependency Injection: • Don’t use new operator to instantiate a concrete class where you need, instead inject it from outside. > Dependency Injection options: • Constructor Injection with PicoContainer • Setter Injection with Spring • Interface Injection • Using a Service Locator For details, refer to http://www.martinfowler.com/articles/injection.html
  • 24. 24 OO Principles Reviewed > Encapsulate what varies. > Favor composition over inheritance. > Program to interfaces, not implementations. > Strive for loosely coupled designs between objects that interact. > Classes should be open for extension but closed for modification. > Depend on abstraction. Do not depend on concrete classes. > Only talk to your friends. > Don’t call us, we’ll call you. > A class should have only one reason to change. Oh, what is this?
  • 25. 25 Law of Demeter > Only talk to your friends, also known as “Law of Demeter”. > Only invoke methods that belong to: • The object itself. • Objects passes in as a parameter to the method. • Any object the method creates or instantiates. • Any components of the object. (objects directly referred to) > Violating when you write a_object.m1().m2(); > Keep our circle of friends small  clear responsibility  decrease complexity > Law of Demeter for Concerns (LoDC) is good for Aspect Oriented Software Development.
  • 26. 26 Agenda > Introduction > OO Design Principles > Evil Stuff and Anti-Patterns
  • 27. 27 Evil Stuff > Singletons / Global variables • Singletons are actually OO global variables. > Getters, Setters • Evil for exposing information/implementation which should be hidden. • Eliminate data movement. Data flow is procedure-oriented thinking. • Don't ask for the information you need to do the work; ask the object that has the information to do the work for you. • Exceptions: computational query, get/set an interface • http://www.javaworld.com/javaworld/jw-09-2003/jw-0905- toolbox.html?page=1 • http://www.javaworld.com/javaworld/jw-01-2004/jw-0102-toolbox.html > Helper Classes • Actually global procedures, hard to maintain. • http://blogs.msdn.com/nickmalik/archive/2005/09/06/461404.aspx • http://blogs.msdn.com/nickmalik/archive/2005/09/07/462054.aspx
  • 28. 28 Anti-Patterns > Category • Design related: The Blob, Poltergeist, Swiss Army Knife, Dead End • Development related: Golden Hammer, Input Kludge • Architecture related: Reinvent the wheel, Vendor lock-in > The category: • http://www.antipatterns.com/briefing/index.htm • http://www.devx.com/Java/Article/29162 > Poltergeist: http://www.icmgworld.com/corp/news/Articles/RS/jan_0302.asp > Dead End: http://www.icmgworld.com/corp/news/Articles/RS/jan_0402.asp
  • 29. Much enough principles! Tired of this session? Here are some cookies 
  • 30. 30 Cookie – Thread Safe Singleton public class Singleton { private static Singleton instance = null; private Singleton() { } public static Singleton getInstance() { if (instance == null) { synchronized (Singleton.class) { if (instance == null) { instance = new Singleton(); } } } return instance; } } public class Singleton { private volatile static Singleton instance = null; private Singleton() { } public static Singleton getInstance() { if (instance == null) { synchronized (Singleton.class) { if (instance == null) { instance = new Singleton(); } } } return instance; } } volatile can make the double-check singleton thread safe, but only since Java5.
  • 31. 31 Cookie – The dilemma of Observer private class Model extends Observable { public void handleAttributeChange(int value) { this.setChanged(); this.notifyObservers(value); } } Observer observer = new Observer() { public void update(Observable o, Object arg) { System.out.println(arg); } }; model.addObserver(observer) new Thread() { public void run() { model.handleAttributeChange(1); } }.start(); new Thread() { public void run() { model.handleAttributeChange(2); } }.start(); Not thread safe, notifications to observers may be lost! Notification order not guaranteed, early notification, maybe late received by observers.
  • 32. 32 Cookie – The dilemma of Observer private class Model extends Observable { public synchronized void handleAttributeChange(int value) { this.setChanged(); this.notifyObservers(value); } } model.addObserver(observer); final Object object = new Object(); Observer observer = new Observer() { public void update(Observable o, Object arg) { synchronized (object) { System.out.println(arg); } } }; model.addObserver(observer); new Thread() { public void run() { synchronized (object) { model.addObserver() } } }.start(); model.handleAttributeChange(1); Notifications will not be lost. But, still not thread safe, dead-lock is permitted!