This document discusses object-oriented programming concepts in Python including classes, objects, attributes, methods, inheritance, polymorphism, and special methods. Key points include:
- Classes are templates that define objects, while objects are instantiations of classes with unique attribute values.
- Methods define object behaviors. The self parameter refers to the current object instance.
- Inheritance allows classes to extend existing classes, reusing attributes and methods from parent classes.
- Special methods with double underscores have predefined meanings (e.g. __init__ for constructors, __repr__ for string representation).
Classes are user-defined data types that contain data members and member functions. Data members are variables inside the class and member functions are functions inside the class. Classes define common characteristics and behaviors for objects instantiated from the class. Objects are instances of a class that hold the class's data members and allow member functions to work on the object's data. Constructors initialize objects and destructors release the memory of objects when they go out of scope.
The document discusses Ruby classes and class methods.
Class methods are defined within a class' eigenclass. The eigenclass is accessed using class << self. Modules can also define class methods using included callbacks. Ruby classes are dynamic and support method missing to handle undefined methods.
This document discusses the concept of inheritance in object-oriented programming using Java. It defines inheritance as a fundamental OOP concept where a subclass inherits attributes and behaviors from its superclass. The document explains that in Java, inheritance is declared using the "extends" keyword, and all classes implicitly inherit from the Object class. It provides an example of an Employee class inheriting from a Person class to demonstrate inherited attributes, methods, and the superclass-subclass relationship.
How to write you first class in c++ object oriented programmingSyed Faizan Hassan
The document discusses how to write a first class in C++ using object-oriented programming. It explains that a class defines functions and variables and is like a blueprint for creating objects. An object is an instance of a class that stores values and allows access to class functions. The document provides an example class for calculating the sum of two numbers by getting input, processing the calculation, and outputting the result. It demonstrates creating an object of the class in the main function and calling the class functions through the object.
This document describes the development of a public library management system across multiple phases. Phase 1 involves developing a Windows desktop application with functionality for members, books, and validation. Phase 2 focuses on the business and data access layers, including SQL stored procedures. Phase 3 expands it to a web application. Phase 4 exposes the system as a WCF service for interoperability with other systems. The project goals are to create easily maintainable code with validation, error handling, and an intuitive user interface.
A class defines attributes and methods. Attributes store data specific to the class, like a customer's name. Methods perform operations on attributes, like setting a customer's name. An object is an instance of a class in memory, with its own copy of attributes. Constructors initialize objects, and destructors clean them up. Accessors allow reading private attributes, while access specifiers like public, private, and protected control attribute/method access.
Classes extend the built-in capabilities of C++ able you in representing and solving complex, real-world problems. A class is an organization of data and functions which operate on them. Data structures are called data members and the functions are called member functions, the combination of data members and member functions constitute a data
object or simply an object.
Class is a group of data member and member functions. Another word class is a collection of objects of similar type.
To create a class, use the class keyword followed by a name for the object. Like any other declared variable, the class declaration ends with a semi-colon. The name of a class follows the rules we have applied for variable and function names.
The document discusses object-oriented programming concepts like inheritance, base classes, derived classes, and access specifiers. It defines inheritance as enabling the creation of generalized classes that more specialized derived classes can extend from, establishing an "is-a" relationship. It also explains how access specifiers like public, private, and protected determine whether members of a base class are accessible to its derived classes.
Java uses an object-oriented approach where data and methods are bundled together as objects. A class defines the common attributes and behaviors of a group of objects. Individual objects are instantiated from classes and can interact by sending messages that invoke each other's methods. Encapsulation hides an object's internal data within itself and controls access via public methods.
Java classes and objects are fundamental concepts in object-oriented programming. A class defines the attributes and behaviors of a type of object, acting as a blueprint. An object is an instance of a class, having state stored in fields and behavior through methods. The document provides examples of defining a Dog class with name, breed and color attributes, along with behaviors like barking. It also demonstrates creating Puppy objects, setting fields, and calling methods. Constructors initialize new objects, and classes can contain variables, methods and constructors.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
Abstraction, Encapsulation, Polymorphism, and Interfaces: whether you’ve been programming in PHP for years or are just starting your journey, these terms can be overwhelming even on a good day. Variables, conditionals, those all make sense. But this whole Object-Oriented thing is WAY more complicated. Not only that, people that already understand it act like it’s so easy and they talk right over the simple questions and never explain the basic concepts in a way that actually makes sense. In this session we’ll take you through real life examples of Object-Oriented terminology in a way that will make sense of all the mumbo jumbo and allow you to utilizing OOP immediately.
Classes in C++ allow developers to combine data and functions that operate on that data into logical units called objects. A class defines the form and behavior of objects, while objects are individual instances of a class. Some key points:
- Classes contain data fields called data members and functions called member functions.
- Objects are instantiated from classes and allocate memory to store values for an instance.
- Access specifiers like public, private, and protected determine which parts of a class are accessible from outside the class.
- Classes can contain static members that are shared across all objects of the class rather than being unique to each object.
- The document discusses object-oriented programming concepts in PHP including classes, objects, encapsulation, inheritance, and polymorphism.
- It provides examples of defining classes with properties and methods, and using access specifiers like public, private, and protected.
- Constructors and destructors are explained, as well as how to instantiate objects and use objects in arrays or pass them as references to functions.
This document provides an overview of classes and objects in C++. It defines object-oriented programming as encapsulating data and functions into packages called classes. A class defines both data members (attributes) and member functions (behavior). Class members can be declared as private or public, with private only accessible within the class and public accessible outside. The document also discusses creating objects from classes, constructors, destructors, and accessing class members. Examples are provided of defining a Circle class to represent geometric circles and a Time class to represent time values.
The document is a visual cheat sheet for jQuery 1.7 that provides an overview of jQuery core functionality, selectors, attributes, traversing, manipulation, CSS, events, effects, AJAX, utilities, callbacks, data, and deferred objects. It includes icons to denote new or changed features in jQuery 1.7 and uses formatting to organize the content into sections.
This document provides an overview of object-oriented programming concepts in PHP, including defining classes, creating objects, inheritance, and introspection methods. It also covers PHP sessions and using session variables to maintain data across multiple pages. Key topics include defining classes with properties and methods, creating object instances, accessing object properties and methods, constructors and destructors, inheritance between classes, and functions for examining classes and objects.
This document outlines topics covered in a lecture on object oriented JavaScript using the Prototype framework, including:
- Revision of object oriented JavaScript concepts like objects, prototypes, and classes
- Prototype framework utilities like $, $$ and Enumerable
- Extending DOM elements using Prototype methods
- Templates, form management, and getting element dimensions
- Event handling and classes/inheritance in Prototype
- JSON encoding/parsing
- Ajax utilities like Ajax.Request and Ajax.Updater
Dr. Rajeshree Khande : Java Inheritancejalinder123
Inheritance allows a class to extend an existing class, known as the parent or superclass. The extending class is called the child or subclass. The child inherits methods and data from the parent but can also define new behaviors. This creates a hierarchical relationship between classes and promotes code reuse. Abstract classes represent general concepts that should not be instantiated directly but provide common functionality to subclasses through abstract and implemented methods.
The document discusses object-oriented programming concepts in PHP, including classes, objects, methods, properties, inheritance, and polymorphism. It provides examples of defining classes and using them to instantiate objects. Key concepts covered are class definitions, creating object instances, accessing object properties and methods, and extending classes to create subclass hierarchies.
Value objects express “‘what’ something is rather than ‘who’ or ‘which’ it is.” In other words, values lack identity.
For example, the number 10 or the color red - all instances of 10 are conceptually equal to all other instances of 10, and likewise, red is always red. Two red bikes, however, have distinct identities.
We’ll explore how extracting value objects can simplify the challenge of bringing the real-world to bear as software. Then, we’ll touch on some strategies for integrating value objects with everyone’s favorite ORM, ActiveRecord.
The document discusses objects across different programming paradigms like HTML, CSS, JavaScript, Ruby. It explains that objects have both behavior and state. Behavior can change state. While HTML, CSS don't fully exhibit object-oriented properties, JavaScript and Ruby are truly object-oriented - everything is an object. In Ruby, literals create new objects but some values like numbers are singleton objects. Object IDs help identify singleton objects. Objects provide consistency and help represent real-world entities.
This document provides an overview of object-oriented programming (OOP) concepts in PHP, including classes, objects, properties, methods, inheritance, abstraction, interfaces, and more. It explains the basic structure of a PHP class, how to instantiate objects, define public/private/protected visibility, use constructors, static properties and methods, inheritance between classes, abstract classes and interfaces, traits, namespaces, and various magic methods like __construct, __get, __set, etc. The document serves as a primer to OOP principles and features in PHP.
The document provides instructions for completing a Java lab assignment involving classes for drawing shapes and colors. It describes the required classes - ColorHolder, ColorButton, CircleButton, SquareButton, and SimpleDraw - and their relationships. ColorHolder stores and sets the current color. ColorButton defines a buttonPressed method. CircleButton and SquareButton add shapes to the Window when pressed and reference the single Window object. SimpleDraw initializes instances of these classes and adds them to the Window.
This document summarizes an upcoming webinar on Python. The webinar will cover object-oriented programming in Python, Numpy, and Pandas. It provides background on procedural programming versus object-oriented programming, describing key concepts of OOP like classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It then goes into detail explaining each of these OOP concepts through examples and definitions.
The document discusses object-oriented programming concepts in Python like classes, objects, methods, variables, inheritance and polymorphism. It provides examples of how to define a class with attributes and methods, create objects, and access variables and call methods. It also explains different types of methods like instance methods, class methods, static methods and variable types like instance and static/class variables. Inheritance allows creating new classes from existing classes for code reusability.
This document discusses object-oriented programming concepts in Python including:
- Classes define templates for objects with attributes and methods. Objects are instances of classes.
- The __init__ method initializes attributes when an object is constructed.
- Classes can make attributes private using double underscores. Encapsulation hides implementation details.
- Objects can be mutable, allowing state changes, or immutable like strings which cannot change.
- Inheritance allows subclasses to extend and modify parent class behavior through polymorphism.
The document discusses object-oriented programming concepts like inheritance, base classes, derived classes, and access specifiers. It defines inheritance as enabling the creation of generalized classes that more specialized derived classes can extend from, establishing an "is-a" relationship. It also explains how access specifiers like public, private, and protected determine whether members of a base class are accessible to its derived classes.
Java uses an object-oriented approach where data and methods are bundled together as objects. A class defines the common attributes and behaviors of a group of objects. Individual objects are instantiated from classes and can interact by sending messages that invoke each other's methods. Encapsulation hides an object's internal data within itself and controls access via public methods.
Java classes and objects are fundamental concepts in object-oriented programming. A class defines the attributes and behaviors of a type of object, acting as a blueprint. An object is an instance of a class, having state stored in fields and behavior through methods. The document provides examples of defining a Dog class with name, breed and color attributes, along with behaviors like barking. It also demonstrates creating Puppy objects, setting fields, and calling methods. Constructors initialize new objects, and classes can contain variables, methods and constructors.
This document discusses classes and objects in C++. It defines a class as a user-defined data type that implements an abstract object by combining data members and member functions. Data members are called data fields and member functions are called methods. An abstract data type separates logical properties from implementation details and supports data abstraction, encapsulation, and hiding. Common examples of abstract data types include Boolean, integer, array, stack, queue, and tree structures. The document goes on to describe class definitions, access specifiers, static members, and how to define and access class members and methods.
Abstraction, Encapsulation, Polymorphism, and Interfaces: whether you’ve been programming in PHP for years or are just starting your journey, these terms can be overwhelming even on a good day. Variables, conditionals, those all make sense. But this whole Object-Oriented thing is WAY more complicated. Not only that, people that already understand it act like it’s so easy and they talk right over the simple questions and never explain the basic concepts in a way that actually makes sense. In this session we’ll take you through real life examples of Object-Oriented terminology in a way that will make sense of all the mumbo jumbo and allow you to utilizing OOP immediately.
Classes in C++ allow developers to combine data and functions that operate on that data into logical units called objects. A class defines the form and behavior of objects, while objects are individual instances of a class. Some key points:
- Classes contain data fields called data members and functions called member functions.
- Objects are instantiated from classes and allocate memory to store values for an instance.
- Access specifiers like public, private, and protected determine which parts of a class are accessible from outside the class.
- Classes can contain static members that are shared across all objects of the class rather than being unique to each object.
- The document discusses object-oriented programming concepts in PHP including classes, objects, encapsulation, inheritance, and polymorphism.
- It provides examples of defining classes with properties and methods, and using access specifiers like public, private, and protected.
- Constructors and destructors are explained, as well as how to instantiate objects and use objects in arrays or pass them as references to functions.
This document provides an overview of classes and objects in C++. It defines object-oriented programming as encapsulating data and functions into packages called classes. A class defines both data members (attributes) and member functions (behavior). Class members can be declared as private or public, with private only accessible within the class and public accessible outside. The document also discusses creating objects from classes, constructors, destructors, and accessing class members. Examples are provided of defining a Circle class to represent geometric circles and a Time class to represent time values.
The document is a visual cheat sheet for jQuery 1.7 that provides an overview of jQuery core functionality, selectors, attributes, traversing, manipulation, CSS, events, effects, AJAX, utilities, callbacks, data, and deferred objects. It includes icons to denote new or changed features in jQuery 1.7 and uses formatting to organize the content into sections.
This document provides an overview of object-oriented programming concepts in PHP, including defining classes, creating objects, inheritance, and introspection methods. It also covers PHP sessions and using session variables to maintain data across multiple pages. Key topics include defining classes with properties and methods, creating object instances, accessing object properties and methods, constructors and destructors, inheritance between classes, and functions for examining classes and objects.
This document outlines topics covered in a lecture on object oriented JavaScript using the Prototype framework, including:
- Revision of object oriented JavaScript concepts like objects, prototypes, and classes
- Prototype framework utilities like $, $$ and Enumerable
- Extending DOM elements using Prototype methods
- Templates, form management, and getting element dimensions
- Event handling and classes/inheritance in Prototype
- JSON encoding/parsing
- Ajax utilities like Ajax.Request and Ajax.Updater
Dr. Rajeshree Khande : Java Inheritancejalinder123
Inheritance allows a class to extend an existing class, known as the parent or superclass. The extending class is called the child or subclass. The child inherits methods and data from the parent but can also define new behaviors. This creates a hierarchical relationship between classes and promotes code reuse. Abstract classes represent general concepts that should not be instantiated directly but provide common functionality to subclasses through abstract and implemented methods.
The document discusses object-oriented programming concepts in PHP, including classes, objects, methods, properties, inheritance, and polymorphism. It provides examples of defining classes and using them to instantiate objects. Key concepts covered are class definitions, creating object instances, accessing object properties and methods, and extending classes to create subclass hierarchies.
Value objects express “‘what’ something is rather than ‘who’ or ‘which’ it is.” In other words, values lack identity.
For example, the number 10 or the color red - all instances of 10 are conceptually equal to all other instances of 10, and likewise, red is always red. Two red bikes, however, have distinct identities.
We’ll explore how extracting value objects can simplify the challenge of bringing the real-world to bear as software. Then, we’ll touch on some strategies for integrating value objects with everyone’s favorite ORM, ActiveRecord.
The document discusses objects across different programming paradigms like HTML, CSS, JavaScript, Ruby. It explains that objects have both behavior and state. Behavior can change state. While HTML, CSS don't fully exhibit object-oriented properties, JavaScript and Ruby are truly object-oriented - everything is an object. In Ruby, literals create new objects but some values like numbers are singleton objects. Object IDs help identify singleton objects. Objects provide consistency and help represent real-world entities.
This document provides an overview of object-oriented programming (OOP) concepts in PHP, including classes, objects, properties, methods, inheritance, abstraction, interfaces, and more. It explains the basic structure of a PHP class, how to instantiate objects, define public/private/protected visibility, use constructors, static properties and methods, inheritance between classes, abstract classes and interfaces, traits, namespaces, and various magic methods like __construct, __get, __set, etc. The document serves as a primer to OOP principles and features in PHP.
The document provides instructions for completing a Java lab assignment involving classes for drawing shapes and colors. It describes the required classes - ColorHolder, ColorButton, CircleButton, SquareButton, and SimpleDraw - and their relationships. ColorHolder stores and sets the current color. ColorButton defines a buttonPressed method. CircleButton and SquareButton add shapes to the Window when pressed and reference the single Window object. SimpleDraw initializes instances of these classes and adds them to the Window.
This document summarizes an upcoming webinar on Python. The webinar will cover object-oriented programming in Python, Numpy, and Pandas. It provides background on procedural programming versus object-oriented programming, describing key concepts of OOP like classes, objects, encapsulation, inheritance, polymorphism, and abstraction. It then goes into detail explaining each of these OOP concepts through examples and definitions.
The document discusses object-oriented programming concepts in Python like classes, objects, methods, variables, inheritance and polymorphism. It provides examples of how to define a class with attributes and methods, create objects, and access variables and call methods. It also explains different types of methods like instance methods, class methods, static methods and variable types like instance and static/class variables. Inheritance allows creating new classes from existing classes for code reusability.
This document discusses object-oriented programming concepts in Python including:
- Classes define templates for objects with attributes and methods. Objects are instances of classes.
- The __init__ method initializes attributes when an object is constructed.
- Classes can make attributes private using double underscores. Encapsulation hides implementation details.
- Objects can be mutable, allowing state changes, or immutable like strings which cannot change.
- Inheritance allows subclasses to extend and modify parent class behavior through polymorphism.
This document discusses object-oriented programming concepts in Python like classes, objects, encapsulation, inheritance and polymorphism. It explains that classes are user-defined blueprints that contain data fields and methods, and objects are instances of classes. The key concepts of OOP like data encapsulation, abstraction, inheritance and polymorphism are explained with examples in Python. Various special methods like __init__(), __str__(), __repr__() and their usage with classes are also covered.
The document discusses object-oriented programming concepts like classes, objects, methods, encapsulation, abstraction, and inheritance. It provides examples of defining classes with attributes and methods, creating objects, and accessing object properties and methods. Constructors (__init__()) are discussed as special methods that initialize objects. Encapsulation, information hiding, and abstraction are presented as key concepts for modeling real-world objects in code with public and private interfaces.
OOP in Python, a beginners guide..........FerryKemperman
The hair stylist
would cut the hair
Cook: The cook would cut
the vegetables
So the same word 'Cut' has different meaning depending on the context
This is an example of polymorphism. The same method name can behave
differently for different types of objects.
In OOP, polymorphism allows us to define methods in the child class that
have the same name as the methods in the parent class, but different
implementation.
This allows the child class to inherit the parent's interface while
modifying or extending the parent's functionality.
7/26/2014 VYBHAVA TECHNOLOGIES 27
Operator Overloading
Operator
Basics of Object Oriented Programming in PythonSujith Kumar
The document discusses key concepts of object-oriented programming (OOP) including classes, objects, methods, encapsulation, inheritance, and polymorphism. It provides examples of classes in Python and explains OOP principles like defining classes with the class keyword, using self to reference object attributes and methods, and inheriting from base classes. The document also describes operator overloading in Python to allow operators to have different meanings based on the object types.
The document discusses object-oriented programming concepts in Python including classes, objects, methods, encapsulation, inheritance, and polymorphism. It provides examples of defining a class with attributes and methods, instantiating objects from a class, and accessing object attributes and methods. It also covers the differences between procedure-oriented and object-oriented programming, and fundamental OOP concepts like encapsulation, inheritance, and polymorphism in Python.
در این جلسه به بررسی بحث برنامه نویسی شی گرا و کلاس ها در پایتون پرداختیم
PySec101 Fall 2013 J7E1 By Mohammad Reza Kamalifard
Talk About:
Object oriented programming and Classes in Python
This document discusses object oriented programming concepts like classes, objects, encapsulation, and abstraction. It defines classes as blueprints for objects that can contain methods and attributes. Objects are instances of classes that contain the class's methods and properties. Encapsulation is implemented by making fields private and accessing them via public getter and setter methods to protect data. Abstraction exposes only relevant data in a class interface and hides private attributes and methods.
Object-oriented programming (OOP) organizes code around data objects rather than functions. In Python, classes are user-defined templates for objects that contain attributes (data) and methods (functions). When a class is instantiated, an object is created with its own copies of the attributes. Self refers to the object itself and allows methods to access and modify its attributes. Classes in Python allow for code reusability, modularity, and flexibility through encapsulation, inheritance, and polymorphism.
Problem solving with python programming OOP's Conceptrohitsharma24121
This document discusses object-oriented programming concepts in Python including classes, objects, inheritance, encapsulation, polymorphism and abstraction. It provides examples of defining classes and objects in Python, creating methods, modifying and deleting object properties, inheritance between parent and child classes using the super() function, and using abstraction, encapsulation and polymorphism. Key topics covered include class definitions, the __init__() method, self parameter, inheritance between multiple classes, and polymorphism through method overloading and overriding.
How AI Can Improve Media Quality Testing Across Platforms (1).pptxkalichargn70th171
Media platforms, from video streaming to OTT and Smart TV apps, face unprecedented pressure to deliver seamless, high-quality experiences across diverse devices and networks. Ensuring top-notch Quality of Experience (QoE) is critical for user satisfaction and retention.
FME as an Orchestration Tool - Peak of Data & AI 2025Safe Software
Processing huge amounts of data through FME can have performance consequences, but as an orchestration tool, FME is brilliant! We'll take a look at the principles of data gravity, best practices, pros, cons, tips and tricks. And of course all spiced up with relevant examples!
Integrating Survey123 and R&H Data Using FMESafe Software
West Virginia Department of Transportation (WVDOT) actively engages in several field data collection initiatives using Collector and Survey 123. A critical component for effective asset management and enhanced analytical capabilities is the integration of Geographic Information System (GIS) data with Linear Referencing System (LRS) data. Currently, RouteID and Measures are not captured in Survey 123. However, we can bridge this gap through FME Flow automation. When a survey is submitted through Survey 123 for ArcGIS Portal (10.8.1), it triggers FME Flow automation. This process uses a customized workbench that interacts with a modified version of Esri's Geometry to Measure API. The result is a JSON response that includes RouteID and Measures, which are then applied to the feature service record.
Rebuilding Cadabra Studio: AI as Our Core FoundationCadabra Studio
Cadabra Studio set out to reconstruct its core processes, driven entirely by AI, across all functions of its software development lifecycle. This journey resulted in remarkable efficiency improvements of 40–80% and reshaped the way teams collaborate. This presentation shares our challenges and lessons learned in becoming an AI-native firm, including overcoming internal resistance and achieving significant project delivery gains. Discover our strategic approach and transformative recommendations to integrate AI not just as a feature, but as a fundamental element of your operational structure. What changes will AI bring to your company?
Automating Map Production With FME and PythonSafe Software
People still love a good paper map, but every time a request lands on a GIS team’s desk, it takes time to create that perfect, individual map—even when you're ready and have projects prepped. Then come the inevitable changes and iterations that add even more time to the process. This presentation explores a solution for automating map production using FME and Python. FME handles the setup of variables, leveraging GIS reference layers and parameters to manage details like map orientation, label sizes, and layout elements. Python takes over to export PDF maps for each location and template size, uploading them monthly to ArcGIS Online. The result? Fresh, regularly updated maps, ready for anyone to grab anytime—saving you time, effort, and endless revisions while keeping users happy with up-to-date, accessible maps.
AI and Deep Learning with NVIDIA TechnologiesSandeepKS52
Artificial intelligence and deep learning are transforming various fields by enabling machines to learn from data and make decisions. Understanding how to prepare data effectively is crucial, as it lays the foundation for training models that can recognize patterns and improve over time. Once models are trained, the focus shifts to deployment, where these intelligent systems are integrated into real-world applications, allowing them to perform tasks and provide insights based on new information. This exploration of AI encompasses the entire process from initial concepts to practical implementation, highlighting the importance of each stage in creating effective and reliable AI solutions.
Marketo & Dynamics can be Most Excellent to Each Other – The SequelBradBedford3
So you’ve built trust in your Marketo Engage-Dynamics integration—excellent. But now what?
This sequel picks up where our last adventure left off, offering a step-by-step guide to move from stable sync to strategic power moves. We’ll share real-world project examples that empower sales and marketing to work smarter and stay aligned.
If you’re ready to go beyond the basics and do truly most excellent stuff, this session is your guide.
Join the Denver Marketo User Group, Captello and Integrate as we dive into the best practices, tools, and strategies for maintaining robust, high-performing databases. From managing vendors and automating orchestrations to enriching data for better insights, this session will unpack the key elements that keep your data ecosystem running smoothly—and smartly.
We will hear from Steve Armenti, Twelfth, and Aaron Karpaty, Captello, and Frannie Danzinger, Integrate.
Best Inbound Call Tracking Software for Small BusinessesTheTelephony
The best inbound call tracking software for small businesses offers features like call recording, real-time analytics, lead attribution, and CRM integration. It helps track marketing campaign performance, improve customer service, and manage leads efficiently. Look for solutions with user-friendly dashboards, customizable reporting, and scalable pricing plans tailored for small teams. Choosing the right tool can significantly enhance communication and boost overall business growth.
From Chaos to Clarity - Designing (AI-Ready) APIs with APIOps CyclesMarjukka Niinioja
Teams delivering API are challenges with:
- Connecting APIs to business strategy
- Measuring API success (audit & lifecycle metrics)
- Partner/Ecosystem onboarding
- Consistent documentation, security, and publishing
🧠 The big takeaway?
Many teams can build APIs. But few connect them to value, visibility, and long-term improvement.
That’s why the APIOps Cycles method helps teams:
📍 Start where the pain is (one “metro station” at a time)
📈 Scale success across strategy, platform, and operations
🛠 Use collaborative canvases to get buy-in and visibility
Want to try it and learn more?
- Follow APIOps Cycles in LinkedIn
- Visit the www.apiopscycles.com site
- Subscribe to email list
-
How to purchase, license and subscribe to Microsoft Azure_PDF.pdfvictordsane
Microsoft Azure is a cloud platform that empowers businesses with scalable computing, data analytics, artificial intelligence, and cybersecurity capabilities.
Arguably the biggest hurdle for most organizations is understanding how to get started.
Microsoft Azure is a consumption-based cloud service. This means you pay for what you use. Unlike traditional software, Azure resources (e.g., VMs, databases, storage) are billed based on usage time, storage size, data transfer, or resource configurations.
There are three primary Azure purchasing models:
• Pay-As-You-Go (PAYG): Ideal for flexibility. Billed monthly based on actual usage.
• Azure Reserved Instances (RI): Commit to 1- or 3-year terms for predictable workloads. This model offers up to 72% cost savings.
• Enterprise Agreements (EA): Best suited for large organizations needing comprehensive Azure solutions and custom pricing.
Licensing Azure: What You Need to Know
Azure doesn’t follow the traditional “per seat” licensing model. Instead, you pay for:
• Compute Hours (e.g., Virtual Machines)
• Storage Used (e.g., Blob, File, Disk)
• Database Transactions
• Data Transfer (Outbound)
Purchasing and subscribing to Microsoft Azure is more than a transactional step, it’s a strategic move.
Get in touch with our team of licensing experts via [email protected] to further understand the purchasing paths, licensing options, and cost management tools, to optimize your investment.
A brief introduction to OpenTelemetry, with a practical example of auto-instrumenting a Java web application with the Grafana stack (Loki, Grafana, Tempo, and Mimir).
Invited Talk at RAISE 2025: Requirements engineering for AI-powered SoftwarE Workshop co-located with ICSE, the IEEE/ACM International Conference on Software Engineering.
Abstract: Foundation Models (FMs) have shown remarkable capabilities in various natural language tasks. However, their ability to accurately capture stakeholder requirements remains a significant challenge for using FMs for software development. This paper introduces a novel approach that leverages an FM-powered multi-agent system called AlignMind to address this issue. By having a cognitive architecture that enhances FMs with Theory-of-Mind capabilities, our approach considers the mental states and perspectives of software makers. This allows our solution to iteratively clarify the beliefs, desires, and intentions of stakeholders, translating these into a set of refined requirements and a corresponding actionable natural language workflow in the often-overlooked requirements refinement phase of software engineering, which is crucial after initial elicitation. Through a multifaceted evaluation covering 150 diverse use cases, we demonstrate that our approach can accurately capture the intents and requirements of stakeholders, articulating them as both specifications and a step-by-step plan of action. Our findings suggest that the potential for significant improvements in the software development process justifies these investments. Our work lays the groundwork for future innovation in building intent-first development environments, where software makers can seamlessly collaborate with AIs to create software that truly meets their needs.
Top 5 Task Management Software to Boost Productivity in 2025Orangescrum
In this blog, you’ll find a curated list of five powerful task management tools to watch in 2025. Each one is designed to help teams stay organized, improve collaboration, and consistently hit deadlines. We’ve included real-world use cases, key features, and data-driven insights to help you choose what fits your team best.
In a tight labor market and tighter economy, PMOs and resource managers must ensure that every team member is focused on the highest-value work. This session explores how AI reshapes resource planning and empowers organizations to forecast capacity, prevent burnout, and balance workloads more effectively, even with shrinking teams.
Bonk coin airdrop_ Everything You Need to Know.pdfHerond Labs
The Bonk airdrop, one of the largest in Solana’s history, distributed 50% of its total supply to community members, significantly boosting its popularity and Solana’s network activity. Below is everything you need to know about the Bonk coin airdrop, including its history, eligibility, how to claim tokens, risks, and current status.
https://blog.herond.org/bonk-coin-airdrop/
6. Object-Oriented Programming
▸ The basic idea of OOP is that we use Class & Object to model real-world
things that we want to represent inside our programs.
▸ Classes provide a means of bundling “data” and “behavior” together.
Creating a new class creates a new type of object, allowing new
instances of that type to be made.
Programming or Software Engineering
7. OBJECT
an object represents an individual thing and its
method define how it interacts with other things
A CUSTOM DATA TYPE
CONTAINING BOTH ATTRIBUTES AND
METHODS
8. CLASS
objects are instance of classes
IS A BLUEPRINT FOR THE
OBJECT AND DEFINE WHAT
ATTRIBUTES AND METHODS THE
OBJECT WILL CONTAIN
9. OBJECTS ARE LIKE PEOPLE. THEY ARE LIVING, BREATHING THINGS THAT HAVE KNOWLEDGE INSIDE THEM
ABOUT HOW TO DO THINGS AND HAVE MEMORY INSIDE THEM SO THEY CAN REMEMBER THINGS. AND RATHER
THAN INTERACTING WITH THEM AT A VERY LOW LEVEL, YOU INTERACT WITH THEM AT A VERY HIGH LEVEL OF
ABSTRACTION, LIKE WE’RE DOING RIGHT HERE.
HERE’S AN EXAMPLE: IF I’M YOUR LAUNDRY OBJECT, YOU CAN GIVE ME YOUR DIRTY CLOTHES AND SEND ME A MESSAGE THAT SAYS, “CAN YOU GET MY
CLOTHES LAUNDERED, PLEASE.” I HAPPEN TO KNOW WHERE THE BEST LAUNDRY PLACE IN SAN FRANCISCO IS. AND I SPEAK ENGLISH, AND I HAVE DOLLARS
IN MY POCKETS. SO, I GO OUT AND HAIL A TAXICAB AND TELL THE DRIVER TO TAKE ME TO THIS PLACE IN SAN FRANCISCO. I GO GET YOUR CLOTHES
LAUNDERED, I JUMP BACK IN THE CAB, I GET BACK HERE. I GIVE YOU YOUR CLEAN CLOTHES AND SAY, “HERE ARE YOUR CLEAN CLOTHES.” YOU HAVE NO
IDEA HOW I DID THAT. YOU HAVE NO KNOWLEDGE OF THE LAUNDRY PLACE. MAYBE YOU SPEAK FRENCH, AND YOU CANNOT EVEN HAIL A TAXI. YOU CANNOT
PAY FOR ONE, YOU DO NOT HAVE DOLLARS IN YOUR POCKET. YET I KNEW HOW TO DO ALL OF THAT. AND YOU DIDN’T HAVE TO KNOW ANY OF IT. ALL THAT
COMPLEXITY WAS HIDDEN INSIDE OF ME, AND WE WERE ABLE TO INTERACT AT A VERY HIGH LEVEL OF ABSTRACTION. THAT’S WHAT OBJECTS ARE.THEY
ENCAPSULATE COMPLEXITY, AND THE INTERFACES TO THAT COMPLEXITY ARE HIGH LEVEL.
Do you know who give this
description?
10. Object-Oriented Benefits
▸ Much more easier to maintain.
▸ Code Reuse.
▸ Cleaner Code.
▸ Better Architecture.
▸ Abstraction.
▸ Fewer Faults. Why?
Fault Error Failure
Fault-Tolerance Error MaskingHere we are
Programming or Software Engineering
11. Definition of the Class
▸ A Class is a Template or Blueprint which
is used to instantiate objects. Include:
▸ Data/Attributes/Instance variable
▸ Behavior/Methods
▸ An Object refer to particular instance of a
class where the object contains instance
variables (attributes) and methods defined
in the class.
attributes
Methods
The act of creating object from class is called instantiation
12. O B J E C T ’ S AT T R I B U T E S
REPRESENT THE STATE OF
THE THING WE TRY TO MODEL.
data == attributes == instance variables != class variables
14. Encapsulation Concept
▸ Encapsulation is the process of combining attributes and methods that
work on those attributes into a single unit called class.
▸ Attributes are not accessed directly; it is accessed through the methods
present in the class.
▸ Encapsulation ensures that the object’s internal representation (its state
and behavior) are hidden from the rest of the application
attributes
Methods
Information and implementation hiding
16. Creating a Class
▸ Classes are defined by using class keyword, followed by ClassName and
a colon.
▸ Class definition must be executed before instantiating an object from it.
class ClassName :
def __init__(self,parameter_1,parameter_2,…):
self.attribute_1 = parameter_1
…
def method_name(self,parameter_1, …):
statement-1
class constructor -
initializing object
17. Example of Creating a Class
▸ Creating a Class for Dog - Any dog
1. class Dog:
2. ‘’’Try to model a real dog ‘’’
3. def __init__(self, name, age):
4. self.name = name
5. self.age = age
6. self.owner = “Not Set Yet ”
7. def sit(self):
8. print(self.name.title() + “ is now sitting “)
9. def roll(self):
10. print(self.name.title() + “ is now rolling “)
11. def set_owner_name(self, name):
12. self.owner = name
Class
Constructor - initialize
attributes
Class Name
method
18. Creating an Object
▸ Creating an Object from a Class:
▸ To access methods and attributes:
▸ To set value outside/inside class definition:
object_name = ClassName(argument_1,argument_2,…)
object_name.attribute_name
object_name.method_name()
arguments will pass
to constructor
object_name.attribute_name = value
self.attributes_name = value
the value can be
int/float/str/bool or
another object
dot operator
connect object with
attributes and methods
19. Example of Creating an Object
▸ The term object and instance of a class are the same thing. Here we
create object my_dog from Dog Class and call method sit() using dot
operator
1. my_dog = Dog(“Diffenbaker”, 6)
2. print(“My dog name is: ” + my_dog.name )
3. my_dog.sit()
20. Modifying Attribute’s Value
▸ Directly:
▸ Through a Method:
1. my_dog = Dog(“Diffenbaker”, 6)
2. my_dog.owner = “Sina”
1. my_dog = Dog(“Diffenbaker”, 6)
2. my_dog.set_owner_name(“Sina”)
21. self must be
always pass to a
method
Class
Constructor
Constructor
arguments
data
attributes
25. WHAT!!! WE CAN ACCESS
T O A N AT T R I B U T E
DIRECTLY?! WHAT HAPPEN
TO ENCAPSULATION?!
Attribute mustn’t be private any more?
26. YOU CAN MAKE A VARIABLE PRIVATE
BY USING 2 UNDERSCORE BEFORE
IT’S NAME AND USING 1 UNDERSCORE
TO MAKE IT PROTECTED
protected is not really protected. It’s just a
hint for a responsible programmer
37. IN PYTHON EVERYTHING
IS AN OBJECTnumbers/str/bool/list/dictionary/…/
function and even class is an object.
38. Object Identity
▸ The id() built-in function is used to find the identity of the location of the
object in memory.
▸ The return value is a unique and constant integer for each object during its
lifetime:
1. my_dog = Dog(“Diffenbaker”, 6)
2. print(id(my_dog) )
39. Identifying Object’s Class
▸ The isinstance() built-in method is check whether an object is an
instance of a given class or not.
isinstance(object_name,ClassName)
True/False
41. Class Attributes vs. Data Attributes
▸ Data Attributes are instance variables that are unique to each object of
a class, and Class attributes are class variables that is shared by all
objects of a class.
Class Attributes are static and they are exist without instantiating an Object
43. Inheritance
▸ Inheritance enables new classes to receive or inherit attributes and
methods of existing classes.
▸ To build a new class, which is already similar to one that already exists, then
instead of creating a new class from scratch you can reference the existing
class and indicate what is different by overriding some of its behavior or by
adding some new functionality.
▸ Inheritance also includes __init__() method.
▸ if you do not define it in a derived class, you will get the one from the base class.
we can also add new attributes.