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Integrating Artificial Intelligence Abdulla
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Smart Projects With Arduino And Esp32 Integrating Artificial Intelligence Abdulla
Smart Projects With Arduino And Esp32 Integrating Artificial Intelligence Abdulla
CONTENTS
Setting Up Your Development Environment
7
7
• Installing the Arduino IDE. 8
• Configuring your development environment for Arduino and ESP32.
• Basic overview of programming with the Arduino IDE.
Introduction to Electronics and Prototyping
• Understanding basic electronic components: resistors, capacitors, LEDs, transistors.
• Setting up a breadboard and basic circuit construction.
• Introduction to sensors and actuators.
Chapter 1: Understanding Arduino
1.1 Overview of popular Arduino boards (e.g., Uno, Mega, Nano).
1.2 Basic Arduino programming concepts: setup() and loop(), digitalRead, digitalWrite, analogRead.
1.3 Essential components and modules: LEDs, buttons, potentiometers, sensors.
Chapter 2: Introduction to ESP32
2.1 Features and advantages of ESP32.
2.2 Differences and similarities between Arduino and ESP32.
2.3 Basic ESP32 programming concepts: Wi-Fi connectivity, Bluetooth capabilities, GPIO.
Chapter 3: Basic LED Projects
3.1 Blinking LED: The simplest Arduino project to get you started.
3.2 Controlling Multiple LEDs: Create patterns and sequences with multiple LEDs.
3.3 Fading LED: Use PWM to control the brightness of an LED.
Chapter 4: Sensors and Inputs
4.1 Reading Temperature and Humidity: Use DHT11/DHT22 sensors
4.2 Light Sensor: Read data from a photoresistor (LDR)
4.3 Using Buttons and Switches: Basic input methods for user interaction.
Chapter 5: Displaying Information
5.1 LCD Displays: Interface with 16x2 and 20x4 character LCDs.
5.2 OLED Displays: Display graphics and text on small OLED screens.
5.3 Seven-Segment Displays: Display numbers and simple characters.
Chapter 6: Communication Projects
6.1 Bluetooth Communication: Control your Arduino/ESP32 projects with a smartphone
6.2 Wi-Fi Projects with ESP32: Connect your ESP32 to a Wi-Fi network, create a web server
6.3 Serial Communication: Enable communication between Arduino and ESP32
Chapter 7: IoT Projects
7.1 Connecting to Cloud Services: Send data to services like ThingSpeak or Firebase.
7.2 Remote Sensor Data Monitoring: Monitor sensor data remotely via the internet.
7.3 Controlling Devices Remotely: Switch devices on/off using a web interface.
Chapter 8: Robotics Projects
8.1 Building a Simple Robot: Create a basic robot with motors and wheels.
8.2 Controlling Motors and Servos: Interface with DC motors, stepper motors, and servos.
8.3 Obstacle Avoidance: Implement basic obstacle detection and avoidance using ultrasonic sensors.
Chapter 9: Security Projects
9.1 Surveillance with Cameras: Use ESP32-CAM for video streaming
9.2 Motion Detection Systems: Detect motion and trigger alerts using PIR sensors
9.3 Door/Window Sensors: Monitor the status of doors and windows
Chapter 10: Voice and Gesture Control
10.1 Voice-Activated Devices: Integrate with Google Assistant or Alexa 10.2 Gesture Recognition:
Use sensors like the APDS-9960 to detect gestures
Chapter 11: Integrating with AI
11.1 Using Machine Learning: Introduction to TensorFlow Lite for Microcontrollers
11.2 Building AI-Powered Projects: Create simple AI models to recognize patterns or commands
11.3 Implementing AI in IoT Projects: Use AI to enhance your IoT projects
Appendices
• Appendix A: Troubleshooting Guide: Common problems and solutions
• Appendix B: Additional Resources: Links to useful libraries, datasheets, and forums
• Appendix C: Glossary of Terms: Definitions of key terms and concepts
Setting Up Your Development
Environment
Installing the Arduino IDE
The Arduino Integrated Development Environment (IDE) is a software
application that enables you to write code, compile it, and upload it to your
Arduino and ESP32 boards. Follow these steps to install the Arduino IDE on
your computer:
1. Download the Arduino IDE:
o
Visit the official Arduino website and download the appropriate version of
the IDE for your operating system (Windows, Mac OS, or Linux).
2. Install the Arduino IDE:
o Windows:
■ Run the downloaded installer file and follow the on-screen instructions. ■
During installation, you might be prompted to install drivers. Accept these
prompts to ensure your computer can communicate with Arduino boards. o
Mac OS:
■ Open the downloaded .dmg file and drag the Arduino application into the
Applications folder.
o Linux:
■ Extract the downloaded tarball and run the install.sh script from the
terminal.
■ You might need to install additional dependencies; consult the Arduino
website for specific instructions.
3. Launch the Arduino IDE:
o
Once installed, open the Arduino IDE. You should see the main interface
with a blank sketch (program) ready for you to start coding.
Configuring Your Development Environment for Arduino and ESP32
1. Install Arduino Board Definitions:
o Arduino Boards:
■ In the Arduino IDE, go to Tools > Board > Boards Manager.
■ Search for "Arduino AVR Boards" and click "Install" to install the board
definitions for standard Arduino boards like the Uno, Mega, and Nano.
2. Install ESP32 Board Definitions:
o Add ESP32 Board Manager URL:
■ Open File > Preferences.
■ In the "Additional Board Manager URLs" field, add the following URL:
https://dl.espressif.com/dl/package_esp32_index.json ■ Click "OK" to
save the preferences.
o Install ESP32 Boards:
■ Go to Tools > Board > Boards Manager.
■ Search for "esp32" and click "Install" to install the ESP32 board
definitions.
2. Select Your Board and Port:
o Connect your Arduino or ESP32 board to your computer using a USB
cable. o In the Arduino IDE, go to Tools > Board and select the appropriate
board from
the list (e.g., "Arduino Uno" or "ESP32 Dev Module").
o Go to Tools > Port and select the port that corresponds to your connected
board.
This is usually labeled as something like "COM3" on Windows or
"/dev/ttyUSB0" on Linux.
Basic Overview of Programming with the Arduino IDE
1. Sketch Structure:
• An Arduino sketch consists of two main functions:
setup(): This function runs once when the board is powered on or reset. It's
used o
to initialize variables, pin modes, start using libraries, etc.
loop(): This function runs repeatedly after setup() has finished. It's the main
part o
of your program where the code to be executed continuously resides.
void setup() {
// Initialization code here
}
void loop() {
// Main code here
}
2. Writing a Simple Sketch:
• Example: Blinking an LED
void setup() {
pinMode(LED_BUILTIN, OUTPUT); // Set the built-in LED pin as an output
}
void loop() {
digitalWrite(LED_BUILTIN, HIGH); // Turn the LED on delay(1000); // Wait for 1 second
digitalWrite(LED_BUILTIN, LOW); // Turn the LED off delay(1000); // Wait for 1 second
}
3. Compiling and Uploading Code:
• Click the checkmark button (✓) to compile your sketch. The IDE will show errors if there are any
issues with your code.
• Click the rightarrow button (→) to upload the compiled sketch to your board. The IDE will display a
message when the upload is complete.
4. Serial Monitor:
• The Serial Monitor allows you to communicate with your board via serial communication.
• Open the Serial Monitor by clicking the magnifying glass icon in the top right corner of the IDE or
by going to Tools > Serial Monitor.
• Use Serial.begin(9600); in setup() to initialize serial communication at a baud rate of
9600.
• Use Serial.print() and Serial.println() to send data to the Serial Monitor.
Example:
void setup() {
Serial.begin(9600); // Initialize serial communication at 9600 baud }
void loop() {
Serial.println("Hello, world!"); // Print "Hello, world!" to the Serial
Monitor
delay(1000); // Wait for 1 second
}
By following these steps, you'll have a fully functional development environment for creating projects
with Arduino and ESP32. You can now start exploring more complex projects and take full advantage
of these powerful microcontroller platforms.
Introduction to Electronics and
Prototyping
Understanding Basic Electronic Components
To build and understand electronics projects, it's crucial to know the basic
components you'll be using. Here are some fundamental components:
1. Resistors:
Function: Resistors limit the current flow and divide voltages in circuits.o
o Units: Measured in ohms (Ω).
Types: Fixed resistors, variable resistors (potentiometers).o
o Example: In an LED circuit, a resistor is used to prevent too much current
from passing through the LED, which could damage it.
2. Capacitors:
Function: Capacitors store and release electrical energy. They are used foro
filtering, smoothing, and timing applications.
Units: Measured in farads (F).o
o Types: Electrolytic capacitors (polarized), ceramic capacitors (non-
polarized).
Example: In power supplies, capacitors smooth out the voltage by filtering
out o
noise.
3. LEDs (Light Emitting Diodes):
Function: LEDs emit light when current flows through them.o
o Characteristics: LEDs have polarity (anode +, cathode -). Example: Used
as indicators in various electronic devices.o
4. Transistors:
Function: Transistors act as switches or amplifiers in circuits.o
o Types: Bipolar Junction Transistors (BJTs), Field Effect Transistors
(FETs). Example: Used to control high-power devices like motors or as
signal amplifiers.o
Setting Up a Breadboard and Basic Circuit Construction
A breadboard is a reusable platform for prototyping electronic circuits
without soldering. Here's how to set it up and construct basic circuits:
1. Breadboard Layout:
o Power Rails: The long rows on the sides of the breadboard, usually
marked with + (positive) and - (negative), for distributing power.
o Terminal Strips: The central area where you place components and make
connections. Each row of five holes is electrically connected.
2. Setting Up Power:
o Connect the positive terminal of your power supply to the + power rail and
the negative terminal to the - power rail.
o For Arduino or ESP32, connect the 5V (or 3.3V for ESP32) pin to the +
power rail and the GND pin to the - power rail.
3. Constructing a Basic Circuit:
o Example: LED Circuit
1. Place an LED on the breadboard, ensuring the longer leg (anode) is in a
different row from the shorter leg (cathode).
2. Connect a resistor (e.g., 220Ω) between the anode of the LED and the +
power rail.
3. Connect the cathode of the LED to the - power rail.
4. When power is applied, the LED should light up.
Introduction to Sensors and Actuators
Sensors and actuators are crucial for interacting with the physical world in
electronics projects.
1. Sensors:
o Function: Sensors detect and measure physical properties like
temperature, light, and motion, converting them into electrical signals.
o Types:
■ Temperature Sensor (e.g., LM35, DHT11): Measures temperature and
provides an analog or digital signal.
■ Light Sensor (e.g., Photoresistor, LDR): Detects light intensity and
changes its resistance accordingly.
■ Motion Sensor (e.g., PIR Sensor): Detects movement and outputs a
digital signal.
Example:o
// Example code to read from a temperature sensor (analog)
int sensorPin = A0; // Pin connected to the sensor
void setup() {
Serial .begin(9600);
}
void loop() {
int sensorValue = analogRead(sensorPin); // Read the analog value float temperature = sensorValue *
(5.0 / 1023.0) * 100; // Convert to temperature
Serial.println(temperature); // Print temperature
delay(1000);
}
2. Actuators:
• Function: Actuators convert electrical signals into physical actions, such as
movement, sound, or light.
• Types:
Motors (e.g., DC Motors, Servo Motors): Convert electrical energy into o
mechanical movement.
Relays: Electrically operated switches that control high-power devices.o
o Buzzers: Produce sound when an electrical signal is applied.
• Example:
// Example code to control a servo motor
#include <Servo.h>
Servo myServo; // Create a Servo object
void setup() {
myServo .attach(9); // Attach the servo to pin 9 }
void loop() {
myServo .write(90); // Set servo to middle position delay(1000);
myServo.write(0); // Set servo to 0 degrees delay(1000);
myServo.write(180); // Set servo to 180 degrees delay(1000);
}
By understanding these basic components, setting up your breadboard, and
getting familiar with sensors and actuators, you are well-equipped to start
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The Project Gutenberg eBook of Hocus Pocus;
or The Whole Art of Legerdemain, in
Perfection.
This ebook is for the use of anyone anywhere in the United
States and most other parts of the world at no cost and with
almost no restrictions whatsoever. You may copy it, give it away
or re-use it under the terms of the Project Gutenberg License
included with this ebook or online at www.gutenberg.org. If you
are not located in the United States, you will have to check the
laws of the country where you are located before using this
eBook.
Title: Hocus Pocus; or The Whole Art of Legerdemain, in Perfection.
Author: Henry Dean
Release date: May 26, 2018 [eBook #57217]
Language: English
Credits: Produced by RichardW and the Online Distributed Proofreading
Team at http://www.pgdp.net (This file was produced from
images generously made available by the Library of Congress)
*** START OF THE PROJECT GUTENBERG EBOOK HOCUS POCUS;
OR THE WHOLE ART OF LEGERDEMAIN, IN PERFECTION. ***
Smart Projects With Arduino And Esp32 Integrating Artificial Intelligence Abdulla
HOCUS POCUS; OR THE WHOLE ART OF
LEG­
ER­
DE­
MAIN, IN PER­
FEC­
TION. BY
HEN­
RY DEAN.
Strange feats are herein taught by slight of hand,
With which you may amuse yourself and friend,
The like in print was never seen before,
And so you’ll say when once you’ve read it o’er.
HOCUS POCUS;
OR THE WHOLE ART OF
LEGERDEMAIN,
IN PERFECTION.
By which the meaneſt capacity may perform the
whole without the help of a teacher.
Together with the Uſe of all the Inſtruments
belonging thereto.
TO WHICH IS NOW ADDED,
Abundance of New and Rare Inventions.
BY HENRY DEAN.
The ELEVENTH EDITION, with large Additions and
Amendments.
PHILADELPHIA:
PRINTED FOR MATHEW CAREY, NO. 118,
MARKET-STREET.
1795.
THE
P R E F A C E
TO THE
R E A D E R.
KIND READER,
Having in my former book of LEGERDEMAIN, promiſed
you farther im­
prove­
ments, ac­
cord­
ing­
ly I have diſ­
cov­
‐
ered here­
in to you the greateſt and moſt wonderful
ſecrets of this ART, never written or publiſhed by any
man before: therefore I do not doubt but herein you
will find pleaſure to your full ſatisfaction; which is all
my deſire.
HENRY DEAN.
The Whole ART of
L E G E R D E M A I N ;
OR,
H O C U S P O C U S
IN PERFECTION, &c.
Leger­
de­
main is an oper­
a­
tion where­
by one may seem to work won­
‐
der­
ful, im­
pos­
si­
ble, and in­
cred­
i­
ble things, by agil­
ity, nim­
ble­
ness, and
slight of hand. The parts of this in­
gen­
i­
ous art, are prin­
ci­
pal­
ly four.
First, In conveyance of balls.
Secondly, In conveyance of money.
Thirdly, In cards,
Fourthly, In con­
fed­
er­
acy.
A Description of the Operation.
1. He must be one of a bold and undaunted resolution, so as to
set a good face upon the matter.
2. He must have strange terms, and emphatical words, to grace
and adorn his actions; and the more to amaze and astonish the
beholders.
3. And lastly, He must use such gestures of body, as may take off
the spectators eyes from a strict and diligent beholding his manner
of performance.
How to pass the Balls through the Cups.
You must place yourself at the farther end of the table, and then
you must provide yourself three cups, made of tin, and then you
must have your black sticks of magic to shew your wonders withal;
then you must provide four small cork balls to play with; but do not
let more than three of them be seen upon the table.
Note. Always conceal one ball in the right hand, between your
middle finger and ring finger: and be sure make yourself perfect to
hold it there, for, by this means, all the tricks of the cups are done.
Then say as followeth.
Gentlemen, three cups—’tis true
They are but tin, the reason why,
Silver is something dear.
I’ll turn them in gold, if I live, &c.
No equivocation at all:
But if your eyes are not as quick as my hands
I shall deceive you all.
View them within,
View them all round about,
Where there is nothing in,
There’s nothing can come out.
Then take your four balls privately between your fingers, and so
sling one of them upon the table, and say thus,
The first trick that e’er learn’d to do,
Was, out of one ball to make it into two:
Ah! since it cannot better be,
One of these two, I’ll divide them into three,
Which is call’d the first trick of dexterity.
So then you have three balls on the table to play with, and one
left between the fingers of your right hand.
The Operation of the Cups is thus.
Lay your three balls on the table, then say, Gentlemen, you see
here are three balls, and here are three cups, that is, a cup for each
ball, and a ball for each cup. Then, taking that ball that you had in
your right hand, (which you are always to keep private) and clapping
it under the first cup, then taking up one of the three balls, with
your right hand, seeming to put it into your left hand, but retain it
still in your right, shutting your left hand in due time, then say,
Presto, be gone.
Then taking the second cup up, say, Gentlemen, you see there is
nothing under my cup; so clap the ball that you have in your right
hand under it, and then take the second ball up with your right
hand, and seem to put it into your left, but retain it in your right
hand, shutting your left in due time, as before, saying, Verda, be
gone.
Then take the third cup, saying, Gentlemen, you see there is
nothing under my last cup; then clapping the ball you have in your
right hand under it, then take the third ball up with your right hand,
and seeming to put it into your left hand, but retain it in your right;
shutting your left hand in due time, as before, saying, Presto, make
haste; so you have your three balls come under your three cups, as
thus: and so lay your three cups down on the table.
Then with your right hand take up the first cup, and there clap
that ball under, that you have in your right hand; then saying,
Gentlemen, this being the first ball, I will put it into my pocket; but
that you must still keep in your hand to play withal.
So take up the second cup with your right hand, and clap that
ball you have concealed under it, and then take up the second ball
with your right hand, and say, this likewise, I take and put into my
pocket.
Likewise, take up the third cup, and clapping the cup down
again, convey that ball you have in your right hand under the cup,
then taking the third ball, say, Gentlemen, this being the last ball, I
take and put this into my pocket. Afterwards say to the company,
Gentlemen, by a little of my fine powder of experience, I will
command these balls under the cups again. As thus,
So lay them all along upon the table to the admiration of all the
beholders.
Then take up the first cup, and clap the ball you have in your
right hand under it, then taking the first ball up with your right hand,
seem to put the same into your left hand, but retain it still in your
right, then say, Vade, quick be gone when I bid you, and run under
the cup.
Then taking that cup up again, and flinging that you have in your
right hand under it, you must take up the second ball, and seem to
put it into your left hand, but retain it in your right hand, saying,
Gentlemen, see how the ball runs on the table.
So seemingly fling it away, and it will appear as thus.
So taking the same cup again, then clapping the ball under
again, as before, then taking the third ball in your right hand, and
seem to put it under your left, but still retain it in your right, then
with your left hand seem to fling it in the cup, and it will appear
thus; all the three balls to be under one cup.
And if you can perform these actions with the cups, you may
change the balls into apples pears, or plumbs, or to living birds, to
what your fancy leads you to. I would have given you more
examples, but I think these are sufficient for the ingenious, so that,
by these means, you may perform all manner of actions with the
cups.
Note. The artificial cups cannot well be described by words, but
you may have them of me, for they are accounted the greatest
secrets in this art: therefore, I advise you to keep them as such, for
this was never known to the world before.
How to shew the wonderful Magic Lanthorn.
This is the magic lanthorn that has made so much wonder in the
world, and that which Friar Bacon used to shew all his magical
wonders withal.
This lanthorn is called magic, with respect to the for­
mid­
able ap­
‐
par­
i­
tions that by vir­
tue of light it shews upon the white wall of a
dark room. The body of it is generally made of tin, and of a shape of
the lamp; towards the back part, is a concave looking glass of metal,
which may either be spherical or parabolical, and which, by a grove
made in the bottom of the lanthorn, may either be advanced nearer
or put farther back from the lamp, in which is oil or spirit of wine,
and the match ought to be a little thick, that when it is lighted, it
may cast a good light that may easily reflect from the glass to the
fore part of the lanthorn, where there is an aperture with the
perspective in it, composed of two glasses that make the rays
converge and magnify the object.
When you mean to make use of this admirable machine, light the
lamp, the light of which will be much augmented by the looking
glass at a reasonable distance. Between the fore-part of the
lanthorn, and the perspective glass, you have a trough, made on
purpose, in which you are to run a long, flat thin frame with different
figures, painted with transparent colours upon glass; then all these
little figures passing successively before the perspective glass, thro’
which passes the light of the lamp, will be painted, and represented
with the same colours upon the wall of a darkroom, in a gigantic and
monstrous manner.
By this Lanthorn you may shew what man, or woman, or birds,
or beasts, and all sorts of fish that are in the sea: so if any
gentleman has a desire to furnish themselves with one of these
lanthorns, I have the best that can be made.
The figure is as follows.
To seem to swallow a long pudding made of tin.
This pudding must be made of tin, consisting of twelve or
thirteen little hoops made as in the figure following, so as they may
almost seem to fall one through another, having little holes made at
the biggest end thereof, that it may not hurt your mouth, hold this
pudding (for so it is called) privately in your left hand, with the hole
end uppermost, and with your right hand take a ball out of your
pocket, and say, ‘If here is ever a maid, that has lost her
maidenhead or an old woman that is out of conceit with herself,
because her neighbours deem her not so young as she would be, let
them come to me, for this ball is a present remedy:’ then seem to
put the ball into your left hand, but let it slip into your lap, and clap
your pudding into your mouth, which will be thought to be the ball
that you shewed them; then decline your head, and open your
mouth, and the pudding will slip down at its full length, which with
your right hand you may strike it into your mouth again, doing this
three or four times, then you may discharge it into your hand, and
clap it into your pocket without any suspicion, by making three or
four wry faces after it, as tho’ it stuck in your throat, and if you
practise smiting easily upon your throat with your fist on each side,
the pudding will seem to chink; as if it were flying there; then say,
‘Thus they eat puddings in High Germany, they fling it down their
throats before their teeth can take possession of it.’
To seem to eat knives and forks.
Desire any one of the spectators to lend you a knife, which when
you get hold of, so that you may cover the whole with both hands,
the end of the haft excepted, and setting the point to your eye,
saying, “Some body strike it with your fist,” but nobody will, because
it is so dangerous a thing; then setting your hand on the side of the
table and looking about you, ask, “What will nobody strike it in?” in
which time let the knife slip into your lap, then make as if you chop
it hastily into your mouth, or to hold it with one hand, and to strike it
in with the other nimbly, making three or four wry faces, saying,
“Some drink, some drink,” or else, “Now let somebody put his finger
into my mouth, and pull it out again,” some will cry, “You will bite
me,” say, “I will assure you I will not:” then when he hath put his
finger in, he will pull it out and cry, There is nothing; this is time
sufficient to convey the knife into your pocket; then say, Why, you
have your finger again: so, by this means, you may swallow knives
and forks.
To put a lock upon a man’s mouth.
You must have a lock made for this purpose, according to the
figure; one side of its bow must be immovable, as that marked with
A, the other side is noted with B, and must be pinned to the body of
the lock, as appears at E, I say it must be pinned that it may play to
and fro with ease; this side of the bow must have a leg as at C, and
then turn it into the lock; this leg must have two notches filled in the
inner side, which must be so ordered, that one may lock or hold the
two sides of the bow as close together as may be, and the other
notch to hold the said part of the bow a proportionable distance
asunder, that, being locked upon the cheek, it may neither pinch too
hard, nor yet hold it so slight that it may be drawn off; let there be a
key fixed to it, to unlock it, as you see at D, and lastly, let the bow
have divers notches filled in it, so that the place of the partition,
when the lock is shut home, will the least of all be suspected in the
use of the lock; you must get one to hold a tester edge long
between his teeth, then take another tester, and with your left hand
proffer to set it edge-ways between a second man’s teeth,
pretending that your intent is to turn both into which of their mouths
they shall desire, by virtue of your words: which he shall no sooner
consent to do, but you, by holding your lock privately in your right
hand, with your fore-finger may flip it over his cheek, and lock it by
pressing your fore-finger a little down, after some store of words,
and the lock, having hung on a while, seem to pull the key out of his
nose.
You may have those locks neatly made, at my house, near the
watch-house, on little Tower-hill, Postern-row, a bookseller’s shop.
How to shew the magic bell and bushel.
This feat may well be called magical, for really it is very amazing,
if it be well handled. This device was never known to the public
before.
This bushel must be turned neatly like unto the egg-boxes, so
that they cannot find out where it opens, and you must have a false
lid to clap on and off; upon that false lid glue some bird-feed, and
then you must have a true lid made to clap neatly upon the false
one, now you must have your artificial bell to shew with your bushel.
You may make your bell with wood or brass, your bell must be
made to unscrew at the top, that it may hold as much seed as your
bushel will when it is filled, and you must have the handle of your
bell made with a spring, so as to let the seed fall down at your word
of command.
The manner how to use them is as followeth: Note, you must be
sure to fill the top of your bell with seed before you begin to shew;
then saying, Gentlemen, you see I have nothing in my bell (which
they cannot, if you hold it by the handle) nor have I any thing in my
bushel, therefore I will fill my bushel with seed, and, in filling it, clap
on the false lid, and no man can tell the contrary.
Then ask any body in the company to hold that seed in their
hands and you will command it all under the magical bell; so clap
the true lid on, and then ring your bell, and the seed will be gone
out of your bushel into your bell, to the admiration of all the
beholders.
If you cannot rightly conceive this by words, you may have them
of the newest fashions, ready made, at my house.
How to put a ring through one’s cheek.
You must have two rings made of silver, or brass, or what you
please, of one bigness, colour, and likeness, saving that one must
have a notch through, and the other must be whole, without a
notch; shew the whole ring, and conceal that which hath the notch,
and say, Now I will put this ring through my check, and privately slip
the notch over one side of your mouth; then take a small stick which
you must have in readiness, and slip the whole ring upon it, holding
your hand over it about the middle of the stick; then bid somebody
hold fast the stick at both ends; and say, see this ring in my cheek, it
turns round; then, while you perceive them fasten their eyes upon
that ring, on a sudden whip it out, and smite upon the stick
therewith, instantly concealing it, and whirling the other ring, you
hold your hand over round about the stick, and it will be thought
that you have brought that ring upon the stick which was upon your
cheek.
How to shew the Hen and Egg-bag, and out of an
empty bag to bring out above an hundred eggs, and
afterwards to bring out a living hen.
You must go and buy two or three yards of calico, or printed
linen, and make a double bag, and on the mouth of the bag, on that
side next to you, you must make four or five little purses, in which
you must put two or three eggs in a purse; and do so till you have
filled that side next to you; and have a hole made at one end of your
bag, that no more than two or three eggs come out at once; then
you must have another bag, like unto that exactly, that one must not
be known from the other; and then put a living hen into that bag,
and hang it on a hook on that side you stand. The manner of
performing it is thus: take the egg-bag, and put both your hands in
it, and turn it inside out, and say, Gentlemen, you see there is
nothing in my bag; and, in turning it again, you must slip some of
the eggs out of the purses, as many as you think fit, and then turn
your bag again and shew the company that it is empty; and, in
turning it again, you command more eggs to come out, and when all
is come out but one, you must take that egg and shew it to the
company; and then drop your egg-bag, and take up your hen-bag,
and so shake your hen, pidgeon, or any other fowl. This is a noble
fancy, if well handled.
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Smart Projects With Arduino And Esp32 Integrating Artificial Intelligence Abdulla

  • 1. Smart Projects With Arduino And Esp32 Integrating Artificial Intelligence Abdulla download https://ebookbell.com/product/smart-projects-with-arduino-and- esp32-integrating-artificial-intelligence-abdulla-58736572 Explore and download more ebooks at ebookbell.com
  • 2. Here are some recommended products that we believe you will be interested in. You can click the link to download. Projects Using Arduino With Code How Do I Start An Arduino Project Sending Binary Data From Arduino Wykle https://ebookbell.com/product/projects-using-arduino-with-code-how-do- i-start-an-arduino-project-sending-binary-data-from-arduino- wykle-23682758 Managing Projects With Smart Technologies Developing Technological Competency For Project Managers Bongang Hwang Jasmine Ngo Hanjing Zhu https://ebookbell.com/product/managing-projects-with-smart- technologies-developing-technological-competency-for-project-managers- bongang-hwang-jasmine-ngo-hanjing-zhu-56603538 Nature Smart Awesome Projects To Make With Mother Natures Help Gwen Diehn https://ebookbell.com/product/nature-smart-awesome-projects-to-make- with-mother-natures-help-gwen-diehn-7415998 Developing Iot Projects With Esp32 Discover The Iot Development Ecosystem With Esp32 To Create Productiongrade Smart Devices 2nd Edition 2nd Edition Vedat Ozan Oner https://ebookbell.com/product/developing-iot-projects-with- esp32-discover-the-iot-development-ecosystem-with-esp32-to-create- productiongrade-smart-devices-2nd-edition-2nd-edition-vedat-ozan- oner-54083184
  • 3. Building Games With Ethereum Smart Contracts Intermediate Projects For Solidity Developers Kedar Iyer Chris Dannen https://ebookbell.com/product/building-games-with-ethereum-smart- contracts-intermediate-projects-for-solidity-developers-kedar-iyer- chris-dannen-47215616 Build Your Own Car Dashboard With A Raspberry Pi Practical Projects To Build Your Own Smart Car 1st Ed Joseph Coburn https://ebookbell.com/product/build-your-own-car-dashboard-with-a- raspberry-pi-practical-projects-to-build-your-own-smart-car-1st-ed- joseph-coburn-22417482 Python Artificial Intelligence Projects For Beginners Get Up And Running With Artificial Intelligence Using 8 Smart And Exciting Ai Applications Joshua Eckroth Eckroth https://ebookbell.com/product/python-artificial-intelligence-projects- for-beginners-get-up-and-running-with-artificial-intelligence- using-8-smart-and-exciting-ai-applications-joshua-eckroth- eckroth-23866194 Python Artificial Intelligence Projects For Beginners Get Up And Running With Artificial Intelligence Using 8 Smart And Exciting Ai Applications Joshua Eckroth https://ebookbell.com/product/python-artificial-intelligence-projects- for-beginners-get-up-and-running-with-artificial-intelligence- using-8-smart-and-exciting-ai-applications-joshua-eckroth-10413162 Handson Internet Of Things With Blynk Build On The Power Of Blynk To Configure Smart Devices And Build Exciting Iot Projects 1st Edition Pradeeka Seneviratne https://ebookbell.com/product/handson-internet-of-things-with-blynk- build-on-the-power-of-blynk-to-configure-smart-devices-and-build- exciting-iot-projects-1st-edition-pradeeka-seneviratne-51631668
  • 6. CONTENTS Setting Up Your Development Environment 7 7 • Installing the Arduino IDE. 8 • Configuring your development environment for Arduino and ESP32. • Basic overview of programming with the Arduino IDE. Introduction to Electronics and Prototyping • Understanding basic electronic components: resistors, capacitors, LEDs, transistors. • Setting up a breadboard and basic circuit construction. • Introduction to sensors and actuators. Chapter 1: Understanding Arduino 1.1 Overview of popular Arduino boards (e.g., Uno, Mega, Nano). 1.2 Basic Arduino programming concepts: setup() and loop(), digitalRead, digitalWrite, analogRead. 1.3 Essential components and modules: LEDs, buttons, potentiometers, sensors. Chapter 2: Introduction to ESP32 2.1 Features and advantages of ESP32. 2.2 Differences and similarities between Arduino and ESP32. 2.3 Basic ESP32 programming concepts: Wi-Fi connectivity, Bluetooth capabilities, GPIO. Chapter 3: Basic LED Projects 3.1 Blinking LED: The simplest Arduino project to get you started. 3.2 Controlling Multiple LEDs: Create patterns and sequences with multiple LEDs. 3.3 Fading LED: Use PWM to control the brightness of an LED. Chapter 4: Sensors and Inputs 4.1 Reading Temperature and Humidity: Use DHT11/DHT22 sensors 4.2 Light Sensor: Read data from a photoresistor (LDR) 4.3 Using Buttons and Switches: Basic input methods for user interaction. Chapter 5: Displaying Information
  • 7. 5.1 LCD Displays: Interface with 16x2 and 20x4 character LCDs. 5.2 OLED Displays: Display graphics and text on small OLED screens. 5.3 Seven-Segment Displays: Display numbers and simple characters. Chapter 6: Communication Projects 6.1 Bluetooth Communication: Control your Arduino/ESP32 projects with a smartphone 6.2 Wi-Fi Projects with ESP32: Connect your ESP32 to a Wi-Fi network, create a web server 6.3 Serial Communication: Enable communication between Arduino and ESP32 Chapter 7: IoT Projects 7.1 Connecting to Cloud Services: Send data to services like ThingSpeak or Firebase. 7.2 Remote Sensor Data Monitoring: Monitor sensor data remotely via the internet. 7.3 Controlling Devices Remotely: Switch devices on/off using a web interface. Chapter 8: Robotics Projects 8.1 Building a Simple Robot: Create a basic robot with motors and wheels. 8.2 Controlling Motors and Servos: Interface with DC motors, stepper motors, and servos. 8.3 Obstacle Avoidance: Implement basic obstacle detection and avoidance using ultrasonic sensors. Chapter 9: Security Projects 9.1 Surveillance with Cameras: Use ESP32-CAM for video streaming 9.2 Motion Detection Systems: Detect motion and trigger alerts using PIR sensors 9.3 Door/Window Sensors: Monitor the status of doors and windows Chapter 10: Voice and Gesture Control 10.1 Voice-Activated Devices: Integrate with Google Assistant or Alexa 10.2 Gesture Recognition: Use sensors like the APDS-9960 to detect gestures Chapter 11: Integrating with AI 11.1 Using Machine Learning: Introduction to TensorFlow Lite for Microcontrollers 11.2 Building AI-Powered Projects: Create simple AI models to recognize patterns or commands 11.3 Implementing AI in IoT Projects: Use AI to enhance your IoT projects Appendices • Appendix A: Troubleshooting Guide: Common problems and solutions • Appendix B: Additional Resources: Links to useful libraries, datasheets, and forums • Appendix C: Glossary of Terms: Definitions of key terms and concepts
  • 8. Setting Up Your Development Environment Installing the Arduino IDE The Arduino Integrated Development Environment (IDE) is a software application that enables you to write code, compile it, and upload it to your Arduino and ESP32 boards. Follow these steps to install the Arduino IDE on your computer: 1. Download the Arduino IDE: o Visit the official Arduino website and download the appropriate version of the IDE for your operating system (Windows, Mac OS, or Linux). 2. Install the Arduino IDE: o Windows: ■ Run the downloaded installer file and follow the on-screen instructions. ■ During installation, you might be prompted to install drivers. Accept these prompts to ensure your computer can communicate with Arduino boards. o Mac OS: ■ Open the downloaded .dmg file and drag the Arduino application into the Applications folder. o Linux: ■ Extract the downloaded tarball and run the install.sh script from the terminal. ■ You might need to install additional dependencies; consult the Arduino website for specific instructions. 3. Launch the Arduino IDE: o Once installed, open the Arduino IDE. You should see the main interface with a blank sketch (program) ready for you to start coding. Configuring Your Development Environment for Arduino and ESP32 1. Install Arduino Board Definitions:
  • 9. o Arduino Boards: ■ In the Arduino IDE, go to Tools > Board > Boards Manager. ■ Search for "Arduino AVR Boards" and click "Install" to install the board definitions for standard Arduino boards like the Uno, Mega, and Nano. 2. Install ESP32 Board Definitions: o Add ESP32 Board Manager URL: ■ Open File > Preferences. ■ In the "Additional Board Manager URLs" field, add the following URL: https://dl.espressif.com/dl/package_esp32_index.json ■ Click "OK" to save the preferences. o Install ESP32 Boards: ■ Go to Tools > Board > Boards Manager. ■ Search for "esp32" and click "Install" to install the ESP32 board definitions. 2. Select Your Board and Port: o Connect your Arduino or ESP32 board to your computer using a USB cable. o In the Arduino IDE, go to Tools > Board and select the appropriate board from the list (e.g., "Arduino Uno" or "ESP32 Dev Module"). o Go to Tools > Port and select the port that corresponds to your connected board. This is usually labeled as something like "COM3" on Windows or "/dev/ttyUSB0" on Linux. Basic Overview of Programming with the Arduino IDE 1. Sketch Structure: • An Arduino sketch consists of two main functions: setup(): This function runs once when the board is powered on or reset. It's used o to initialize variables, pin modes, start using libraries, etc. loop(): This function runs repeatedly after setup() has finished. It's the main
  • 10. part o of your program where the code to be executed continuously resides. void setup() { // Initialization code here } void loop() { // Main code here } 2. Writing a Simple Sketch: • Example: Blinking an LED void setup() { pinMode(LED_BUILTIN, OUTPUT); // Set the built-in LED pin as an output } void loop() { digitalWrite(LED_BUILTIN, HIGH); // Turn the LED on delay(1000); // Wait for 1 second digitalWrite(LED_BUILTIN, LOW); // Turn the LED off delay(1000); // Wait for 1 second } 3. Compiling and Uploading Code: • Click the checkmark button (✓) to compile your sketch. The IDE will show errors if there are any issues with your code. • Click the rightarrow button (→) to upload the compiled sketch to your board. The IDE will display a message when the upload is complete. 4. Serial Monitor: • The Serial Monitor allows you to communicate with your board via serial communication. • Open the Serial Monitor by clicking the magnifying glass icon in the top right corner of the IDE or by going to Tools > Serial Monitor. • Use Serial.begin(9600); in setup() to initialize serial communication at a baud rate of 9600. • Use Serial.print() and Serial.println() to send data to the Serial Monitor. Example: void setup() { Serial.begin(9600); // Initialize serial communication at 9600 baud } void loop() { Serial.println("Hello, world!"); // Print "Hello, world!" to the Serial Monitor delay(1000); // Wait for 1 second } By following these steps, you'll have a fully functional development environment for creating projects with Arduino and ESP32. You can now start exploring more complex projects and take full advantage
  • 11. of these powerful microcontroller platforms. Introduction to Electronics and Prototyping Understanding Basic Electronic Components To build and understand electronics projects, it's crucial to know the basic components you'll be using. Here are some fundamental components: 1. Resistors: Function: Resistors limit the current flow and divide voltages in circuits.o o Units: Measured in ohms (Ω). Types: Fixed resistors, variable resistors (potentiometers).o o Example: In an LED circuit, a resistor is used to prevent too much current from passing through the LED, which could damage it. 2. Capacitors: Function: Capacitors store and release electrical energy. They are used foro filtering, smoothing, and timing applications. Units: Measured in farads (F).o o Types: Electrolytic capacitors (polarized), ceramic capacitors (non- polarized). Example: In power supplies, capacitors smooth out the voltage by filtering out o noise. 3. LEDs (Light Emitting Diodes): Function: LEDs emit light when current flows through them.o o Characteristics: LEDs have polarity (anode +, cathode -). Example: Used as indicators in various electronic devices.o
  • 12. 4. Transistors: Function: Transistors act as switches or amplifiers in circuits.o o Types: Bipolar Junction Transistors (BJTs), Field Effect Transistors (FETs). Example: Used to control high-power devices like motors or as signal amplifiers.o Setting Up a Breadboard and Basic Circuit Construction A breadboard is a reusable platform for prototyping electronic circuits without soldering. Here's how to set it up and construct basic circuits: 1. Breadboard Layout: o Power Rails: The long rows on the sides of the breadboard, usually marked with + (positive) and - (negative), for distributing power. o Terminal Strips: The central area where you place components and make connections. Each row of five holes is electrically connected. 2. Setting Up Power: o Connect the positive terminal of your power supply to the + power rail and the negative terminal to the - power rail. o For Arduino or ESP32, connect the 5V (or 3.3V for ESP32) pin to the + power rail and the GND pin to the - power rail. 3. Constructing a Basic Circuit: o Example: LED Circuit 1. Place an LED on the breadboard, ensuring the longer leg (anode) is in a different row from the shorter leg (cathode). 2. Connect a resistor (e.g., 220Ω) between the anode of the LED and the + power rail. 3. Connect the cathode of the LED to the - power rail. 4. When power is applied, the LED should light up. Introduction to Sensors and Actuators Sensors and actuators are crucial for interacting with the physical world in electronics projects. 1. Sensors: o Function: Sensors detect and measure physical properties like temperature, light, and motion, converting them into electrical signals. o Types: ■ Temperature Sensor (e.g., LM35, DHT11): Measures temperature and provides an analog or digital signal.
  • 13. ■ Light Sensor (e.g., Photoresistor, LDR): Detects light intensity and changes its resistance accordingly. ■ Motion Sensor (e.g., PIR Sensor): Detects movement and outputs a digital signal. Example:o // Example code to read from a temperature sensor (analog) int sensorPin = A0; // Pin connected to the sensor void setup() { Serial .begin(9600); } void loop() { int sensorValue = analogRead(sensorPin); // Read the analog value float temperature = sensorValue * (5.0 / 1023.0) * 100; // Convert to temperature Serial.println(temperature); // Print temperature delay(1000); } 2. Actuators: • Function: Actuators convert electrical signals into physical actions, such as movement, sound, or light. • Types: Motors (e.g., DC Motors, Servo Motors): Convert electrical energy into o mechanical movement. Relays: Electrically operated switches that control high-power devices.o o Buzzers: Produce sound when an electrical signal is applied. • Example: // Example code to control a servo motor #include <Servo.h> Servo myServo; // Create a Servo object void setup() { myServo .attach(9); // Attach the servo to pin 9 } void loop() { myServo .write(90); // Set servo to middle position delay(1000); myServo.write(0); // Set servo to 0 degrees delay(1000); myServo.write(180); // Set servo to 180 degrees delay(1000); } By understanding these basic components, setting up your breadboard, and getting familiar with sensors and actuators, you are well-equipped to start
  • 14. Random documents with unrelated content Scribd suggests to you:
  • 18. The Project Gutenberg eBook of Hocus Pocus; or The Whole Art of Legerdemain, in Perfection.
  • 19. This ebook is for the use of anyone anywhere in the United States and most other parts of the world at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this ebook or online at www.gutenberg.org. If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook. Title: Hocus Pocus; or The Whole Art of Legerdemain, in Perfection. Author: Henry Dean Release date: May 26, 2018 [eBook #57217] Language: English Credits: Produced by RichardW and the Online Distributed Proofreading Team at http://www.pgdp.net (This file was produced from images generously made available by the Library of Congress) *** START OF THE PROJECT GUTENBERG EBOOK HOCUS POCUS; OR THE WHOLE ART OF LEGERDEMAIN, IN PERFECTION. ***
  • 21. HOCUS POCUS; OR THE WHOLE ART OF LEG­ ER­ DE­ MAIN, IN PER­ FEC­ TION. BY HEN­ RY DEAN.
  • 22. Strange feats are herein taught by slight of hand, With which you may amuse yourself and friend, The like in print was never seen before, And so you’ll say when once you’ve read it o’er.
  • 23. HOCUS POCUS; OR THE WHOLE ART OF LEGERDEMAIN, IN PERFECTION. By which the meaneſt capacity may perform the whole without the help of a teacher. Together with the Uſe of all the Inſtruments belonging thereto. TO WHICH IS NOW ADDED, Abundance of New and Rare Inventions. BY HENRY DEAN. The ELEVENTH EDITION, with large Additions and Amendments. PHILADELPHIA: PRINTED FOR MATHEW CAREY, NO. 118, MARKET-STREET. 1795.
  • 24. THE P R E F A C E TO THE R E A D E R. KIND READER, Having in my former book of LEGERDEMAIN, promiſed you farther im­ prove­ ments, ac­ cord­ ing­ ly I have diſ­ cov­ ‐ ered here­ in to you the greateſt and moſt wonderful ſecrets of this ART, never written or publiſhed by any man before: therefore I do not doubt but herein you will find pleaſure to your full ſatisfaction; which is all my deſire. HENRY DEAN.
  • 25. The Whole ART of L E G E R D E M A I N ; OR, H O C U S P O C U S IN PERFECTION, &c. Leger­ de­ main is an oper­ a­ tion where­ by one may seem to work won­ ‐ der­ ful, im­ pos­ si­ ble, and in­ cred­ i­ ble things, by agil­ ity, nim­ ble­ ness, and slight of hand. The parts of this in­ gen­ i­ ous art, are prin­ ci­ pal­ ly four. First, In conveyance of balls. Secondly, In conveyance of money. Thirdly, In cards, Fourthly, In con­ fed­ er­ acy. A Description of the Operation. 1. He must be one of a bold and undaunted resolution, so as to set a good face upon the matter. 2. He must have strange terms, and emphatical words, to grace and adorn his actions; and the more to amaze and astonish the beholders.
  • 26. 3. And lastly, He must use such gestures of body, as may take off the spectators eyes from a strict and diligent beholding his manner of performance. How to pass the Balls through the Cups. You must place yourself at the farther end of the table, and then you must provide yourself three cups, made of tin, and then you must have your black sticks of magic to shew your wonders withal; then you must provide four small cork balls to play with; but do not let more than three of them be seen upon the table. Note. Always conceal one ball in the right hand, between your middle finger and ring finger: and be sure make yourself perfect to hold it there, for, by this means, all the tricks of the cups are done. Then say as followeth. Gentlemen, three cups—’tis true They are but tin, the reason why, Silver is something dear. I’ll turn them in gold, if I live, &c. No equivocation at all: But if your eyes are not as quick as my hands I shall deceive you all. View them within, View them all round about, Where there is nothing in, There’s nothing can come out. Then take your four balls privately between your fingers, and so sling one of them upon the table, and say thus,
  • 27. The first trick that e’er learn’d to do, Was, out of one ball to make it into two: Ah! since it cannot better be, One of these two, I’ll divide them into three, Which is call’d the first trick of dexterity. So then you have three balls on the table to play with, and one left between the fingers of your right hand. The Operation of the Cups is thus. Lay your three balls on the table, then say, Gentlemen, you see here are three balls, and here are three cups, that is, a cup for each ball, and a ball for each cup. Then, taking that ball that you had in your right hand, (which you are always to keep private) and clapping it under the first cup, then taking up one of the three balls, with your right hand, seeming to put it into your left hand, but retain it still in your right, shutting your left hand in due time, then say, Presto, be gone.
  • 28. Then taking the second cup up, say, Gentlemen, you see there is nothing under my cup; so clap the ball that you have in your right hand under it, and then take the second ball up with your right hand, and seem to put it into your left, but retain it in your right hand, shutting your left in due time, as before, saying, Verda, be gone. Then take the third cup, saying, Gentlemen, you see there is nothing under my last cup; then clapping the ball you have in your right hand under it, then take the third ball up with your right hand, and seeming to put it into your left hand, but retain it in your right; shutting your left hand in due time, as before, saying, Presto, make haste; so you have your three balls come under your three cups, as thus: and so lay your three cups down on the table. Then with your right hand take up the first cup, and there clap that ball under, that you have in your right hand; then saying, Gentlemen, this being the first ball, I will put it into my pocket; but that you must still keep in your hand to play withal.
  • 29. So take up the second cup with your right hand, and clap that ball you have concealed under it, and then take up the second ball with your right hand, and say, this likewise, I take and put into my pocket. Likewise, take up the third cup, and clapping the cup down again, convey that ball you have in your right hand under the cup, then taking the third ball, say, Gentlemen, this being the last ball, I take and put this into my pocket. Afterwards say to the company, Gentlemen, by a little of my fine powder of experience, I will command these balls under the cups again. As thus, So lay them all along upon the table to the admiration of all the beholders. Then take up the first cup, and clap the ball you have in your right hand under it, then taking the first ball up with your right hand, seem to put the same into your left hand, but retain it still in your
  • 30. right, then say, Vade, quick be gone when I bid you, and run under the cup. Then taking that cup up again, and flinging that you have in your right hand under it, you must take up the second ball, and seem to put it into your left hand, but retain it in your right hand, saying, Gentlemen, see how the ball runs on the table. So seemingly fling it away, and it will appear as thus. So taking the same cup again, then clapping the ball under again, as before, then taking the third ball in your right hand, and seem to put it under your left, but still retain it in your right, then with your left hand seem to fling it in the cup, and it will appear thus; all the three balls to be under one cup. And if you can perform these actions with the cups, you may change the balls into apples pears, or plumbs, or to living birds, to
  • 31. what your fancy leads you to. I would have given you more examples, but I think these are sufficient for the ingenious, so that, by these means, you may perform all manner of actions with the cups. Note. The artificial cups cannot well be described by words, but you may have them of me, for they are accounted the greatest secrets in this art: therefore, I advise you to keep them as such, for this was never known to the world before. How to shew the wonderful Magic Lanthorn. This is the magic lanthorn that has made so much wonder in the world, and that which Friar Bacon used to shew all his magical wonders withal. This lanthorn is called magic, with respect to the for­ mid­ able ap­ ‐ par­ i­ tions that by vir­ tue of light it shews upon the white wall of a dark room. The body of it is generally made of tin, and of a shape of the lamp; towards the back part, is a concave looking glass of metal, which may either be spherical or parabolical, and which, by a grove made in the bottom of the lanthorn, may either be advanced nearer or put farther back from the lamp, in which is oil or spirit of wine, and the match ought to be a little thick, that when it is lighted, it may cast a good light that may easily reflect from the glass to the fore part of the lanthorn, where there is an aperture with the perspective in it, composed of two glasses that make the rays converge and magnify the object. When you mean to make use of this admirable machine, light the lamp, the light of which will be much augmented by the looking glass at a reasonable distance. Between the fore-part of the
  • 32. lanthorn, and the perspective glass, you have a trough, made on purpose, in which you are to run a long, flat thin frame with different figures, painted with transparent colours upon glass; then all these little figures passing successively before the perspective glass, thro’ which passes the light of the lamp, will be painted, and represented with the same colours upon the wall of a darkroom, in a gigantic and monstrous manner. By this Lanthorn you may shew what man, or woman, or birds, or beasts, and all sorts of fish that are in the sea: so if any gentleman has a desire to furnish themselves with one of these lanthorns, I have the best that can be made. The figure is as follows. To seem to swallow a long pudding made of tin.
  • 33. This pudding must be made of tin, consisting of twelve or thirteen little hoops made as in the figure following, so as they may almost seem to fall one through another, having little holes made at the biggest end thereof, that it may not hurt your mouth, hold this pudding (for so it is called) privately in your left hand, with the hole end uppermost, and with your right hand take a ball out of your pocket, and say, ‘If here is ever a maid, that has lost her maidenhead or an old woman that is out of conceit with herself, because her neighbours deem her not so young as she would be, let them come to me, for this ball is a present remedy:’ then seem to put the ball into your left hand, but let it slip into your lap, and clap your pudding into your mouth, which will be thought to be the ball that you shewed them; then decline your head, and open your mouth, and the pudding will slip down at its full length, which with your right hand you may strike it into your mouth again, doing this three or four times, then you may discharge it into your hand, and clap it into your pocket without any suspicion, by making three or four wry faces after it, as tho’ it stuck in your throat, and if you practise smiting easily upon your throat with your fist on each side, the pudding will seem to chink; as if it were flying there; then say, ‘Thus they eat puddings in High Germany, they fling it down their throats before their teeth can take possession of it.’
  • 34. To seem to eat knives and forks. Desire any one of the spectators to lend you a knife, which when you get hold of, so that you may cover the whole with both hands, the end of the haft excepted, and setting the point to your eye, saying, “Some body strike it with your fist,” but nobody will, because it is so dangerous a thing; then setting your hand on the side of the table and looking about you, ask, “What will nobody strike it in?” in which time let the knife slip into your lap, then make as if you chop it hastily into your mouth, or to hold it with one hand, and to strike it in with the other nimbly, making three or four wry faces, saying, “Some drink, some drink,” or else, “Now let somebody put his finger into my mouth, and pull it out again,” some will cry, “You will bite me,” say, “I will assure you I will not:” then when he hath put his finger in, he will pull it out and cry, There is nothing; this is time sufficient to convey the knife into your pocket; then say, Why, you have your finger again: so, by this means, you may swallow knives and forks.
  • 35. To put a lock upon a man’s mouth. You must have a lock made for this purpose, according to the figure; one side of its bow must be immovable, as that marked with A, the other side is noted with B, and must be pinned to the body of the lock, as appears at E, I say it must be pinned that it may play to and fro with ease; this side of the bow must have a leg as at C, and then turn it into the lock; this leg must have two notches filled in the inner side, which must be so ordered, that one may lock or hold the two sides of the bow as close together as may be, and the other notch to hold the said part of the bow a proportionable distance asunder, that, being locked upon the cheek, it may neither pinch too hard, nor yet hold it so slight that it may be drawn off; let there be a key fixed to it, to unlock it, as you see at D, and lastly, let the bow have divers notches filled in it, so that the place of the partition, when the lock is shut home, will the least of all be suspected in the use of the lock; you must get one to hold a tester edge long between his teeth, then take another tester, and with your left hand proffer to set it edge-ways between a second man’s teeth, pretending that your intent is to turn both into which of their mouths they shall desire, by virtue of your words: which he shall no sooner consent to do, but you, by holding your lock privately in your right hand, with your fore-finger may flip it over his cheek, and lock it by pressing your fore-finger a little down, after some store of words, and the lock, having hung on a while, seem to pull the key out of his nose. You may have those locks neatly made, at my house, near the watch-house, on little Tower-hill, Postern-row, a bookseller’s shop.
  • 36. How to shew the magic bell and bushel. This feat may well be called magical, for really it is very amazing, if it be well handled. This device was never known to the public before. This bushel must be turned neatly like unto the egg-boxes, so that they cannot find out where it opens, and you must have a false lid to clap on and off; upon that false lid glue some bird-feed, and then you must have a true lid made to clap neatly upon the false one, now you must have your artificial bell to shew with your bushel. You may make your bell with wood or brass, your bell must be made to unscrew at the top, that it may hold as much seed as your
  • 37. bushel will when it is filled, and you must have the handle of your bell made with a spring, so as to let the seed fall down at your word of command. The manner how to use them is as followeth: Note, you must be sure to fill the top of your bell with seed before you begin to shew; then saying, Gentlemen, you see I have nothing in my bell (which they cannot, if you hold it by the handle) nor have I any thing in my bushel, therefore I will fill my bushel with seed, and, in filling it, clap on the false lid, and no man can tell the contrary. Then ask any body in the company to hold that seed in their hands and you will command it all under the magical bell; so clap the true lid on, and then ring your bell, and the seed will be gone out of your bushel into your bell, to the admiration of all the beholders. If you cannot rightly conceive this by words, you may have them of the newest fashions, ready made, at my house.
  • 38. How to put a ring through one’s cheek. You must have two rings made of silver, or brass, or what you please, of one bigness, colour, and likeness, saving that one must have a notch through, and the other must be whole, without a notch; shew the whole ring, and conceal that which hath the notch, and say, Now I will put this ring through my check, and privately slip the notch over one side of your mouth; then take a small stick which you must have in readiness, and slip the whole ring upon it, holding your hand over it about the middle of the stick; then bid somebody hold fast the stick at both ends; and say, see this ring in my cheek, it turns round; then, while you perceive them fasten their eyes upon that ring, on a sudden whip it out, and smite upon the stick therewith, instantly concealing it, and whirling the other ring, you hold your hand over round about the stick, and it will be thought that you have brought that ring upon the stick which was upon your cheek.
  • 39. How to shew the Hen and Egg-bag, and out of an empty bag to bring out above an hundred eggs, and afterwards to bring out a living hen. You must go and buy two or three yards of calico, or printed linen, and make a double bag, and on the mouth of the bag, on that side next to you, you must make four or five little purses, in which you must put two or three eggs in a purse; and do so till you have filled that side next to you; and have a hole made at one end of your bag, that no more than two or three eggs come out at once; then you must have another bag, like unto that exactly, that one must not be known from the other; and then put a living hen into that bag, and hang it on a hook on that side you stand. The manner of performing it is thus: take the egg-bag, and put both your hands in
  • 40. it, and turn it inside out, and say, Gentlemen, you see there is nothing in my bag; and, in turning it again, you must slip some of the eggs out of the purses, as many as you think fit, and then turn your bag again and shew the company that it is empty; and, in turning it again, you command more eggs to come out, and when all is come out but one, you must take that egg and shew it to the company; and then drop your egg-bag, and take up your hen-bag, and so shake your hen, pidgeon, or any other fowl. This is a noble fancy, if well handled.
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