Smart Projects With Arduino And Esp32 Integrating Artificial Intelligence Abdulla
Smart Projects With Arduino And Esp32 Integrating Artificial Intelligence Abdulla
Smart Projects With Arduino And Esp32 Integrating Artificial Intelligence Abdulla
Getting Started with the NodeMCU- NodeMCU Programming (By Akshet Patel)AkshetPatel
This document provides an overview of a programming session on the NodeMCU microcontroller. It covers prerequisites of basic programming and electronics knowledge. It then discusses installing the Arduino IDE and adding board support for the NodeMCU. The document introduces the NodeMCU hardware and the structure of Arduino programs with setup and loop functions. It also explains how LEDs work and provides the code to blink an LED using the digitalWrite command in the loop function. Finally, it mentions that circuits can be simulated using TinkerCAD.
The document provides an introduction to Arduino, an open-source electronics platform, detailing its features, installation steps, and workspace setup. It covers various Arduino boards and their architectures, with a focus on the NodeMCU based on the ESP8266 Wi-Fi module, guiding the reader through creating their first sketch and programming the target board. Additionally, it emphasizes the ease of use and extensive libraries available for embedded device programming in Arduino.
Arduino is an open-source electronics platform that can be used to build interactive objects that can sense and control the physical world. It consists of a microcontroller board and IDE software to write code. The Arduino programming language is based on C/C++ and wiring, and the boards can be assembled by hand or purchased preassembled. Arduino allows users to create interactive projects by taking inputs from sensors and controlling outputs like lights, motors, and other devices.
Workshop on IoT and Basic Home Automation_BAIUST.pptxRedwan Ferdous
Redwan Ferdous, a professional project manager with extensive experience in robotics and technology, leads an informal knowledge-sharing session focused on IoT, embedded systems, and the ESP8266 microcontroller. Participants are encouraged to engage actively as they learn through hands-on projects, including IoT-based applications for monitoring and control. The agenda includes understanding fundamental concepts and practical coding using Arduino IDE, while promoting a culture of exploration and continuous learning.
The document describes an Arduino-based home automation system that can sense various parameters like temperature, distance, light, and detect burglars. It transmits the sensor data to an Arduino board which processes the data and checks it against the program code to control devices like fans accordingly. The system also allows users to set alerts. It then provides details about Arduino programming, including the languages, code structure, and functions used. It gives an example of a circuit and code to light LEDs and explains various Arduino functions like pinMode(), digitalWrite(), analogRead() etc.
Arduino is an open-source electronics platform that simplifies the creation of interactive projects using microcontrollers and offers user-friendly programming. It features various boards, like Arduino Uno, with capabilities for digital and analog signal processing, benefiting from low power consumption and ease of use. The document further compares Arduino with NodeMCU and provides insights into its programming environment and applications in robotics and more.
Arduino is an open-source electronics prototyping platform that allows users to create interactive electronic objects by connecting sensors and actuators. It uses a simple programming language and development environment based on Wiring and Processing. An Arduino program is called a sketch that contains at least two functions - setup() that runs once and loop() that repeats continuously. Arduino boards can receive input from sensors and send output to lights, motors, and other devices.
The document provides an introduction to programming with Arduino. It explains that Arduino is an open-source hardware and software platform used to build interactive electronic projects. It consists of a microcontroller board that can be programmed and used to read and control sensors, LEDs, motors and more. The document outlines the basic steps to get started which include downloading the Arduino IDE, installing drivers, selecting the board type, and uploading a test "Blink" program to make an LED turn on and off. It also provides explanations of some core electronic components like resistors, LEDs, sensors and describes how to set up a simple temperature sensing project and store the sensor readings in a database.
This document provides an overview of Arduino, an open-source hardware platform used for building interactive objects and prototypes. It describes Arduino as a single-board microcontroller intended to make electronics projects more accessible. Key topics covered include the Arduino programming environment, common Arduino boards and their features, examples of simple Arduino projects like blinking an LED and building a line-following robot, and comparisons to other prototyping platforms. The document encourages readers to get started with Arduino for its low cost, easy programming environment, and large community support.
Oop 2014 embedded systems with open source hardware v2Michael Stal
The document discusses developing software for open source hardware. It begins with an overview of physical computing and the maker movement. It then discusses various open source hardware boards like Arduino, Raspberry Pi, and BeagleBone. The document outlines the prerequisites for building systems with these boards, including basic electronics knowledge. It provides examples of standard components that can be used. It also discusses programming models for embedded devices and provides a "Hello World" example in Arduino.
Here are the key things to know about some common electronic components:
DC Motor:
- What it Does: Spins when a current is passed through its leads. It converts electrical energy to mechanical motion/rotation.
- No. of Leads: Typically has 2 leads - one positive and one negative. Current must flow through the motor in one direction for it to spin.
LED (Light Emitting Diode):
- What it Does: Emits light when current passes through it in the correct direction. Common colors are red, green, blue, yellow, white.
- No. of Leads: Has 2 leads, one longer than the other. The longer lead is positive and must be connected to
arduino introduction by Engr. Kennedy V. Rodriguez.pptxKennedyRodriguez5
Arduino is an open-source electronics platform that consists of hardware (microcontroller) and software (IDE) used for creating interactive projects. The document covers the setup of the Arduino IDE, basic programming commands, connecting sensors and actuators, and resources for further learning. It emphasizes starting with simple projects and encourages leveraging community support for exploration of advanced topics.
The document discusses the interoperability in the Internet of Things (IoT), highlighting the importance of technical, syntactic, and semantic interoperability for seamless data exchange among devices. It also covers the Arduino and Raspberry Pi platforms, detailing their hardware and software capabilities, applications, and the development of IoT solutions using these technologies. Lastly, the paper presents basic IoT implementation using Raspberry Pi, focusing on hardware and software components necessary for remote control and monitoring.
The Arduino Experimentation Kit (ARDX) aims to make electronics fun and accessible through simple circuits and hands-on activities. It includes a detailed guide for beginners, covering assembly, software installation, programming in C, and explanations of various electronic components alongside their applications. All projects and materials are open source, allowing users to experiment and share their modifications under a Creative Commons license.
The document discusses open source hardware and the open source nature of projects from SparkFun and .:oomlout:. Open source means designs, guides, code, and 3D models are freely available to download, reproduce, modify, and distribute under a Creative Commons license as long as credit is given and developments are shared in a similar open manner. The goal is to make physical things as accessible and fun to learn with as open source software has been.
Arduino A Technical Reference A Handbook For Technicians Engineers And Makers...ozoezenesli
Arduino A Technical Reference A Handbook For Technicians Engineers And Makers 1st Edition J M Hughes
Arduino A Technical Reference A Handbook For Technicians Engineers And Makers 1st Edition J M Hughes
Arduino A Technical Reference A Handbook For Technicians Engineers And Makers 1st Edition J M Hughes
ESP32 WiFi & Bluetooth Module - Getting Started Guidehandson28
The document provides information about the ESP32 WiFi and Bluetooth SoC module. It discusses the ESP32's dual-core processor, integrated antennas and radios, power efficiency features, and applications in mobile devices and IoT. It also provides specifications, pinout diagrams, and instructions for integrating the ESP32 with the Arduino IDE. Examples are given for running code on the ESP32 to scan for WiFi networks and toggle an LED with a button press.
This document provides information about the ARDX Arduino experimentation kit from Oomlout, including:
- The overall goal of the kit is to get comfortable using electronic components through simple circuits and learning why each circuit works.
- Oomlout is a design company focused on producing "delightfully fun open source products."
- All of Oomlout's projects are open source under a Creative Commons license, allowing free downloading, reproduction, modification, and distribution of the materials with credit given to Oomlout.
- The document provides an overview of assembling the kit pieces, installing the software, basic programming and electronics primers, and an index of the circuits included in the
IOT and embaded_Internship final Report-2.pdfchandanml127
The document provides an overview of embedded systems and the Internet of Things (IoT), explaining their functions and applications across various industries. It includes installation instructions for the Arduino IDE, introductions to the NodeMCU and Arduino Uno boards, and explanations of programming with Embedded C. Additionally, it details interfacing projects with NodeMCU, such as blinking an LED, displaying messages on an LCD, and controlling a servo motor.
Hands On Workshop on IoT: From Arduino to JRC BoardRedwan Ferdous
The document introduces Redwan Ferdous, a professional project manager with expertise in robotics, IoT, and embedded systems, along with details about an informal learning session focused on Arduino and IoT development. It covers the fundamentals of microcontrollers, specifically the Arduino Uno and JRC board, including their specifications, programming basics, and example projects. The session aims to encourage exploration and practical application of electronics and programming to enhance learning.
Elegoo Super Starter Kit for UNO V1.0.2017.7.9.pdfasdasdasd25145
Elegoo Inc., established in 2011, is a technology company focused on open-source hardware development, offering a range of products including Arduino starter kits and Raspberry Pi accessories. The document serves as a tutorial for beginners on using the Arduino platform, covering installation of the IDE, basic programming instructions, and the addition of libraries. Customer service is highlighted, with support available within 12 hours and an invitation for feedback and suggestions.
This document provides an introduction to the Arduino, an open-source electronics prototyping platform. It explains that Arduino uses a microchip that can be programmed to sense inputs from sensors and control outputs to other devices. It also covers basic electronics concepts like digital and analog inputs/outputs, and shows how to set up a simple circuit with an LED and use code to blink the LED.
This document provides an introduction to the Arduino electronics prototyping platform. It explains that Arduino is an open-source platform used to build interactive electronic projects through hardware and software. The document covers basic concepts such as inputs and outputs, digital and analog signals, circuits, and programming Arduino with a simple blink example. It also demonstrates attaching basic components like LEDs, buttons, and potentiometers to control outputs and read inputs.
The document provides an introductory guide to Arduino development for beginners, targeting artists, designers, and hobbyists. It covers hardware and software setup, programming concepts, and interactive device creation using Arduino boards, sensors, and actuators. Additionally, it includes resources for further learning and development opportunities at Cardiff University.
PEST OF WHEAT SORGHUM BAJRA and MINOR MILLETS.pptxArshad Shaikh
Wheat, sorghum, and bajra (pearl millet) are susceptible to various pests that can significantly impact crop yields. Common pests include aphids, stem borers, shoot flies, and armyworms. Aphids feed on plant sap, weakening the plants, while stem borers and shoot flies damage the stems and shoots, leading to dead hearts and reduced growth. Armyworms, on the other hand, are voracious feeders that can cause extensive defoliation and grain damage. Effective management strategies, including resistant varieties, cultural practices, and targeted pesticide applications, are essential to mitigate pest damage and ensure healthy crop production.
THE QUIZ CLUB OF PSGCAS BRINGS T0 YOU A FUN-FILLED, SEAT EDGE BUSINESS QUIZ
DIVE INTO THE PRELIMS OF BIZCOM 2024
QM: GOWTHAM S
BCom (2022-25)
THE QUIZ CLUB OF PSGCAS
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The document provides an introduction to programming with Arduino. It explains that Arduino is an open-source hardware and software platform used to build interactive electronic projects. It consists of a microcontroller board that can be programmed and used to read and control sensors, LEDs, motors and more. The document outlines the basic steps to get started which include downloading the Arduino IDE, installing drivers, selecting the board type, and uploading a test "Blink" program to make an LED turn on and off. It also provides explanations of some core electronic components like resistors, LEDs, sensors and describes how to set up a simple temperature sensing project and store the sensor readings in a database.
This document provides an overview of Arduino, an open-source hardware platform used for building interactive objects and prototypes. It describes Arduino as a single-board microcontroller intended to make electronics projects more accessible. Key topics covered include the Arduino programming environment, common Arduino boards and their features, examples of simple Arduino projects like blinking an LED and building a line-following robot, and comparisons to other prototyping platforms. The document encourages readers to get started with Arduino for its low cost, easy programming environment, and large community support.
Oop 2014 embedded systems with open source hardware v2Michael Stal
The document discusses developing software for open source hardware. It begins with an overview of physical computing and the maker movement. It then discusses various open source hardware boards like Arduino, Raspberry Pi, and BeagleBone. The document outlines the prerequisites for building systems with these boards, including basic electronics knowledge. It provides examples of standard components that can be used. It also discusses programming models for embedded devices and provides a "Hello World" example in Arduino.
Here are the key things to know about some common electronic components:
DC Motor:
- What it Does: Spins when a current is passed through its leads. It converts electrical energy to mechanical motion/rotation.
- No. of Leads: Typically has 2 leads - one positive and one negative. Current must flow through the motor in one direction for it to spin.
LED (Light Emitting Diode):
- What it Does: Emits light when current passes through it in the correct direction. Common colors are red, green, blue, yellow, white.
- No. of Leads: Has 2 leads, one longer than the other. The longer lead is positive and must be connected to
arduino introduction by Engr. Kennedy V. Rodriguez.pptxKennedyRodriguez5
Arduino is an open-source electronics platform that consists of hardware (microcontroller) and software (IDE) used for creating interactive projects. The document covers the setup of the Arduino IDE, basic programming commands, connecting sensors and actuators, and resources for further learning. It emphasizes starting with simple projects and encourages leveraging community support for exploration of advanced topics.
The document discusses the interoperability in the Internet of Things (IoT), highlighting the importance of technical, syntactic, and semantic interoperability for seamless data exchange among devices. It also covers the Arduino and Raspberry Pi platforms, detailing their hardware and software capabilities, applications, and the development of IoT solutions using these technologies. Lastly, the paper presents basic IoT implementation using Raspberry Pi, focusing on hardware and software components necessary for remote control and monitoring.
The Arduino Experimentation Kit (ARDX) aims to make electronics fun and accessible through simple circuits and hands-on activities. It includes a detailed guide for beginners, covering assembly, software installation, programming in C, and explanations of various electronic components alongside their applications. All projects and materials are open source, allowing users to experiment and share their modifications under a Creative Commons license.
The document discusses open source hardware and the open source nature of projects from SparkFun and .:oomlout:. Open source means designs, guides, code, and 3D models are freely available to download, reproduce, modify, and distribute under a Creative Commons license as long as credit is given and developments are shared in a similar open manner. The goal is to make physical things as accessible and fun to learn with as open source software has been.
Arduino A Technical Reference A Handbook For Technicians Engineers And Makers...ozoezenesli
Arduino A Technical Reference A Handbook For Technicians Engineers And Makers 1st Edition J M Hughes
Arduino A Technical Reference A Handbook For Technicians Engineers And Makers 1st Edition J M Hughes
Arduino A Technical Reference A Handbook For Technicians Engineers And Makers 1st Edition J M Hughes
ESP32 WiFi & Bluetooth Module - Getting Started Guidehandson28
The document provides information about the ESP32 WiFi and Bluetooth SoC module. It discusses the ESP32's dual-core processor, integrated antennas and radios, power efficiency features, and applications in mobile devices and IoT. It also provides specifications, pinout diagrams, and instructions for integrating the ESP32 with the Arduino IDE. Examples are given for running code on the ESP32 to scan for WiFi networks and toggle an LED with a button press.
This document provides information about the ARDX Arduino experimentation kit from Oomlout, including:
- The overall goal of the kit is to get comfortable using electronic components through simple circuits and learning why each circuit works.
- Oomlout is a design company focused on producing "delightfully fun open source products."
- All of Oomlout's projects are open source under a Creative Commons license, allowing free downloading, reproduction, modification, and distribution of the materials with credit given to Oomlout.
- The document provides an overview of assembling the kit pieces, installing the software, basic programming and electronics primers, and an index of the circuits included in the
IOT and embaded_Internship final Report-2.pdfchandanml127
The document provides an overview of embedded systems and the Internet of Things (IoT), explaining their functions and applications across various industries. It includes installation instructions for the Arduino IDE, introductions to the NodeMCU and Arduino Uno boards, and explanations of programming with Embedded C. Additionally, it details interfacing projects with NodeMCU, such as blinking an LED, displaying messages on an LCD, and controlling a servo motor.
Hands On Workshop on IoT: From Arduino to JRC BoardRedwan Ferdous
The document introduces Redwan Ferdous, a professional project manager with expertise in robotics, IoT, and embedded systems, along with details about an informal learning session focused on Arduino and IoT development. It covers the fundamentals of microcontrollers, specifically the Arduino Uno and JRC board, including their specifications, programming basics, and example projects. The session aims to encourage exploration and practical application of electronics and programming to enhance learning.
Elegoo Super Starter Kit for UNO V1.0.2017.7.9.pdfasdasdasd25145
Elegoo Inc., established in 2011, is a technology company focused on open-source hardware development, offering a range of products including Arduino starter kits and Raspberry Pi accessories. The document serves as a tutorial for beginners on using the Arduino platform, covering installation of the IDE, basic programming instructions, and the addition of libraries. Customer service is highlighted, with support available within 12 hours and an invitation for feedback and suggestions.
This document provides an introduction to the Arduino, an open-source electronics prototyping platform. It explains that Arduino uses a microchip that can be programmed to sense inputs from sensors and control outputs to other devices. It also covers basic electronics concepts like digital and analog inputs/outputs, and shows how to set up a simple circuit with an LED and use code to blink the LED.
This document provides an introduction to the Arduino electronics prototyping platform. It explains that Arduino is an open-source platform used to build interactive electronic projects through hardware and software. The document covers basic concepts such as inputs and outputs, digital and analog signals, circuits, and programming Arduino with a simple blink example. It also demonstrates attaching basic components like LEDs, buttons, and potentiometers to control outputs and read inputs.
The document provides an introductory guide to Arduino development for beginners, targeting artists, designers, and hobbyists. It covers hardware and software setup, programming concepts, and interactive device creation using Arduino boards, sensors, and actuators. Additionally, it includes resources for further learning and development opportunities at Cardiff University.
PEST OF WHEAT SORGHUM BAJRA and MINOR MILLETS.pptxArshad Shaikh
Wheat, sorghum, and bajra (pearl millet) are susceptible to various pests that can significantly impact crop yields. Common pests include aphids, stem borers, shoot flies, and armyworms. Aphids feed on plant sap, weakening the plants, while stem borers and shoot flies damage the stems and shoots, leading to dead hearts and reduced growth. Armyworms, on the other hand, are voracious feeders that can cause extensive defoliation and grain damage. Effective management strategies, including resistant varieties, cultural practices, and targeted pesticide applications, are essential to mitigate pest damage and ensure healthy crop production.
THE QUIZ CLUB OF PSGCAS BRINGS T0 YOU A FUN-FILLED, SEAT EDGE BUSINESS QUIZ
DIVE INTO THE PRELIMS OF BIZCOM 2024
QM: GOWTHAM S
BCom (2022-25)
THE QUIZ CLUB OF PSGCAS
Paper 108 | Thoreau’s Influence on Gandhi: The Evolution of Civil DisobedienceRajdeep Bavaliya
Dive into the powerful journey from Thoreau’s 19th‑century essay to Gandhi’s mass movement, and discover how one man’s moral stand became the backbone of nonviolent resistance worldwide. Learn how conscience met strategy to spark revolutions, and why their legacy still inspires today’s social justice warriors. Uncover the evolution of civil disobedience. Don’t forget to like, share, and follow for more deep dives into the ideas that changed the world.
M.A. Sem - 2 | Presentation
Presentation Season - 2
Paper - 108: The American Literature
Submitted Date: April 2, 2025
Paper Name: The American Literature
Topic: Thoreau’s Influence on Gandhi: The Evolution of Civil Disobedience
[Please copy the link and paste it into any web browser to access the content.]
Video Link: https://youtu.be/HXeq6utg7iQ
For a more in-depth discussion of this presentation, please visit the full blog post at the following link: https://rajdeepbavaliya2.blogspot.com/2025/04/thoreau-s-influence-on-gandhi-the-evolution-of-civil-disobedience.html
Please visit this blog to explore additional presentations from this season:
Hashtags:
#CivilDisobedience #ThoreauToGandhi #NonviolentResistance #Satyagraha #Transcendentalism #SocialJustice #HistoryUncovered #GandhiLegacy #ThoreauInfluence #PeacefulProtest
Keyword Tags:
civil disobedience, Thoreau, Gandhi, Satyagraha, nonviolent protest, transcendentalism, moral resistance, Gandhi Thoreau connection, social change, political philosophy
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Battle of Bookworms is a literature quiz organized by Pragya, UEM Kolkata, as part of their cultural fest Ecstasia. Curated by quizmasters Drisana Bhattacharyya, Argha Saha, and Aniket Adhikari, the quiz was a dynamic mix of classical literature, modern writing, mythology, regional texts, and experimental literary forms. It began with a 20-question prelim round where ‘star questions’ played a key tie-breaking role. The top 8 teams moved into advanced rounds, where they faced audio-visual challenges, pounce/bounce formats, immunity tokens, and theme-based risk-reward questions. From Orwell and Hemingway to Tagore and Sarala Das, the quiz traversed a global and Indian literary landscape. Unique rounds explored slipstream fiction, constrained writing, adaptations, and true crime literature. It included signature IDs, character identifications, and open-pounce selections. Questions were crafted to test contextual understanding, narrative knowledge, and authorial intent, making the quiz both intellectually rewarding and culturally rich. Battle of Bookworms proved literature quizzes can be insightful, creative, and deeply enjoyable for all.
Completed Sunday 6/8. For Weekend 6/14 & 15th. (Fathers Day Weekend US.) These workshops are also timeless for future students TY. No admissions needed.
A 9th FREE WORKSHOP
Reiki - Yoga
“Intuition-II, The Chakras”
Your Attendance is valued.
We hit over 5k views for Spring Workshops and Updates-TY.
Thank you for attending our workshops.
If you are new, do welcome.
Grad Students: I am planning a Reiki-Yoga Master Course (As a package). I’m Fusing both together.
This will include the foundation of each practice. Our Free Workshops can be used with any Reiki Yoga training package. Traditional Reiki does host rules and ethics. Its silent and within the JP Culture/Area/Training/Word of Mouth. It allows remote healing but there’s limits As practitioners and masters, we are not allowed to share certain secrets/tools. Some content is designed only for “Masters”. Some yoga are similar like the Kriya Yoga-Church (Vowed Lessons). We will review both Reiki and Yoga (Master tools) in the Course upcoming.
S9/This Week’s Focus:
* A continuation of Intuition-2 Development. We will review the Chakra System - Our temple. A misguided, misused situation lol. This will also serve Attunement later.
Thx for tuning in. Your time investment is valued. I do select topics related to our timeline and community. For those seeking upgrades or Reiki Levels. Stay tuned for our June packages. It’s for self employed/Practitioners/Coaches…
Review & Topics:
* Reiki Is Japanese Energy Healing used Globally.
* Yoga is over 5k years old from India. It hosts many styles, teacher versions, and it’s Mainstream now vs decades ago.
* Anything of the Holistic, Wellness Department can be fused together. My origins are Alternative, Complementary Medicine. In short, I call this ND. I am also a metaphysician. I learnt during the 90s New Age Era. I forget we just hit another wavy. It’s GenZ word of Mouth, their New Age Era. WHOA, History Repeats lol. We are fusing together.
* So, most of you have experienced your Spiritual Awakening. However; The journey wont be perfect. There will be some roller coaster events. The perks are: We are in a faster Spiritual Zone than the 90s. There’s more support and information available.
(See Presentation for all sections, THX AGAIN.)
This presentation has been made keeping in mind the students of undergraduate and postgraduate level. To keep the facts in a natural form and to display the material in more detail, the help of various books, websites and online medium has been taken. Whatever medium the material or facts have been taken from, an attempt has been made by the presenter to give their reference at the end.
In the seventh century, the rule of Sindh state was in the hands of Rai dynasty. We know the names of five kings of this dynasty- Rai Divji, Rai Singhras, Rai Sahasi, Rai Sihras II and Rai Sahasi II. During the time of Rai Sihras II, Nimruz of Persia attacked Sindh and killed him. After the return of the Persians, Rai Sahasi II became the king. After killing him, one of his Brahmin ministers named Chach took over the throne. He married the widow of Rai Sahasi and became the ruler of entire Sindh by suppressing the rebellions of the governors.
Available Sun June 8th, for Weekend June 14th/15th.
Timeless for Summer 25.
Our libraries do host classes for a year plus in most shops. Timelines do vary.
See also our Workshops 8, 9, and 2 Grad/Guest Updates.
Workshop 9 was uploaded early also for Weekend June 14th/15th.
Reiki Yoga Level 1 - Practitioner Studies. For our June Schedules
I luv the concept of effortless learning. My Background includes traditional & Distant Education. My Fav classes were online. A few on Campus recent years.
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Merch Host: teespring.com
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This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
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The Vendor management in the Lunch app of Odoo 18 is the central hub for managing all aspects of the restaurants or caterers that provide food for your employees.
Slides from a Capitol Technology University presentation covering doctoral programs offered by the university. All programs are online, and regionally accredited. The presentation covers degree program details, tuition, financial aid and the application process.
Smart Projects With Arduino And Esp32 Integrating Artificial Intelligence Abdulla
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6. CONTENTS
Setting Up Your Development Environment
7
7
• Installing the Arduino IDE. 8
• Configuring your development environment for Arduino and ESP32.
• Basic overview of programming with the Arduino IDE.
Introduction to Electronics and Prototyping
• Understanding basic electronic components: resistors, capacitors, LEDs, transistors.
• Setting up a breadboard and basic circuit construction.
• Introduction to sensors and actuators.
Chapter 1: Understanding Arduino
1.1 Overview of popular Arduino boards (e.g., Uno, Mega, Nano).
1.2 Basic Arduino programming concepts: setup() and loop(), digitalRead, digitalWrite, analogRead.
1.3 Essential components and modules: LEDs, buttons, potentiometers, sensors.
Chapter 2: Introduction to ESP32
2.1 Features and advantages of ESP32.
2.2 Differences and similarities between Arduino and ESP32.
2.3 Basic ESP32 programming concepts: Wi-Fi connectivity, Bluetooth capabilities, GPIO.
Chapter 3: Basic LED Projects
3.1 Blinking LED: The simplest Arduino project to get you started.
3.2 Controlling Multiple LEDs: Create patterns and sequences with multiple LEDs.
3.3 Fading LED: Use PWM to control the brightness of an LED.
Chapter 4: Sensors and Inputs
4.1 Reading Temperature and Humidity: Use DHT11/DHT22 sensors
4.2 Light Sensor: Read data from a photoresistor (LDR)
4.3 Using Buttons and Switches: Basic input methods for user interaction.
Chapter 5: Displaying Information
7. 5.1 LCD Displays: Interface with 16x2 and 20x4 character LCDs.
5.2 OLED Displays: Display graphics and text on small OLED screens.
5.3 Seven-Segment Displays: Display numbers and simple characters.
Chapter 6: Communication Projects
6.1 Bluetooth Communication: Control your Arduino/ESP32 projects with a smartphone
6.2 Wi-Fi Projects with ESP32: Connect your ESP32 to a Wi-Fi network, create a web server
6.3 Serial Communication: Enable communication between Arduino and ESP32
Chapter 7: IoT Projects
7.1 Connecting to Cloud Services: Send data to services like ThingSpeak or Firebase.
7.2 Remote Sensor Data Monitoring: Monitor sensor data remotely via the internet.
7.3 Controlling Devices Remotely: Switch devices on/off using a web interface.
Chapter 8: Robotics Projects
8.1 Building a Simple Robot: Create a basic robot with motors and wheels.
8.2 Controlling Motors and Servos: Interface with DC motors, stepper motors, and servos.
8.3 Obstacle Avoidance: Implement basic obstacle detection and avoidance using ultrasonic sensors.
Chapter 9: Security Projects
9.1 Surveillance with Cameras: Use ESP32-CAM for video streaming
9.2 Motion Detection Systems: Detect motion and trigger alerts using PIR sensors
9.3 Door/Window Sensors: Monitor the status of doors and windows
Chapter 10: Voice and Gesture Control
10.1 Voice-Activated Devices: Integrate with Google Assistant or Alexa 10.2 Gesture Recognition:
Use sensors like the APDS-9960 to detect gestures
Chapter 11: Integrating with AI
11.1 Using Machine Learning: Introduction to TensorFlow Lite for Microcontrollers
11.2 Building AI-Powered Projects: Create simple AI models to recognize patterns or commands
11.3 Implementing AI in IoT Projects: Use AI to enhance your IoT projects
Appendices
• Appendix A: Troubleshooting Guide: Common problems and solutions
• Appendix B: Additional Resources: Links to useful libraries, datasheets, and forums
• Appendix C: Glossary of Terms: Definitions of key terms and concepts
8. Setting Up Your Development
Environment
Installing the Arduino IDE
The Arduino Integrated Development Environment (IDE) is a software
application that enables you to write code, compile it, and upload it to your
Arduino and ESP32 boards. Follow these steps to install the Arduino IDE on
your computer:
1. Download the Arduino IDE:
o
Visit the official Arduino website and download the appropriate version of
the IDE for your operating system (Windows, Mac OS, or Linux).
2. Install the Arduino IDE:
o Windows:
■ Run the downloaded installer file and follow the on-screen instructions. ■
During installation, you might be prompted to install drivers. Accept these
prompts to ensure your computer can communicate with Arduino boards. o
Mac OS:
■ Open the downloaded .dmg file and drag the Arduino application into the
Applications folder.
o Linux:
■ Extract the downloaded tarball and run the install.sh script from the
terminal.
■ You might need to install additional dependencies; consult the Arduino
website for specific instructions.
3. Launch the Arduino IDE:
o
Once installed, open the Arduino IDE. You should see the main interface
with a blank sketch (program) ready for you to start coding.
Configuring Your Development Environment for Arduino and ESP32
1. Install Arduino Board Definitions:
9. o Arduino Boards:
■ In the Arduino IDE, go to Tools > Board > Boards Manager.
■ Search for "Arduino AVR Boards" and click "Install" to install the board
definitions for standard Arduino boards like the Uno, Mega, and Nano.
2. Install ESP32 Board Definitions:
o Add ESP32 Board Manager URL:
■ Open File > Preferences.
■ In the "Additional Board Manager URLs" field, add the following URL:
https://dl.espressif.com/dl/package_esp32_index.json ■ Click "OK" to
save the preferences.
o Install ESP32 Boards:
■ Go to Tools > Board > Boards Manager.
■ Search for "esp32" and click "Install" to install the ESP32 board
definitions.
2. Select Your Board and Port:
o Connect your Arduino or ESP32 board to your computer using a USB
cable. o In the Arduino IDE, go to Tools > Board and select the appropriate
board from
the list (e.g., "Arduino Uno" or "ESP32 Dev Module").
o Go to Tools > Port and select the port that corresponds to your connected
board.
This is usually labeled as something like "COM3" on Windows or
"/dev/ttyUSB0" on Linux.
Basic Overview of Programming with the Arduino IDE
1. Sketch Structure:
• An Arduino sketch consists of two main functions:
setup(): This function runs once when the board is powered on or reset. It's
used o
to initialize variables, pin modes, start using libraries, etc.
loop(): This function runs repeatedly after setup() has finished. It's the main
10. part o
of your program where the code to be executed continuously resides.
void setup() {
// Initialization code here
}
void loop() {
// Main code here
}
2. Writing a Simple Sketch:
• Example: Blinking an LED
void setup() {
pinMode(LED_BUILTIN, OUTPUT); // Set the built-in LED pin as an output
}
void loop() {
digitalWrite(LED_BUILTIN, HIGH); // Turn the LED on delay(1000); // Wait for 1 second
digitalWrite(LED_BUILTIN, LOW); // Turn the LED off delay(1000); // Wait for 1 second
}
3. Compiling and Uploading Code:
• Click the checkmark button (✓) to compile your sketch. The IDE will show errors if there are any
issues with your code.
• Click the rightarrow button (→) to upload the compiled sketch to your board. The IDE will display a
message when the upload is complete.
4. Serial Monitor:
• The Serial Monitor allows you to communicate with your board via serial communication.
• Open the Serial Monitor by clicking the magnifying glass icon in the top right corner of the IDE or
by going to Tools > Serial Monitor.
• Use Serial.begin(9600); in setup() to initialize serial communication at a baud rate of
9600.
• Use Serial.print() and Serial.println() to send data to the Serial Monitor.
Example:
void setup() {
Serial.begin(9600); // Initialize serial communication at 9600 baud }
void loop() {
Serial.println("Hello, world!"); // Print "Hello, world!" to the Serial
Monitor
delay(1000); // Wait for 1 second
}
By following these steps, you'll have a fully functional development environment for creating projects
with Arduino and ESP32. You can now start exploring more complex projects and take full advantage
11. of these powerful microcontroller platforms.
Introduction to Electronics and
Prototyping
Understanding Basic Electronic Components
To build and understand electronics projects, it's crucial to know the basic
components you'll be using. Here are some fundamental components:
1. Resistors:
Function: Resistors limit the current flow and divide voltages in circuits.o
o Units: Measured in ohms (Ω).
Types: Fixed resistors, variable resistors (potentiometers).o
o Example: In an LED circuit, a resistor is used to prevent too much current
from passing through the LED, which could damage it.
2. Capacitors:
Function: Capacitors store and release electrical energy. They are used foro
filtering, smoothing, and timing applications.
Units: Measured in farads (F).o
o Types: Electrolytic capacitors (polarized), ceramic capacitors (non-
polarized).
Example: In power supplies, capacitors smooth out the voltage by filtering
out o
noise.
3. LEDs (Light Emitting Diodes):
Function: LEDs emit light when current flows through them.o
o Characteristics: LEDs have polarity (anode +, cathode -). Example: Used
as indicators in various electronic devices.o
12. 4. Transistors:
Function: Transistors act as switches or amplifiers in circuits.o
o Types: Bipolar Junction Transistors (BJTs), Field Effect Transistors
(FETs). Example: Used to control high-power devices like motors or as
signal amplifiers.o
Setting Up a Breadboard and Basic Circuit Construction
A breadboard is a reusable platform for prototyping electronic circuits
without soldering. Here's how to set it up and construct basic circuits:
1. Breadboard Layout:
o Power Rails: The long rows on the sides of the breadboard, usually
marked with + (positive) and - (negative), for distributing power.
o Terminal Strips: The central area where you place components and make
connections. Each row of five holes is electrically connected.
2. Setting Up Power:
o Connect the positive terminal of your power supply to the + power rail and
the negative terminal to the - power rail.
o For Arduino or ESP32, connect the 5V (or 3.3V for ESP32) pin to the +
power rail and the GND pin to the - power rail.
3. Constructing a Basic Circuit:
o Example: LED Circuit
1. Place an LED on the breadboard, ensuring the longer leg (anode) is in a
different row from the shorter leg (cathode).
2. Connect a resistor (e.g., 220Ω) between the anode of the LED and the +
power rail.
3. Connect the cathode of the LED to the - power rail.
4. When power is applied, the LED should light up.
Introduction to Sensors and Actuators
Sensors and actuators are crucial for interacting with the physical world in
electronics projects.
1. Sensors:
o Function: Sensors detect and measure physical properties like
temperature, light, and motion, converting them into electrical signals.
o Types:
■ Temperature Sensor (e.g., LM35, DHT11): Measures temperature and
provides an analog or digital signal.
13. ■ Light Sensor (e.g., Photoresistor, LDR): Detects light intensity and
changes its resistance accordingly.
■ Motion Sensor (e.g., PIR Sensor): Detects movement and outputs a
digital signal.
Example:o
// Example code to read from a temperature sensor (analog)
int sensorPin = A0; // Pin connected to the sensor
void setup() {
Serial .begin(9600);
}
void loop() {
int sensorValue = analogRead(sensorPin); // Read the analog value float temperature = sensorValue *
(5.0 / 1023.0) * 100; // Convert to temperature
Serial.println(temperature); // Print temperature
delay(1000);
}
2. Actuators:
• Function: Actuators convert electrical signals into physical actions, such as
movement, sound, or light.
• Types:
Motors (e.g., DC Motors, Servo Motors): Convert electrical energy into o
mechanical movement.
Relays: Electrically operated switches that control high-power devices.o
o Buzzers: Produce sound when an electrical signal is applied.
• Example:
// Example code to control a servo motor
#include <Servo.h>
Servo myServo; // Create a Servo object
void setup() {
myServo .attach(9); // Attach the servo to pin 9 }
void loop() {
myServo .write(90); // Set servo to middle position delay(1000);
myServo.write(0); // Set servo to 0 degrees delay(1000);
myServo.write(180); // Set servo to 180 degrees delay(1000);
}
By understanding these basic components, setting up your breadboard, and
getting familiar with sensors and actuators, you are well-equipped to start
18. The Project Gutenberg eBook of Hocus Pocus;
or The Whole Art of Legerdemain, in
Perfection.
19. This ebook is for the use of anyone anywhere in the United
States and most other parts of the world at no cost and with
almost no restrictions whatsoever. You may copy it, give it away
or re-use it under the terms of the Project Gutenberg License
included with this ebook or online at www.gutenberg.org. If you
are not located in the United States, you will have to check the
laws of the country where you are located before using this
eBook.
Title: Hocus Pocus; or The Whole Art of Legerdemain, in Perfection.
Author: Henry Dean
Release date: May 26, 2018 [eBook #57217]
Language: English
Credits: Produced by RichardW and the Online Distributed Proofreading
Team at http://www.pgdp.net (This file was produced from
images generously made available by the Library of Congress)
*** START OF THE PROJECT GUTENBERG EBOOK HOCUS POCUS;
OR THE WHOLE ART OF LEGERDEMAIN, IN PERFECTION. ***
21. HOCUS POCUS; OR THE WHOLE ART OF
LEG
ER
DE
MAIN, IN PER
FEC
TION. BY
HEN
RY DEAN.
22. Strange feats are herein taught by slight of hand,
With which you may amuse yourself and friend,
The like in print was never seen before,
And so you’ll say when once you’ve read it o’er.
23. HOCUS POCUS;
OR THE WHOLE ART OF
LEGERDEMAIN,
IN PERFECTION.
By which the meaneſt capacity may perform the
whole without the help of a teacher.
Together with the Uſe of all the Inſtruments
belonging thereto.
TO WHICH IS NOW ADDED,
Abundance of New and Rare Inventions.
BY HENRY DEAN.
The ELEVENTH EDITION, with large Additions and
Amendments.
PHILADELPHIA:
PRINTED FOR MATHEW CAREY, NO. 118,
MARKET-STREET.
1795.
24. THE
P R E F A C E
TO THE
R E A D E R.
KIND READER,
Having in my former book of LEGERDEMAIN, promiſed
you farther im
prove
ments, ac
cord
ing
ly I have diſ
cov
‐
ered here
in to you the greateſt and moſt wonderful
ſecrets of this ART, never written or publiſhed by any
man before: therefore I do not doubt but herein you
will find pleaſure to your full ſatisfaction; which is all
my deſire.
HENRY DEAN.
25. The Whole ART of
L E G E R D E M A I N ;
OR,
H O C U S P O C U S
IN PERFECTION, &c.
Leger
de
main is an oper
a
tion where
by one may seem to work won
‐
der
ful, im
pos
si
ble, and in
cred
i
ble things, by agil
ity, nim
ble
ness, and
slight of hand. The parts of this in
gen
i
ous art, are prin
ci
pal
ly four.
First, In conveyance of balls.
Secondly, In conveyance of money.
Thirdly, In cards,
Fourthly, In con
fed
er
acy.
A Description of the Operation.
1. He must be one of a bold and undaunted resolution, so as to
set a good face upon the matter.
2. He must have strange terms, and emphatical words, to grace
and adorn his actions; and the more to amaze and astonish the
beholders.
26. 3. And lastly, He must use such gestures of body, as may take off
the spectators eyes from a strict and diligent beholding his manner
of performance.
How to pass the Balls through the Cups.
You must place yourself at the farther end of the table, and then
you must provide yourself three cups, made of tin, and then you
must have your black sticks of magic to shew your wonders withal;
then you must provide four small cork balls to play with; but do not
let more than three of them be seen upon the table.
Note. Always conceal one ball in the right hand, between your
middle finger and ring finger: and be sure make yourself perfect to
hold it there, for, by this means, all the tricks of the cups are done.
Then say as followeth.
Gentlemen, three cups—’tis true
They are but tin, the reason why,
Silver is something dear.
I’ll turn them in gold, if I live, &c.
No equivocation at all:
But if your eyes are not as quick as my hands
I shall deceive you all.
View them within,
View them all round about,
Where there is nothing in,
There’s nothing can come out.
Then take your four balls privately between your fingers, and so
sling one of them upon the table, and say thus,
27. The first trick that e’er learn’d to do,
Was, out of one ball to make it into two:
Ah! since it cannot better be,
One of these two, I’ll divide them into three,
Which is call’d the first trick of dexterity.
So then you have three balls on the table to play with, and one
left between the fingers of your right hand.
The Operation of the Cups is thus.
Lay your three balls on the table, then say, Gentlemen, you see
here are three balls, and here are three cups, that is, a cup for each
ball, and a ball for each cup. Then, taking that ball that you had in
your right hand, (which you are always to keep private) and clapping
it under the first cup, then taking up one of the three balls, with
your right hand, seeming to put it into your left hand, but retain it
still in your right, shutting your left hand in due time, then say,
Presto, be gone.
28. Then taking the second cup up, say, Gentlemen, you see there is
nothing under my cup; so clap the ball that you have in your right
hand under it, and then take the second ball up with your right
hand, and seem to put it into your left, but retain it in your right
hand, shutting your left in due time, as before, saying, Verda, be
gone.
Then take the third cup, saying, Gentlemen, you see there is
nothing under my last cup; then clapping the ball you have in your
right hand under it, then take the third ball up with your right hand,
and seeming to put it into your left hand, but retain it in your right;
shutting your left hand in due time, as before, saying, Presto, make
haste; so you have your three balls come under your three cups, as
thus: and so lay your three cups down on the table.
Then with your right hand take up the first cup, and there clap
that ball under, that you have in your right hand; then saying,
Gentlemen, this being the first ball, I will put it into my pocket; but
that you must still keep in your hand to play withal.
29. So take up the second cup with your right hand, and clap that
ball you have concealed under it, and then take up the second ball
with your right hand, and say, this likewise, I take and put into my
pocket.
Likewise, take up the third cup, and clapping the cup down
again, convey that ball you have in your right hand under the cup,
then taking the third ball, say, Gentlemen, this being the last ball, I
take and put this into my pocket. Afterwards say to the company,
Gentlemen, by a little of my fine powder of experience, I will
command these balls under the cups again. As thus,
So lay them all along upon the table to the admiration of all the
beholders.
Then take up the first cup, and clap the ball you have in your
right hand under it, then taking the first ball up with your right hand,
seem to put the same into your left hand, but retain it still in your
30. right, then say, Vade, quick be gone when I bid you, and run under
the cup.
Then taking that cup up again, and flinging that you have in your
right hand under it, you must take up the second ball, and seem to
put it into your left hand, but retain it in your right hand, saying,
Gentlemen, see how the ball runs on the table.
So seemingly fling it away, and it will appear as thus.
So taking the same cup again, then clapping the ball under
again, as before, then taking the third ball in your right hand, and
seem to put it under your left, but still retain it in your right, then
with your left hand seem to fling it in the cup, and it will appear
thus; all the three balls to be under one cup.
And if you can perform these actions with the cups, you may
change the balls into apples pears, or plumbs, or to living birds, to
31. what your fancy leads you to. I would have given you more
examples, but I think these are sufficient for the ingenious, so that,
by these means, you may perform all manner of actions with the
cups.
Note. The artificial cups cannot well be described by words, but
you may have them of me, for they are accounted the greatest
secrets in this art: therefore, I advise you to keep them as such, for
this was never known to the world before.
How to shew the wonderful Magic Lanthorn.
This is the magic lanthorn that has made so much wonder in the
world, and that which Friar Bacon used to shew all his magical
wonders withal.
This lanthorn is called magic, with respect to the for
mid
able ap
‐
par
i
tions that by vir
tue of light it shews upon the white wall of a
dark room. The body of it is generally made of tin, and of a shape of
the lamp; towards the back part, is a concave looking glass of metal,
which may either be spherical or parabolical, and which, by a grove
made in the bottom of the lanthorn, may either be advanced nearer
or put farther back from the lamp, in which is oil or spirit of wine,
and the match ought to be a little thick, that when it is lighted, it
may cast a good light that may easily reflect from the glass to the
fore part of the lanthorn, where there is an aperture with the
perspective in it, composed of two glasses that make the rays
converge and magnify the object.
When you mean to make use of this admirable machine, light the
lamp, the light of which will be much augmented by the looking
glass at a reasonable distance. Between the fore-part of the
32. lanthorn, and the perspective glass, you have a trough, made on
purpose, in which you are to run a long, flat thin frame with different
figures, painted with transparent colours upon glass; then all these
little figures passing successively before the perspective glass, thro’
which passes the light of the lamp, will be painted, and represented
with the same colours upon the wall of a darkroom, in a gigantic and
monstrous manner.
By this Lanthorn you may shew what man, or woman, or birds,
or beasts, and all sorts of fish that are in the sea: so if any
gentleman has a desire to furnish themselves with one of these
lanthorns, I have the best that can be made.
The figure is as follows.
To seem to swallow a long pudding made of tin.
33. This pudding must be made of tin, consisting of twelve or
thirteen little hoops made as in the figure following, so as they may
almost seem to fall one through another, having little holes made at
the biggest end thereof, that it may not hurt your mouth, hold this
pudding (for so it is called) privately in your left hand, with the hole
end uppermost, and with your right hand take a ball out of your
pocket, and say, ‘If here is ever a maid, that has lost her
maidenhead or an old woman that is out of conceit with herself,
because her neighbours deem her not so young as she would be, let
them come to me, for this ball is a present remedy:’ then seem to
put the ball into your left hand, but let it slip into your lap, and clap
your pudding into your mouth, which will be thought to be the ball
that you shewed them; then decline your head, and open your
mouth, and the pudding will slip down at its full length, which with
your right hand you may strike it into your mouth again, doing this
three or four times, then you may discharge it into your hand, and
clap it into your pocket without any suspicion, by making three or
four wry faces after it, as tho’ it stuck in your throat, and if you
practise smiting easily upon your throat with your fist on each side,
the pudding will seem to chink; as if it were flying there; then say,
‘Thus they eat puddings in High Germany, they fling it down their
throats before their teeth can take possession of it.’
34. To seem to eat knives and forks.
Desire any one of the spectators to lend you a knife, which when
you get hold of, so that you may cover the whole with both hands,
the end of the haft excepted, and setting the point to your eye,
saying, “Some body strike it with your fist,” but nobody will, because
it is so dangerous a thing; then setting your hand on the side of the
table and looking about you, ask, “What will nobody strike it in?” in
which time let the knife slip into your lap, then make as if you chop
it hastily into your mouth, or to hold it with one hand, and to strike it
in with the other nimbly, making three or four wry faces, saying,
“Some drink, some drink,” or else, “Now let somebody put his finger
into my mouth, and pull it out again,” some will cry, “You will bite
me,” say, “I will assure you I will not:” then when he hath put his
finger in, he will pull it out and cry, There is nothing; this is time
sufficient to convey the knife into your pocket; then say, Why, you
have your finger again: so, by this means, you may swallow knives
and forks.
35. To put a lock upon a man’s mouth.
You must have a lock made for this purpose, according to the
figure; one side of its bow must be immovable, as that marked with
A, the other side is noted with B, and must be pinned to the body of
the lock, as appears at E, I say it must be pinned that it may play to
and fro with ease; this side of the bow must have a leg as at C, and
then turn it into the lock; this leg must have two notches filled in the
inner side, which must be so ordered, that one may lock or hold the
two sides of the bow as close together as may be, and the other
notch to hold the said part of the bow a proportionable distance
asunder, that, being locked upon the cheek, it may neither pinch too
hard, nor yet hold it so slight that it may be drawn off; let there be a
key fixed to it, to unlock it, as you see at D, and lastly, let the bow
have divers notches filled in it, so that the place of the partition,
when the lock is shut home, will the least of all be suspected in the
use of the lock; you must get one to hold a tester edge long
between his teeth, then take another tester, and with your left hand
proffer to set it edge-ways between a second man’s teeth,
pretending that your intent is to turn both into which of their mouths
they shall desire, by virtue of your words: which he shall no sooner
consent to do, but you, by holding your lock privately in your right
hand, with your fore-finger may flip it over his cheek, and lock it by
pressing your fore-finger a little down, after some store of words,
and the lock, having hung on a while, seem to pull the key out of his
nose.
You may have those locks neatly made, at my house, near the
watch-house, on little Tower-hill, Postern-row, a bookseller’s shop.
36. How to shew the magic bell and bushel.
This feat may well be called magical, for really it is very amazing,
if it be well handled. This device was never known to the public
before.
This bushel must be turned neatly like unto the egg-boxes, so
that they cannot find out where it opens, and you must have a false
lid to clap on and off; upon that false lid glue some bird-feed, and
then you must have a true lid made to clap neatly upon the false
one, now you must have your artificial bell to shew with your bushel.
You may make your bell with wood or brass, your bell must be
made to unscrew at the top, that it may hold as much seed as your
37. bushel will when it is filled, and you must have the handle of your
bell made with a spring, so as to let the seed fall down at your word
of command.
The manner how to use them is as followeth: Note, you must be
sure to fill the top of your bell with seed before you begin to shew;
then saying, Gentlemen, you see I have nothing in my bell (which
they cannot, if you hold it by the handle) nor have I any thing in my
bushel, therefore I will fill my bushel with seed, and, in filling it, clap
on the false lid, and no man can tell the contrary.
Then ask any body in the company to hold that seed in their
hands and you will command it all under the magical bell; so clap
the true lid on, and then ring your bell, and the seed will be gone
out of your bushel into your bell, to the admiration of all the
beholders.
If you cannot rightly conceive this by words, you may have them
of the newest fashions, ready made, at my house.
38. How to put a ring through one’s cheek.
You must have two rings made of silver, or brass, or what you
please, of one bigness, colour, and likeness, saving that one must
have a notch through, and the other must be whole, without a
notch; shew the whole ring, and conceal that which hath the notch,
and say, Now I will put this ring through my check, and privately slip
the notch over one side of your mouth; then take a small stick which
you must have in readiness, and slip the whole ring upon it, holding
your hand over it about the middle of the stick; then bid somebody
hold fast the stick at both ends; and say, see this ring in my cheek, it
turns round; then, while you perceive them fasten their eyes upon
that ring, on a sudden whip it out, and smite upon the stick
therewith, instantly concealing it, and whirling the other ring, you
hold your hand over round about the stick, and it will be thought
that you have brought that ring upon the stick which was upon your
cheek.
39. How to shew the Hen and Egg-bag, and out of an
empty bag to bring out above an hundred eggs, and
afterwards to bring out a living hen.
You must go and buy two or three yards of calico, or printed
linen, and make a double bag, and on the mouth of the bag, on that
side next to you, you must make four or five little purses, in which
you must put two or three eggs in a purse; and do so till you have
filled that side next to you; and have a hole made at one end of your
bag, that no more than two or three eggs come out at once; then
you must have another bag, like unto that exactly, that one must not
be known from the other; and then put a living hen into that bag,
and hang it on a hook on that side you stand. The manner of
performing it is thus: take the egg-bag, and put both your hands in
40. it, and turn it inside out, and say, Gentlemen, you see there is
nothing in my bag; and, in turning it again, you must slip some of
the eggs out of the purses, as many as you think fit, and then turn
your bag again and shew the company that it is empty; and, in
turning it again, you command more eggs to come out, and when all
is come out but one, you must take that egg and shew it to the
company; and then drop your egg-bag, and take up your hen-bag,
and so shake your hen, pidgeon, or any other fowl. This is a noble
fancy, if well handled.
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