This document discusses socket programming using a client-server model. It defines key terms like socket, client, and server. The client makes requests to the server, which has large amounts of data and resources. Communication occurs via sockets, which are endpoints for two-way communication between programs. The document explains the principles of socket communication, including how clients and servers create and connect sockets to transfer data over protocols like TCP and UDP. TCP provides reliable data streams while UDP sends independent data packets with no guarantees. Ports are used to map incoming data to processes.