This document provides an overview of Java I/O including different types of I/O, how Java supports I/O through streams and classes like File, serialization, compression, Console, and Properties. It discusses byte and character streams, buffered streams, reading/writing files, and preferences. Key points are that Java I/O uses streams as an abstraction, byte streams operate on bytes while character streams use characters, and buffered streams improve efficiency by buffering reads/writes.
The document discusses the super keyword, final keyword, and interfaces in Java.
- The super keyword is used to refer to the immediate parent class and can be used with variables, methods, and constructors. It allows accessing members of the parent class from the child class.
- The final keyword can be used with variables, methods, and classes. It makes variables constant and prevents overriding of methods and inheritance of classes.
- Interfaces in Java allow achieving abstraction and multiple inheritance. They can contain only abstract methods and variables declared with default access modifiers. Classes implement interfaces to provide method definitions.
This document discusses data types and literals in Java. It covers the different primitive and non-primitive data types including numeric (integer, floating point), non-numeric (boolean, char) and reference types (classes, interfaces, arrays). It describes the various integer types (byte, short, int, long), floating point types (float, double), boolean and char types. It also discusses literals and provides examples of numeric, character and string literals in Java.
Java supports several types of literals including integer, real, character, string, and backslash literals. Integer literals can be decimal, octal, or hexadecimal and consist of digits with an optional sign. Real literals contain fractional parts. Character literals are single characters within single quotes. String literals are sequences of characters within double quotes. Backslash literals use escape sequences to represent special characters like newlines and tabs.
This document discusses arrays in Java. It defines an array as a fixed-size collection of elements of the same type that can store a collection of data. It describes how arrays allow storing multiple variables of the same type at once. The document covers declaring, constructing, initializing single and multi-dimensional arrays, and gives an example of how arrays can solve the problem of needing to store exam scores for 100 students.
The document discusses exception handling in Java. It defines exceptions as abnormal conditions that arise during runtime and disrupt normal program flow. There are three types of exceptions: checked exceptions which must be declared, unchecked exceptions which do not need to be declared, and errors which are rare and cannot be recovered from. The try, catch, and finally blocks are used to handle exceptions, with catch blocks handling specific exception types and finally blocks containing cleanup code.
Strings in Java are objects of the String class that represent sequences of characters. Strings are immutable, meaning their contents cannot be modified once created. The StringBuffer class represents mutable strings that can be modified by methods like append(), insert(), delete(), and replace(). Some key String methods include length(), charAt(), equals(), concat(), and indexOf(), while common StringBuffer methods allow modifying the string through insertion, deletion, replacement and reversal of characters.
This document discusses data types and variables in Java. It explains that there are two types of data types in Java - primitive and non-primitive. Primitive types include numeric types like int and float, and non-primitive types include classes, strings, and arrays. It also describes different types of variables in Java - local, instance, and static variables. The document provides examples of declaring variables and assigning literals. It further explains concepts like casting, immutable strings, StringBuffer/StringBuilder classes, and arrays.
This document discusses Java data types and variables. It defines variables as containers that hold data values and notes there are three types: local, instance, and static. Local variables are declared within methods while instance variables are declared in a class but outside methods. Static variables can be accessed by the class name. The document also outlines Java's primitive data types like int and double, and non-primitive types like Strings and Arrays. It explains type casting between primitive types and differences between primitive and non-primitive data types.
The document discusses the structure of a Java program. A Java program contains classes, with one class containing a main method that acts as the starting point. Classes contain data members and methods that operate on the data. Methods contain declarations and executable statements. The structure also includes sections for documentation, package statements, import statements, interface statements, and class definitions, with the main method class being essential.
This document provides an overview of object-oriented programming concepts in Java including inheritance, polymorphism, abstraction, and encapsulation. It also discusses control structures like if/else statements and switches as well as repetition structures like while, do-while, and for loops. Arithmetic operations in Java like addition, subtraction, multiplication, and division are also mentioned.
The document discusses Java interfaces. It defines an interface as a reference type that contains abstract methods that classes implement, inheriting the methods. Interfaces can contain constants, default methods, static methods, and nested types in addition to abstract methods. Interfaces are similar to classes but cannot be instantiated and all methods are abstract. Classes implement interfaces to achieve behaviors defined in the interface. The document outlines properties of interfaces like being implicitly abstract and methods being public. It provides examples of declaring interfaces and implementing and extending interfaces.
The static keyword in Java is used for memory management. It allows variables and methods to belong to the class rather than instances of the class. Static variables and methods are associated with the class, not objects, so they can be accessed without creating an object of the class. Static variables only have one copy in memory and static methods can access static variables and change their values without creating an object. Examples demonstrate how to declare static variables and methods and how they differ from non-static variables and methods.
This document discusses strings and string buffers in Java. It defines strings as sequences of characters that are class objects implemented using the String and StringBuffer classes. It provides examples of declaring, initializing, concatenating and using various methods like length(), charAt() etc. on strings. The document also introduces the StringBuffer class for mutable strings and lists some common StringBuffer functions.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
The document discusses the different types of operators in Java. It defines operators as symbols that operate on arguments to produce a result. It describes the different types of operands that operators can act on, such as numeric variables, primitive types, reference variables, and array elements. The document then lists and provides examples of the main types of operators in Java, including assignment, increment/decrement, arithmetic, bitwise, relational, logical, ternary, comma, and instanceof operators. It explains how each operator is used and provides simple code examples to illustrate their functionality.
The static keyword in Java is used for memory management. Static can be applied to variables, methods, blocks, and nested classes. Static members belong to the class rather than objects of the class. Static variables and methods are used for properties and behaviors that are common to all objects. A static nested class can access static members of the outer class without creating an instance of the outer class.
The document discusses strings and StringBuffers in Java. Strings are immutable sequences of characters represented by the String class. StringBuffers allow modifying character sequences and are represented by the StringBuffer class. The summary provides an overview of common string and StringBuffer operations like concatenation, extraction, comparison, and modification.
This document provides an overview of the Java Virtual Machine (JVM) and how it executes Java code. It describes that the JVM converts Java bytecode into machine language and executes it, allowing Java programs to run on different platforms. It also outlines the key components of the JVM, including the class loader, execution engine, stack, method area, and garbage collected heap.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
String is a non-primitive and immutable data type in Java that represents a sequence of characters. It is stored in the String Constant Pool in the heap memory. Methods like equals(), concat(), contains(), indexOf() etc. are used to perform operations on strings. String is immutable to prevent unexpected behavior if the contents of a string are changed.
This document provides an introduction to the Java programming language. It discusses Java's object-oriented nature and platform independence. It explains how to write standalone Java programs and applets that can run in web browsers. It also covers Java's virtual machine, data types, control structures, classes and objects. Examples are provided of "Hello World" programs and basic class definitions.
This document discusses Java data types and variables. It defines variables as containers that hold data values and notes there are three types: local, instance, and static. Local variables are declared within methods while instance variables are declared in a class but outside methods. Static variables can be accessed by the class name. The document also outlines Java's primitive data types like int and double, and non-primitive types like Strings and Arrays. It explains type casting between primitive types and differences between primitive and non-primitive data types.
The document discusses the structure of a Java program. A Java program contains classes, with one class containing a main method that acts as the starting point. Classes contain data members and methods that operate on the data. Methods contain declarations and executable statements. The structure also includes sections for documentation, package statements, import statements, interface statements, and class definitions, with the main method class being essential.
This document provides an overview of object-oriented programming concepts in Java including inheritance, polymorphism, abstraction, and encapsulation. It also discusses control structures like if/else statements and switches as well as repetition structures like while, do-while, and for loops. Arithmetic operations in Java like addition, subtraction, multiplication, and division are also mentioned.
The document discusses Java interfaces. It defines an interface as a reference type that contains abstract methods that classes implement, inheriting the methods. Interfaces can contain constants, default methods, static methods, and nested types in addition to abstract methods. Interfaces are similar to classes but cannot be instantiated and all methods are abstract. Classes implement interfaces to achieve behaviors defined in the interface. The document outlines properties of interfaces like being implicitly abstract and methods being public. It provides examples of declaring interfaces and implementing and extending interfaces.
The static keyword in Java is used for memory management. It allows variables and methods to belong to the class rather than instances of the class. Static variables and methods are associated with the class, not objects, so they can be accessed without creating an object of the class. Static variables only have one copy in memory and static methods can access static variables and change their values without creating an object. Examples demonstrate how to declare static variables and methods and how they differ from non-static variables and methods.
This document discusses strings and string buffers in Java. It defines strings as sequences of characters that are class objects implemented using the String and StringBuffer classes. It provides examples of declaring, initializing, concatenating and using various methods like length(), charAt() etc. on strings. The document also introduces the StringBuffer class for mutable strings and lists some common StringBuffer functions.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
Packages in Java allow grouping of related classes and interfaces to avoid naming collisions. Some key points about packages include:
- Packages allow for code reusability and easy location of files. The Java API uses packages to organize core classes.
- Custom packages can be created by specifying the package name at the beginning of a Java file. The class files are then compiled to the corresponding directory structure.
- The import statement and fully qualified names can be used to access classes from other packages. The classpath variable specifies locations of package directories and classes.
This document provides an overview of object-oriented programming concepts using C++. It discusses key OOP concepts like objects, classes, encapsulation, inheritance, polymorphism, and dynamic binding. It also covers C++ specific topics like functions, arrays, strings, modular programming, and classes and objects in C++. The document is intended to introduce the reader to the fundamentals of OOP using C++.
The document discusses the different types of operators in Java. It defines operators as symbols that operate on arguments to produce a result. It describes the different types of operands that operators can act on, such as numeric variables, primitive types, reference variables, and array elements. The document then lists and provides examples of the main types of operators in Java, including assignment, increment/decrement, arithmetic, bitwise, relational, logical, ternary, comma, and instanceof operators. It explains how each operator is used and provides simple code examples to illustrate their functionality.
The static keyword in Java is used for memory management. Static can be applied to variables, methods, blocks, and nested classes. Static members belong to the class rather than objects of the class. Static variables and methods are used for properties and behaviors that are common to all objects. A static nested class can access static members of the outer class without creating an instance of the outer class.
The document discusses strings and StringBuffers in Java. Strings are immutable sequences of characters represented by the String class. StringBuffers allow modifying character sequences and are represented by the StringBuffer class. The summary provides an overview of common string and StringBuffer operations like concatenation, extraction, comparison, and modification.
This document provides an overview of the Java Virtual Machine (JVM) and how it executes Java code. It describes that the JVM converts Java bytecode into machine language and executes it, allowing Java programs to run on different platforms. It also outlines the key components of the JVM, including the class loader, execution engine, stack, method area, and garbage collected heap.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
String is a non-primitive and immutable data type in Java that represents a sequence of characters. It is stored in the String Constant Pool in the heap memory. Methods like equals(), concat(), contains(), indexOf() etc. are used to perform operations on strings. String is immutable to prevent unexpected behavior if the contents of a string are changed.
This document provides an introduction to the Java programming language. It discusses Java's object-oriented nature and platform independence. It explains how to write standalone Java programs and applets that can run in web browsers. It also covers Java's virtual machine, data types, control structures, classes and objects. Examples are provided of "Hello World" programs and basic class definitions.
The document provides an introduction to Java, including:
- The Java Development Kit (JDK) contains development tools like compilers and interpreters. The Java Standard Library (JSL) contains commonly used classes and methods.
- The Java API contains hundreds of classes organized into packages for language support, utilities, input/output, networking, graphics, and applets.
- Java has evolved through several versions, adding features like Swing, collections frameworks, and enhanced virtual machines.
The document provides an overview of procedure-oriented programming and object-oriented programming paradigms. It then discusses Java programming basics including classes, objects, encapsulation, inheritance, polymorphism, and dynamic binding. The rest of the document discusses Java programming concepts like data types, variables, control flow statements, methods, and classes in more detail with examples. It also covers topics like creating and using objects, passing objects as parameters, and constructors.
Java was created in the early 1990s by James Gosling at Sun Microsystems. It was originally designed for use in set-top boxes, but is now used widely for both web applications and desktop applications. The key aspects of Java include its simplicity, object-oriented approach, security, robustness, portability, and distributed nature. The Java Virtual Machine (JVM) plays a central role, allowing Java programs to run on any platform that supports the JVM without needing to be recompiled. A Java program consists of classes with methods defined within, and always includes a main method that is the entry point of the program.
Present the syntax of Java Introduce the Javassuserfd620b
Present the syntax of Java
Introduce the Java API
Demonstrate how to build
stand-alone Java programs
Java applets, which run within browsers e.g. Netscape
Example programs
This document introduces Java by presenting the syntax, API, and how to build standalone programs and applets. It explains that Java is object-oriented, platform independent, and more secure than C++. Applets run in web browsers while servlets and applications do not. The document demonstrates how to compile and run a basic "Hello World" Java program. It also covers Java classes, objects, primitive data types, expressions, control statements, and arrays.
This document introduces Java by presenting the syntax, API, and how to build standalone programs and applets. It explains that Java is object-oriented, platform independent, and more secure than C++. Applets run in web browsers while servlets and applications do not. The document demonstrates how to compile and run a basic "Hello World" Java program. It also covers Java classes, objects, primitive data types, expressions, control statements, and arrays.
This document provides an introduction to the Java programming language. It discusses Java syntax, the Java API, how to build standalone Java programs and Java applets. It explains why Java is popular, including its object-oriented nature, platform independence, security features, and large standard library. It also describes how to compile and run Java programs, Java's primitive data types, control structures, and the structure of Java programs, including the use of classes.
This document provides an introduction to the Java programming language. It discusses that Java code is compiled to bytecode that runs on the Java Virtual Machine (JVM), allowing Java programs to run on any system with a JVM. The document then covers how to set up a Java development environment, write a simple "Hello World" program, use classes and objects in Java, and some basic Java concepts like primitives, arrays, and exceptions. It also compares Java to C/C++ and highlights some key differences.
This document introduces Java by presenting the syntax, API, and how to build standalone Java programs and applets. It explains that Java is an object-oriented language with a large library of predefined objects and is platform independent, making it suitable for web programming. It describes how applets run in web browsers within a security sandbox, while servlets run on web servers and applications are standalone programs. It provides examples of HelloWorld programs and covers Java data types, expressions, control statements, classes, objects, and arrays.
Java was conceived as a platform-independent language for developing secure, distributed applications across a variety of devices and systems. It draws influence from other languages like C++ and incorporates object-oriented features like classes, objects, inheritance, and polymorphism. A Java program comprises classes with methods and fields that define objects. The main() method acts as the entry point, and Java code is compiled into bytecode that can run on any Java Virtual Machine.
This document provides an introduction to the Java programming language. It discusses Java syntax, the Java API, building standalone Java programs and Java applets. It explains why Java is popular, including its object-oriented nature, platform independence and security features. It also covers Java applets, servlets, applications, the Java virtual machine, and basic Java programming concepts like classes, objects, methods and arrays.
This document provides an introduction to the Java programming language. It discusses Java syntax, the Java API, building standalone Java programs and Java applets. It explains why Java is popular, including its object-oriented nature, platform independence and security features. It also covers Java applets, servlets, applications, the Java virtual machine, and basic Java programming concepts like classes, objects, methods and arrays.
This document provides an introduction to the Java programming language. It discusses Java syntax, the Java API, how to build standalone Java programs and Java applets. It explains why Java is popular, including its object-oriented nature, platform independence, security features, and large standard library. It also describes how to compile and run Java programs, Java's primitive data types, control structures, and the structure of Java programs, including the use of classes.
This document provides an introduction to the Java programming language. It discusses Java syntax, the Java API, building standalone Java programs and applets. It explains that Java is object-oriented, platform independent, and more secure than C++. It also describes how to compile and run Java programs, the Java Virtual Machine, primitive data types, control structures, classes and objects.
This document provides an introduction to the Java programming language. It discusses Java syntax, the Java API, how to build standalone Java programs and Java applets. It explains why Java is popular, including its object-oriented nature, platform independence, security features, and large standard library. It also describes how to compile and run Java programs, Java's primitive data types, control structures, and the structure of Java programs, including the use of classes.
This document provides an introduction to the Java programming language. It discusses Java syntax, the Java API, building standalone Java programs and applets. It explains that Java is object-oriented, platform independent, and more secure than C++. It also describes how to compile and run Java programs, the Java Virtual Machine, primitive data types, control structures, classes and objects.
In this session you will learn about
- Introduction of Languages
- Difference between POP and OOP
- What is OOP?
- Object-Oriented Programming
- Advantages of OOP
- Object-Oriented Programming Paradigm
- Features of OOP
- Applications of Object Oriented Programming
- Benefits of Object Oriented Programming
In this you learn about
Access Modifiers in Java / Visibility Modifiers in Java
1. Default access modifier
2. private access modifier
3. protected access modifier
4. public access modifier
In this you learn about
--Constructors in Java
--Types of Constructors
1. Default Constructor
2. Parameterized Constructor
Difference between Constructor and Method
In this you learn about Control Statements
1. Selection Statements
i. If
ii. If-else
iii. Nested-if
iv. If-Elseif ladder
2. Looping Statements
i. while loop
ii. do-while loop
iii. For loop
3. Jumping Statements
i. break
ii. continue
iii return
The document provides information about Java programming concepts including:
- How to download, install Java, and write a simple "Hello World" program.
- Common operators in Java like arithmetic, assignment, logical, and comparison operators.
- How to compile and run a Java program from the command line.
- Core Java concepts like variables, data types, classes, and methods.
- The document is intended as an introduction to Java programming for beginners.
In this you know about
Types of Data Structures / Data structures types in C++
1.Primitive and non-primitive data structure
2.Linear and non-linear data structure
3.Static and dynamic data structure
4.Persistent and ephemeral data structure
5.Sequential and direct access data structure
This document discusses algorithms and their analysis. It defines an algorithm as a set of unambiguous instructions to solve a problem with inputs and outputs. Good algorithms have well-defined steps, inputs, outputs, and terminate in a finite number of steps. Common algorithm analysis methods include calculating time and space complexity using asymptotic notations like Big-O. Pseudocode and flowcharts are commonly used to represent algorithms. Asymptotic analysis determines an algorithm's best, average, and worst case running times.
In this you will learn about
1. Definitions
2. Introduction to Data Structures
3. Classification of Data structures
a. Primitive Data structures
i. int
ii. Float
iii. char
iv. Double
b. Non- Primitive Data structures
i. Linear Data structures
1. Arrays
2. Linked Lists
3. Stack
4. Queue
ii. Non Linear Data structures
1. Trees
2. Graphs
Analysis of Quantitative Data Parametric and non-parametric tests.pptxShrutidhara2
This presentation covers the following points--
Parametric Tests
• Testing the Significance of the Difference between Means
• Analysis of Variance (ANOVA) - One way and Two way
• Analysis of Co-variance (One-way)
Non-Parametric Tests:
• Chi-Square test
• Sign test
• Median test
• Sum of Rank test
• Mann-Whitney U-test
Moreover, it includes a comparison of parametric and non-parametric tests, a comparison of one-way ANOVA, two-way ANOVA, and one-way ANCOVA.
How to Manage & Create a New Department in Odoo 18 EmployeeCeline George
In Odoo 18's Employee module, organizing your workforce into departments enhances management and reporting efficiency. Departments are a crucial organizational unit within the Employee module.
Rose Cultivation Practices by Kushal Lamichhane.pdfkushallamichhame
This includes the overall cultivation practices of Rose prepared by:
Kushal Lamichhane (AKL)
Instructor
Shree Gandhi Adarsha Secondary School
Kageshowri Manohara-09, Kathmandu, Nepal
Strengthened Senior High School - Landas Tool Kit.pptxSteffMusniQuiballo
Landas Tool Kit is a very helpful guide in guiding the Senior High School students on their SHS academic journey. It will pave the way on what curriculum exits will they choose and fit in.
Unit- 4 Biostatistics & Research Methodology.pdfKRUTIKA CHANNE
Blocking and confounding (when a third variable, or confounder, influences both the exposure and the outcome) system for Two-level factorials (a type of experimental design where each factor (independent variable) is investigated at only two levels, typically denoted as "high" and "low" or "+1" and "-1")
Regression modeling (statistical model that estimates the relationship between one dependent variable and one or more independent variables using a line): Hypothesis testing in Simple and Multiple regression models
Introduction to Practical components of Industrial and Clinical Trials Problems: Statistical Analysis Using Excel, SPSS, MINITAB®️, DESIGN OF EXPERIMENTS, R - Online Statistical Software to Industrial and Clinical trial approach
RE-LIVE THE EUPHORIA!!!!
The Quiz club of PSGCAS brings to you a fun-filled breezy general quiz set from numismatics to sports to pop culture.
Re-live the Euphoria!!!
QM: Eiraiezhil R K,
BA Economics (2022-25),
The Quiz club of PSGCAS
THE QUIZ CLUB OF PSGCAS BRINGS T0 YOU A FUN-FILLED, SEAT EDGE BUSINESS QUIZ
DIVE INTO THE PRELIMS OF BIZCOM 2024
QM: GOWTHAM S
BCom (2022-25)
THE QUIZ CLUB OF PSGCAS
*Order Hemiptera:*
Hemiptera, commonly known as true bugs, is a large and diverse order of insects that includes cicadas, aphids, leafhoppers, and shield bugs. Characterized by their piercing-sucking mouthparts, Hemiptera feed on plant sap, other insects, or small animals. Many species are significant pests, while others are beneficial predators.
*Order Neuroptera:*
Neuroptera, also known as net-winged insects, is an order of insects that includes lacewings, antlions, and owlflies. Characterized by their delicate, net-like wing venation and large, often prominent eyes, Neuroptera are predators that feed on other insects, playing an important role in biological control. Many species have aquatic larvae, adding to their ecological diversity.
This presentation was provided by Jennifer Gibson of Dryad, during the first session of our 2025 NISO training series "Secrets to Changing Behavior in Scholarly Communications." Session One was held June 5, 2025.
A short update and next week. I am writing both Session 9 and Orientation S1.
As a Guest Student,
You are now upgraded to Grad Level.
See Uploads for “Student Checkin” & “S8”. Thx.
Thank you for attending our workshops.
If you are new, do welcome.
Grad Students: I am planning a Reiki-Yoga Master Course (As a package). I’m Fusing both together.
This will include the foundation of each practice. Our Free Workshops can be used with any Reiki Yoga training package. Traditional Reiki does host rules and ethics. Its silent and within the JP Culture/Area/Training/Word of Mouth. It allows remote healing but there’s limits As practitioners and masters. We are not allowed to share certain secrets/tools. Some content is designed only for “Masters”. Some yoga are similar like the Kriya Yoga-Church (Vowed Lessons). We will review both Reiki and Yoga (Master tools) in the Course upcoming.
Session Practice, For Reference:
Before starting a session, Make sure to check your environment. Nothing stressful. Later, You can decorate a space as well.
Check the comfort level, any needed resources (Yoga/Reiki/Spa Props), or Meditation Asst?
Props can be oils, sage, incense, candles, crystals, pillows, blankets, yoga mat, any theme applies.
Select your comfort Pose. This can be standing, sitting, laying down, or a combination.
Monitor your breath. You can add exercises.
Add any mantras or affirmations. This does aid mind and spirit. It helps you to focus.
Also you can set intentions using a candle.
The Yoga-key is balancing mind, body, and spirit.
Finally, The Duration can be long or short.
Its a good session base for any style.
Next Week’s Focus:
A continuation of Intuition Development. We will review the Chakra System - Our temple. A misguided, misused situation lol. This will also serve Attunement later.
For Sponsor,
General updates,
& Donations:
Please visit:
https://ldmchapels.weebly.com
Parenting Teens: Supporting Trust, resilience and independencePooky Knightsmith
For more information about my speaking and training work, visit: https://www.pookyknightsmith.com/speaking/
SESSION OVERVIEW:
Parenting Teens: Supporting Trust, Resilience & Independence
The teenage years bring new challenges—for teens and for you. In this practical session, we’ll explore how to support your teen through emotional ups and downs, growing independence, and the pressures of school and social life.
You’ll gain insights into the teenage brain and why boundary-pushing is part of healthy development, along with tools to keep communication open, build trust, and support emotional resilience. Expect honest ideas, relatable examples, and space to connect with other parents.
By the end of this session, you will:
• Understand how teenage brain development affects behaviour and emotions
• Learn ways to keep communication open and supportive
• Explore tools to help your teen manage stress and bounce back from setbacks
• Reflect on how to encourage independence while staying connected
• Discover simple strategies to support emotional wellbeing
• Share experiences and ideas with other parents
This presentation was provided by Nicole 'Nici" Pfeiffer of the Center for Open Science (COS), during the first session of our 2025 NISO training series "Secrets to Changing Behavior in Scholarly Communications." Session One was held June 5, 2025.
How to Manage Maintenance Request in Odoo 18Celine George
Efficient maintenance management is crucial for keeping equipment and work centers running smoothly in any business. Odoo 18 provides a Maintenance module that helps track, schedule, and manage maintenance requests efficiently.
Trends Spotting Strategic foresight for tomorrow’s education systems - Debora...EduSkills OECD
Deborah Nusche, Senior Analyst, OECD presents at the OECD webinar 'Trends Spotting: Strategic foresight for tomorrow’s education systems' on 5 June 2025. You can check out the webinar on the website https://oecdedutoday.com/webinars/ Other speakers included: Deborah Nusche, Senior Analyst, OECD
Sophie Howe, Future Governance Adviser at the School of International Futures, first Future Generations Commissioner for Wales (2016-2023)
Davina Marie, Interdisciplinary Lead, Queens College London
Thomas Jørgensen, Director for Policy Coordination and Foresight at European University Association
2. Topics for Today’s Session
Differences between C,
C++ & Java
Structure of a Java
Program
3. Differences between C, C++ and Java
Feature C C++ Java
Programming
Paradigm
Procedural
language
Object-Oriented
Programming (OOP)
Pure Object
Oriented Oriented
Origin
Based on assembly
language
Based on C language Based on C and C++
Developer
Dennis Ritchie in
1972
Bjarne Stroustrup in
1979
James Gosling in
1991
Translator Compiler only Compiler only
Interpreted language
(Compiler + interpreter)
Platform
Dependency
Platform Dependent Platform Dependent
Platform
Independent
Code execution Direct Direct Executed by JVM
Approach Top-down Bottom-up Bottom-up
File generation .exe files .exe files .class files
Pre-processor
directives
Support header files
(#include, #define)
Supported (#header,
#define)
Use Packages
(import)
keywords 32 keywords 63 keywords 50 keywords
4. Contd..
Feature C C++ Java
Datatypes (union,
structure)
Supported Supported Not supported
Inheritance No inheritance Supported
Supported except
Multiple inheritance
Overloading No overloading
Support Function overloading
(Polymorphism)
Operator overloading is
not supported
Pointers Supported Supported Not supported
Allocation Use malloc, calloc Use new, delete Garbage collector
Exception Handling Not supported Supported Supported
Templates Not supported Supported Not supported
Destructors
No constructor
neither destructor
Supported Not supported
Multithreading/
Interfaces
Not supported Not supported Supported
Database
connectivity
Not supported Not supported Supported
Storage Classes
Supported ( auto,
extern )
Supported ( auto, extern ) Not supported
6. Documentation Section:
It includes the comments that improve the readability of the
program.
It consists comments in Java that describe the purpose of the
program, author name, date and time of program creation.
This section is optional and comments may appear anywhere
in the program.
Java programming language supports three types of
comments..
Single line Comment (or end-of line comment)
It starts with a double slash symbol (//) and terminates at the end
of the current line.
Ex: // sum of two numbers
Multi-line Comment
/* a multi-line comment is declared like this
and can have multiple lines as a comment */
Documentation Comment
/** a documentation comment starts with a delimiter and ends
with */
7. Package Statement
A package is a collection of classes, interfaces and sub-
packages.
A sub package contains collection of classes, interfaces and
sub-sub packages etc.
There is a provision in Java that allows you to declare your
classes in a collection called package.
There can be only one package statement in a Java program.
It must appear as the first statement in the source code file
before any class or interface declaration.
This statement is optional,
Syntax: package package_name;
Example: package student;
This statement declares that all the classes and interfaces
defined in this source file are a part of the student package.
java.lang.*;
package is imported by default and this package is
known as default package.
8. Import Statement
Many predefined classes are stored in packages in Java, an
import statement is used to refer to the classes stored in other
packages.
An import statement is always written after the package
statement but it has to be before any class declaration.
You can import a specific class or all the classes of the
package.
Many classes can be imported in a single program and hence
multiple import statements can be written.
import java.util.Date; //imports the date class
import java.applet.*; //imports all the classes from the java applet package
9. Interface Section
This section is used to specify an interface in Java.
It is an optional section which is mainly used to implement
multiple inheritance in Java
An interface is similar to a class but contains only constants
and method declarations.
An Interfaces cannot be instantiated.
They can only be implemented by classes or extended by other
interfaces.
Interface shape{
void draw(int length, int bredth);
void show();
}
10. Class Definition
Java program may contain multiple class definition.
Classes are primary feature of Java program.
The classes are used to map real world problems.
classes defines the information about the user-defined classes
in a program.
A class is a collection of variables and methods that operate on
the fields.
Every program in Java will have at least one class with the main
method.
class Addition
{
void add(String args[])
{
int a=2, b=3, c;
c=a+b;
System.out.println(c);
}
}
11. Main Method Class
Execution of a Java application starts from the main method.
In other words, its an entry point for the class or program that
starts in Java Run-time.
The main () method which is from where the execution of program
actually starts and follow the statements in the order specified.
The main method can create objects, evaluate expressions, and invoke
other methods and much more.
On reaching the end of main, the program terminates and control
passes back to the operating system.
The class section is mandatory.
// Program to display message on the screen
class HelloJava {
public static void main(String args[])
{
System.out.println("Hello Harsha");
} }
12. Summary
In this lesson you learnt about
Java
Differences between C , C++ and Java
Structure of Java Program