Core Java Programming Language (JSE) : Chapter II - Object Oriented Programming.WebStackAcademy
Object-oriented programming (OOP) refers to a type of computer programming (software design) in which programmers define not only the data type of a data structure, but also the types of operations (functions) that can be applied to the data structure.
In this way, the data structure becomes an object that includes both data and functions. In addition, programmers can create relationships between one object and another. For example, objects can inherit characteristics from other objects.
If you are new to object-oriented programming languages, you will need to know a few basics before you can get started with code. The following definitions will help you better understand object-oriented programming:
Abstraction: The process of picking out (abstracting) common features of objects and procedures.
Class: A category of objects. The class defines all the common properties of the different objects that belong to it.
Encapsulation: The process of combining elements to create a new entity. A procedure is a type of encapsulation because it combines a series of computer instructions.
Information hiding: The process of hiding details of an object or function. Information hiding is a powerful programming technique because it reduces complexity.
Inheritance: a feature that represents the "is a" relationship between different classes.
Interface: the languages and codes that the applications use to communicate with each other and with the hardware.
Messaging: Message passing is a form of communication used in parallel programming and object-oriented programming.
Object: a self-contained entity that consists of both data and procedures to manipulate the data.
Polymorphism: A programming language's ability to process objects differently depending on their data type or class.
This document provides an overview of object-oriented programming concepts in Java including classes, objects, attributes, and methods. It discusses how classes define templates for objects and how objects are instances of classes. Examples are given of declaring a class for a car with attributes like make and speed, and methods like accelerate and turn. The document also covers creating objects from classes in code, and accessing object attributes and methods. Finally, it briefly introduces some standard Java classes like Math that are commonly used.
This document provides an overview of object-oriented programming concepts in Java including classes, objects, attributes, methods, constructors, access modifiers, packages, and encapsulation. It defines these concepts, provides examples of how to declare and use them, and explains how they help achieve information hiding and modularity through features like abstraction, encapsulation, and packages.
This document provides an overview of object-oriented programming concepts including abstraction, encapsulation, classes, objects, methods, constructors, inheritance, polymorphism, and interfaces. It explains that classes act as blueprints for objects, describing their data and behaviors. Objects are instances of classes that have state stored in attributes and behaviors defined by methods. Key features of OOP like inheritance, encapsulation, and polymorphism are discussed at a high level.
Classes and objects are fundamental concepts in object-oriented programming. A class defines common properties and behaviors of objects through fields and methods. An object is an instance of a class that represents a real-world entity with state (fields) and behavior (methods). Classes can inherit properties and behaviors from superclasses and implement interfaces. Objects are created from classes using constructors.
This document provides an overview of key concepts in Java including classes, objects, class members, packages, constructors, interfaces, abstract classes, object-oriented programming characteristics like encapsulation, inheritance, polymorphism and abstraction. It also discusses overriding, overloading, non-access modifiers, passing variables and strings. The presentation contains definitions and examples to explain each concept in 1-3 sentences.
The document discusses key concepts of object-oriented programming with Java including classes, objects, encapsulation, inheritance, and polymorphism. It defines a class as a blueprint for objects and notes that objects are instances of classes that contain attributes and methods. The document explains that encapsulation groups related data and methods into a class and hides implementation details. Inheritance and polymorphism allow classes to share and extend behaviors from other classes. Constructors, methods, and the 'this' keyword are also covered.
Introduction to OOPS, Characteristics of OOPS, Object oriented languages, comparison between
procedural and object oriented programming, basic principles of Object Orientation-class, object,
abstraction, encapsulation, inheritance, polymorphism, modularity, and message passing. Features
of object orientation - attributes, state, identity, operation, behaviour.
Software objects contain state and behavior. An object's state is stored in fields and its behavior is exposed through methods. Hiding internal data and only allowing access through methods is known as encapsulation. Common behavior can be defined in a superclass and inherited into subclasses using the extends keyword. A collection of related classes organized into a namespace is called a package.
This document provides an introduction to object-oriented programming concepts including the differences between procedural and OOP languages, basic Java terminology like classes, objects, attributes, methods, and encapsulation. It discusses what objects are, how to identify, define, create and operate on objects. It also covers object relationships like association, inheritance and mutability. Finally, it discusses modeling languages/symbols like UML, class definition, creating objects, object methods, and the Java System class.
This document provides an overview of classes, objects, constructors, methods, and other fundamental concepts in Java. It discusses:
1) The definition of a class and rules for declaring classes in source code files.
2) How to create and declare a class, as well as an object which is an instance of a class.
3) What a constructor is and how it initializes a new object. Constructors can be overloaded.
4) The basics of methods including passing parameters by value and reference, and overloading methods.
5) Other concepts like return statements, packages, imports, and access modifiers.
This document introduces classes and objects in Java. It defines a class as a blueprint that determines an object's behavior and contents. An object contains methods and properties that make data useful. Several illustrations are provided to distinguish between classes and objects. The Circle class is used as an example, with fields added for the center coordinates and radius. Methods like area() and circumference() are added. Objects of the Circle class are then created and these methods are executed. The document emphasizes that classes organize data and behavior through objects.
This document provides an introduction to the Java programming language. It discusses the history and components of Java, including the Java language, platform, and tools. It then explains some key Java concepts like object-oriented programming, classes, objects, inheritance, and interfaces. It provides examples of how to write a simple Java program and declare methods. It also compares static and instance members and discusses abstract classes and when to use interfaces versus abstract classes.
The document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like abstraction, encapsulation, inheritance, polymorphism and classes. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems to develop software for consumer electronics but was later targeted towards internet programming. The document also lists some of Java's key characteristics like being simple, secure, portable, object-oriented, robust and multithreaded.
The document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like abstraction, encapsulation, inheritance, polymorphism and classes. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems to develop software for consumer electronics but was later targeted towards internet programming. The document also lists some of Java's key characteristics like being simple, secure, portable, object-oriented, robust and multithreaded.
This document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, and polymorphism. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems in the 1990s to be a platform-independent language for programming consumer electronics. The document outlines some of Java's key features like being simple, secure, portable, robust, and architecture-neutral. It also discusses Java's object-oriented nature and support for multithreading.
This document provides an overview of Java basics, including:
- Java is an object-oriented programming language and platform that allows code to run on many systems.
- Java code is compiled to bytecode that runs on a Java Virtual Machine (JVM).
- Key Java technologies include the JVM, Java Runtime Environment (JRE), and Java Software Development Kit (SDK).
- Java supports object-oriented programming concepts like classes, objects, inheritance, interfaces, and polymorphism.
- The document outlines language syntax rules and concepts like variables, methods, and access modifiers.
This document provides an overview of object-oriented programming concepts including classes, objects, encapsulation, inheritance, and polymorphism. It defines key terms like class, object, field, and method. It gives examples of how classes can model real-world entities like a circle or employee. The document explains that classes form a hierarchy where subclasses inherit fields and methods from parent classes. Encapsulation and information hiding are achieved by grouping data and methods into classes. Polymorphism allows different processing of objects depending on their class.
This document discusses objects and classes in Java. It begins by defining what a class is - a template that defines common properties of objects. Everything in a Java program must be encapsulated within a class. A class defines an object's state via fields and behavior via methods. The document then discusses how to define classes by specifying fields, methods, and constructors. It provides examples of creating objects from classes and accessing object members. The document also covers key object-oriented programming concepts like encapsulation and inheritance.
The document provides an overview of core Java concepts including classes, objects, primitive data types, arrays, object-oriented programming principles like inheritance, abstraction, encapsulation and polymorphism. It also discusses packages and libraries in Java. Key topics covered are the difference between classes and objects, how classes are used to define objects, and the standard Java packages that are included in the Java Runtime Environment.
This document provides an overview of object-oriented programming concepts including objects, classes, inheritance, polymorphism, abstraction, encapsulation, and interfaces. It defines objects as instances that have state and behavior. Classes are blueprints used to create object instances. Inheritance allows classes to inherit properties from parent classes. Polymorphism enables one task to be performed in different ways. Abstraction hides internal details and shows functionality. Encapsulation binds code and data into a single unit. Interfaces define contracts between classes and achieve abstraction and multiple inheritance in Java. Packages organize related classes and interfaces.
The document discusses the basics of classes and objects in Java. It defines a class as a template for creating objects that have both data fields (attributes) and methods. An object is an instance of a class that contains specific values for its attributes and can execute the methods defined in its class. The document provides examples of defining a Rectangle class with length and width attributes and methods to set their values and calculate the area. It also demonstrates how to declare objects of the Rectangle class and access their attributes and methods.
Introduction to OOPS, Characteristics of OOPS, Object oriented languages, comparison between
procedural and object oriented programming, basic principles of Object Orientation-class, object,
abstraction, encapsulation, inheritance, polymorphism, modularity, and message passing. Features
of object orientation - attributes, state, identity, operation, behaviour.
Software objects contain state and behavior. An object's state is stored in fields and its behavior is exposed through methods. Hiding internal data and only allowing access through methods is known as encapsulation. Common behavior can be defined in a superclass and inherited into subclasses using the extends keyword. A collection of related classes organized into a namespace is called a package.
This document provides an introduction to object-oriented programming concepts including the differences between procedural and OOP languages, basic Java terminology like classes, objects, attributes, methods, and encapsulation. It discusses what objects are, how to identify, define, create and operate on objects. It also covers object relationships like association, inheritance and mutability. Finally, it discusses modeling languages/symbols like UML, class definition, creating objects, object methods, and the Java System class.
This document provides an overview of classes, objects, constructors, methods, and other fundamental concepts in Java. It discusses:
1) The definition of a class and rules for declaring classes in source code files.
2) How to create and declare a class, as well as an object which is an instance of a class.
3) What a constructor is and how it initializes a new object. Constructors can be overloaded.
4) The basics of methods including passing parameters by value and reference, and overloading methods.
5) Other concepts like return statements, packages, imports, and access modifiers.
This document introduces classes and objects in Java. It defines a class as a blueprint that determines an object's behavior and contents. An object contains methods and properties that make data useful. Several illustrations are provided to distinguish between classes and objects. The Circle class is used as an example, with fields added for the center coordinates and radius. Methods like area() and circumference() are added. Objects of the Circle class are then created and these methods are executed. The document emphasizes that classes organize data and behavior through objects.
This document provides an introduction to the Java programming language. It discusses the history and components of Java, including the Java language, platform, and tools. It then explains some key Java concepts like object-oriented programming, classes, objects, inheritance, and interfaces. It provides examples of how to write a simple Java program and declare methods. It also compares static and instance members and discusses abstract classes and when to use interfaces versus abstract classes.
The document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like abstraction, encapsulation, inheritance, polymorphism and classes. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems to develop software for consumer electronics but was later targeted towards internet programming. The document also lists some of Java's key characteristics like being simple, secure, portable, object-oriented, robust and multithreaded.
The document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like abstraction, encapsulation, inheritance, polymorphism and classes. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems to develop software for consumer electronics but was later targeted towards internet programming. The document also lists some of Java's key characteristics like being simple, secure, portable, object-oriented, robust and multithreaded.
This document provides an overview of object-oriented programming concepts and Java programming. It discusses key OOP concepts like classes, objects, encapsulation, inheritance, and polymorphism. It then covers the history and development of Java, describing how it was initially created at Sun Microsystems in the 1990s to be a platform-independent language for programming consumer electronics. The document outlines some of Java's key features like being simple, secure, portable, robust, and architecture-neutral. It also discusses Java's object-oriented nature and support for multithreading.
This document provides an overview of Java basics, including:
- Java is an object-oriented programming language and platform that allows code to run on many systems.
- Java code is compiled to bytecode that runs on a Java Virtual Machine (JVM).
- Key Java technologies include the JVM, Java Runtime Environment (JRE), and Java Software Development Kit (SDK).
- Java supports object-oriented programming concepts like classes, objects, inheritance, interfaces, and polymorphism.
- The document outlines language syntax rules and concepts like variables, methods, and access modifiers.
This document provides an overview of object-oriented programming concepts including classes, objects, encapsulation, inheritance, and polymorphism. It defines key terms like class, object, field, and method. It gives examples of how classes can model real-world entities like a circle or employee. The document explains that classes form a hierarchy where subclasses inherit fields and methods from parent classes. Encapsulation and information hiding are achieved by grouping data and methods into classes. Polymorphism allows different processing of objects depending on their class.
This document discusses objects and classes in Java. It begins by defining what a class is - a template that defines common properties of objects. Everything in a Java program must be encapsulated within a class. A class defines an object's state via fields and behavior via methods. The document then discusses how to define classes by specifying fields, methods, and constructors. It provides examples of creating objects from classes and accessing object members. The document also covers key object-oriented programming concepts like encapsulation and inheritance.
The document provides an overview of core Java concepts including classes, objects, primitive data types, arrays, object-oriented programming principles like inheritance, abstraction, encapsulation and polymorphism. It also discusses packages and libraries in Java. Key topics covered are the difference between classes and objects, how classes are used to define objects, and the standard Java packages that are included in the Java Runtime Environment.
This document provides an overview of object-oriented programming concepts including objects, classes, inheritance, polymorphism, abstraction, encapsulation, and interfaces. It defines objects as instances that have state and behavior. Classes are blueprints used to create object instances. Inheritance allows classes to inherit properties from parent classes. Polymorphism enables one task to be performed in different ways. Abstraction hides internal details and shows functionality. Encapsulation binds code and data into a single unit. Interfaces define contracts between classes and achieve abstraction and multiple inheritance in Java. Packages organize related classes and interfaces.
The document discusses the basics of classes and objects in Java. It defines a class as a template for creating objects that have both data fields (attributes) and methods. An object is an instance of a class that contains specific values for its attributes and can execute the methods defined in its class. The document provides examples of defining a Rectangle class with length and width attributes and methods to set their values and calculate the area. It also demonstrates how to declare objects of the Rectangle class and access their attributes and methods.
- HTML5 is the newest version of HTML that began development in 2004 and was officially published in 2012.
- It incorporates features from prior HTML versions and adds new elements and features like built-in audio/video, canvas drawing, and offline web apps.
- HTML5 simplifies elements like DOCTYPE and <html> and removes unnecessary code like XML namespaces.
This document provides an introduction to the Python programming language. It discusses that Python was created in 1991, is an interpreted language useful for scripting, and is used by many companies and organizations. It also gives instructions on installing Python on Windows, Mac OS X, and Linux systems. Finally, it demonstrates some basic Python concepts like print statements, comments, functions, and whitespace significance through simple code examples.
This document discusses Java interfaces. It describes how interfaces define abstract methods that implementing classes must provide. Interfaces can contain constant variables and default methods. Classes can inherit methods from extended interfaces and must implement inherited abstract methods. Default methods provide an implementation within an interface that classes can optionally override. Static methods are defined with the static keyword and are not inherited by implementing classes. Polymorphism allows objects to be accessed using superclass or interface references.
This document discusses JavaScript functions. It explains that functions are first-class objects that can be stored in variables, passed as arguments, and returned from other functions. It provides examples of defining, calling, and returning values from functions. It also covers optional parameters, anonymous functions, higher-order functions, and functions as methods.
This document provides an overview of interfaces in Java. It discusses that interfaces define abstract methods that implementing classes must provide, interfaces can contain constant variables and default methods, and interfaces cannot be instantiated directly. It also covers interface inheritance, default methods introduced in Java 8, static methods in interfaces, and polymorphism through interfaces.
This document summarizes a session on the Java technology. It introduces key concepts like the Java Runtime Environment (JRE) and Java Virtual Machine (JVM). The JRE loads and executes Java classes, verifies code, and performs garbage collection. The JVM interprets Java bytecode and defines instruction sets, registers and memory areas. The document provides examples of a simple Java application and how to compile and run Java code, as well as examples of common compile-time and runtime errors.
This document provides an overview of the Java programming language. It discusses Java's key features such as being robust, multithreaded, architecture-neutral, interpreted, high-performance, distributed, and dynamic. Additional features added in later Java releases include Java Beans, serialization, remote method invocation, database connectivity, and more. Since its inception, Java usage has spread across hardware development, standalone applications, client-server applications, distributed applications, and enterprise applications, establishing Java as a full-fledged technology.
Java is a set of computer software and specifications that provides a system for developing application software and deploying it across multiple platforms. It is widely used to develop networked applications, embedded systems, mobile applications, games, web content and enterprise software. With millions of developers worldwide, Java enables efficient development and use of exciting applications.
Form-based login in Spring Security is configured using the <form-login> element. The action URL and input field names can be customized, and a custom login page can be specified using the login-page attribute. On login error, users are redirected to the URL configured in the authentication-failure-url attribute, and the error message is available in the SPRING_SECURITY_LAST_EXCEPTION session attribute.
Ray Dalio How Countries go Broke the Big CycleDadang Solihin
A complete and practical understanding of the Big Debt Cycle. A much more practical understanding of how supply and demand really work compared to the conventional economic thinking. A complete and practical understanding of the Overall Big Cycle, which is driven by the Big Debt Cycle and the other major cycles, including the big political cycle within countries that changes political orders and the big geopolitical cycle that changes world orders.
Pests of Rice: Damage, Identification, Life history, and Management.pptxArshad Shaikh
Rice pests can significantly impact crop yield and quality. Major pests include the brown plant hopper (Nilaparvata lugens), which transmits viruses like rice ragged stunt and grassy stunt; the yellow stem borer (Scirpophaga incertulas), whose larvae bore into stems causing deadhearts and whiteheads; and leaf folders (Cnaphalocrocis medinalis), which feed on leaves reducing photosynthetic area. Other pests include rice weevils (Sitophilus oryzae) and gall midges (Orseolia oryzae). Effective management strategies are crucial to minimize losses.
*Order Hemiptera:*
Hemiptera, commonly known as true bugs, is a large and diverse order of insects that includes cicadas, aphids, leafhoppers, and shield bugs. Characterized by their piercing-sucking mouthparts, Hemiptera feed on plant sap, other insects, or small animals. Many species are significant pests, while others are beneficial predators.
*Order Neuroptera:*
Neuroptera, also known as net-winged insects, is an order of insects that includes lacewings, antlions, and owlflies. Characterized by their delicate, net-like wing venation and large, often prominent eyes, Neuroptera are predators that feed on other insects, playing an important role in biological control. Many species have aquatic larvae, adding to their ecological diversity.
A short update and next week. I am writing both Session 9 and Orientation S1.
As a Guest Student,
You are now upgraded to Grad Level.
See Uploads for “Student Checkin” & “S8”. Thx.
Thank you for attending our workshops.
If you are new, do welcome.
Grad Students: I am planning a Reiki-Yoga Master Course (As a package). I’m Fusing both together.
This will include the foundation of each practice. Our Free Workshops can be used with any Reiki Yoga training package. Traditional Reiki does host rules and ethics. Its silent and within the JP Culture/Area/Training/Word of Mouth. It allows remote healing but there’s limits As practitioners and masters. We are not allowed to share certain secrets/tools. Some content is designed only for “Masters”. Some yoga are similar like the Kriya Yoga-Church (Vowed Lessons). We will review both Reiki and Yoga (Master tools) in the Course upcoming.
Session Practice, For Reference:
Before starting a session, Make sure to check your environment. Nothing stressful. Later, You can decorate a space as well.
Check the comfort level, any needed resources (Yoga/Reiki/Spa Props), or Meditation Asst?
Props can be oils, sage, incense, candles, crystals, pillows, blankets, yoga mat, any theme applies.
Select your comfort Pose. This can be standing, sitting, laying down, or a combination.
Monitor your breath. You can add exercises.
Add any mantras or affirmations. This does aid mind and spirit. It helps you to focus.
Also you can set intentions using a candle.
The Yoga-key is balancing mind, body, and spirit.
Finally, The Duration can be long or short.
Its a good session base for any style.
Next Week’s Focus:
A continuation of Intuition Development. We will review the Chakra System - Our temple. A misguided, misused situation lol. This will also serve Attunement later.
For Sponsor,
General updates,
& Donations:
Please visit:
https://ldmchapels.weebly.com
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Cool, cool, cool...
Because that's what she said after THE QUIZ CLUB OF PSGCAS' TV SHOW quiz.
Grab your popcorn and be seated.
QM: THARUN S A
BCom Accounting and Finance (2023-26)
THE QUIZ CLUB OF PSGCAS.
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This presentation was provided by Nicole 'Nici" Pfeiffer of the Center for Open Science (COS), during the first session of our 2025 NISO training series "Secrets to Changing Behavior in Scholarly Communications." Session One was held June 5, 2025.
This presentation has been made keeping in mind the students of undergraduate and postgraduate level. To keep the facts in a natural form and to display the material in more detail, the help of various books, websites and online medium has been taken. Whatever medium the material or facts have been taken from, an attempt has been made by the presenter to give their reference at the end.
In the seventh century, the rule of Sindh state was in the hands of Rai dynasty. We know the names of five kings of this dynasty- Rai Divji, Rai Singhras, Rai Sahasi, Rai Sihras II and Rai Sahasi II. During the time of Rai Sihras II, Nimruz of Persia attacked Sindh and killed him. After the return of the Persians, Rai Sahasi II became the king. After killing him, one of his Brahmin ministers named Chach took over the throne. He married the widow of Rai Sahasi and became the ruler of entire Sindh by suppressing the rebellions of the governors.
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Deborah Nusche, Senior Analyst, OECD presents at the OECD webinar 'Trends Spotting: Strategic foresight for tomorrow’s education systems' on 5 June 2025. You can check out the webinar on the website https://oecdedutoday.com/webinars/ Other speakers included: Deborah Nusche, Senior Analyst, OECD
Sophie Howe, Future Governance Adviser at the School of International Futures, first Future Generations Commissioner for Wales (2016-2023)
Davina Marie, Interdisciplinary Lead, Queens College London
Thomas Jørgensen, Director for Policy Coordination and Foresight at European University Association
Unit- 4 Biostatistics & Research Methodology.pdfKRUTIKA CHANNE
Blocking and confounding (when a third variable, or confounder, influences both the exposure and the outcome) system for Two-level factorials (a type of experimental design where each factor (independent variable) is investigated at only two levels, typically denoted as "high" and "low" or "+1" and "-1")
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2. ● This module introduces patcipants to the new
UML concepts . Mapping of UML concepts to
the java terminology. Describing examples
that show OOPs concepts.Shows how to access
state and behaviour of the object.
Module Overview
2
3. Define modeling concepts: abstraction, encapsulation,
and packages
Discuss why you can reuse Java technology
application Code
Define class, member, attribute, method, constructor,
and Package
Use the access modifiers private and public as
appropriate for the guidelines of encapsulation
Invoke a method on a particular object
Use the Java technology application programming
interface (API) online documentation
Objectives
3
5. Analysis describes what the system needs to do:
Modeling the real-world, including actors and
activities, objects, and behaviors
Design describes how the system does it:
– Modeling the relationships and interactions between
objects and actors in the system
– Finding useful abstractions to help simplify the
problem or solution
The Analysis and Design Phase
<<Module name>>/<<Session #>>/<<Lesson Name>> >>
5
6. • Functions – Write an algorithm once to be used in
many Situations
• Objects – Group a related set of attributes and
behaviors into a class
• Frameworks and APIs – Large groups of objects that
support a complex activity; Frameworks can be used
as is or be modified to extend the basic behavior
Abstraction
<<Module name>>/<<Session #>>/<<Lesson Name>> >>
6
7. In manufacturing, a blueprint describes a device
from which many physical devices are
constructed.
In software, a class is a description of an object:
– A class describes the data that each object includes.
– A class describes the behaviors that each object exhibits.
In Java technology, classes support three key
features of object-oriented programming (OOP):
– Encapsulation
– Inheritance
– Polymorphism
Classes as Blueprints for Objects
<<Module name>>/<<Session #>>/<<Lesson Name>> >>
7
11. Accessing Object Members
<<Module name>>/<<Session #>>/<<Lesson Name>> >>
11
• The dot notation is: <object>.<member>
• This is used to access object members, including
attributes and methods.
• Examples of dot notation are:
d.setWeight(42);
d.weight = 42; // only permissible if weight is public
16. ● There is always at least one constructor in every
class.
● If the writer does not supply any constructors,
the default constructor is present automatically:
– The default constructor takes no arguments
– The default constructor body is empty
● The default enables you to create object
instances with new xxx()without having to write
a constructor.
The Default Constructor
<<Module name>>/<<Session #>>/<<Lesson Name>> >>
16
19. Basic syntax of the package statement is: package
<top_pkg_name>[.<sub_pkg_name>]*;
Examples of the statement are: package
shipping.gui.reportscreens;
Specify the package declaration at the beginning
of the source file.
Only one package declaration per source file.
If no package is declared, then the class is placed
into the default package.
Package names must be hierarchical and
separated by dots.
The package Statement
<<Module name>>/<<Session #>>/<<Lesson Name>> >>
19
20. Basic syntax of the import statement is:
import <pkg_name>[.<sub_pkg_name>]*.<class_name>;
OR
import <pkg_name>[.<sub_pkg_name>]*.*;
Examples of the statement are:
import java.util.List;
import java.io.*;
import shipping.gui.reportscreens.*;
The import statement does the following:
– Precedes all class declarations
– Tells the compiler where to find classes
The import Statement
20
21. Packages are stored in the directory tree
containing the package name.
An example is the shipping application packages.
Directory Layout and Packages
21
24. Class – The source-code blueprint for a run-time
object
Object – An instance of a class; also known as
instance
Attribute – A data element of an object; also known
as data member, instance variable, and data field
Method – A behavioral element of an object; also
known as algorithm, function, and procedure
Constructor – A method-like construct used to
initialize a new
object
Package – A grouping of classes and sub-packages
Terminology Recap
24
25. ● A set of Hypertext Markup Language (HTML)
files provides information about the API.
● A frame describes a package and contains
hyperlinks to information describing each class
in that package.
● A class document includes the class hierarchy, a
description of the class, a list of member
variables, a list of constructors, and so on.
Java Technology API Documentation
25