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CONTENTS
Chapter

1. Fundamentals of Java Programming
   1.1 Features of Java
   1.2 Introduction to Java
  1.2.1 What is Java
  1.2.2 Types of Java Programs
   1.3 Difference between Application and Applets
   1.4 Creating and Executing Java Program
   1.5 Java Tokens
   1.5.1 Keywords
   1.5.2 Identifiers
   1.5.3 Literals
   1.5.3.1 Integer Literals
   1.5.3.2 Floating -point Literals
   1.5.3.3 Character Literals
   1.5.3.4 Boolean Literals
   1.5.3.5 String Literals
   1.5.4 Operators
   1.5.5 Separators
   1.6 Comments in a Java Program
   1.7 Data Types
   1.8 Variables
   1.9 Arrays
   1.9.1 One-dimensional Arrays
   1.9.2 Two-dimensional Arrays
2. Operators and Control Statements
    2.1 Operators
   2.1.1 Arithmetic Operators
   2.1.2 Relational Operators
   2.1.3 Logical Operators
   2.1.4 Assignment Operators
2.1.5 Increment and Decrement Operators
  2.1.6 Bitwise Operators
  2.1.7 Conditional Operators
  2.1.8 Special Operators
  2.2 Control Statements
  2.2.1 Decision-Making Statements
  2.2.1.1 Simple if Statement
  2.2.1.2 if…else Statement
  2.2.1.3 nested if Statement
  2.2.1.4 switch Statement
  2.3 Looping Statement
  2.3.1 while Loop
  2.3.2 do…while Loop
  2.3.3 for Loop
  2.4 Jump Statement
  2.4.1 Break Statement
  2.4.2 Continue Statement

3. Input and Output Statements
    3.1 Input Statements
   3.1.1 Scanner Class
   3.2 System Class
   3.2.1 Output Statement

4. Classes and Objects
    4.1 Class
   4.1.1 Defining Methods
   4.1.2 Creating Objects
   4.1.3 Accessing Class Members
   4.2 Constructor
   4.2.1 Default Constructor
   4.2.2 Parameterized Constructor
   4.3 Method Overloading
   4.4 Access Control
   4.5 Static and Fixed Methods
   4.6 String Class
   4.7 StringBuffer Class.

5. Inheritance
    5.1 Inheritance
5.1.1 Deriving a Subclass
   5.2 Overriding Methods
   5.3 Using super Keyword
   5.4 Abstract Class.
6. Wrapper classes for primitive types and Autoboxing
   and Auto-Unboxing

   6.1 Type -Wrapper Classes for Primitive Types
  6.2 Autoboxing and Auto-Unboxing
  6.3 Recursion.

7. Abstract Windowing Toolkit – I
    7.1 Working with Windows using AWT Controls
   7.2 Label
   7.3 Button
   7.4 CheckBox
   7.5 Choice
8. Abstract Windowing Toolkit – II
   8.1 Text Components
   8.1.1 TextFields
   8.1.2 TextAreas
   8.2 Lists
   8.3 Scrollbars.
9. Swing Components – I
    9.1 GUI Components
   9.2 Common GUI Event Types and Listener Interfaces
   9.3 JOptionPane
   9.4 JLabel
   9.5 JTextComponents
   9.5.1 JTextField
   9.5.2 JTextArea
   9.6 JButton.
10. Swing Components – II
    10.1 JCheckBox
   10.2 JComboBox
10.3 JSlider
   10.4 JList
   10.5 JFrame
   10.6 JPanel.
11. Event Handling
    11.1 Mouse Event Handling
   11.2 Adapter Classes
   11.3 Key Event – Handling.
12. Layout Managers
    12.1 Layout Managers
   12.1.1 FlowLayout
   12.1.2 BorderLayout
   12.1.3 GridLayout
13. Graphics and Java2D
    13.1 Graphics and Java2D
   13.1.1 Graphics Contexts and Graphic Objects
   13.2 Color Control
   13.3 Font Control
   13.4 Graphics Class
   13.4.1 Drawing Lines, Rectangles, Ovals
   13.4.1.1 Drawing Lines
   13.4.1.2 Drawing Rectangles
   13.4.1.3 Drawing Ovals
   13.5 Using Menus with JFrames.
14. Packages and Interfaces
    14.1 Packages
   14.1.1 Creating Packages
   14.1.2 Hierarchy of Packages
   14.2 Classpath
   14.3 Importing Packages
   14.4 Creating our own Packages
   14.5 Interface
   14.5.1 Defining an Interfaces
14.5.2 Extending an Interface – 14.5.3 Implementing Interfaces.
15. Exception Handling
    15.1 Exception Handling
    15.1.1 Exception Handling Mechanism
    15.1.2 Classification of Exception
    15.1.3 Built in Exception
    15.1.4 Using try and catch block
    15.1.5 Catching an exception
    15.1.6 Multiple catch Clauses
    15.1.7 Throw Statement
    15.1.8 Throws Clause
    15.1.9 Finally block.

16. Multithreading
    16.1 Thread
    16.2 Life Cycle of a Thread
    16.3 Creating a Thread
   16.3.1 Extending the Class Thread
    16.3.2 Implementing Runnable Interface
    16.4 Synchronization
    16.5 Inter-thread communication
    16.6 Deadlock.
17. I/O Stream
    17.1 I/O Stream
   17.1.1 ByteStream classes
   17.1.2 Character Stream classes
   17.2 File Stream.
18. Applet
    18.1 Applet
   18.1.1 Creating and Executing an Applet
   18.1.2 Understanding the Program
   18.2 HTML Tags
   18.3 Life Cycle of an Applet
   18.4 Applet Tags in HTML.
19. Introduction to API Packages & JDBC Connectivity
    19.1 Introduction to API Packages
   19.1.1 java.lang Package
   19.1.2 java.util Package
   19.2 JDBC Connectivity.
20. Networking
    20.1 Network Basics
   20.2 Proxy Servers
   20.3 Uniform Resource Locator (URL)
   20.4 Socket Programming
  20.4.1 Establishing a simple server with stream socket
  20.4.2 Establishing a simple client with stream socket
  20.5 Datagram
  20.5.1 Establishing a simple server using datagram socket
  20.5.2 Establishing a simple client using datagram socket
  20.6 InetAddress.


   APPENDIX A: Exercise
Preface
History of Java

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Java Programming by P.Rizwan Ahmed,MUCollege, Ambur

  • 1. CONTENTS Chapter 1. Fundamentals of Java Programming 1.1 Features of Java 1.2 Introduction to Java 1.2.1 What is Java 1.2.2 Types of Java Programs 1.3 Difference between Application and Applets 1.4 Creating and Executing Java Program 1.5 Java Tokens 1.5.1 Keywords 1.5.2 Identifiers 1.5.3 Literals 1.5.3.1 Integer Literals 1.5.3.2 Floating -point Literals 1.5.3.3 Character Literals 1.5.3.4 Boolean Literals 1.5.3.5 String Literals 1.5.4 Operators 1.5.5 Separators 1.6 Comments in a Java Program 1.7 Data Types 1.8 Variables 1.9 Arrays 1.9.1 One-dimensional Arrays 1.9.2 Two-dimensional Arrays 2. Operators and Control Statements 2.1 Operators 2.1.1 Arithmetic Operators 2.1.2 Relational Operators 2.1.3 Logical Operators 2.1.4 Assignment Operators
  • 2. 2.1.5 Increment and Decrement Operators 2.1.6 Bitwise Operators 2.1.7 Conditional Operators 2.1.8 Special Operators 2.2 Control Statements 2.2.1 Decision-Making Statements 2.2.1.1 Simple if Statement 2.2.1.2 if…else Statement 2.2.1.3 nested if Statement 2.2.1.4 switch Statement 2.3 Looping Statement 2.3.1 while Loop 2.3.2 do…while Loop 2.3.3 for Loop 2.4 Jump Statement 2.4.1 Break Statement 2.4.2 Continue Statement 3. Input and Output Statements 3.1 Input Statements 3.1.1 Scanner Class 3.2 System Class 3.2.1 Output Statement 4. Classes and Objects 4.1 Class 4.1.1 Defining Methods 4.1.2 Creating Objects 4.1.3 Accessing Class Members 4.2 Constructor 4.2.1 Default Constructor 4.2.2 Parameterized Constructor 4.3 Method Overloading 4.4 Access Control 4.5 Static and Fixed Methods 4.6 String Class 4.7 StringBuffer Class. 5. Inheritance 5.1 Inheritance
  • 3. 5.1.1 Deriving a Subclass 5.2 Overriding Methods 5.3 Using super Keyword 5.4 Abstract Class. 6. Wrapper classes for primitive types and Autoboxing and Auto-Unboxing 6.1 Type -Wrapper Classes for Primitive Types 6.2 Autoboxing and Auto-Unboxing 6.3 Recursion. 7. Abstract Windowing Toolkit – I 7.1 Working with Windows using AWT Controls 7.2 Label 7.3 Button 7.4 CheckBox 7.5 Choice 8. Abstract Windowing Toolkit – II 8.1 Text Components 8.1.1 TextFields 8.1.2 TextAreas 8.2 Lists 8.3 Scrollbars. 9. Swing Components – I 9.1 GUI Components 9.2 Common GUI Event Types and Listener Interfaces 9.3 JOptionPane 9.4 JLabel 9.5 JTextComponents 9.5.1 JTextField 9.5.2 JTextArea 9.6 JButton. 10. Swing Components – II 10.1 JCheckBox 10.2 JComboBox
  • 4. 10.3 JSlider 10.4 JList 10.5 JFrame 10.6 JPanel. 11. Event Handling 11.1 Mouse Event Handling 11.2 Adapter Classes 11.3 Key Event – Handling. 12. Layout Managers 12.1 Layout Managers 12.1.1 FlowLayout 12.1.2 BorderLayout 12.1.3 GridLayout 13. Graphics and Java2D 13.1 Graphics and Java2D 13.1.1 Graphics Contexts and Graphic Objects 13.2 Color Control 13.3 Font Control 13.4 Graphics Class 13.4.1 Drawing Lines, Rectangles, Ovals 13.4.1.1 Drawing Lines 13.4.1.2 Drawing Rectangles 13.4.1.3 Drawing Ovals 13.5 Using Menus with JFrames. 14. Packages and Interfaces 14.1 Packages 14.1.1 Creating Packages 14.1.2 Hierarchy of Packages 14.2 Classpath 14.3 Importing Packages 14.4 Creating our own Packages 14.5 Interface 14.5.1 Defining an Interfaces
  • 5. 14.5.2 Extending an Interface – 14.5.3 Implementing Interfaces. 15. Exception Handling 15.1 Exception Handling 15.1.1 Exception Handling Mechanism 15.1.2 Classification of Exception 15.1.3 Built in Exception 15.1.4 Using try and catch block 15.1.5 Catching an exception 15.1.6 Multiple catch Clauses 15.1.7 Throw Statement 15.1.8 Throws Clause 15.1.9 Finally block. 16. Multithreading 16.1 Thread 16.2 Life Cycle of a Thread 16.3 Creating a Thread 16.3.1 Extending the Class Thread 16.3.2 Implementing Runnable Interface 16.4 Synchronization 16.5 Inter-thread communication 16.6 Deadlock. 17. I/O Stream 17.1 I/O Stream 17.1.1 ByteStream classes 17.1.2 Character Stream classes 17.2 File Stream. 18. Applet 18.1 Applet 18.1.1 Creating and Executing an Applet 18.1.2 Understanding the Program 18.2 HTML Tags 18.3 Life Cycle of an Applet 18.4 Applet Tags in HTML.
  • 6. 19. Introduction to API Packages & JDBC Connectivity 19.1 Introduction to API Packages 19.1.1 java.lang Package 19.1.2 java.util Package 19.2 JDBC Connectivity. 20. Networking 20.1 Network Basics 20.2 Proxy Servers 20.3 Uniform Resource Locator (URL) 20.4 Socket Programming 20.4.1 Establishing a simple server with stream socket 20.4.2 Establishing a simple client with stream socket 20.5 Datagram 20.5.1 Establishing a simple server using datagram socket 20.5.2 Establishing a simple client using datagram socket 20.6 InetAddress. APPENDIX A: Exercise