The document discusses multithreading and threading concepts in Java. It defines a thread as a single sequential flow of execution within a program. Multithreading allows executing multiple threads simultaneously by sharing the resources of a process. The key benefits of multithreading include proper utilization of resources, decreased maintenance costs, and improved performance of complex applications. Threads have various states like new, runnable, running, blocked, and dead during their lifecycle. The document also explains different threading methods like start(), run(), sleep(), yield(), join(), wait(), notify() etc and synchronization techniques in multithreading.
1. The document discusses threads and multithreading in Java. It defines threads as independent paths of execution within a process and explains how Java supports multithreading.
2. Key concepts covered include the different states a thread can be in (new, ready, running, blocked, dead), thread priorities, synchronization to allow threads to safely access shared resources, and methods to control threads like start(), sleep(), join(), etc.
3. Examples are provided to demonstrate how to create and manage multiple threads that run concurrently and synchronize access to shared resources.
The document discusses threads and multithreading in Java. It defines a thread as a single sequential flow of control within a program. Multithreading allows a program to be divided into multiple subprograms that can run concurrently. Threads have various states like newborn, runnable, running, blocked, and dead. The key methods for managing threads include start(), sleep(), yield(), join(), wait(), notify(). Synchronization is needed when multiple threads access shared resources to prevent inconsistencies. Deadlocks can occur when threads wait indefinitely for each other.
The life cycle of a thread involves several stages: being born when created, started, running, and eventually dying. A thread can be in one of five states: newborn, runnable, running, blocked, or dead. Creating a thread involves implementing the Runnable interface, instantiating a Thread object with the Runnable object, and calling the start() method.
- Java threads allow for multithreaded and parallel execution where different parts of a program can run simultaneously.
- There are two main ways to create a Java thread: extending the Thread class or implementing the Runnable interface.
- To start a thread, its start() method must be called rather than run(). Calling run() results in serial execution rather than parallel execution of threads.
- Synchronized methods use intrinsic locks on objects to allow only one thread to execute synchronized code at a time, preventing race conditions when accessing shared resources.
Java concurrency allows applications to make use of multiple processors and handle asynchronous operations through the use of threads. While concurrency provides benefits like improved performance, it also introduces risks like race conditions and deadlocks if threads access shared resources unsafely. The Java threading APIs provide tools for safely managing concurrent operations through mechanisms like synchronization, locks, and concurrent collections.
the slide about Exception handling in java and the file and io handling in java .inbuilt java packages in for java exception.for beginner in programming
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
The document discusses object-oriented programming (OOP) concepts in Java, including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It provides definitions and examples for each concept. Classes create blueprints for objects and group similar entities, while objects are instances of classes that have state and behavior. OOP uses these concepts to create reusable applications with clearer structure and less code through concepts like inheritance, abstraction of unnecessary details, encapsulation of data within classes, and polymorphism to have variables take on multiple forms based on context.
An interface in Java is a blueprint of a class that defines static constants and abstract methods. Interfaces are implemented by classes where they inherit the properties and must define the body of the abstract methods. Key points are:
- Interfaces can only contain abstract methods and static constants, not method bodies.
- Classes implement interfaces to inherit the properties and must define the abstract method bodies.
- An interface can extend other interfaces and a class can implement multiple interfaces.
An abstract class is a class that is declared abstract —it may or may not include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed. When an abstract class is subclassed, the subclass usually provides implementations for all of the abstract methods in its parent class.
The document discusses method overloading and overriding in Java. It defines method overloading as having multiple methods with the same name but different parameters, while overriding involves subclasses providing specific implementations of methods in the parent class. It provides examples of overloading methods by changing parameters and data types, and explains why overriding is not possible by only changing the return type due to ambiguity. The use of the super keyword to refer to parent class members is also explained.
This document provides an overview of client-server networking concepts in Java. It discusses elements like network basics, ports and sockets. It explains how to implement both TCP and UDP clients and servers in Java using socket classes. Sample code is provided for an echo client-server application using TCP and a quote client-server application using UDP. Exception handling for sockets is also demonstrated.
The final keyword in Java can be applied to variables, methods, and classes. It restricts changes to final entities. Final variables must be initialized after declaration and their values cannot be changed. Final methods cannot be overridden in subclasses. Final classes cannot be subclassed. Blank final variables are not initialized in their declaration and can only be initialized in a constructor or static block.
The document discusses the super keyword, final keyword, and interfaces in Java.
- The super keyword is used to refer to the immediate parent class and can be used with variables, methods, and constructors. It allows accessing members of the parent class from the child class.
- The final keyword can be used with variables, methods, and classes. It makes variables constant and prevents overriding of methods and inheritance of classes.
- Interfaces in Java allow achieving abstraction and multiple inheritance. They can contain only abstract methods and variables declared with default access modifiers. Classes implement interfaces to provide method definitions.
- Java AWT (Abstract Windowing Toolkit) is an API that provides components to build graphical user interfaces (GUIs) in Java. It includes classes like TextField, Label, TextArea, etc.
- AWT components are platform-dependent and heavyweight, using operating system resources. Common containers include Frame, Dialog, and Panel.
- This document provides details on various AWT components like Label, Button, Checkbox, List, and TextField. It also covers events, listeners, and methods of these components.
The document discusses multithreading concepts like concurrency and threading, how to create and control threads including setting priorities and states, and how to safely share resources between threads using synchronization, locks, and wait/notify methods to avoid issues like deadlocks. It also covers deprecated thread methods and increased threading support in JDK 1.5.
Multithreading allows programs to have multiple threads that can run concurrently. Each thread defines a separate path of execution. Processes are programs that are executing, while threads exist within a process and share its resources. Creating a new thread requires fewer resources than creating a new process. There are two main ways to define a thread - by implementing the Runnable interface or by extending the Thread class.
This presentation introduces Java packages, including system packages that are part of the Java API and user-defined packages. It discusses how packages organize related classes and interfaces, the structure of package names and directories, and how to create and access packages. Packages provide advantages like grouping related code, preventing name collisions, and improving reusability.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
The document discusses exception handling in programming. It defines different types of errors like syntax errors, semantic errors, and logical errors. Runtime errors can occur due to issues like division by zero. Exception handling involves finding and throwing exceptions using try, catch, and throw keywords. The catch block handles the exception. Common Java exceptions include NullPointerException, FileNotFoundException, and ArrayIndexOutOfBoundsException.
This document discusses Java collections framework and various collection classes like ArrayList, LinkedList, HashSet, HashMap etc. It provides definitions and examples of commonly used collection interfaces like List, Set and Map. It explains key features of different collection classes like order, duplicates allowed, synchronization etc. Iterators and generic types are also covered with examples to iterate and create typed collection classes.
The document discusses Java Database Connectivity (JDBC) which allows Java applications to connect to databases. It describes the JDBC architecture including drivers, loading drivers, connecting to databases, executing queries and updates using Statement and PreparedStatement objects, processing result sets, and handling exceptions. It also covers transactions, result set metadata, and cleaning up resources.
This document provides an overview of Java applets, including:
- Applets are small Java programs that can be transported over the network and embedded in HTML pages.
- The main types of Java programs are standalone programs and web-based programs like applets.
- Applets differ from applications in that they have a predefined lifecycle and are embedded in web pages rather than running independently.
- The Applet class is the superclass for all applets and defines methods corresponding to the applet lifecycle stages like init(), start(), paint(), stop(), and destroy().
- Common methods for applets include drawString() for output, setBackground()/getBackground() for colors, and showStatus() to display in
The document summarizes a presentation on exception handling given by the group "Bug Free". It defines what exceptions are, why they occur, and the exception hierarchy. It describes checked and unchecked exceptions, and exception handling terms like try, catch, throw, and finally. It provides examples of using try-catch blocks, multiple catch statements, nested try-catch, and throwing and handling exceptions.
This document provides information about applets including:
- Applets are small programs that can be embedded in web pages and run within web browsers. They allow for dynamic and interactive content.
- There are two types of applets: local applets stored on the local system and remote applets stored on remote servers.
- The lifecycle of a Java applet involves init(), start(), stop(), destroy(), and paint() methods being called in a specific order when the applet loads and runs in the browser.
Java Multi Threading Concept
By N.V.Raja Sekhar Reddy
www.technolamp.co.in
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Java Multithreading Using Executors FrameworkArun Mehra
This document provides an overview of using executors to handle multithreading in Java. It discusses key classes and interfaces in the executors framework like Executor, ExecutorService, and Executors. Common thread pools like fixed thread pool and cached thread pool are mentioned. The document also summarizes techniques for naming threads, returning values from threads, creating daemon threads, checking thread status, terminating threads, and handling uncaught exceptions using both the thread and executor APIs. Finally, it covers scheduling tasks using both the timer/timerTask classes and executor service.
This document provides an overview of threads in Java, including:
- Threads allow for multitasking by executing multiple processes simultaneously. They are lightweight processes that exist within a process and share system resources.
- Threads can be created by extending the Thread class or implementing the Runnable interface. The run() method defines the code executed by the thread.
- Threads transition between states like new, runnable, running, blocked, and dead during their lifecycle. Methods like start(), sleep(), join(), etc. impact the thread states.
- Synchronization is used to control access to shared resources when multiple threads access methods and data outside their run() methods. This prevents issues like inconsistent data.
The document discusses object-oriented programming (OOP) concepts in Java, including classes, objects, inheritance, abstraction, encapsulation, and polymorphism. It provides definitions and examples for each concept. Classes create blueprints for objects and group similar entities, while objects are instances of classes that have state and behavior. OOP uses these concepts to create reusable applications with clearer structure and less code through concepts like inheritance, abstraction of unnecessary details, encapsulation of data within classes, and polymorphism to have variables take on multiple forms based on context.
An interface in Java is a blueprint of a class that defines static constants and abstract methods. Interfaces are implemented by classes where they inherit the properties and must define the body of the abstract methods. Key points are:
- Interfaces can only contain abstract methods and static constants, not method bodies.
- Classes implement interfaces to inherit the properties and must define the abstract method bodies.
- An interface can extend other interfaces and a class can implement multiple interfaces.
An abstract class is a class that is declared abstract —it may or may not include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed. When an abstract class is subclassed, the subclass usually provides implementations for all of the abstract methods in its parent class.
The document discusses method overloading and overriding in Java. It defines method overloading as having multiple methods with the same name but different parameters, while overriding involves subclasses providing specific implementations of methods in the parent class. It provides examples of overloading methods by changing parameters and data types, and explains why overriding is not possible by only changing the return type due to ambiguity. The use of the super keyword to refer to parent class members is also explained.
This document provides an overview of client-server networking concepts in Java. It discusses elements like network basics, ports and sockets. It explains how to implement both TCP and UDP clients and servers in Java using socket classes. Sample code is provided for an echo client-server application using TCP and a quote client-server application using UDP. Exception handling for sockets is also demonstrated.
The final keyword in Java can be applied to variables, methods, and classes. It restricts changes to final entities. Final variables must be initialized after declaration and their values cannot be changed. Final methods cannot be overridden in subclasses. Final classes cannot be subclassed. Blank final variables are not initialized in their declaration and can only be initialized in a constructor or static block.
The document discusses the super keyword, final keyword, and interfaces in Java.
- The super keyword is used to refer to the immediate parent class and can be used with variables, methods, and constructors. It allows accessing members of the parent class from the child class.
- The final keyword can be used with variables, methods, and classes. It makes variables constant and prevents overriding of methods and inheritance of classes.
- Interfaces in Java allow achieving abstraction and multiple inheritance. They can contain only abstract methods and variables declared with default access modifiers. Classes implement interfaces to provide method definitions.
- Java AWT (Abstract Windowing Toolkit) is an API that provides components to build graphical user interfaces (GUIs) in Java. It includes classes like TextField, Label, TextArea, etc.
- AWT components are platform-dependent and heavyweight, using operating system resources. Common containers include Frame, Dialog, and Panel.
- This document provides details on various AWT components like Label, Button, Checkbox, List, and TextField. It also covers events, listeners, and methods of these components.
The document discusses multithreading concepts like concurrency and threading, how to create and control threads including setting priorities and states, and how to safely share resources between threads using synchronization, locks, and wait/notify methods to avoid issues like deadlocks. It also covers deprecated thread methods and increased threading support in JDK 1.5.
Multithreading allows programs to have multiple threads that can run concurrently. Each thread defines a separate path of execution. Processes are programs that are executing, while threads exist within a process and share its resources. Creating a new thread requires fewer resources than creating a new process. There are two main ways to define a thread - by implementing the Runnable interface or by extending the Thread class.
This presentation introduces Java packages, including system packages that are part of the Java API and user-defined packages. It discusses how packages organize related classes and interfaces, the structure of package names and directories, and how to create and access packages. Packages provide advantages like grouping related code, preventing name collisions, and improving reusability.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
The document discusses exception handling in programming. It defines different types of errors like syntax errors, semantic errors, and logical errors. Runtime errors can occur due to issues like division by zero. Exception handling involves finding and throwing exceptions using try, catch, and throw keywords. The catch block handles the exception. Common Java exceptions include NullPointerException, FileNotFoundException, and ArrayIndexOutOfBoundsException.
This document discusses Java collections framework and various collection classes like ArrayList, LinkedList, HashSet, HashMap etc. It provides definitions and examples of commonly used collection interfaces like List, Set and Map. It explains key features of different collection classes like order, duplicates allowed, synchronization etc. Iterators and generic types are also covered with examples to iterate and create typed collection classes.
The document discusses Java Database Connectivity (JDBC) which allows Java applications to connect to databases. It describes the JDBC architecture including drivers, loading drivers, connecting to databases, executing queries and updates using Statement and PreparedStatement objects, processing result sets, and handling exceptions. It also covers transactions, result set metadata, and cleaning up resources.
This document provides an overview of Java applets, including:
- Applets are small Java programs that can be transported over the network and embedded in HTML pages.
- The main types of Java programs are standalone programs and web-based programs like applets.
- Applets differ from applications in that they have a predefined lifecycle and are embedded in web pages rather than running independently.
- The Applet class is the superclass for all applets and defines methods corresponding to the applet lifecycle stages like init(), start(), paint(), stop(), and destroy().
- Common methods for applets include drawString() for output, setBackground()/getBackground() for colors, and showStatus() to display in
The document summarizes a presentation on exception handling given by the group "Bug Free". It defines what exceptions are, why they occur, and the exception hierarchy. It describes checked and unchecked exceptions, and exception handling terms like try, catch, throw, and finally. It provides examples of using try-catch blocks, multiple catch statements, nested try-catch, and throwing and handling exceptions.
This document provides information about applets including:
- Applets are small programs that can be embedded in web pages and run within web browsers. They allow for dynamic and interactive content.
- There are two types of applets: local applets stored on the local system and remote applets stored on remote servers.
- The lifecycle of a Java applet involves init(), start(), stop(), destroy(), and paint() methods being called in a specific order when the applet loads and runs in the browser.
Java Multi Threading Concept
By N.V.Raja Sekhar Reddy
www.technolamp.co.in
Want more...
Like us @ https://www.facebook.com/Technolamp.co.in
subscribe videos @ http://www.youtube.com/user/nvrajasekhar
Java Multithreading Using Executors FrameworkArun Mehra
This document provides an overview of using executors to handle multithreading in Java. It discusses key classes and interfaces in the executors framework like Executor, ExecutorService, and Executors. Common thread pools like fixed thread pool and cached thread pool are mentioned. The document also summarizes techniques for naming threads, returning values from threads, creating daemon threads, checking thread status, terminating threads, and handling uncaught exceptions using both the thread and executor APIs. Finally, it covers scheduling tasks using both the timer/timerTask classes and executor service.
The document discusses Java Foundation Classes (JFC) which provide components for building graphical user interfaces in Java. JFC includes Swing components like buttons and menus, pluggable look and feel, accessibility APIs, and drag and drop support. Swing provides standard GUI components and containers to organize components in windows. Top-level containers like JFrame are needed to display components on screen and provide support for painting and events.
Operating System Chapter 4 Multithreaded programmingguesta40f80
A thread is the basic unit of CPU utilization within a process. Multithreaded processes provide benefits like increased responsiveness, resource sharing, and ability to utilize multiple processors. There are different models for how user threads created by libraries map to kernel threads managed by the OS kernel, including many-to-one, one-to-one, and many-to-many mappings. Popular thread libraries include Pthreads, Win32 threads, and Java threads which provide APIs for creating and managing threads.
This document discusses exception handling in Java. It defines exceptions as events that disrupt normal program flow. It describes try/catch blocks for handling exceptions and lists advantages like separating error handling code. It discusses different exception types like checked exceptions that must be declared, unchecked exceptions for logic errors, and Errors for JVM problems. It provides best practices like throwing exceptions for broken contracts and guidelines for when to catch exceptions. It also describes antipatterns to avoid, like catching generic exceptions, and exception logging and chaining techniques.
Java applets are small Java programs that can be embedded within HTML pages. When a user views a page containing an applet, the applet code is transferred to their system and executed by the Java Virtual Machine within their browser. Applets allow for interactive features on web pages like capturing mouse input and including buttons or checkboxes. They can also play media formats not natively supported by browsers. Applets are embedded using the applet or object tags, which can specify the applet's location and download any necessary Java plugins.
This document discusses object oriented programming concepts in Java including packages, interfaces, and how they relate. It provides details on how to define and use packages to organize classes. Interfaces are introduced as a way to specify common behaviors without defining how they are implemented. The key points covered are how to define interfaces, implement interfaces in classes, access implementations through interface references, allow for partial implementations, and extend interfaces.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
This document provides an overview of multi-threaded programming in Java. It discusses how to create threads that extend the Thread class or implement the Runnable interface. It describes how asynchronous thread execution can lead to unpredictable ordering. It also covers issues like data races that can occur from concurrent reads and writes to shared memory by multiple threads. The document introduces thread synchronization using locks to avoid data races and provides an example of deadlock that can occur from incorrect lock usage.
Interfaces are reference types that define a contract that other classes can implement. Interfaces cannot contain fields or constructors, and all members are implicitly public and abstract. A class can implement multiple interfaces, allowing it to inherit functionality from different sources, while only being able to inherit from one base class. Explicit interface implementation allows a class to implement the same method signature defined in multiple interfaces to avoid name collisions.
An interface defines a contract that specifies functionality without implementation. It defines a set of methods that classes implement. Interfaces allow for multiple inheritance by allowing a class to implement multiple interfaces. Interfaces cannot contain data members, constructors, destructors, or static members. Both interfaces and abstract classes cannot be instantiated but interfaces only define method signatures while abstract classes can contain implementations. A class implements an interface by listing the interface name after the class name and providing implementations for all interface methods.
The document discusses the thread model of Java. It states that all Java class libraries are designed with multithreading in mind. Java uses threads to enable asynchronous behavior across the entire system. Once started, a thread can be suspended, resumed, or stopped. Threads are created by extending the Thread class or implementing the Runnable interface. Context switching allows switching between threads by yielding control voluntarily or through prioritization and preemption. Synchronization is needed when threads access shared resources using monitors implicit to each object. Threads communicate using notify() and wait() methods.
The document discusses Java Swing basics including what is a user interface, what is the Abstract Window Toolkit (AWT), what is Java API, advantages of Swing over AWT, Model-View-Controller (MVC) architecture, components and containers in Swing, creating a frame in Swing, and a program to display a frame with two images. Key points include: AWT provides basic GUI components but Swing provides more powerful and flexible lightweight components; Swing uses a modified MVC architecture called Model-Delegate; components are GUI elements and containers hold and arrange components; a frame is a top-level window container that can hold other components.
The document discusses files, streams, and different classes in Java for reading and writing files and streams. It explains that files exist on a local file system while streams represent a flow of characters. It also discusses the process of opening, reading from, and closing files, as well as using classes like FileReader, FileWriter, FileInputStream and FileOutputStream for reading/writing characters and bytes. It recommends using BufferedReader and BufferedWriter for more efficient reading of lines and writing of strings.
This document discusses Java input and output (I/O). It covers I/O fundamentals including streams, files, and text vs binary I/O. It describes the File class for working with file paths and attributes. It also outlines the Reader, Writer, InputStream and OutputStream classes and their methods for reading and writing text and binary data to and from files and streams.
The document discusses Java I/O and provides an overview of key concepts like streams, readers/writers, files, serialization, and tokenization. It describes the different types of input/output streams, readers, and writers in Java and best practices for working with them. Examples are provided to demonstrate reading from and writing to files, streams, and using serialization and tokenization.
The document discusses different types of loops in programming languages. It explains the basic components of a loop - initialization, condition checking, execution, and increment/decrement. It provides examples of for, while, do-while, and entry-controlled vs exit-controlled loops. The key aspects of loops including initialization, condition, body, and increment/decrement are visualized through flow charts and output.
The document discusses design patterns from Java to Ruby. It covers singleton, observer, iterator, factory patterns and differences between Java and Ruby implementations. In Ruby, classes are objects and patterns like singleton, observer and iterator are built-in while factory pattern leverages dynamic typing by passing a class name as a string.
This document discusses multithreading in Java. It defines multithreading as the ability for a program to execute multiple tasks concurrently using threads. Threads allow for multitasking within a single program. The document provides examples of threads, such as a spell checker, and explains how to create and start threads in Java by extending the Thread class or implementing the Runnable interface. It also covers the lifecycle of a thread and methods like sleep(). Finally, it discusses action listeners and how they can be used to handle events from user interactions.
This document discusses interfaces and packages in Java. It defines an interface as a reference type that can contain only constants, method signatures, and nested types, with no method bodies. Interfaces are used to define common behaviors for unrelated classes. The document also defines packages as logical groupings of related classes and interfaces, and discusses how to create user-defined packages and control access to classes using access modifiers like public, private, and protected.
Multithreaded fundamentals
The thread class and runnable interface
Creating a thread
Creating multiple threads
Determining when a thread ends
Thread priorities
Synchronization
Using synchronized methods
The synchronized statement
Thread communication using notify(), wait() and notifyall()
Suspending , resuming and stopping threads
This document outlines the key concepts and objectives covered in Lecture 04 on threads. It introduces processes and threads, defining them as the basic units of execution in operating systems and Java programs respectively. It discusses how multi-processing systems and multi-threading programs allow concurrent execution. The lecture then covers thread fundamentals in Java, including creating and managing threads, and synchronizing access to shared resources using monitors, locks, and wait-notify mechanisms. Students are assigned workshops on the producer-consumer problem and philosophers problem to demonstrate these concurrency concepts.
This document summarizes key concepts from a lecture on threads. It defines processes and threads, explaining that threads exist within processes and allow for multithreaded execution. It covers thread fundamentals in Java, including creating threads by extending Thread or implementing Runnable, and methods like start(), sleep(), and yield(). The document also discusses synchronizing access to shared resources using monitors, and how wait-notify allows threads to pause and resume execution. Homework includes solving producer-consumer and philosophers problems using these threading concepts.
This presentation is about advanced multithreading and concurrency in Java. I have tried my best to explain the concepts with code. Feel free to reach me if you have any questions or concerns.
The document discusses multithreaded programming using Java threads. It covers topics such as defining threads in Java, thread states, accessing shared resources, synchronization, thread priorities, and concurrency models like master/worker, peer processing, and pipelines. Examples are provided to demonstrate creating and running multiple threads that extend the Thread class or implement the Runnable interface in Java.
Threads in java, Multitasking and Multithreadingssusere538f7
Threads allow Java programs to take advantage of multiprocessor systems by performing multiple tasks simultaneously. There are two main ways to create threads in Java - by extending the Thread class or implementing the Runnable interface. Threads can be started using the start() method and terminate when their run() method completes. The Java scheduler uses priority to determine which runnable threads get CPU time, with higher priority threads preempting lower priority ones. Threads provide concurrency but not true parallelism since Java threads still run on one CPU.
This document discusses multithreading in Java. It defines threads as lightweight processes that exist within a process and share its resources. The main thread is executed when a Java program begins. Additional threads can be created by implementing the Runnable interface or extending the Thread class. Synchronization is needed when threads access shared resources to prevent interference. Methods can be synchronized to allow only one thread to access them at a time. The wait(), notify(), and notifyAll() methods allow threads to communicate about locked resources. Deadlocks can occur when threads have a circular dependency on locks. The Java concurrency utilities provide additional tools for multithreaded programming.
Java assigns each thread a priority that determines how that thread should be treated for the others. Thread priorities are integers that specify the relative importance of one thread to another.
A priority is meaningless as an absolute value; a higher priority thread does not run any faster than a lower-priority thread if it is the only thread running. Instead, a thread’s priority is used to decide when to switch from one running thread to next.
This presentation will give a brief idea about threads.
This presentation gives you what is required if you are a starter.
This has the lifecycle, multithreading and differences between multithreadind and normal threading.
This presentation even have example programs.
This document discusses Java multithreading. It explains that multithreading allows an application to have multiple points of execution within the same memory space. It outlines how Java supports multithreading through the Thread class and Runnable interface. It also describes concurrency issues that can arise from multithreading, such as race conditions, and how to address them using techniques like synchronized access and locking.
This document discusses Java multithreading. It begins by outlining the objectives of understanding multithreading, Java's mechanism, concurrency issues, and synchronized access. It then explains that multithreading allows multiple threads to run simultaneously within a process's memory space. Finally, it covers key topics like creating and running threads, thread states, priorities, and ensuring thread-safe access to shared resources through synchronization.
Threads allow concurrent execution of code in Java. Each thread shares the memory of the process but must carefully control access to shared resources to avoid inconsistencies. Creating a thread involves extending the Thread class and overriding the run() method. Threads have a lifecycle and priority levels that can be set. Synchronization is used to protect access to code and data shared across threads through locking and wait/notify methods to coordinate producer-consumer communication between threads. Deadlocks can occur if multiple threads attempt to lock resources in different orders.
Java allows multithreading which means multiple tasks can run concurrently within a single program. Threads go through different life cycle stages from new to runnable to waiting and terminated. Each thread is assigned a priority level but priorities do not guarantee order of execution. New threads can be created by implementing Runnable interface and starting the thread. Synchronization is needed when multiple threads access shared resources to prevent race conditions and ensure only one thread accesses the resource at a time.
Java allows multithreading which means multiple tasks can run concurrently within a single program. A thread goes through different states in its lifecycle from being born to running to termination. Threads can be created by implementing the Runnable interface and overriding the run method. The run method contains the task being performed by the thread. Synchronization is needed when multiple threads access shared resources to prevent race conditions and ensure only one thread accesses the resource at a time.
This document discusses multithreading and concurrency in Java. It defines a thread as a single sequential flow of control within a program. Multithreading allows a single processor to run multiple threads concurrently by rapidly switching between them. Creating threads in Java involves either extending the Thread class or implementing the Runnable interface. The document outlines thread states like new, ready, running, blocked, and finished. It also discusses thread scheduling, priorities, synchronization to prevent race conditions, and thread pools for managing tasks.
This Presentation is about Manganese, which is a chemical element with symbol Mn and atomic number 25. It contains pictures, uses of manganese, distribution, eco-significance, Imports & Exports information with respect to India.
This presentation focuses on the topic Marketing on the Web.
Contents of this presentation:
-Four Ps of Marketing
-Product based and Customer based Marketing strategies
-Communication with different marketing segments
-Trust and Media choice
-Financial Plan
-Resource requirements
-Risk and rewards
The Department of Information Technology at G H Patel College of Engineering and Technology organized a one-day workshop on Windows App Development. The workshop was led by expert Mr. Sunil Kapadia and had two phases, with the first focusing on app development competitions and a live demo, and the second showing how to create metro apps for Windows 8 and upload apps to the Windows store. A total of 72 students registered for the workshop, with 53 third-years and 19 fourth-years actively participating. Four third-year students volunteered to help make the event a success.
This document discusses the use of technology in education. It outlines goals of changing how teachers teach and interact with students. It explores pros and cons of using technology for student exploration and lesson integration, noting how it can engage students but also lead to distraction or require significant teacher planning. Costs of technology are addressed, including expenses of equipment, replacement, and support staff. Training teachers and students to use technology is also discussed as beneficial but time-consuming. The document concludes by noting technology allows teacher tools for record keeping and communication.
The document discusses communication and presentation skills. It notes that while hard work and good ideas are important, the ability to effectively express those ideas to others is also critical. Many speakers lack confidence and skills to give effective presentations, putting audiences to sleep. Good presentation skills include maintaining eye contact with the audience, using positive body language, speaking clearly, preparing content tailored to the audience, and handling questions confidently without arguing. Mastering these techniques can help presenters engage audiences and accomplish their objectives.
本資料「To CoT or not to CoT?」では、大規模言語モデルにおけるChain of Thought(CoT)プロンプトの効果について詳しく解説しています。
CoTはあらゆるタスクに効く万能な手法ではなく、特に数学的・論理的・アルゴリズム的な推論を伴う課題で高い効果を発揮することが実験から示されています。
一方で、常識や一般知識を問う問題に対しては効果が限定的であることも明らかになりました。
複雑な問題を段階的に分解・実行する「計画と実行」のプロセスにおいて、CoTの強みが活かされる点も注目ポイントです。
This presentation explores when Chain of Thought (CoT) prompting is truly effective in large language models.
The findings show that CoT significantly improves performance on tasks involving mathematical or logical reasoning, while its impact is limited on general knowledge or commonsense tasks.
Rigor, ethics, wellbeing and resilience in the ICT doctoral journeyYannis
The doctoral thesis trajectory has been often characterized as a “long and windy road” or a journey to “Ithaka”, suggesting the promises and challenges of this journey of initiation to research. The doctoral candidates need to complete such journey (i) preserving and even enhancing their wellbeing, (ii) overcoming the many challenges through resilience, while keeping (iii) high standards of ethics and (iv) scientific rigor. This talk will provide a personal account of lessons learnt and recommendations from a senior researcher over his 30+ years of doctoral supervision and care for doctoral students. Specific attention will be paid on the special features of the (i) interdisciplinary doctoral research that involves Information and Communications Technologies (ICT) and other scientific traditions, and (ii) the challenges faced in the complex technological and research landscape dominated by Artificial Intelligence.
A DECISION SUPPORT SYSTEM FOR ESTIMATING COST OF SOFTWARE PROJECTS USING A HY...ijfcstjournal
One of the major challenges for software, nowadays, is software cost estimation. It refers to estimating the
cost of all activities including software development, design, supervision, maintenance and so on. Accurate
cost-estimation of software projects optimizes the internal and external processes, staff works, efforts and
the overheads to be coordinated with one another. In the management software projects, estimation must
be taken into account so that reduces costs, timing and possible risks to avoid project failure. In this paper,
a decision- support system using a combination of multi-layer artificial neural network and decision tree is
proposed to estimate the cost of software projects. In the model included into the proposed system,
normalizing factors, which is vital in evaluating efforts and costs estimation, is carried out using C4.5
decision tree. Moreover, testing and training factors are done by multi-layer artificial neural network and
the most optimal values are allocated to them. The experimental results and evaluations on Dataset
NASA60 show that the proposed system has less amount of the total average relative error compared with
COCOMO model.
WIRELESS COMMUNICATION SECURITY AND IT’S PROTECTION METHODSsamueljackson3773
In this paper, the author discusses the concerns of using various wireless communications and how to use
them safely. The author also discusses the future of the wireless industry, wireless communication
security, protection methods, and techniques that could help organizations establish a secure wireless
connection with their employees. The author also discusses other essential factors to learn and note when
manufacturing, selling, or using wireless networks and wireless communication systems.
A SEW-EURODRIVE brake repair kit is needed for maintenance and repair of specific SEW-EURODRIVE brake models, like the BE series. It includes all necessary parts for preventative maintenance and repairs. This ensures proper brake functionality and extends the lifespan of the brake system
How Binning Affects LED Performance & Consistency.pdfMina Anis
🔍 What’s Inside:
📦 What Is LED Binning?
• The process of sorting LEDs by color temperature, brightness, voltage, and CRI
• Ensures visual and performance consistency across large installations
🎨 Why It Matters:
• Inconsistent binning leads to uneven color and brightness
• Impacts brand perception, customer satisfaction, and warranty claims
📊 Key Concepts Explained:
• SDCM (Standard Deviation of Color Matching)
• Recommended bin tolerances by application (e.g., 1–3 SDCM for retail/museums)
• How to read bin codes from LED datasheets
• The difference between ANSI/NEMA standards and proprietary bin maps
🧠 Advanced Practices:
• AI-assisted bin prediction
• Color blending and dynamic calibration
• Customized binning for high-end or global projects
Rearchitecturing a 9-year-old legacy Laravel application.pdfTakumi Amitani
An initiative to re-architect a Laravel legacy application that had been running for 9 years using the following approaches, with the goal of improving the system’s modifiability:
・Event Storming
・Use Case Driven Object Modeling
・Domain Driven Design
・Modular Monolith
・Clean Architecture
This slide was used in PHPxTKY June 2025.
https://phpxtky.connpass.com/event/352685/
This study will provide the audience with an understanding of the capabilities of soft tools such as Artificial Neural Networks (ANN), Support Vector Regression (SVR), Model Trees (MT), and Multi-Gene Genetic Programming (MGGP) as a statistical downscaling tool. Many projects are underway around the world to downscale the data from Global Climate Models (GCM). The majority of the statistical tools have a lengthy downscaling pipeline to follow. To improve its accuracy, the GCM data is re-gridded according to the grid points of the observed data, standardized, and, sometimes, bias-removal is required. The current work suggests that future precipitation can be predicted by using precipitation data from the nearest four grid points as input to soft tools and observed precipitation as output. This research aims to estimate precipitation trends in the near future (2021-2050), using 5 GCMs, for Pune, in the state of Maharashtra, India. The findings indicate that each one of the soft tools can model the precipitation with excellent accuracy as compared to the traditional method of Distribution Based Scaling (DBS). The results show that ANN models appear to give the best results, followed by MT, then MGGP, and finally SVR. This work is one of a kind in that it provides insights into the changing monsoon season in Pune. The anticipated average precipitation levels depict a rise of 300–500% in January, along with increases of 200-300% in February and March, and a 100-150% increase for April and December. In contrast, rainfall appears to be decreasing by 20-30% between June and September.
1. GUIDED BY:
Multithreaded Programming in JAVA
DEVELOPED BY: Prof. Miral Patel
Vikram Kalyani 120110116017
2. What is Multithreading?
A multi-processing Operating System can run several processes at the same time
Each process has its own address/memory space
The OS's scheduler decides when each process is executed
Only one process is actually executing at any given time. However,
the system appears to be running several programs simultaneously
Separate processes to not have access to each other's memory space
Many OSes have a shared memory system so that processes can
share memory space
In a multithreaded application, there are several points of execution within the
same memory space.
Each point of execution is called a thread
Threads share access to memory
3. Why to use Multithreading?
In a single threaded application, one thread of execution must do everything
If an application has several tasks to perform, those tasks will be
performed when the thread can get to them.
A single task which requires a lot of processing can make the entire
application appear to be "sluggish" or unresponsive.
In a multithreaded application, each task can be performed by a separate thread
If one thread is executing a long process, it does not make the entire
application wait for it to finish.
If a multithreaded application is being executed on a system that has multiple
processors, the OS may execute separate threads simultaneously on separate
processors.
4. What Kind of Applications Use Multithreading?
Any kind of application which has distinct tasks which can be performed independently
Any application with a GUI.
Threads dedicated to the GUI can delegate the processing of user
requests to other threads.
The GUI remains responsive to the user even when the user's requests
are being processed.
Any application which requires asynchronous response
Network based applications are ideally suited to multithreading.
Data can arrive from the network at any time.
In a single threaded system, data is queued until the thread can
read the data
In a multithreaded system, a thread can be dedicated to listening
for data on the network port
When data arrives, the thread reads it immediately and processes
it or delegates its processing to another thread
5. What are Threads?
A piece of code that run in concurrent with other threads.
Each thread is a statically ordered sequence of instructions.
Threads are being extensively used express concurrency on both single and
multiprocessors machines.
Programming a task having multiple threads of control – Multithreading or
Multithreaded Programming.
6. Thread States
Threads can be in one of four states
Created, Running, Blocked, and Dead
A thread's state changes based on:
Control methods such as start, sleep, yield, wait, notify
Termination of the run method
notify()
Created Runnable Blocked
Dead
Thread() start()
run() method terminates
sleep()
wait()
7. Java Threads
Java has built in thread support for Multithreading
Synchronization
Thread Scheduling
Inter-Thread Communication:
Java Garbage Collector is a low-priority thread
8. Threading Mechanisms
Create a class that extends the Thread class
Create a class that implements the Runnable interface
9. 1st Method
Extending Thread class
Threads are implemented as objects that contains a method called
run()
class MyThread extends Thread
{
public void run()
{
// thread body of execution
}
}
Create a thread:
MyThread thr1 = new MyThread();
Start Execution of threads:
thr1.start();
10. An example
class MyThread extends Thread { // the thread
public void run() {
System.out.println(" this thread is running ... ");
}
} // end class MyThread
class ThreadEx1 { // a program that utilizes the thread
public static void main(String [] args ) {
MyThread t = new MyThread();
// due to extending the Thread class (above)
// I can call start(), and this will call
// run(). start() is a method in class Thread.
t.start();
} // end main()
} // end class ThreadEx1
11. 2nd Method
Threads by implementing Runnable interface
class MyThread implements Runnable
{
.....
public void run()
{
// thread body of execution
}
}
Creating Object:
MyThread myObject = new MyThread();
Creating Thread Object:
Thread thr1 = new Thread( myObject );
Start Execution:
thr1.start();
12. An example
class MyThread implements Runnable {
public void run() {
System.out.println(" this thread is running ... ");
}
} // end class MyThread
class ThreadEx2 {
public static void main(String [] args ) {
Thread t = new Thread(new MyThread());
// due to implementing the Runnable interface
// We can call start(), and this will call run().
t.start();
} // end main()
} // end class ThreadEx2
13. Thread Priority
In Java, each thread is assigned priority, which affects the
order in which it is scheduled for running. The threads so far had
same default priority (ORM_PRIORITY) and they are served using
FCFS policy.
Java allows users to change priority:
ThreadName.setPriority(intNumber)
MIN_PRIORITY = 1
NORM_PRIORITY=5
MAX_PRIORITY=10
14. Thread priority Example
class A extends Thread
{
public void run()
{
System.out.println("Thread A
started");
for(int i=1;i<=4;i++)
{
System.out.println("t From
ThreadA: i= "+i);
}
System.out.println("Exit from A");
}
}
class B extends Thread
{
public void run()
{
System.out.println("Thread B
started");
for(int j=1;j<=4;j++)
{
System.out.println("t From
ThreadB: j= "+j);
}
System.out.println("Exit from B");
}
}
15. Thread priority Example(Cont.)
class C extends Thread
{
public void run()
{
System.out.println("Thread C started");
for(int k=1;k<=4;k++)
{
System.out.println("t From ThreadC: k= "+k);
}
System.out.println("Exit from C");
}
}
16. Thread priority Example(Cont.)
class ThreadPriority
{
public static void main(String args[])
{
A threadA=new A();
B threadB=new B();
C threadC=new C();
threadC.setPriority(Thread.MAX_PRIORITY);
threadB.setPriority(threadA.getPriority()+1);
threadA.setPriority(Thread.MIN_PRIORITY);
System.out.println("Started Thread A");
threadA.start();
System.out.println("Started Thread B");
threadB.start();
System.out.println("Started Thread C");
threadC.start();
System.out.println("End of main thread");
}
}
17. Deadlock: What is it ?
A special type of error which occurs when two threads have
a circular dependency on a pair of synchronized objects.
For example, Traffic Jam.
Device allocation
Thread 1 requests tape drive 1 & gets it.
Thread 2 requests tape drive 2 & gets it.
Thread 1 requests tape drive 2 but is blocked.
Thread 2 requests tape drive 1 but is blocked.
18. Deadlock as error:
Deadlock is a difficult error to debug for two reasons..
In general, it occurs only rarely, when the two threads
time-slice in just the right way.
It may involve more than two threads and two
synchronized objects.
19. Suspending, Resuming, and Stopping Threads
Sometimes, suspending execution of a thread is useful as a
solution of deadlock.
The methods are….
void suspend( )
void resume( )
Void stop()
20. Java Synchonization
Java provides Synchronized keyword to methods that cause only one invocation of a synchronized
method on the same object at a time.
Example
public class SynchronizedCounter {
private int c = 0;
public synchronized void increment() {
c++;
}
public synchronized void decrement() {
c--;
}
public synchronized int value() {
return c;
}
}
21. 21
Synchronized Statements
Unlike synchronized methods, synchronized
statements must specify the object that provides the
intrinsic lock:
Uses construct ion:
synchronized ( expression ) {
statements
}
Evaluate to an
object or an
array. Used to
identify lock.
“critical section”
22. 22
Synchronized Statements
Example:
public void addName(String name) {
synchronized(this) {
lastName = name;
nameCount++;
}
nameList.add(name);
}
Only this part
synchronized
23. Atomic action
An atomic action cannot stop in the middle: it either happens completely, or it
doesn't happen at all. No side effects of an atomic action are visible until the
action is complete.
Read/writes can be declared atomic with the volatile keyword, e.g.
private volatile int x;
Sometimes can be more efficient than synchronized methods
24. Coordinating threads
Wait/notify mechanism
Sometimes need a thread to stop running and wait for an event before continuing.
wait() and notify() methods are methods of class Object.
Every object can maintain a list of waiting threads.
wait(): When a thread calls wait() method of an object, any locks the thread
holds are temporarily released and thread added to list of waiting threads for that
object and stops running.
notify(): When another thread calls notify() method on the same object, object
wakes up one of the waiting threads and allows it to continue.
25. Join
Sometimes one thread needs to stop and wait for another thread to
complete.
join() -- waits for a thread to die, i.e. thr1.join() waits for thread thr1 to die.
Calling return() from the run method implicitly causes the thread to exit.