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Randomly Generate Polyline Objects with Button Click in Fabric.js
A polyline object can be characterised by a set of connected straight-line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity, etc.
We will create a program where pressing a button will randomly generate a Polyline object and add it to our canvas for us.
Syntax
new fabric.Polyline(points: Array, options: Object)
Parameters
points ? This parameter accepts an Array which denotes the array of points that make up the polyline object.
options (optional) ? This parameter is an Object which provides additional customizations to our object. Using this parameter origin, stroke width and a lot of other properties can be changed related to the Polyline object.
Example 1: Creating an Instance of fabric.Polyline() and Adding it to our Canvas
Let's see a code example of how we can add a polyline object to our canvas. The only required parameter is the points Array whereas the second argument is the optional options object.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2> Creating an instance of fabric.Polyline() and adding it to our canvas </h2> <p>You can see that the polyline object has been added</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating a points array var points = [ { x: 30, y: 50 }, { x: 0, y: 0 }, { x: 60, y: 0 }, ]; // Initiating a polyline object var polyline = new fabric.Polyline(points, { left: 100, top: 40, fill: "white", strokeWidth: 4, stroke: "cyan", }); // Adding it to the canvas canvas.add(polyline); </script> </body> </html>
Example 2: Adding a button to randomly generate the Polyline Objects
Let's see a code example to see how we can randomly generate the Polyline objects. We will add a button on pressing which randomly generated Polyline will be added to the canvas. We will be using a function to randomly generate a Polyline where we will use the Math.random() method to generate random points.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Adding a button to randomly generate the Polyline objects</h2> <p> Click on the `Add Polyline!` Button to add a randomly generated polyline to the canvas </p> <canvas id="canvas"></canvas> <button type="button" onclick="addPolyline()">Add Polyline!</button> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiate a Polyline object var polyLine = new fabric.Polyline([ { x: 500, y: 200 }, { x: 550, y: 60 }, { x: 550, y: 200 }, { x: 350, y: 100 }, { x: 350, y: 600 }, ], { stroke: "cyan", fill: "white", strokeWidth: 5, }); // Add it to the canvas instance canvas.add(polyLine); // Function to generate random Polyline and adding it to canvas function addPolyline() { var randomPolyLine = new fabric.Polyline([ {x: Math.random() * 500, y: Math.random() * 200}, {x: Math.random() * 500, y: Math.random() * 600}, {x: Math.random() * 300, y: Math.random() * 100}], { stroke: "cyan", fill: "rgb(256,256,256,0)", strokeWidth: 5, }); canvas.add(randomPolyLine) } </script> </body> </html>