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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_CONTROLLER_ANDROID_H_
#define CONTENT_BROWSER_ANDROID_OVERSCROLL_CONTROLLER_ANDROID_H_
#include <memory>
#include "base/android/scoped_java_ref.h"
#include "base/memory/raw_ptr.h"
#include "base/scoped_observation.h"
#include "base/time/time.h"
#include "content/browser/renderer_host/render_widget_host_impl.h"
#include "content/common/content_export.h"
#include "content/public/browser/render_widget_host.h"
#include "third_party/blink/public/mojom/input/input_event_result.mojom-shared.h"
#include "ui/android/overscroll_glow.h"
#include "ui/android/overscroll_refresh.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace blink {
class WebGestureEvent;
}
namespace cc::slim {
class Layer;
}
namespace ui {
class MotionEventAndroid;
class WindowAndroidCompositor;
struct DidOverscrollParams;
}
namespace content {
// Glue class for handling all inputs into Android-specific overscroll effects,
// both the passive overscroll glow and the active overscroll pull-to-refresh.
// Note that all input coordinates (both for events and overscroll) are in DIPs.
class CONTENT_EXPORT OverscrollControllerAndroid
: public ui::OverscrollGlowClient,
public RenderWidgetHost::InputEventObserver {
public:
OverscrollControllerAndroid(
ui::OverscrollRefreshHandler* overscroll_refresh_handler,
ui::WindowAndroidCompositor* compositor,
float dpi_scale,
RenderWidgetHost* host);
static std::unique_ptr<OverscrollControllerAndroid> CreateForTests(
ui::WindowAndroidCompositor* compositor,
float dpi_scale,
std::unique_ptr<ui::OverscrollGlow> glow_effect,
std::unique_ptr<ui::OverscrollRefresh> refresh_effect);
OverscrollControllerAndroid(const OverscrollControllerAndroid&) = delete;
OverscrollControllerAndroid& operator=(const OverscrollControllerAndroid&) =
delete;
~OverscrollControllerAndroid() override;
// To be called upon receipt of an overscroll event.
void OnOverscrolled(const ui::DidOverscrollParams& overscroll_params);
// Returns true if the effect still needs animation ticks.
// Note: The effect will detach itself when no further animation is required.
bool Animate(base::TimeTicks current_time, cc::slim::Layer* parent_layer);
// To be called whenever the content frame has been updated.
void OnFrameMetadataUpdated(float page_scale_factor,
float device_scale_factor,
const gfx::SizeF& scrollable_viewport_size,
const gfx::SizeF& root_layer_size,
const gfx::PointF& root_scroll_offset,
bool root_overflow_y_hidden);
// Toggle activity of any overscroll effects. When disabled, events will be
// ignored until the controller is re-enabled.
void Enable();
void Disable();
// Returns true if the controller is actively handling the current input
// sequence. This state persists until reset by
// MotionEventAndroid::Action::DOWN from the next input sequence.
bool IsHandlingInputSequence();
// Returns true if |event| is consumed by an overscroll effect, in which
// case it should cease propagation.
bool OnTouchEvent(const ui::MotionEventAndroid& event);
// Start RenderWidgetHost::InputEventObserver overrides
void OnInputEvent(const RenderWidgetHost& widget,
const blink::WebInputEvent&) override;
void OnInputEventAck(const RenderWidgetHost& widget,
blink::mojom::InputEventResultSource source,
blink::mojom::InputEventResultState state,
const blink::WebInputEvent&) override;
// End RenderWidgetHost::InputEventObserver overrides
private:
FRIEND_TEST_ALL_PREFIXES(OverscrollControllerAndroidUnitTest,
ConsumedBeginDoesNotResetEnabledRefresh);
bool ShouldHandleInputEvents();
void OnGestureEvent(const blink::WebGestureEvent& event);
// To be called upon receipt of a gesture event ack.
void OnGestureEventAck(const blink::WebGestureEvent& event,
blink::mojom::InputEventResultState ack_result);
// This method should only be called from CreateForTests.
OverscrollControllerAndroid(
ui::WindowAndroidCompositor* compositor,
float dpi_scale,
std::unique_ptr<ui::OverscrollGlow> glow_effect,
std::unique_ptr<ui::OverscrollRefresh> refresh_effect);
// OverscrollGlowClient implementation.
std::unique_ptr<ui::EdgeEffect> CreateEdgeEffect() override;
void SetNeedsAnimate();
const raw_ptr<ui::WindowAndroidCompositor, DanglingUntriaged> compositor_;
const float dpi_scale_;
bool enabled_;
// True if the OverscrollController has claimed the current input sequence. It
// will continue handling all events in this sequence until a terminating
// action (ACTION_UP/ACTION_CANCEL) occurs.
bool is_handling_sequence_ = false;
// Stores the last seen position of a touch input event (in pix) to correctly
// calculate scroll deltas for `refresh_effect_`.
gfx::Vector2dF last_pos_;
// TODO(jdduke): Factor out a common API from the two overscroll effects.
std::unique_ptr<ui::OverscrollGlow> glow_effect_;
std::unique_ptr<ui::OverscrollRefresh> refresh_effect_;
base::ScopedObservation<RenderWidgetHost,
RenderWidgetHost::InputEventObserver>
obs_{this};
};
} // namespace content
#endif // CONTENT_BROWSER_ANDROID_OVERSCROLL_CONTROLLER_ANDROID_H_