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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
#define CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <set>
#include <string>
#include "base/atomicops.h"
#include "base/functional/callback.h"
#include "base/location.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "components/viz/host/gpu_host_impl.h"
#include "content/common/content_export.h"
#include "content/public/browser/browser_child_process_host_delegate.h"
#include "content/public/browser/gpu_data_manager.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/shm_count.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/config/gpu_info.h"
#include "gpu/config/gpu_mode.h"
#include "mojo/public/cpp/bindings/generic_pending_receiver.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "sandbox/policy/mojom/sandbox.mojom.h"
#include "services/viz/privileged/mojom/compositing/frame_sink_manager.mojom.h"
#include "services/viz/privileged/mojom/gl/gpu_host.mojom.h"
#include "services/viz/privileged/mojom/gl/gpu_service.mojom.h"
#include "services/viz/privileged/mojom/viz_main.mojom.h"
#include "ui/gfx/gpu_extra_info.h"
#include "url/gurl.h"
#if BUILDFLAG(IS_WIN)
#include "services/viz/privileged/mojom/gl/info_collection_gpu_service.mojom.h"
#endif
namespace base {
class Thread;
}
namespace content {
class BrowserChildProcessHostImpl;
#if BUILDFLAG(IS_MAC)
class BrowserChildProcessBackgroundedBridge;
class CATransactionGPUCoordinator;
#endif
class GpuProcessHost final : public BrowserChildProcessHostDelegate,
public viz::GpuHostImpl::Delegate {
public:
static int GetGpuCrashCount();
// Creates a new GpuProcessHost (if |force_create| is turned on) or gets an
// existing one, resulting in the launching of a GPU process if required.
// Returns null on failure. It is not safe to store the pointer once control
// has returned to the message loop as it can be destroyed. Instead store the
// associated GPU host ID. This could return NULL if GPU access is not
// allowed (blocklisted).
CONTENT_EXPORT static GpuProcessHost* Get(
GpuProcessKind kind = GPU_PROCESS_KIND_SANDBOXED,
bool force_create = true);
GpuProcessHost(const GpuProcessHost&) = delete;
GpuProcessHost& operator=(const GpuProcessHost&) = delete;
// Returns whether there is an active GPU process or not.
static void GetHasGpuProcess(base::OnceCallback<void(bool)> callback);
// Helper function to run a callback on the UI thread. The callback receives
// the appropriate GpuProcessHost instance. Note that the callback can be
// called with a null host (e.g. when |force_create| is false, and no
// GpuProcessHost instance exists).
CONTENT_EXPORT static void CallOnUI(
const base::Location& location,
GpuProcessKind kind,
bool force_create,
base::OnceCallback<void(GpuProcessHost*)> callback);
// Get the GPU process host for the GPU process with the given ID. Returns
// null if the process no longer exists.
static GpuProcessHost* FromID(int host_id);
int host_id() const { return host_id_; }
base::ProcessId process_id() const { return process_id_; }
// What kind of GPU process, e.g. sandboxed or unsandboxed.
GpuProcessKind kind();
// Forcefully terminates the GPU process.
void ForceShutdown();
// Dumps the stack of the child process without crashing it.
// Only implemented on Android.
void DumpProcessStack();
// Asks the GPU process to run a service instance corresponding to the
// specific interface receiver type carried by |receiver|. The interface must
// have the [ServiceSandbox=sandbox.mojom.Sandbox.kGpu] mojom attribute.
template <typename Interface>
void RunService(mojo::PendingReceiver<Interface> receiver) {
// Note: consult chrome-security before changing these asserts.
using ProvidedSandboxType = decltype(Interface::kServiceSandbox);
static_assert(
std::is_same<ProvidedSandboxType, const sandbox::mojom::Sandbox>::value,
"This interface does not declare a proper ServiceSandbox attribute. "
"See //docs/mojo_and_services.md (Specifying a sandbox).");
static_assert(Interface::kServiceSandbox == sandbox::mojom::Sandbox::kGpu,
"This interface must have [ServiceSandbox=kGpu].");
return RunServiceImpl(std::move(receiver));
}
CONTENT_EXPORT viz::mojom::GpuService* gpu_service();
#if BUILDFLAG(IS_WIN)
CONTENT_EXPORT viz::mojom::InfoCollectionGpuService*
info_collection_gpu_service();
#endif
CONTENT_EXPORT int GetIDForTesting() const;
viz::GpuHostImpl* gpu_host() { return gpu_host_.get(); }
#if BUILDFLAG(IS_MAC)
BrowserChildProcessBackgroundedBridge*
browser_child_process_backgrounded_bridge_for_testing() {
return browser_child_process_backgrounded_bridge_.get();
}
#endif
private:
enum class GpuTerminationOrigin {
kUnknownOrigin = 0,
kOzoneWaylandProxy = 1,
kMax = 2,
};
static bool ValidateHost(GpuProcessHost* host);
// Increments |recent_crash_count_| by one. Before incrementing, remove one
// old crash for each forgiveness interval that has passed since the previous
// crash. If |gpu_mode| doesn't match |last_crash_mode_|, first reset the
// crash count.
static void IncrementCrashCount(gpu::GpuMode gpu_mode);
GpuProcessHost(int host_id, GpuProcessKind kind);
~GpuProcessHost() override;
bool Init();
// BrowserChildProcessHostDelegate implementation.
void OnProcessLaunched() override;
void OnProcessLaunchFailed(int error_code) override;
void OnProcessCrashed(int exit_code) override;
// viz::GpuHostImpl::Delegate:
gpu::GPUInfo GetGPUInfo() const override;
gpu::GpuFeatureInfo GetGpuFeatureInfo() const override;
void DidInitialize(
const gpu::GPUInfo& gpu_info,
const gpu::GpuFeatureInfo& gpu_feature_info,
const std::optional<gpu::GPUInfo>& gpu_info_for_hardware_gpu,
const std::optional<gpu::GpuFeatureInfo>&
gpu_feature_info_for_hardware_gpu,
const gfx::GpuExtraInfo& gpu_extra_info) override;
void DidFailInitialize() override;
void DidCreateContextSuccessfully() override;
void MaybeShutdownGpuProcess() override;
void DidUpdateGPUInfo(const gpu::GPUInfo& gpu_info) override;
#if BUILDFLAG(IS_WIN)
void DidUpdateOverlayInfo(const gpu::OverlayInfo& overlay_info) override;
void DidUpdateDXGIInfo(gfx::mojom::DXGIInfoPtr dxgi_info) override;
#endif
std::string GetIsolationKey(
int32_t process_id,
const blink::WebGPUExecutionContextToken& token) override;
void BlockDomainsFrom3DAPIs(const std::set<GURL>& urls,
gpu::DomainGuilt guilt) override;
void DisableGpuCompositing() override;
bool GpuAccessAllowed() const override;
gpu::GpuDiskCacheFactory* GetGpuDiskCacheFactory() override;
void RecordLogMessage(int32_t severity,
const std::string& header,
const std::string& message) override;
void BindDiscardableMemoryReceiver(
mojo::PendingReceiver<
discardable_memory::mojom::DiscardableSharedMemoryManager> receiver)
override;
void BindInterface(const std::string& interface_name,
mojo::ScopedMessagePipeHandle interface_pipe) override;
void BindHostReceiver(mojo::GenericPendingReceiver generic_receiver) override;
#if BUILDFLAG(IS_OZONE)
void TerminateGpuProcess(const std::string& message) override;
#endif
bool LaunchGpuProcess();
void SendOutstandingReplies();
void BlockLiveOffscreenContexts();
// Update GPU crash counters. Disable GPU if crash limit is reached.
void RecordProcessCrash();
int GetFallbackCrashLimit() const;
void RunServiceImpl(mojo::GenericPendingReceiver receiver);
#if !BUILDFLAG(IS_ANDROID)
// Memory pressure handler, called by |memory_pressure_listener_|.
void OnMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel level);
#endif
// The serial number of the GpuProcessHost.
int host_id_;
// GPU process id in case GPU is not in-process.
base::ProcessId process_id_ = base::kNullProcessId;
// Whether the GPU process is valid, set to false after Send() failed.
bool valid_;
// Whether we are running a GPU thread inside the browser process instead
// of a separate GPU process.
bool in_process_;
GpuProcessKind kind_;
gpu::GpuMode mode_ = gpu::GpuMode::UNKNOWN;
// Whether we actually launched a GPU process.
bool process_launched_;
GpuTerminationOrigin termination_origin_ =
GpuTerminationOrigin::kUnknownOrigin;
// Time Init started. Used to log total GPU process startup time to UMA.
base::TimeTicks init_start_time_;
// The GPU process reported failure to initialize.
bool did_fail_initialize_ = false;
// The total number of GPU process crashes.
static base::subtle::Atomic32 gpu_crash_count_;
static bool crashed_before_;
static int recent_crash_count_;
static gpu::GpuMode last_crash_mode_;
// Here the bottom-up destruction order matters:
// The GPU thread depends on its host so stop the host last.
// Otherwise, under rare timings when the thread is still in Init(),
// it could crash as it fails to find a message pipe to the host.
std::unique_ptr<BrowserChildProcessHostImpl> process_;
std::unique_ptr<base::Thread> in_process_gpu_thread_;
#if BUILDFLAG(IS_MAC)
scoped_refptr<CATransactionGPUCoordinator> ca_transaction_gpu_coordinator_;
// Ensures the backgrounded state of the GPU process mirrors the backgrounded
// state of the browser process.
std::unique_ptr<BrowserChildProcessBackgroundedBridge>
browser_child_process_backgrounded_bridge_;
#endif
// Track the URLs of the pages which have live offscreen contexts,
// assumed to be associated with untrusted content such as WebGL.
// For best robustness, when any context lost notification is
// received, assume all of these URLs are guilty, and block
// automatic execution of 3D content from those domains.
std::multiset<GURL> urls_with_live_offscreen_contexts_;
#if !BUILDFLAG(IS_ANDROID)
// Responsible for forwarding the memory pressure notifications from the
// browser process to the GPU process.
std::unique_ptr<base::MemoryPressureListener> memory_pressure_listener_;
#endif
std::unique_ptr<viz::GpuHostImpl> gpu_host_;
base::WeakPtrFactory<GpuProcessHost> weak_ptr_factory_{this};
};
} // namespace content
#endif // CONTENT_BROWSER_GPU_GPU_PROCESS_HOST_H_