| Commit message (Collapse) | Author | Age | Files | Lines |
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Add a README.md mentioning the documentation on where the ported
effects can be found, as well as how to check out the Qt5 branch.
Pick-to: 6.2
Fixes: QTBUG-95757
Change-Id: Ib47c7e73f8622c8e287df0f74c6f16a5113b357e
Reviewed-by: Tor Arne Vestbø <[email protected]>
Reviewed-by: Volker Hilsheimer <[email protected]>
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Now it should always be possible to do
import QtGraphicalEffects 1.m
where m is Qt's minor version.
[ChangeLog][Qt Graphical Effects] In Qt 5.12 and newer versions, this
module is available with the same minor version as the Qt release
minor version number. For example import QtGraphicalEffects 1.12 will
work in Qt 5.12, even though there has been no API change, and the
maximum possible import version will automatically increment in future
Qt versions. This is intended to reduce confusion.
Change-Id: I4fa13fa9a662933161ff726a3e2ba586b2f7f6ff
Reviewed-by: Simon Hausmann <[email protected]>
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- Remove unused old license files
- Unify licensing
* Tools and tests are nowdays licensed under GPL-EXCEPT, update
correct license header to those
* Src is nowdays licensed under LGPL, update correct license
header to there
Task-number: QTBUG-57147
Change-Id: I9664c854108ca7c1e0be02fdae9e8d7c480dfd4c
Reviewed-by: Lars Knoll <[email protected]>
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The logic had several flaws, including not respecting sourceRect
and wanted interpolation, so do it over.
Change-Id: I40b147a0e18ef5f9f3a0086904f9e9f93463c7fc
Task-number: QTBUG-47749
Reviewed-by: Mitch Curtis <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
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In the old SourceProxy implementation, layer.enabled = true that the
layer was used without a shader source in between. However, since
effects like Blur and DropShadow requires updates to sourceRect and
such, the effects would not work properly.
Since the usecase for layers is primarily to combine it with
layer.effect, we configure the layer.
[ChangeLog] When applying an effect to Item::layer.effect, the effect
will update the layer properties to make the effect work, such as
'smooth' to 'true' and changing 'sourceRect' to take
'transparentBorder' into account.
Change-Id: Idd68b025ade46c0b84142b2afb244730bed863d2
Reviewed-by: Laszlo Agocs <[email protected]>
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This gives us a bit better control in terms of what we
want to check for. It should also fix some subtle bugs
when layer and ShaderEffectSource is used as input.
Change-Id: I29de13598811623c31563ac6e88f070aee0bab54
Task-number: QTBUG-40849
Reviewed-by: Lars Knoll <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
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