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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#ifndef PARSER_H
#define PARSER_H
#include <QtCore/qglobal.h>
#include <QtCore/qstring.h>
#include <QtCore/qvector.h>
#include <QtCore/qvariant.h>
QT_BEGIN_NAMESPACE
class QQuick3DSceneEnvironment;
class QQuick3DAbstractLight;
class QQuick3DMaterial;
class QQuick3DViewport;
class QQuick3DTexture;
class QQuick3DModel;
class QQuick3DEffect;
class QQuick3DShaderUtilsShader;
class QDir;
namespace MaterialParser {
struct SceneData
{
QQuick3DViewport *viewport = nullptr; // NOTE!!! we're only handling one viewport atm.
QVector<QQuick3DAbstractLight *> lights;
QVector<QQuick3DMaterial *> materials;
QVector<QQuick3DTexture *> textures;
QVector<QQuick3DModel *> models;
QVector<QQuick3DEffect *> effects;
QVector<QQuick3DShaderUtilsShader *> shaders;
bool hasData() const { return viewport && (models.size() != 0 || materials.size() != 0 || effects.size() != 0); }
};
int parseQmlData(const QByteArray &code, const QString &fileName, SceneData &sceneData);
int parseQmlFiles(const QVector<QString> &filePaths, const QDir &sourceDir, SceneData &sceneData, bool verboseOutput);
}
QT_END_NAMESPACE
#endif // PARSER_H
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