Trait std::default::Default 1.0.0[−][src]
pub trait Default { fn default() -> Self; }
Expand description
A trait for giving a type a useful default value.
Sometimes, you want to fall back to some kind of default value, and
don’t particularly care what it is. This comes up often with struct
s
that define a set of options:
struct SomeOptions { foo: i32, bar: f32, }Run
How can we define some default values? You can use Default
:
#[derive(Default)] struct SomeOptions { foo: i32, bar: f32, } fn main() { let options: SomeOptions = Default::default(); }Run
Now, you get all of the default values. Rust implements Default
for various primitives types.
If you want to override a particular option, but still retain the other defaults:
fn main() { let options = SomeOptions { foo: 42, ..Default::default() }; }Run
Derivable
This trait can be used with #[derive]
if all of the type’s fields implement
Default
. When derive
d, it will use the default value for each field’s type.
How can I implement Default
?
Provide an implementation for the default()
method that returns the value of
your type that should be the default:
enum Kind { A, B, C, } impl Default for Kind { fn default() -> Self { Kind::A } }Run
Examples
#[derive(Default)] struct SomeOptions { foo: i32, bar: f32, }Run
Required methods
Returns the “default value” for a type.
Default values are often some kind of initial value, identity value, or anything else that may make sense as a default.
Examples
Using built-in default values:
let i: i8 = Default::default(); let (x, y): (Option<String>, f64) = Default::default(); let (a, b, (c, d)): (i32, u32, (bool, bool)) = Default::default();Run
Making your own:
enum Kind { A, B, C, } impl Default for Kind { fn default() -> Self { Kind::A } }Run
Implementors
pub fn default() -> Box<str, Global>ⓘNotable traits for Box<F, A>impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
[src]impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
fn default() -> Box<CStr>ⓘNotable traits for Box<F, A>impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
[src]impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
fn default() -> Box<OsStr>ⓘNotable traits for Box<F, A>impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
[src]impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
Creates a new DefaultHasher
using new
.
See its documentation for more.
Constructs a new RandomState
.
Creates an AtomicBool
initialized to false
.
pub fn default() -> Box<[T], Global>ⓘNotable traits for Box<F, A>impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
[src]impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
pub fn default() -> Box<T, Global>ⓘNotable traits for Box<F, A>impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
[src]
pub fn default() -> Box<T, Global>ⓘNotable traits for Box<F, A>impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
[src]impl<F, A> Future for Box<F, A> where
F: Future + Unpin + ?Sized,
A: Allocator + 'static, type Output = <F as Future>::Output;impl<I, A> Iterator for Box<I, A> where
I: Iterator + ?Sized,
A: Allocator, type Item = <I as Iterator>::Item;impl<R: Read + ?Sized> Read for Box<R>impl<W: Write + ?Sized> Write for Box<W>
Creates a Box<T>
, with the Default
value for T.
Creates an UnsafeCell
, with the Default
value for T.
Creates an empty BinaryHeap<T>
.
Creates an empty LinkedList<T>
.