Useful JavaScript Tips, Tricks and Best Practices
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var
keyword when assigning a variable’s value for the first time.Assignment to an undeclared variable automatically results in a global variable being created. Avoid global variables.
===
instead of ==
The ==
(or !=
) operator performs an automatic type conversion if needed. The ===
(or !==
) operator will not perform any conversion. It compares the value and the type, which could be considered faster than ==
.
[10] === 10 // is false
[10] == 10 // is true
'10' == 10 // is true
'10' === 10 // is false
[] ==
undefined
, null
, 0, false
, NaN
, ''
(empty string) are all falsy.The use of semi-colons for line termination is a good practice. You won’t be warned if you forget it, because in most cases it will be inserted by the JavaScript parser. For more details about why you should use semi-colons, take a look to this artice: http://davidwalsh.name/javascript-semicolons.
function Person(firstName, lastName){
this.firstName = firstName;
this.lastName = lastName;
}
var Saad = new Person("Saad", "Mousliki");
typeof
, instanceof
and constructor
.typeof : a JavaScript unary operator used to return a string that represents the primitive type of a variable, don’t forget that typeof null
will return “object”, and for the majority of object types (Array, Date, and others) will return also “object”.
constructor : is a property of the internal prototype property, which could be overridden by code.
instanceof : is another JavaScript operator that check in all the prototypes chain the constructor it returns true if it’s found and false if not.
var arr = ["a", "b", "c"];
typeof arr; // return "object"
arr instanceof Array // true
arr.constructor(); //[]
This is often called a Self-Invoked Anonymous Function or Immediately Invoked Function Expression (IIFE). It is a function that executes automatically when you create it, and has the following form:
(function(){
// some private code that will be executed automatically
})();
(function(a,b){
var result = a+b;
return result;
})(10,20)
var items = [12, 548 , 'a' , 2 , 5478 , 'foo' , 8852, , 'Doe' , 2145 , 119];
var randomItem = items[Math.floor(Math.random() * items.length)];
This code snippet can be useful when trying to generate fake data for testing purposes, such as a salary between min and max.
var x = Math.floor(Math.random() * (max - min + 1)) + min;
var numbersArray = [] , max = 100;
for( var i=1; numbersArray.push(i++) < max;); // numbers = [1,2,3 ... 100]
function generateRandomAlphaNum(len) {
var rdmString = "";
for( ; rdmString.length < len; rdmString += Math.random().toString(36).substr(2));
return rdmString.substr(0, len);
}
var numbers = [5, 458 , 120 , -215 , 228 , 400 , 122205, -85411];
numbers = numbers.sort(function(){ return Math.random() - 0.5});
/* the array numbers will be equal for example to [120, 5, 228, -215, 400, 458, -85411, 122205] */
A better option could be to implement a random sort order by code (e.g. : Fisher-Yates shuffle), than using the native sort JavaScript function. For more details take a look to this discussion.
The classic trim function of Java, C#, PHP and many other language that remove whitespace from a string doesn’t exist in JavaScript, so we could add it to the String
object.
String.prototype.trim = function(){return this.replace(/^s+|s+$/g, "");};
A native implementation of the trim() function is available in the recent JavaScript engines.
var array1 = [12 , "foo" , {name "Joe"} , -2458];
var array2 = ["Doe" , 555 , 100];
Array.prototype.push.apply(array1, array2);
/* array1 will be equal to [12 , "foo" , {name "Joe"} , -2458 , "Doe" , 555 , 100] */
arguments
object into an arrayvar argArray = Array.prototype.slice.call(arguments);
function isNumber(n){
return !isNaN(parseFloat(n)) && isFinite(n);
}
function isArray(obj){
return Object.prototype.toString.call(obj) === '[object Array]' ;
}
Note that if the toString() method is overridden, you will not get the expected result using this trick.
Or use…
Array.isArray(obj); // its a new Array method
You could also use instanceof
if you are not working with multiple frames. However, if you have many contexts, you will get a wrong result.
var myFrame = document.createElement('iframe');
document.body.appendChild(myFrame);
var myArray = window.frames[window.frames.length-1].Array;
var arr = new myArray(a,b,10); // [a,b,10]
// instanceof will not work correctly, myArray loses his constructor
// constructor is not shared between frames
arr instanceof Array; // false
var numbers = [5, 458 , 120 , -215 , 228 , 400 , 122205, -85411];
var maxInNumbers = Math.max.apply(Math, numbers);
var minInNumbers = Math.min.apply(Math, numbers);
var myArray = [12 , 222 , 1000 ];
myArray.length = 0; // myArray will be equal to [].
Use splice
instead of using delete
to delete an item from an array. Using delete
replaces the item with undefined
instead of the removing it from the array.
Instead of…
var items = [12, 548 ,'a' , 2 , 5478 , 'foo' , 8852, , 'Doe' ,2154 , 119 ];
items.length; // return 11
delete items[3]; // return true
items.length; // return 11
/* items will be equal to [12, 548, "a", undefined × 1, 5478, "foo", 8852, undefined × 1, "Doe", 2154, 119] */
Use…
var items = [12, 548 ,'a' , 2 , 5478 , 'foo' , 8852, , 'Doe' ,2154 , 119 ];
items.length; // return 11
items.splice(3,1) ;
items.length; // return 10
/* items will be equal to [12, 548, "a", 5478, "foo", 8852, undefined × 1, "Doe", 2154, 119] */
The delete method should be used to delete an object property.
Like the previous example of emptying an array, we truncate it using the length
property.
var myArray = [12 , 222 , 1000 , 124 , 98 , 10 ];
myArray.length = 4; // myArray will be equal to [12 , 222 , 1000 , 124].
As a bonus, if you set the array length to a higher value, the length will be changed and new items will be added with undefined
as a value. The array length is not a read only property.
myArray.length = 10; // the new array length is 10
myArray[myArray.length - 1] ; // undefined
var foo = 10;
foo == 10 && doSomething(); // is the same thing as if (foo == 10) doSomething();
foo == 5 || doSomething(); // is the same thing as if (foo != 5) doSomething();
The logical OR could also be used to set a default value for function argument.
function doSomething(arg1){
arg1 = arg1 || 10; // arg1 will have 10 as a default value if it’s not already set
}
var squares = [1,2,3,4].map(function (val) {
return val * val;
});
// squares will be equal to [1, 4, 9, 16]
var num =2.443242342;
num = num.toFixed(4); // num will be equal to 2.4432
NOTE : the toFixed()
function returns a string and not a number.
0.1 + 0.2 === 0.3 // is false
9007199254740992 + 1 // is equal to 9007199254740992
9007199254740992 + 2 // is equal to 9007199254740994
Why does this happen? 0.1 +0.2 is equal to 0.30000000000000004. What you need to know is that all JavaScript numbers are floating points represented internally in 64 bit binary according to the IEEE 754 standard. For more explanation, take a look to this blog post.
You can use toFixed()
and toPrecision()
to resolve this problem.
This code snippet could be useful in order to avoid iterating through the properties from the object’s prototype.
for (var name in object) {
if (object.hasOwnProperty(name)) {
// do something with name
}
}
var a = 0;
var b = ( a++, 99 );
console.log(a); // a will be equal to 1
console.log(b); // b is equal to 99
In the case of a jQuery selector, we could cache the DOM element.
var navright = document.querySelector('#right');
var navleft = document.querySelector('#left');
var navup = document.querySelector('#up');
var navdown = document.querySelector('#down');
isFinite()
isFinite(0/0) ; // false
isFinite("foo"); // false
isFinite("10"); // true
isFinite(10); // true
isFinite(undefined); // false
isFinite(); // false
isFinite(null); // true !!!
var numbersArray = [1,2,3,4,5];
var from = numbersArray.indexOf("foo") ; // from is equal to -1
numbersArray.splice(from,2); // will return [5]
Make sure that the arguments passed to splice
are not negative.
var person = {name :'Saad', age : 26, department : {ID : 15, name : "R&D"} };
var stringFromPerson = JSON.stringify(person);
/* stringFromPerson is equal to "{"name":"Saad","age":26,"department":{"ID":15,"name":"R&D"}}" */
var personFromString = JSON.parse(stringFromPerson);
/* personFromString is equal to person object */
eval()
or the Function
constructorUse of eval
or the Function
constructor are expensive operations as each time they are called script engine must convert source code to executable code.
var func1 = new Function(functionCode);
var func2 = eval(functionCode);
with()
(The good part)Using with()
inserts a variable at the global scope. Thus, if another variable has the same name it could cause confusion and overwrite the value.
Instead of using…
var sum = 0;
for (var i in arrayNumbers) {
sum += arrayNumbers[i];
}
…it’s better to use…
var sum = 0;
for (var i = 0, len = arrayNumbers.length; i < len; i++) {
sum += arrayNumbers[i];
}
As a bonus, the instantiation of i
and len
is executed once because it’s in the first statement of the for loop. Thsi is faster than using…
for (var i = 0; i < arrayNumbers.length; i++)
Why? The length of the array arrayNumbers
is recalculated every time the loop iterates.
NOTE : the issue of recalculating the length in each iteration was fixed in the latest JavaScript engines.
setTimeout()
and setInterval()
If you pass a string into setTimeout()
or setInterval()
, the string will be evaluated the same way as with eval
, which is slow. Instead of using…
setInterval('doSomethingPeriodically()', 1000);
setTimeout('doSomethingAfterFiveSeconds()', 5000);
…use…
setInterval(doSomethingPeriodically, 1000);
setTimeout(doSomethingAfterFiveSeconds, 5000);
Using switch/case is faster when there are more than 2 cases, and it is more elegant (better organized code). Avoid using it when you have more than 10 cases.
Using a switch/case statement with numeric ranges is possible with this trick.
function getCategory(age) {
var category = "";
switch (true) {
case isNaN(age):
category = "not an age";
break;
case (age >= 50):
category = "Old";
break;
case (age <= 20):
category = "Baby";
break;
default:
category = "Young";
break;
};
return category;
}
getCategory(5); // will return "Baby"
It’s possible to write a function that creates an object whose prototype is the given argument like this…
function clone(object) {
function OneShotConstructor(){};
OneShotConstructor.prototype= object;
return new OneShotConstructor();
}
clone(Array).prototype ; // []
function escapeHTML(text) {
var replacements= {"<": "<", ">": ">","&": "&", """: """};
return text.replace(/[<>&"]/g, function(character) {
return replacements[character];
});
}
The try-catch-finally construct creates a new variable in the current scope at runtime each time the catch clause is executed where the caught exception object is assigned to a variable.
Instead of using…
var object = ['foo', 'bar'], i;
for (i = 0, len = object.length; i <len; i++) {
try {
// do something that throws an exception
}
catch (e) {
// handle exception
}
}
…use…
var object = ['foo', 'bar'], i;
try {
for (i = 0, len = object.length; i <len; i++) {
// do something that throws an exception
}
}
catch (e) {
// handle exception
}
XMLHttpRequests
You could abort the connection if an XHR takes a long time (for example, due to a network issue), by using setTimeout()
with the XHR call.
var xhr = new XMLHttpRequest ();
xhr.onreadystatechange = function () {
if (this.readyState == 4) {
clearTimeout(timeout);
// do something with response data
}
}
var timeout = setTimeout( function () {
xhr.abort(); // call error callback
}, 60*1000 /* timeout after a minute */ );
xhr.open('GET', url, true);
xhr.send();
As a bonus, you should generally avoid synchronous XHR calls completely.
Generally when a WebSocket connection is established, a server could time out your connection after 30 seconds of inactivity. The firewall could also time out the connection after a period of inactivity.
To deal with the timeout issue you could send an empty message to the server periodically. To do this, add these two functions to your code: one to keep alive the connection and the other one to cancel the keep alive. Using this trick, you’ll control the timeout.
Add a timerID
…
var timerID = 0;
function keepAlive() {
var timeout = 15000;
if (webSocket.readyState == webSocket.OPEN) {
webSocket.send('');
}
timerId = setTimeout(keepAlive, timeout);
}
function cancelKeepAlive() {
if (timerId) {
cancelTimeout(timerId);
}
}
The keepAlive()
function should be added at the end of the onOpen()
method of the webSocket connection and the cancelKeepAlive()
at the end of the onClose()
method.
For example, instead of using…
var min = Math.min(a,b);
A.push(v);
…use…
var min = a < b ? a : b;
A[A.length] = v;
We know that the string.replace() function replaces only the first occurrence. You can replace all the occurrences by adding /g at the end of the regex.
var example = "potato potato";
console.log(example.replace(/pot/, "tom"));
// "tomato potato"
console.log(example.replace(/pot/g, "tom"));
// "tomato tomato"
We can create a new array only with the unique values by using the Set object and the Spread operator.
var entries = [1, 2, 2, 3, 4, 5, 6, 6, 7, 7, 8, 4, 2, 1]
var unique_entries = [...new Set(entries)];
console.log(unique_entries);
// [1, 2, 3, 4, 5, 6, 7, 8]
We just have to use the concatenation operator with an empty set of quotation marks.
var converted_number = 5 + "";
console.log(converted_number);
// 5
console.log(typeof converted_number);
// string
All we need is the + operator.
Be careful with this one since it only works with 'string numbers'.
the_string = "123";
console.log(+the_string);
// 123
the_string = "hello";
console.log(+the_string);
// NaN
Every day I'm shufflin'
var my_list = [1, 2, 3, 4, 5, 6, 7, 8, 9];
console.log(my_list.sort(function() {
return Math.random() - 0.5
}));
// [4, 8, 2, 9, 1, 3, 6, 5, 7]
Simply by using the Spread operator.
var entries = [1, [2, 5], [6, 7], 9];
var flat_entries = [].concat(...entries);
// [1, 2, 5, 6, 7, 9]
Let's take this example:
if (available) {
addToCart();
}
And shorten it by simply using the variable together with the function:
available && addToCart()
I always thought that I first had to declare an object before being able to assign a dynamic property.
const dynamic = 'flavour';
var item = {
name: 'Coke',
[dynamic]: 'Cherry'
}
console.log(item);
// { name: "Coke", flavour: "Cherry" }
We basically overwrite the length of the array.
If we want to resize the array:
var entries = [1, 2, 3, 4, 5, 6, 7];
console.log(entries.length);
// 7
entries.length = 4;
console.log(entries.length);
// 4
console.log(entries);
// [1, 2, 3, 4]
If we want to empty the array:
var entries = [1, 2, 3, 4, 5, 6, 7];
console.log(entries.length);
// 7
entries.length = 0;
console.log(entries.length);
// 0
console.log(entries);
// []