Ignore:
Timestamp:
Oct 3, 2012, 10:51:28 AM (13 years ago)
Author:
[email protected]
Message:

Delayed structure sweep can leak structures without bound
https://bugs.webkit.org/show_bug.cgi?id=96546

Reviewed by Geoffrey Garen.

This patch gets rid of the separate Structure allocator in the MarkedSpace and adds two new destructor-only
allocators. We now have separate allocators for our three types of objects: those objects with no destructors,
those objects with destructors and with immortal structures, and those objects with destructors that don't have
immortal structures. All of the objects of the third type (destructors without immortal structures) now
inherit from a new class named JSDestructibleObject (which in turn is a subclass of JSNonFinalObject), which stores
the ClassInfo for these classes at a fixed offset for safe retrieval during sweeping/destruction.

Source/JavaScriptCore:

  • API/JSCallbackConstructor.cpp: Use JSDestructibleObject for JSCallbackConstructor.

(JSC):
(JSC::JSCallbackConstructor::JSCallbackConstructor):

  • API/JSCallbackConstructor.h:

(JSCallbackConstructor):

  • API/JSCallbackObject.cpp: Inherit from JSDestructibleObject for normal JSCallbackObjects and use a finalizer for

JSCallbackObject<JSGlobalObject>, since JSGlobalObject also uses a finalizer.
(JSC):
(JSC::::create): We need to move the create function for JSCallbackObject<JSGlobalObject> out of line so we can add
the finalizer for it. We don't want to add the finalizer is something like finishCreation in case somebody decides
to subclass this. We use this same technique for many other subclasses of JSGlobalObject.
(JSC::::createStructure):

  • API/JSCallbackObject.h:

(JSCallbackObject):
(JSC):

  • API/JSClassRef.cpp: Change all the JSCallbackObject<JSNonFinalObject> to use JSDestructibleObject instead.

(OpaqueJSClass::prototype):

  • API/JSObjectRef.cpp: Ditto.

(JSObjectMake):
(JSObjectGetPrivate):
(JSObjectSetPrivate):
(JSObjectGetPrivateProperty):
(JSObjectSetPrivateProperty):
(JSObjectDeletePrivateProperty):

  • API/JSValueRef.cpp: Ditto.

(JSValueIsObjectOfClass):

  • API/JSWeakObjectMapRefPrivate.cpp: Ditto.
  • JSCTypedArrayStubs.h:

(JSC):

  • JavaScriptCore.xcodeproj/project.pbxproj:
  • dfg/DFGSpeculativeJIT.h: Use the proper allocator type when doing inline allocation in the DFG.

(JSC::DFG::SpeculativeJIT::emitAllocateBasicJSObject):
(JSC::DFG::SpeculativeJIT::emitAllocateJSFinalObject):

  • heap/Heap.cpp:

(JSC):

  • heap/Heap.h: Add accessors for the various types of allocators now. Also remove the isSafeToSweepStructures function

since it's always safe to sweep Structures now.
(JSC::Heap::allocatorForObjectWithNormalDestructor):
(JSC::Heap::allocatorForObjectWithImmortalStructureDestructor):
(Heap):
(JSC::Heap::allocateWithNormalDestructor):
(JSC):
(JSC::Heap::allocateWithImmortalStructureDestructor):

  • heap/IncrementalSweeper.cpp: Remove all the logic to detect when it's safe to sweep Structures from the

IncrementalSweeper since it's always safe to sweep Structures now.
(JSC::IncrementalSweeper::IncrementalSweeper):
(JSC::IncrementalSweeper::sweepNextBlock):
(JSC::IncrementalSweeper::startSweeping):
(JSC::IncrementalSweeper::willFinishSweeping):
(JSC):

  • heap/IncrementalSweeper.h:

(IncrementalSweeper):

  • heap/MarkedAllocator.cpp: Remove the logic that was preventing us from sweeping Structures if it wasn't safe. Add

tracking of the specific destructor type of allocator.
(JSC::MarkedAllocator::tryAllocateHelper):
(JSC::MarkedAllocator::allocateBlock):

  • heap/MarkedAllocator.h:

(JSC::MarkedAllocator::destructorType):
(MarkedAllocator):
(JSC::MarkedAllocator::MarkedAllocator):
(JSC::MarkedAllocator::init):

  • heap/MarkedBlock.cpp: Add all the destructor type stuff to MarkedBlocks so that we do the right thing when sweeping.

We also use the stored destructor type to determine the right thing to do in all JSCell::classInfo() calls.
(JSC::MarkedBlock::create):
(JSC::MarkedBlock::MarkedBlock):
(JSC):
(JSC::MarkedBlock::specializedSweep):
(JSC::MarkedBlock::sweep):
(JSC::MarkedBlock::sweepHelper):

  • heap/MarkedBlock.h:

(JSC):
(JSC::MarkedBlock::allocator):
(JSC::MarkedBlock::destructorType):

  • heap/MarkedSpace.cpp: Add the new destructor allocators to MarkedSpace.

(JSC::MarkedSpace::MarkedSpace):
(JSC::MarkedSpace::resetAllocators):
(JSC::MarkedSpace::canonicalizeCellLivenessData):
(JSC::MarkedSpace::isPagedOut):
(JSC::MarkedSpace::freeBlock):

  • heap/MarkedSpace.h:

(MarkedSpace):
(JSC::MarkedSpace::immortalStructureDestructorAllocatorFor):
(JSC::MarkedSpace::normalDestructorAllocatorFor):
(JSC::MarkedSpace::allocateWithImmortalStructureDestructor):
(JSC::MarkedSpace::allocateWithNormalDestructor):
(JSC::MarkedSpace::forEachBlock):

  • heap/SlotVisitor.cpp: Add include because the symbol was needed in an inlined function.
  • jit/JIT.h: Make sure we use the correct allocator when doing inline allocations in the baseline JIT.
  • jit/JITInlineMethods.h:

(JSC::JIT::emitAllocateBasicJSObject):
(JSC::JIT::emitAllocateJSFinalObject):
(JSC::JIT::emitAllocateJSArray):

  • jsc.cpp:

(GlobalObject::create): Add finalizer here since JSGlobalObject needs to use a finalizer instead of inheriting from
JSDestructibleObject.

  • runtime/Arguments.cpp: Inherit from JSDestructibleObject.

(JSC):

  • runtime/Arguments.h:

(Arguments):
(JSC::Arguments::Arguments):

  • runtime/ErrorPrototype.cpp: Added an assert to make sure we have a trivial destructor.

(JSC):

  • runtime/Executable.h: Indicate that all of the Executable* classes have immortal Structures.

(JSC):

  • runtime/InternalFunction.cpp: Inherit from JSDestructibleObject.

(JSC):
(JSC::InternalFunction::InternalFunction):

  • runtime/InternalFunction.h:

(InternalFunction):

  • runtime/JSCell.h: Added two static bools, needsDestruction and hasImmortalStructure, that classes can override

to indicate at compile time which part of the heap they should be allocated in.
(JSC::allocateCell): Use the appropriate allocator depending on the destructor type.

  • runtime/JSDestructibleObject.h: Added. New class that stores the ClassInfo of any subclass so that it can be

accessed safely when the object is being destroyed.
(JSC):
(JSDestructibleObject):
(JSC::JSDestructibleObject::classInfo):
(JSC::JSDestructibleObject::JSDestructibleObject):
(JSC::JSCell::classInfo): Checks the current MarkedBlock to see where it should get the ClassInfo from so that it's always safe.

  • runtime/JSGlobalObject.cpp: JSGlobalObject now uses a finalizer instead of a destructor so that it can avoid forcing all

of its relatives in the inheritance hierarchy (e.g. JSScope) to use destructors as well.
(JSC::JSGlobalObject::reset):

  • runtime/JSGlobalObject.h:

(JSGlobalObject):
(JSC::JSGlobalObject::createRareDataIfNeeded): Since we always create a finalizer now, we don't have to worry about adding one
for the m_rareData field when it's created.
(JSC::JSGlobalObject::create):
(JSC):

  • runtime/JSGlobalThis.h: Inherit from JSDestructibleObject.

(JSGlobalThis):
(JSC::JSGlobalThis::JSGlobalThis):

  • runtime/JSPropertyNameIterator.h: Has an immortal Structure.

(JSC):

  • runtime/JSScope.cpp:

(JSC):

  • runtime/JSString.h: Has an immortal Structure.

(JSC):

  • runtime/JSWrapperObject.h: Inherit from JSDestructibleObject.

(JSWrapperObject):
(JSC::JSWrapperObject::JSWrapperObject):

  • runtime/MathObject.cpp: Cleaning up some of the inheritance stuff.

(JSC):

  • runtime/NameInstance.h: Inherit from JSDestructibleObject.

(NameInstance):

  • runtime/RegExp.h: Has immortal Structure.

(JSC):

  • runtime/RegExpObject.cpp: Inheritance cleanup.

(JSC):

  • runtime/SparseArrayValueMap.h: Has immortal Structure.

(JSC):

  • runtime/Structure.h: Has immortal Structure.

(JSC):

  • runtime/StructureChain.h: Ditto.

(JSC):

  • runtime/SymbolTable.h: Ditto.

(SharedSymbolTable):
(JSC):

Source/WebCore:

No new tests.

  • ForwardingHeaders/runtime/JSDestructableObject.h: Added.
  • bindings/js/JSDOMWrapper.h: Inherits from JSDestructibleObject.

(JSDOMWrapper):
(WebCore::JSDOMWrapper::JSDOMWrapper):

  • bindings/scripts/CodeGeneratorJS.pm: Add finalizers to anything that inherits from JSGlobalObject,

e.g. JSDOMWindow and JSWorkerContexts. For those classes we also need to define needsDestruction as true.
(GenerateHeader):

  • bridge/objc/objc_runtime.h: Inherit from JSDestructibleObject.

(ObjcFallbackObjectImp):

  • bridge/objc/objc_runtime.mm:

(Bindings):
(JSC::Bindings::ObjcFallbackObjectImp::ObjcFallbackObjectImp):

  • bridge/runtime_array.cpp: Use a finalizer so that JSArray isn't forced to inherit from JSDestructibleObject.

(JSC):
(JSC::RuntimeArray::destroy):

  • bridge/runtime_array.h:

(JSC::RuntimeArray::create):
(JSC):

  • bridge/runtime_object.cpp: Inherit from JSDestructibleObject.

(Bindings):
(JSC::Bindings::RuntimeObject::RuntimeObject):

  • bridge/runtime_object.h:

(RuntimeObject):

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/Source/JavaScriptCore/heap/Heap.h

    r129586 r130303  
    113113        MarkedAllocator& firstAllocatorWithoutDestructors() { return m_objectSpace.firstAllocator(); }
    114114        MarkedAllocator& allocatorForObjectWithoutDestructor(size_t bytes) { return m_objectSpace.allocatorFor(bytes); }
    115         MarkedAllocator& allocatorForObjectWithDestructor(size_t bytes) { return m_objectSpace.destructorAllocatorFor(bytes); }
     115        MarkedAllocator& allocatorForObjectWithNormalDestructor(size_t bytes) { return m_objectSpace.normalDestructorAllocatorFor(bytes); }
     116        MarkedAllocator& allocatorForObjectWithImmortalStructureDestructor(size_t bytes) { return m_objectSpace.immortalStructureDestructorAllocatorFor(bytes); }
    116117        CopiedAllocator& storageAllocator() { return m_storageSpace.allocator(); }
    117118        CheckedBoolean tryAllocateStorage(size_t, void**);
     
    170171
    171172        bool isPagedOut(double deadline);
    172         bool isSafeToSweepStructures();
    173173        void didStartVMShutdown();
    174174
     
    186186        template<typename T> friend void* allocateCell(Heap&, size_t);
    187187
    188         void* allocateWithDestructor(size_t);
    189         void* allocateWithoutDestructor(size_t);
    190         void* allocateStructure(size_t);
     188        void* allocateWithImmortalStructureDestructor(size_t); // For use with special objects whose Structures never die.
     189        void* allocateWithNormalDestructor(size_t); // For use with objects that inherit directly or indirectly from JSDestructibleObject.
     190        void* allocateWithoutDestructor(size_t); // For use with objects without destructors.
    191191
    192192        static const size_t minExtraCost = 256;
     
    364364    }
    365365
    366     inline void* Heap::allocateWithDestructor(size_t bytes)
     366    inline void* Heap::allocateWithNormalDestructor(size_t bytes)
    367367    {
    368368        ASSERT(isValidAllocation(bytes));
    369         return m_objectSpace.allocateWithDestructor(bytes);
     369        return m_objectSpace.allocateWithNormalDestructor(bytes);
     370    }
     371   
     372    inline void* Heap::allocateWithImmortalStructureDestructor(size_t bytes)
     373    {
     374        ASSERT(isValidAllocation(bytes));
     375        return m_objectSpace.allocateWithImmortalStructureDestructor(bytes);
    370376    }
    371377   
     
    376382    }
    377383   
    378     inline void* Heap::allocateStructure(size_t bytes)
    379     {
    380         return m_objectSpace.allocateStructure(bytes);
    381     }
    382  
    383384    inline CheckedBoolean Heap::tryAllocateStorage(size_t bytes, void** outPtr)
    384385    {
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