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Do not explode AARs even if gradle project is not enabled #593

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Apr 14, 2023
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2 changes: 1 addition & 1 deletion source/AndroidResolver/src/GradleResolver.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1161,7 +1161,7 @@ internal static bool ShouldProcess(string aarDirectory) {
// To work around this when Gradle builds are enabled, explosion is enabled for all
// AARs that require variable expansion unless this behavior is explicitly disabled
// in the settings dialog.
if (PlayServicesResolver.GradleProjectExportEnabled && !SettingsDialog.ExplodeAars) {
if (PlayServicesResolver.GradleProjectExportEnabled || !SettingsDialog.ExplodeAars) {
return false;
}
// If this version of Unity doesn't support AAR files, always explode.
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